789 lines
24 KiB
C
789 lines
24 KiB
C
|
/*
|
||
|
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
||
|
|
||
|
This software is provided 'as-is', without any express or implied
|
||
|
warranty. In no event will the authors be held liable for any damages
|
||
|
arising from the use of this software.
|
||
|
|
||
|
Permission is granted to anyone to use this software for any purpose,
|
||
|
including commercial applications, and to alter it and redistribute it
|
||
|
freely.
|
||
|
*/
|
||
|
/* A simple program to test the Input Method support in the SDL library (2.0+)
|
||
|
If you build without SDL_ttf, you can use the GNU Unifont hex file instead.
|
||
|
Download at http://unifoundry.com/unifont.html */
|
||
|
|
||
|
#include <SDL3/SDL.h>
|
||
|
#include <SDL3/SDL_main.h>
|
||
|
#ifdef HAVE_SDL_TTF
|
||
|
#include "SDL_ttf.h"
|
||
|
#endif
|
||
|
|
||
|
#include <SDL3/SDL_test_common.h>
|
||
|
#include "testutils.h"
|
||
|
|
||
|
#ifdef HAVE_SDL_TTF
|
||
|
#define DEFAULT_PTSIZE 30
|
||
|
#endif
|
||
|
|
||
|
#ifdef HAVE_SDL_TTF
|
||
|
#ifdef SDL_PLATFORM_MACOS
|
||
|
#define DEFAULT_FONT "/System/Library/Fonts/华文细黑.ttf"
|
||
|
#elif defined(SDL_PLATFORM_WIN32)
|
||
|
/* Some japanese font present on at least Windows 8.1. */
|
||
|
#define DEFAULT_FONT "C:\\Windows\\Fonts\\yugothic.ttf"
|
||
|
#else
|
||
|
#define DEFAULT_FONT "NoDefaultFont.ttf"
|
||
|
#endif
|
||
|
#else
|
||
|
#define DEFAULT_FONT "unifont-13.0.06.hex"
|
||
|
#endif
|
||
|
#define MAX_TEXT_LENGTH 256
|
||
|
|
||
|
static SDLTest_CommonState *state;
|
||
|
static SDL_FRect textRect, markedRect;
|
||
|
static SDL_Color lineColor = { 0, 0, 0, 255 };
|
||
|
static SDL_Color backColor = { 255, 255, 255, 255 };
|
||
|
static SDL_Color textColor = { 0, 0, 0, 255 };
|
||
|
static char text[MAX_TEXT_LENGTH], markedText[SDL_TEXTEDITINGEVENT_TEXT_SIZE];
|
||
|
static int cursor = 0;
|
||
|
#ifdef HAVE_SDL_TTF
|
||
|
static TTF_Font *font;
|
||
|
#else
|
||
|
#define UNIFONT_MAX_CODEPOINT 0x1ffff
|
||
|
#define UNIFONT_NUM_GLYPHS 0x20000
|
||
|
/* Using 512x512 textures that are supported everywhere. */
|
||
|
#define UNIFONT_TEXTURE_WIDTH 512
|
||
|
#define UNIFONT_GLYPHS_IN_ROW (UNIFONT_TEXTURE_WIDTH / 16)
|
||
|
#define UNIFONT_GLYPHS_IN_TEXTURE (UNIFONT_GLYPHS_IN_ROW * UNIFONT_GLYPHS_IN_ROW)
|
||
|
#define UNIFONT_NUM_TEXTURES ((UNIFONT_NUM_GLYPHS + UNIFONT_GLYPHS_IN_TEXTURE - 1) / UNIFONT_GLYPHS_IN_TEXTURE)
|
||
|
#define UNIFONT_TEXTURE_SIZE (UNIFONT_TEXTURE_WIDTH * UNIFONT_TEXTURE_WIDTH * 4)
|
||
|
#define UNIFONT_TEXTURE_PITCH (UNIFONT_TEXTURE_WIDTH * 4)
|
||
|
#define UNIFONT_DRAW_SCALE 2
|
||
|
static struct UnifontGlyph
|
||
|
{
|
||
|
Uint8 width;
|
||
|
Uint8 data[32];
|
||
|
} * unifontGlyph;
|
||
|
static SDL_Texture **unifontTexture;
|
||
|
static Uint8 unifontTextureLoaded[UNIFONT_NUM_TEXTURES] = { 0 };
|
||
|
|
||
|
/* Unifont loading code start */
|
||
|
|
||
|
static Uint8 dehex(char c)
|
||
|
{
|
||
|
if (c >= '0' && c <= '9') {
|
||
|
return c - '0';
|
||
|
} else if (c >= 'a' && c <= 'f') {
