skunkworks/com/danitheskunk/skunkworks/backends/gl/Shader.java

29 lines
604 B
Java

package com.danitheskunk.skunkworks.backends.gl;
import static org.lwjgl.opengl.GL46.*;
public class Shader {
private final int shader;
private final int type;
public Shader(String source, int type) {
this.type = type;
shader = glCreateShader(type);
glShaderSource(shader, source);
glCompileShader(shader);
int[] ret = {0};
glGetShaderiv(shader, GL_COMPILE_STATUS, ret);
if(ret[0] == GL_FALSE) {
var errmsg = glGetShaderInfoLog(shader);
glDeleteShader(shader);
throw new RuntimeException("Shader error:\n" + errmsg);
}
}
public int getShader() {
return shader;
}
}