testing light colour scheme

This commit is contained in:
Dani The Skunk 2022-10-21 05:41:49 +00:00
parent ceda613fec
commit 1429c2bf18
1 changed files with 2 additions and 1 deletions

View File

@ -46,6 +46,7 @@ public class Skunkwrite extends BaseGame {
window.loadFontTileset("fonts/ega-8x14.png") window.loadFontTileset("fonts/ega-8x14.png")
); );
//term.drawHalfString(new Vec2i(0, 0), "Meow", Color.GREEN); //term.drawHalfString(new Vec2i(0, 0), "Meow", Color.GREEN);
term.clear(new Color(0xF2, 0xEE, 0xCB));
drawEditor(); drawEditor();
} }
@ -86,7 +87,7 @@ public class Skunkwrite extends BaseGame {
for(int i = 0; i < lines.size(); ++i) { for(int i = 0; i < lines.size(); ++i) {
var l = splitIntoLines(lines.get(i), lineLength); var l = splitIntoLines(lines.get(i), lineLength);
for(int j = 0; j < l.size(); ++j) { for(int j = 0; j < l.size(); ++j) {
term.drawString(new Vec2i(x, y), l.get(j), Color.GREEN); term.drawString(new Vec2i(x, y), l.get(j), Color.DARK_GRAY);
++y; ++y;
} }
++y; ++y;