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No commits in common. "2dc18a01fb5c8b83226db465b6cadbee37544865" and "721185c413466f4c94b8b74436705e1317dfd8dd" have entirely different histories.
2dc18a01fb
...
721185c413
26
Test.java
26
Test.java
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@ -1,5 +1,4 @@
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import com.danitheskunk.skunkworks.*;
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import com.danitheskunk.skunkworks.gfx.Color;
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public class Test {
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public static void main(String[] args) {
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@ -27,9 +26,8 @@ public class Test {
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var tileset = window.loadTextureArray("C:\\stream\\coding\\rlc\\tilemap.png", new Vec2i(16, 16));
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var font = window.loadFontTileset("EGA8x14.png");
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var font2 = window.loadFontTTF("fonts\\LiberationSans-Regular.ttf", 16*8.f);
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var font3 = window.loadFontTTF("fonts\\LiberationSans-Regular.ttf", 16);
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var tex = window.loadTexture(img);
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var slice = window.loadNineSlice("demoassets\\9slice-2.png");
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var slice = window.loadNineSlice("demoassets\\9slice-1.png");
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//window.setDebug(true);
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while(!window.shouldClose()) {
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@ -37,27 +35,23 @@ public class Test {
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var renderContext = window.renderStart();
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renderContext.drawTextureRectangle(
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new Recti(0, 0, 1280, 720),
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tex,
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false
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tex
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);
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renderContext.drawTextureRectangle(
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new Recti(new Vec2i(200, 100), tex2.getSize()),
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tex2
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);
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//renderContext.drawTextureRectangle(
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// new Recti(new Vec2i(200, 100), tex2.getSize()),
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// tex2,
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// true
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//);
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renderContext.drawTextureRectangle(
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new Recti(new Vec2i(400, 400), new Vec2i(160, 160)),
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tileset.get(0x30),
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true
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new Recti(new Vec2i(400, 400), new Vec2i(16, 16)),
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tileset.get(0x30)
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);
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renderContext.drawString(new Vec2i(100, 100), "hello world mew", font);
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renderContext.drawString(new Vec2i(710, 140), "hello world mew", font2);
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renderContext.drawNineSlice(slice, new Recti(100, 100, 75, 23));
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//renderContext.drawString(new Vec2i(118, 117), "Meow", font3, new Color(0,0,0));
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renderContext.drawString(new Vec2i(122, 105), "Meow", font, new Color(0,0,0));
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renderContext.drawNineSlice(slice, new Recti(100, 100, 1080, 520));
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window.renderFinish(renderContext);
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}
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@ -8,76 +8,20 @@ import static org.lwjgl.opengl.GL46.*;
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class RenderContext extends BaseRenderContext implements IRenderContext {
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private final TextureAtlas atlas;
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private final int texCoordIndex;
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private final int texOffsetIndex;
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private final int texSizeIndex;
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private final int tintIndex;
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public RenderContext(TextureAtlas atlas, int texCoordIndex, int texOffsetIndex, int texSizeIndex, int tintIndex) {
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public RenderContext(TextureAtlas atlas, int texCoordIndex) {
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this.atlas = atlas;
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this.texCoordIndex = texCoordIndex;
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this.texOffsetIndex = texOffsetIndex;
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this.texSizeIndex = texSizeIndex;
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this.tintIndex = tintIndex;
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}
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@Override
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public void drawNineSlice(NineSlice slice, Recti rect) {
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var centerWidth = Math.max(0, rect.getWidth() - slice.getLeft().getSize().getX() - slice.getRight().getSize().getX());
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var centerHeight = Math.max(0, rect.getHeight() - slice.getTop().getSize().getY() - slice.getBottom().getSize().getY());
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var centerWidth = Math.min(0, rect.getWidth() - slice.getLeft().getSize().getX() - slice.getRight().getSize().getX());
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var centerHeight = Math.min(0, rect.getHeight() - slice.getTop().getSize().getY() - slice.getBottom().getSize().getY());
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var pos = rect.getPos();
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var size = rect.getSize();
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drawTexture(pos, slice.getTopLeft());
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drawTexture(new Vec2i(pos.getX() + slice.getLeft().getWidth() + centerWidth, pos.getY()), slice.getTopRight());
