#pragma once

#include "font.h"
#include "game.h"
#include "image.h"
#include "rect.h"
#include "settings.h"
#include "tileset.h"
#include "vec2.h"

const double PI  = 3.141592653589793238462643383279502884197169399375105820974944592307816406286;
const double TAU = PI * 2;