|
||
|
return c - 'a' + 10;
|
||
|
} else if (c >= 'A' && c <= 'F') {
|
||
|
return c - 'A' + 10;
|
||
|
}
|
||
|
return 255;
|
||
|
}
|
||
|
|
||
|
static Uint8 dehex2(char c1, char c2)
|
||
|
{
|
||
|
return (dehex(c1) << 4) | dehex(c2);
|
||
|
}
|
||
|
|
||
|
static Uint8 validate_hex(const char *cp, size_t len, Uint32 *np)
|
||
|
{
|
||
|
Uint32 n = 0;
|
||
|
for (; len > 0; cp++, len--) {
|
||
|
Uint8 c = dehex(*cp);
|
||
|
if (c == 255) {
|
||
|
return 0;
|
||
|
}
|
||
|
n = (n << 4) | c;
|
||
|
}
|
||
|
if (np) {
|
||
|
*np = n;
|
||
|
}
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
static int unifont_init(const char *fontname)
|
||
|
{
|
||
|
Uint8 hexBuffer[65];
|
||
|
Uint32 numGlyphs = 0;
|
||
|
int lineNumber = 1;
|
||
|
size_t bytesRead;
|
||
|
SDL_IOStream *hexFile;
|
||
|
const size_t unifontGlyphSize = UNIFONT_NUM_GLYPHS * sizeof(struct UnifontGlyph);
|
||
|
const size_t unifontTextureSize = UNIFONT_NUM_TEXTURES * state->num_windows * sizeof(void *);
|
||
|
char *filename;
|
||
|
|
||
|
/* Allocate memory for the glyph data so the file can be closed after initialization. */
|
||
|
unifontGlyph = (struct UnifontGlyph *)SDL_malloc(unifontGlyphSize);
|
||
|
if (!unifontGlyph) {
|
||
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Failed to allocate %d KiB for glyph data.\n", (int)(unifontGlyphSize + 1023) / 1024);
|
||
|
return -1;
|
||
|
}
|
||
|
SDL_memset(unifontGlyph, 0, unifontGlyphSize);
|
||
|
|
||
|
/* Allocate memory for texture pointers for all renderers. */
|
||
|
unifontTexture = (SDL_Texture **)SDL_malloc(unifontTextureSize);
|
||
|
if (!unifontTexture) {
|
||
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Failed to allocate %d KiB for texture pointer data.\n", (int)(unifontTextureSize + 1023) / 1024);
|
||
|
return -1;
|
||
|
}
|
||
|
SDL_memset(unifontTexture, 0, unifontTextureSize);
|
||
|
|
||
|
filename = GetResourceFilename(NULL, fontname);
|
||
|
if (!filename) {
|
||
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory\n");
|
||
|
return -1;
|
||
|
}
|
||
|
hexFile = SDL_IOFromFile(filename, "rb");
|
||
|
SDL_free(filename);
|
||
|
if (!hexFile) {
|
||
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Failed to open font file: %s\n", fontname);
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
/* Read all the glyph data into memory to make it accessible later when textures are created. */
|
||
|
do {
|
||
|
int i, codepointHexSize;
|
||
|
size_t bytesOverread;
|
||
|
Uint8 glyphWidth;
|
||
|
Uint32 codepoint;
|
||
|
|
||
|
bytesRead = SDL_ReadIO(hexFile, hexBuffer, 9);
|
||
|
if (numGlyphs > 0 && bytesRead == 0) {
|
||
|
break; /* EOF */
|
||
|
}
|
||
|
if ((numGlyphs == 0 && bytesRead == 0) || (numGlyphs > 0 && bytesRead < 9)) {
|
||
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Unexpected end of hex file.\n");
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
/* Looking for the colon that separates the codepoint and glyph data at position 2, 4, 6 and 8. */
|
||
|
