import com.danitheskunk.skunkworks.*; public class Test { public static void main(String[] args) { /* var windows = Window.getAllVisible(); System.out.printf("%d Open Windows:\n", windows.size()); for(var window: windows) { System.out.printf("%s -- %s -- %s\n", window.getTitle(), window.getClassName(), window.getExecutableName()); } windows.get(0).setBorder(true); windows.get(0).setBorderRounded(false); windows.get(0).move(new Recti(1280, 720, 2560, 1440)); windows.get(0).debugPrintStyles(); windows.get(0).debugPrintStylesEx(); Window.onKey(); Window.onNewWindow(); Window.messageLoop(); */ var engine = new Engine(); var window = engine.openWindow(new Vec2i(1280, 720), "Skunkworks"); var img = engine.loadImage("C:\\Users\\dani\\Videos\\Screenshot 2022-06-25 17-00-59.png"); var tex2 = window.loadTexture("C:\\art\\pixel stuff.png"); var tileset = window.loadTextureArray("C:\\stream\\coding\\rlc\\tilemap.png", new Vec2i(16, 16)); var font = window.loadFontTileset("EGA8x14.png"); var font2 = window.loadFontTTF("fonts\\LiberationSans-Regular.ttf", 16*8.f); var tex = window.loadTexture(img); var slice = window.loadNineSlice("demoassets\\9slice-1.png"); //window.setDebug(true); while(!window.shouldClose()) { window.tick(); var renderContext = window.renderStart(); renderContext.drawTextureRectangle( new Recti(0, 0, 1280, 720), tex ); renderContext.drawTextureRectangle( new Recti(new Vec2i(200, 100), tex2.getSize()), tex2 ); renderContext.drawTextureRectangle( new Recti(new Vec2i(400, 400), new Vec2i(16, 16)), tileset.get(0x30) ); renderContext.drawString(new Vec2i(100, 100), "hello world mew", font); renderContext.drawString(new Vec2i(710, 140), "hello world mew", font2); renderContext.drawNineSlice(slice, new Recti(100, 100, 1080, 520)); window.renderFinish(renderContext); } } }