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drawTexture(new Vec2i(pos.getX(), pos.getY() + slice.getTop().getHeight() + centerHeight), slice.getBottomLeft());
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drawTexture(Vec2i.add(pos, slice.getTopLeft().getSize(), new Vec2i(centerWidth, centerHeight)), slice.getBottomRight());
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drawTextureRectangle(new Recti(Vec2i.add(pos, slice.getTopLeft().getSize()), new Vec2i(centerWidth, centerHeight)), slice.getCenter(), true);
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//top
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drawTextureRectangle(
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new Recti(
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pos.getX() + slice.getLeft().getWidth(),
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pos.getY(),
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centerWidth,
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slice.getTop().getHeight()
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),
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slice.getTop(),
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true
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);
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//bottom
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drawTextureRectangle(
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new Recti(
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pos.getX() + slice.getLeft().getWidth(),
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pos.getY() + slice.getTop().getHeight() + centerHeight,
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centerWidth,
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slice.getTop().getHeight()
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),
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slice.getBottom(),
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true
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);
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//left
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drawTextureRectangle(
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new Recti(
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pos.getX(),
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pos.getY() + slice.getTop().getHeight(),
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slice.getLeft().getWidth(),
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centerHeight
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),
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slice.getLeft(),
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true
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);
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//right
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drawTextureRectangle(
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new Recti(
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pos.getX() + slice.getLeft().getWidth() + centerWidth,
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pos.getY() + slice.getTop().getHeight(),
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slice.getLeft().getWidth(),
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centerHeight
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),
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slice.getRight(),
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true
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);
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}
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@Override
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@ -108,21 +52,21 @@ class RenderContext extends BaseRenderContext implements IRenderContext {
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@Override
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public void drawTexture(Vec2i pos, ITexture texture) {
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drawTextureRectangle(new Recti(pos, texture.getSize()), texture, true);
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drawTextureRectangle(new Recti(pos, texture.getSize()), texture);
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}
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@Override
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public void drawTexture(Vec2i pos, ITexture texture, Color color) {
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drawTextureRectangle(new Recti(pos, texture.getSize()), texture, color, true);
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drawTextureRectangle(new Recti(pos, texture.getSize()), texture, color);
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}
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@Override
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public void drawTextureRectangle(Recti rect, ITexture texture, boolean repeat) {
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drawTextureRectangle(rect, texture, Color.WHITE, repeat);
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public void drawTextureRectangle(Recti rect, ITexture texture) {
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drawTextureRectangle(rect, texture, Color.WHITE);
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}
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@Override
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public void drawTextureRectangle(Recti rect, ITexture texture, Color color, boolean repeat) {
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public void drawTextureRectangle(Recti rect, ITexture texture, Color color) {
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var tex = (Texture)texture;
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var tl = rect.getTopLeft();
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@ -130,57 +74,31 @@ class RenderContext extends BaseRenderContext implements IRenderContext {
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var bl = rect.getBottomLeft();
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var br = rect.getBottomRight();
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/*
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var ttl = Vec2i.divf(tex.getTexArea().getTopLeft(), atlas.getSize());
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var ttr = Vec2i.divf(tex.getTexArea().getTopRight(), atlas.getSize());
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var tbl = Vec2i.divf(tex.getTexArea().getBottomLeft(), atlas.getSize());
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var tbr = Vec2i.divf(tex.getTexArea().getBottomRight(), atlas.getSize());
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*/
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var topleft = tex.getTexArea().getTopLeft();
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//var size = repeat ? tex.getSize() : rect.getSize();
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var size = repeat ? tex.getSize() : new Vec2i(100000, 100000);