if (hexBuffer[2] == ':') {
|
||
|
codepointHexSize = 2;
|
||
|
} else if (hexBuffer[4] == ':') {
|
||
|
codepointHexSize = 4;
|
||
|
} else if (hexBuffer[6] == ':') {
|
||
|
codepointHexSize = 6;
|
||
|
} else if (hexBuffer[8] == ':') {
|
||
|
codepointHexSize = 8;
|
||
|
} else {
|
||
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Could not find codepoint and glyph data separator symbol in hex file on line %d.\n", lineNumber);
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
if (!validate_hex((const char *)hexBuffer, codepointHexSize, &codepoint)) {
|
||
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Malformed hexadecimal number in hex file on line %d.\n", lineNumber);
|
||
|
return -1;
|
||
|
}
|
||
|
if (codepoint > UNIFONT_MAX_CODEPOINT) {
|
||
|
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "unifont: Codepoint on line %d exceeded limit of 0x%x.\n", lineNumber, UNIFONT_MAX_CODEPOINT);
|
||
|
}
|
||
|
|
||
|
/* If there was glyph data read in the last file read, move it to the front of the buffer. */
|
||
|
bytesOverread = 8 - codepointHexSize;
|
||
|
if (codepointHexSize < 8) {
|
||
|
SDL_memmove(hexBuffer, hexBuffer + codepointHexSize + 1, bytesOverread);
|
||
|
}
|
||
|
bytesRead = SDL_ReadIO(hexFile, hexBuffer + bytesOverread, 33 - bytesOverread);
|
||
|
|
||
|
if (bytesRead < (33 - bytesOverread)) {
|
||
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Unexpected end of hex file.\n");
|
||
|
return -1;
|
||
|
}
|
||
|
if (hexBuffer[32] == '\n') {
|
||
|
glyphWidth = 8;
|
||
|
} else {
|
||
|
glyphWidth = 16;
|
||
|
bytesRead = SDL_ReadIO(hexFile, hexBuffer + 33, 32);
|
||
|
if (bytesRead < 32) {
|
||
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Unexpected end of hex file.\n");
|
||
|
return -1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!validate_hex((const char *)hexBuffer, glyphWidth * 4, NULL)) {
|
||
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Malformed hexadecimal glyph data in hex file on line %d.\n", lineNumber);
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
if (codepoint <= UNIFONT_MAX_CODEPOINT) {
|
||
|
if (unifontGlyph[codepoint].width > 0) {
|
||
|
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "unifont: Ignoring duplicate codepoint 0x%08" SDL_PRIx32 " in hex file on line %d.\n", codepoint, lineNumber);
|
||
|
} else {
|
||
|
unifontGlyph[codepoint].width = glyphWidth;
|
||
|
/* Pack the hex data into a more compact form. */
|
||
|
for (i = 0; i < glyphWidth * 2; i++) {
|
||
|
unifontGlyph[codepoint].data[i] = dehex2(hexBuffer[i * 2], hexBuffer[i * 2 + 1]);
|
||
|
}
|
||
|
numGlyphs++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
lineNumber++;
|
||
|
} while (bytesRead > 0);
|
||
|
|
||
|
SDL_CloseIO(hexFile);
|
||
|
SDL_Log("unifont: Loaded %" SDL_PRIu32 " glyphs.\n", numGlyphs);
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
unifont_make_rgba(const Uint8 *src, Uint8 *dst, Uint8 width)
|
||
|
{
|
||
|
int i, j;
|
||
|
Uint8 *row = dst;
|
||
|
|
||
|
for (i = 0; i < width * 2; i++) {
