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661fc6d275
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2809079025
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@ -3,20 +3,17 @@ package com.danitheskunk.skunkworks;
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import com.danitheskunk.skunkworks.gfx.Color;
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import com.danitheskunk.skunkworks.gfx.IRenderContext;
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import com.danitheskunk.skunkworks.gfx.font.IFont;
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import com.danitheskunk.skunkworks.nodes.Node;
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public abstract class BaseGame {
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protected Engine engine;
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protected IWindow window;
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protected IFont debugFont;
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protected Node rootNode;
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public BaseGame(Vec2i windowSize, String windowTitle) {
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this.engine = new Engine();
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this.window = engine.openWindow(windowSize, windowTitle);
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//todo: load from .jar
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this.debugFont = window.loadFontTileset("fonts/ega-8x14.png");
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this.rootNode = new Node();
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init();
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}
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@ -26,8 +23,6 @@ public abstract class BaseGame {
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//todo: frame rate control
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update(1000.0 / 60.0);
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var rc = window.renderStart();
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renderPre(rc);
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rootNode.render(rc);
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render(rc);
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window.renderFinish(rc);
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}
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@ -37,12 +32,8 @@ public abstract class BaseGame {
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}
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protected void renderPre(IRenderContext rc) {
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}
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protected void render(IRenderContext rc) {
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//rc.drawString(new Vec2i(8, 8), "Welcome to Skunkworks, please overide the render method to get started", debugFont, Color.LIGHT_GRAY);
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rc.drawString(new Vec2i(8, 8), "Welcome to Skunkworks, please overide the render method to get started", debugFont, Color.LIGHT_GRAY);
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}
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protected void update(double delta) {
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@ -1,19 +0,0 @@
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package com.danitheskunk.skunkworks;
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import com.danitheskunk.skunkworks.nodes.NodeSprite;
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public class TestNode extends BaseGame {
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NodeSprite sprite;
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public TestNode() {
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super(new Vec2i(1280, 720), "Skunkworks");
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sprite = new NodeSprite();
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sprite.setTexture(window.loadTexture("demoassets/test.png"));
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sprite.setPos(new Vec2f(100, 100));
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rootNode.add(sprite);
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}
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public static void main(String[] args) {
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new TestNode().run();
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}
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}
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@ -1,7 +1,6 @@
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package com.danitheskunk.skunkworks;
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public final class Vec2f {
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public final static Vec2f ZERO = new Vec2f(0, 0);
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private final double x, y;
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//constructors
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@ -10,6 +9,15 @@ public final class Vec2f {
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this.y = y;
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}
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//getters and setters
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public double getX() {
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return x;
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}
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public double getY() {
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return y;
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}
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//static functions
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public static Vec2f add(Vec2f a, Vec2f b) {
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return new Vec2f(a.x + b.x, a.y + b.y);
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@ -26,17 +34,4 @@ public final class Vec2f {
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public static Vec2f div(Vec2f a, double b) {
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return new Vec2f(a.x / b, a.y / b);
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}
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//getters and setters
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public double getX() {
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return x;
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}
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public double getY() {
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return y;
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}
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public Vec2i toVec2i() {
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return new Vec2i((int) x, (int) y);
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}
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}
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@ -2,9 +2,10 @@ package com.danitheskunk.skunkworks;
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@SuppressWarnings("SpellCheckingInspection")
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public final class Vec2i {
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public final static Vec2i ZERO = new Vec2i(0, 0);
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private final int x, y;
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public final static Vec2i ZERO = new Vec2i(0, 0);
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//constructors
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public Vec2i(int x, int y) {
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@ -14,6 +15,16 @@ public final class Vec2i {
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//getters and setters
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public int getX() {
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return x;
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}
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public int getY() {
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return y;
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}
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//static functions
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public static Vec2i add(Vec2i a, Vec2i b) {
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return new Vec2i(a.x + b.x, a.y + b.y);
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}
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@ -22,8 +33,6 @@ public final class Vec2i {
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return new Vec2i(a.x + b.x + c.x, a.y + b.y + c.y);
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}
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//static functions
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public static Vec2i add(Vec2i a, Vec2i b, Vec2i c, Vec2i d) {
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return new Vec2i(a.x + b.x + c.x + d.x, a.y + b.y + c.y + d.y);
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}
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@ -35,7 +44,6 @@ public final class Vec2i {
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public static Vec2i mul(Vec2i a, int b) {
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return new Vec2i(a.x * b, a.y * b);
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}
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public static Vec2i mul(Vec2i a, Vec2i b) {
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return new Vec2i(a.x * b.x, a.y * b.y);
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}
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@ -43,36 +51,19 @@ public final class Vec2i {
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public static Vec2i div(Vec2i a, int b) {
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return new Vec2i(a.x / b, a.y / b);
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}
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public static Vec2i div(Vec2i a, Vec2i b) {
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return new Vec2i(a.x / b.x, a.y / b.y);
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}
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public static Vec2f divf(Vec2i a, double b) {
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return new Vec2f(a.x / b, a.y / b);
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}
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public static Vec2f divf(Vec2i a, Vec2f b) {
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return new Vec2f(a.x / b.getX(), a.y / b.getY());
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}
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public static Vec2f divf(Vec2i a, int b) {
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return new Vec2f(a.x / (double)b, a.y / (double)b);
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}
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public static Vec2f divf(Vec2i a, Vec2i b) {
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return new Vec2f(a.x / (double)b.x, a.y / (double)b.y);
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}
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public int getX() {
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return x;
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}
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public int getY() {
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return y;
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}
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public Vec2f toVec2f() {
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return new Vec2f((double) x, (double) y);
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}
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}
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@ -1,59 +0,0 @@
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package com.danitheskunk.skunkworks.nodes;
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import com.danitheskunk.skunkworks.Vec2f;
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import com.danitheskunk.skunkworks.gfx.IRenderContext;
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import java.sql.Array;
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import java.util.*;
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//todo: figure out the whole translation position thingie
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public class Node implements Iterable<Node> {
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protected List<Node> children;
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protected Node parent;
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protected Vec2f pos;
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public Node() {
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children = new ArrayList<>();
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parent = null;
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pos = Vec2f.ZERO;
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}
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public Vec2f getPos() {
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return pos;
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}
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public void setPos(Vec2f pos) {
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this.pos = pos;
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}
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public void add(Node node) {
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if(node.parent != null) {
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throw new RuntimeException("Can't add node to two nodes");
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}
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node.parent = this;
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children.add(node);
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}
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public void remove(Node node) {
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node.parent = null;
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children.remove(node);
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}
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public void render(IRenderContext rc) {
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for(var child : this) {
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child.render(rc);
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}
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}
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public Vec2f getAbsolutePos() {
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if(parent == null)
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return pos;
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return Vec2f.add(parent.getAbsolutePos(), pos);
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}
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@Override
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public Iterator<Node> iterator() {
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return children.iterator();
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}
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}
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@ -1,27 +0,0 @@
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package com.danitheskunk.skunkworks.nodes;
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import com.danitheskunk.skunkworks.Vec2f;
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import com.danitheskunk.skunkworks.gfx.IRenderContext;
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import com.danitheskunk.skunkworks.gfx.ITexture;
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public class NodeSprite extends Node {
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//todo: support animations
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private ITexture texture;
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public NodeSprite() {
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texture = null;
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}
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public ITexture getTexture() {
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return texture;
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}
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public void setTexture(ITexture texture) {
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this.texture = texture;
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}
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@Override
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public void render(IRenderContext rc) {
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rc.drawTexture(getAbsolutePos().toVec2i(), texture);
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}
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}
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