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/*var ttl = Vec2i.ZERO;
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var ttr = Vec2i.sub(tex.getTexArea().getTopRight(), topleft);
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var tbl = Vec2i.sub(tex.getTexArea().getBottomLeft(), topleft);
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var tbr = Vec2i.sub(tex.getTexArea().getBottomRight(), topleft);
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*/
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var ttl = Vec2i.ZERO;
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var ttr = new Vec2i(rect.getWidth(), 0);
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var tbl = new Vec2i(0, rect.getHeight());
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var tbr = new Vec2i(rect.getWidth(), rect.getHeight());
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if(!repeat) {
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ttr = Vec2i.sub(tex.getTexArea().getTopRight(), topleft);
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tbl = Vec2i.sub(tex.getTexArea().getBottomLeft(), topleft);
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tbr = Vec2i.sub(tex.getTexArea().getBottomRight(), topleft);
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}
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glUniform3f(
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tintIndex,
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glColor4f(
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color.getR() / 255.0f,
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color.getG() / 255.0f,
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color.getB() / 255.0f
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//color.getA() / 255.0f
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color.getB() / 255.0f,
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color.getA() / 255.0f
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);
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glUniform2i(texOffsetIndex, topleft.getX(), topleft.getY());
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glUniform2i(texSizeIndex, size.getX(), size.getY());
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glBegin(GL_TRIANGLES);
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//counterclockwise triangles
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glVertexAttribI2i(texCoordIndex, tbl.getX(), tbl.getY());
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glVertexAttrib2d(texCoordIndex, tbl.getX(), tbl.getY());
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glVertex2i(bl.getX(), bl.getY());
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glVertexAttribI2i(texCoordIndex, ttr.getX(), ttr.getY());
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glVertexAttrib2d(texCoordIndex, ttr.getX(), ttr.getY());
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glVertex2i(tr.getX(), tr.getY());
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glVertexAttribI2i(texCoordIndex, ttl.getX(), ttl.getY());
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glVertexAttrib2d(texCoordIndex, ttl.getX(), ttl.getY());
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glVertex2i(tl.getX(), tl.getY());
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glVertexAttribI2i(texCoordIndex, ttr.getX(), ttr.getY());
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glVertexAttrib2d(texCoordIndex, ttr.getX(), ttr.getY());
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glVertex2i(tr.getX(), tr.getY());
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glVertexAttribI2i(texCoordIndex, tbl.getX(), tbl.getY());
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glVertexAttrib2d(texCoordIndex, tbl.getX(), tbl.getY());
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glVertex2i(bl.getX(), bl.getY());
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glVertexAttribI2i(texCoordIndex, tbr.getX(), tbr.getY());
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glVertexAttrib2d(texCoordIndex, tbr.getX(), tbr.getY());
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glVertex2i(br.getX(), bl.getY());
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glEnd();
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}
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}
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@ -22,17 +22,6 @@ class Texture implements ITexture {
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}
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@Override
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public Vec2i getSize() { return this.img.getSize(); }
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@Override
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public int getWidth() {
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return img.getWidth();
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}
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@Override
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public int getHeight() {
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return img.getHeight();
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}
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void setTexArea(Recti texArea) {
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this.texArea = texArea;
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}
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@ -52,13 +52,7 @@ public class Window extends BaseWindow {
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textureAtlas = new TextureAtlas();
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program = new Program(vertexSource, fragmentSource);
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program.use();
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renderContext = new RenderContext(
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textureAtlas,
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program.getAttribLocation("texCoord"),
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program.getUniformLocation("texOffset"),
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program.getUniformLocation("texSize"),
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program.getUniformLocation("tint")
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);
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renderContext = new RenderContext(textureAtlas, program.getAttribLocation("texCoord"));
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glProgramUniform2f(program.program, program.getUniformLocation("windowSize"), size.getX(), size.getY());
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shouldClose = false;
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@ -104,9 +98,9 @@ public class Window extends BaseWindow {
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@Override
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public void renderFinish(IRenderContext context) {