|
||
|
Uint8 data = src[i];
|
||
|
for (j = 0; j < 8; j++) {
|
||
|
if (data & 0x80) {
|
||
|
row[0] = textColor.r;
|
||
|
row[1] = textColor.g;
|
||
|
row[2] = textColor.b;
|
||
|
row[3] = textColor.a;
|
||
|
} else {
|
||
|
row[0] = 0;
|
||
|
row[1] = 0;
|
||
|
row[2] = 0;
|
||
|
row[3] = 0;
|
||
|
}
|
||
|
data <<= 1;
|
||
|
row += 4;
|
||
|
}
|
||
|
|
||
|
if (width == 8 || (width == 16 && i % 2 == 1)) {
|
||
|
dst += UNIFONT_TEXTURE_PITCH;
|
||
|
row = dst;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static int unifont_load_texture(Uint32 textureID)
|
||
|
{
|
||
|
int i;
|
||
|
Uint8 *textureRGBA;
|
||
|
|
||
|
if (textureID >= UNIFONT_NUM_TEXTURES) {
|
||
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Tried to load out of range texture %" SDL_PRIu32 "\n", textureID);
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
textureRGBA = (Uint8 *)SDL_malloc(UNIFONT_TEXTURE_SIZE);
|
||
|
if (!textureRGBA) {
|
||
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Failed to allocate %d MiB for a texture.\n", UNIFONT_TEXTURE_SIZE / 1024 / 1024);
|
||
|
return -1;
|
||
|
}
|
||
|
SDL_memset(textureRGBA, 0, UNIFONT_TEXTURE_SIZE);
|
||
|
|
||
|
/* Copy the glyphs into memory in RGBA format. */
|
||
|
for (i = 0; i < UNIFONT_GLYPHS_IN_TEXTURE; i++) {
|
||
|
Uint32 codepoint = UNIFONT_GLYPHS_IN_TEXTURE * textureID + i;
|
||
|
if (unifontGlyph[codepoint].width > 0) {
|
||
|
const Uint32 cInTex = codepoint % UNIFONT_GLYPHS_IN_TEXTURE;
|
||
|
const size_t offset = ((size_t)cInTex / UNIFONT_GLYPHS_IN_ROW) * UNIFONT_TEXTURE_PITCH * 16 + (cInTex % UNIFONT_GLYPHS_IN_ROW) * 16 * 4;
|
||
|
unifont_make_rgba(unifontGlyph[codepoint].data, textureRGBA + offset, unifontGlyph[codepoint].width);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* Create textures and upload the RGBA data from above. */
|
||
|
for (i = 0; i < state->num_windows; ++i) {
|
||
|
SDL_Renderer *renderer = state->renderers[i];
|
||
|
SDL_Texture *tex = unifontTexture[UNIFONT_NUM_TEXTURES * i + textureID];
|
||
|
if (state->windows[i] == NULL || renderer == NULL || tex != NULL) {
|
||
|
continue;
|
||
|
}
|
||
|
tex = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, UNIFONT_TEXTURE_WIDTH, UNIFONT_TEXTURE_WIDTH);
|
||
|
if (tex == NULL) {
|
||
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Failed to create texture %" SDL_PRIu32 " for renderer %d.\n", textureID, i);
|
||
|
return -1;
|
||
|
}
|
||
|
unifontTexture[UNIFONT_NUM_TEXTURES * i + textureID] = tex;
|
||
|
SDL_SetTextureBlendMode(tex, SDL_BLENDMODE_BLEND);
|
||
|
if (SDL_UpdateTexture(tex, NULL, textureRGBA, UNIFONT_TEXTURE_PITCH) != 0) {
|
||
|
SDL_Log("unifont error: Failed to update texture %" SDL_PRIu32 " data for renderer %d.\n", textureID, i);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
SDL_free(textureRGBA);
|
||
|
unifontTextureLoaded[textureID] = 1;
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
static Sint32 unifont_draw_glyph(Uint32 codepoint, int rendererID, SDL_FRect *dst)
|
||
|
{
|
||
