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@ -43,18 +43,35 @@ public class Image {
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public Color getPixel(Vec2i pos) {
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int i = pos.getX() * 4 + pos.getY() * 4 * size.getX();
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return new Color(
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((int)data[i + 0]) & 0xFF,
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((int)data[i + 1]) & 0xFF,
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((int)data[i + 2]) & 0xFF,
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((int)data[i + 3]) & 0xFF
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((int) data[i + 0]) & 0xFF,
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((int) data[i + 1]) & 0xFF,
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((int) data[i + 2]) & 0xFF,
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((int) data[i + 3]) & 0xFF
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);
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}
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public void setPixel(Vec2i pos, Color col) {
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int i = pos.getX() * 4 + pos.getY() * 4 * size.getX();
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data[i + 0] = (byte)(col.r & 0xFF);
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data[i + 1] = (byte)(col.g & 0xFF);
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data[i + 2] = (byte)(col.b & 0xFF);
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data[i + 3] = (byte)(col.a & 0xFF);
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data[i + 0] = (byte) (col.r & 0xFF);
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data[i + 1] = (byte) (col.g & 0xFF);
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data[i + 2] = (byte) (col.b & 0xFF);
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data[i + 3] = (byte) (col.a & 0xFF);
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}
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public void drawImage(Image srcImage, Vec2i destPos) {
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drawImage(srcImage, destPos, new Recti(Vec2i.ZERO, srcImage.getSize()));
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}
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public void drawImage(Image srcImage, Vec2i destPos, Recti srcRect) {
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//todo: check bounds
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//todo: write in faster way than pixel stuff
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for(int y = 0; y < srcRect.getHeight(); ++y) {
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for(int x = 0; x < srcRect.getWidth(); ++x) {
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var iterPos = new Vec2i(x, y);
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var to = Vec2i.add(destPos, iterPos);
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var from = Vec2i.add(srcRect.getPos(), iterPos);
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setPixel(to, srcImage.getPixel(from));
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}
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}
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}
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}
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