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if(debug) {
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context.drawTextureRectangle(new Recti(Vec2i.ZERO, size), textureAtlas.getAtlasTexture(), true);
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context.drawTextureRectangle(new Recti(Vec2i.ZERO, size), textureAtlas.getAtlasTexture());
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}
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//glEnd();
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glEnd();
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glfwSwapBuffers(window);
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}
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@ -117,7 +111,7 @@ public class Window extends BaseWindow {
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glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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program.use();
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//glBegin(GL_TRIANGLES);
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glBegin(GL_TRIANGLES);
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return renderContext;
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}
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@ -145,7 +139,7 @@ public class Window extends BaseWindow {
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private static String vertexSource = """
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#version 450
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layout(location = 0) in vec2 pos;
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layout(location = 1) in ivec2 texCoord;
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layout(location = 1) in vec2 texCoord;
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layout(location = 2) uniform vec2 windowSize;
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layout(location = 1) out vec2 out_texCoord;
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void main() {
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@ -158,14 +152,10 @@ public class Window extends BaseWindow {
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#version 450
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layout(location = 1) in vec2 texCoord;
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layout(binding = 0) uniform sampler2D tex;
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layout(location = 3) uniform ivec2 texOffset;
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layout(location = 4) uniform ivec2 texSize;
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layout(location = 5) uniform vec3 tint;
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out vec4 color;
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void main() {
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//color = vec4(vec2(texCoord).x/1000.f, 0.2f, 0.7f, 1.0f);
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//color = texture(tex, texCoord);
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color = texelFetch(tex, ivec2(mod(texCoord, texSize)) + texOffset, 0) * vec4(tint, 1.0f);
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//color = vec4(texCoord.x, texCoord.y, 0.7f, 1.0f);
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color = texture(tex, texCoord);
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}
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""";
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}
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@ -10,10 +10,6 @@ import java.nio.IntBuffer;
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abstract public class BaseRenderContext implements IRenderContext {
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public void drawString(Vec2i pos, String string, IFont font) {
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drawString(pos, string, font, Color.WHITE);
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}
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public void drawString(Vec2i pos, String string, IFont font, Color color) {
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int x = pos.getX();
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int y = pos.getY();
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IntBuffer buf;
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@ -26,7 +22,7 @@ abstract public class BaseRenderContext implements IRenderContext {
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int ch = buf.get(i);
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var tex = font.getTexture(ch);
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var off = font.getOffset(ch);
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drawTextureRectangle(new Recti(Vec2i.add(new Vec2i(x, y), off), tex.getSize()), tex, color, true);
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drawTextureRectangle(new Recti(Vec2i.add(new Vec2i(x, y), off), tex.getSize()), tex);
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x += font.getXAdvance(ch);
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}
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}
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@ -7,10 +7,9 @@ public interface IRenderContext {
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void drawNineSlice(NineSlice slice, Recti rect); //todo: add rounding mode
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void drawRectangle(Recti rect, Color color);
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void drawString(Vec2i pos, String string, IFont font);
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void drawString(Vec2i pos, String string, IFont font, Color color);
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void drawTexture(Vec2i pos, ITexture texture);
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void drawTexture(Vec2i pos, ITexture texture, Color color);
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void drawTextureRectangle(Recti rect, ITexture texture, boolean repeat);
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void drawTextureRectangle(Recti rect, ITexture texture, Color color, boolean repeat);
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void drawTextureRectangle(Recti rect, ITexture texture);
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void drawTextureRectangle(Recti rect, ITexture texture, Color color);
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//todo: drawTextureRectangleRepeat
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}
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@ -4,6 +4,4 @@ import com.danitheskunk.skunkworks.Vec2i;
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public interface ITexture {
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Vec2i getSize();
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int getWidth();
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int getHeight();
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}
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