|
SDL_Texture *texture;
|
||
|
const Uint32 textureID = codepoint / UNIFONT_GLYPHS_IN_TEXTURE;
|
||
|
SDL_FRect srcrect;
|
||
|
srcrect.w = srcrect.h = 16.0f;
|
||
|
if (codepoint > UNIFONT_MAX_CODEPOINT) {
|
||
|
return 0;
|
||
|
}
|
||
|
if (!unifontTextureLoaded[textureID]) {
|
||
|
if (unifont_load_texture(textureID) < 0) {
|
||
|
return 0;
|
||
|
}
|
||
|
}
|
||
|
texture = unifontTexture[UNIFONT_NUM_TEXTURES * rendererID + textureID];
|
||
|
if (texture) {
|
||
|
const Uint32 cInTex = codepoint % UNIFONT_GLYPHS_IN_TEXTURE;
|
||
|
srcrect.x = (float)(cInTex % UNIFONT_GLYPHS_IN_ROW * 16);
|
||
|
srcrect.y = (float)(cInTex / UNIFONT_GLYPHS_IN_ROW * 16);
|
||
|
SDL_RenderTexture(state->renderers[rendererID], texture, &srcrect, dst);
|
||
|
}
|
||
|
return unifontGlyph[codepoint].width;
|
||
|
}
|
||
|
|
||
|
static void unifont_cleanup(void)
|
||
|
{
|
||
|
int i, j;
|
||
|
for (i = 0; i < state->num_windows; ++i) {
|
||
|
SDL_Renderer *renderer = state->renderers[i];
|
||
|
if (state->windows[i] == NULL || !renderer) {
|
||
|
continue;
|
||
|
}
|
||
|
for (j = 0; j < UNIFONT_NUM_TEXTURES; j++) {
|
||
|
SDL_Texture *tex = unifontTexture[UNIFONT_NUM_TEXTURES * i + j];
|
||
|
if (tex) {
|
||
|
SDL_DestroyTexture(tex);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for (j = 0; j < UNIFONT_NUM_TEXTURES; j++) {
|
||
|
unifontTextureLoaded[j] = 0;
|
||
|
}
|
||
|
|
||
|
SDL_free(unifontTexture);
|
||
|
SDL_free(unifontGlyph);
|
||
|
}
|
||
|
|
||
|
/* Unifont code end */
|
||
|
#endif
|
||
|
|
||
|
static size_t utf8_length(unsigned char c)
|
||
|
{
|
||
|
c = (unsigned char)(0xff & c);
|
||
|
if (c < 0x80) {
|
||
|
return 1;
|
||
|
} else if ((c >> 5) == 0x6) {
|
||
|
return 2;
|
||
|
} else if ((c >> 4) == 0xe) {
|
||
|
return 3;
|
||
|
} else if ((c >> 3) == 0x1e) {
|
||
|
return 4;
|
||
|
}
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
#ifdef HAVE_SDL_TTF
|
||
|
static char *utf8_next(char *p)
|
||
|
{
|
||
|
size_t len = utf8_length(*p);
|
||
|
size_t i = 0;
|
||
|
if (!len) {
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
for (; i < len; ++i) {
|
||
|
++p;
|
||
|
if (!*p) {
|
||
|
return 0;
|
||
|
}
|
||
|
}
|
||
|
return p;
|
||
|
}
|
||
|
|
||
|
|
||
|
static char *utf8_advance(char *p, size_t distance)
|
||
|
{
|
||
|
size_t i = 0;
|
||
|
for (; i < distance && p; ++i) {
|
||
|
p = utf8_next(p);
|
||
|
}
|
||
|
return p;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
static Uint32 utf8_decode(char *p, size_t len)
|
||
|
{
|
||
|
Uint32 codepoint = 0;
|
||
|
size_t i = 0;
|
||
|
if (!len) {
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
for (; i < len; ++i) {
|
||
|
if (i == 0) {
|
||
|
codepoint = (0xff >> len) & *p;
|
||
|
} else {
|
||
|
codepoint <<= 6;
|
||
|
codepoint |= 0x3f & *p;
|
||
|
}
|
||
|
if (!*p) {
|
||
|
return 0;
|
||
|
}
|
||
|
p++;
|
||
|
}
|
||
|
|
||
|
return codepoint;
|
||
|
}
|
||
|
|
||
|
static void InitInput(void)
|
||
|
{
|
||
|
/* Prepare a rect for text input */
|
||
|
textRect.x = textRect.y = 100.0f;
|
||
|
textRect.w = DEFAULT_WINDOW_WIDTH - 2 * textRect.x;
|
||
|
textRect.h = 50.0f;
|
||
|
|
||
|
text[0] = 0;
|
||
|
markedRect = textRect;
|
||
|
markedText[0] = 0;
|
||
|
|
||
|
SDL_StartTextInput();
|
||
|
}
|
||
|
|
||
|
static void CleanupVideo(void)
|
||
|
{
|
||
|
SDL_StopTextInput();
|
||
|
#ifdef HAVE_SDL_TTF
|
||
|
TTF_CloseFont(font);
|
||
|
TTF_Quit();
|
||
|
#else
|
||
|
unifont_cleanup();
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
static void _Redraw(int rendererID)
|
||
|
{
|
||
|
SDL_Renderer *renderer = state->renderers[rendererID];
|
||
|
SDL_FRect drawnTextRect, cursorRect, underlineRect;
|
||
|
drawnTextRect.x = textRect.x;
|
||
|
drawnTextRect.y = 0;
|
||
|
drawnTextRect.w = 0;
|
||
|
drawnTextRect.h = 0;
|
||
|
|
||
|
SDL_SetRenderDrawColor(renderer, backColor.r, backColor.g, backColor.b, backColor.a);
|
||
|
SDL_RenderFillRect(renderer, &textRect);
|
||
|
|
||
|
if (*text) {
|
||
|
#ifdef HAVE_SDL_TTF
|
||
|
SDL_Surface *textSur = TTF_RenderUTF8_Blended(font, text, textColor);
|
||
|
SDL_Texture *texture;
|
||
|
|
||
|
/* Vertically center text */
|
||
|
drawnTextRect.y = textRect.y + (textRect.h - textSur->h) / 2;
|
||
|
drawnTextRect.w = textSur->w;
|
||
|
drawnTextRect.h = textSur->h;
|
||
|
|
||
|
texture = SDL_CreateTextureFromSurface(renderer, textSur);
|
||
|
SDL_DestroySurface(textSur);
|
||
|
|
||
|
SDL_RenderTexture(renderer, texture, NULL, &drawnTextRect);
|
||
|
SDL_DestroyTexture(texture);
|
||
|
#else
|
||
|
char *utext = text;
|
||
|
Uint32 codepoint;
|
||
|
size_t len;
|
||
|
SDL_FRect dstrect;
|
||
|
|
||
|
dstrect.x = textRect.x;
|
||
|
dstrect.y = textRect.y + (textRect.h - 16 * UNIFONT_DRAW_SCALE) / 2;
|
||
|
dstrect.w = 16 * UNIFONT_DRAW_SCALE;
|
||
|
dstrect.h = 16 * UNIFONT_DRAW_SCALE;
|
||
|
drawnTextRect.y = dstrect.y;
|
||
|
drawnTextRect.h = dstrect.h;
|
||
|
|
||
|
while ((codepoint = utf8_decode(utext, len = utf8_length(*utext))) != 0) {
|
||
|
Sint32 advance = unifont_draw_glyph(codepoint, rendererID, &dstrect) * UNIFONT_DRAW_SCALE;
|
||
|
dstrect.x += advance;
|
||
|
drawnTextRect.w += advance;
|
||
|
utext += len;
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
markedRect.x = textRect.x + drawnTextRect.w;
|
||
|
markedRect.w = textRect.w - drawnTextRect.w;
|
||
|
if (markedRect.w < 0) {
|
||
|
/* Stop text input because we cannot hold any more characters */
|
||
|
SDL_StopTextInput();
|
||
|
return;
|
||
|
} else {
|
||
|
SDL_StartTextInput();
|
||
|
}
|
||
|
|
||
|
cursorRect = drawnTextRect;
|
||
|
cursorRect.x += cursorRect.w;
|
||
|
cursorRect.w = 2;
|
||
|
cursorRect.h = drawnTextRect.h;
|
||
|
|
||
|
drawnTextRect.x += drawnTextRect.w;
|
||
|
drawnTextRect.w = 0;
|
||
|
|
||
|
SDL_SetRenderDrawColor(renderer, backColor.r, backColor.g, backColor.b, backColor.a);
|
||
|
SDL_RenderFillRect(renderer, &markedRect);
|
||
|
|
||
|
if (markedText[0]) {
|
||
|
#ifdef HAVE_SDL_TTF
|
||
|
SDL_Surface *textSur;
|
||
|
SDL_Texture *texture;
|
||
|
if (cursor) {
|
||
|
char *p = utf8_advance(markedText, cursor);
|
||
|
char c = 0;
|
||
|
if (!p) {
|
||
|
p = &markedText[SDL_strlen(markedText)];
|
||
|
}
|
||
|
|
||
|
c = *p;
|
||
|
*p = 0;
|
||
|
TTF_SizeUTF8(font, markedText, &drawnTextRect.w, NULL);
|
||
|
cursorRect.x += drawnTextRect.w;
|
||
|
*p = c;
|
||
|
}
|
||
|
textSur = TTF_RenderUTF8_Blended(font, markedText, textColor);
|
||
|
/* Vertically center text */
|
||
|
drawnTextRect.y = textRect.y + (textRect.h - textSur->h) / 2;
|
||
|
drawnTextRect.w = textSur->w;
|
||
|
drawnTextRect.h = textSur->h;
|
||
|
|
||
|
texture = SDL_CreateTextureFromSurface(renderer, textSur);
|
||
|
SDL_DestroySurface(textSur);
|
||
|
|
||
|
SDL_RenderTexture(renderer, texture, NULL, &drawnTextRect);
|
||
|
SDL_DestroyTexture(texture);
|
||
|
#else
|
||
|
int i = 0;
|
||
|
char *utext = markedText;
|
||
|
Uint32 codepoint;
|
||
|
size_t len;
|
||
|
SDL_FRect dstrect;
|
||
|
|
||
|
dstrect.x = drawnTextRect.x;
|
||
|
dstrect.y = textRect.y + (textRect.h - 16 * UNIFONT_DRAW_SCALE) / 2;
|
||
|
dstrect.w = 16 * UNIFONT_DRAW_SCALE;
|
||
|
dstrect.h = 16 * UNIFONT_DRAW_SCALE;
|
||
|
drawnTextRect.y = dstrect.y;
|
||
|
drawnTextRect.h = dstrect.h;
|
||
|
|
||
|
while ((codepoint = utf8_decode(utext, len = utf8_length(*utext))) != 0) {
|
||
|
Sint32 advance = unifont_draw_glyph(codepoint, rendererID, &dstrect) * UNIFONT_DRAW_SCALE;
|
||
|
dstrect.x += advance;
|
||
|
drawnTextRect.w += advance;
|
||
|
if (i < cursor) {
|
||
|
cursorRect.x += advance;
|
||
|
}
|
||
|
i++;
|
||
|
utext += len;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
if (cursor > 0) {
|
||
|
cursorRect.y = drawnTextRect.y;
|
||
|
cursorRect.h = drawnTextRect.h;
|
||
|
}
|
||
|
|
||
|
underlineRect = markedRect;
|
||
|
underlineRect.y = drawnTextRect.y + drawnTextRect.h - 2;
|
||
|
underlineRect.h = 2;
|
||
|
underlineRect.w = drawnTextRect.w;
|
||
|
|
||
|
SDL_SetRenderDrawColor(renderer, lineColor.r, lineColor.g, lineColor.b, lineColor.a);
|
||
|
SDL_RenderFillRect(renderer, &underlineRect);
|
||
|
}
|
||
|
|
||
|
SDL_SetRenderDrawColor(renderer, lineColor.r, lineColor.g, lineColor.b, lineColor.a);
|
||
|
SDL_RenderFillRect(renderer, &cursorRect);
|
||
|
|
||
|
{
|
||
|
SDL_Rect inputrect;
|
||
|
|
||
|
inputrect.x = (int)markedRect.x;
|
||
|
inputrect.y = (int)markedRect.y;
|
||
|
inputrect.w = (int)markedRect.w;
|
||
|
inputrect.h = (int)markedRect.h;
|
||
|
SDL_SetTextInputRect(&inputrect);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Redraw(void)
|
||
|
{
|
||
|
int i;
|
||
|
for (i = 0; i < state->num_windows; ++i) {
|
||
|
SDL_Renderer *renderer = state->renderers[i];
|
||
|
if (state->windows[i] == NULL) {
|
||
|
continue;
|
||
|
}
|
||
|
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
|
||
|
SDL_RenderClear(renderer);
|
||
|
|
||
|
/* Sending in the window id to let the font renderers know which one we're working with. */
|
||
|
_Redraw(i);
|
||
|
|
||
|
SDL_RenderPresent(renderer);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int main(int argc, char *argv[])
|
||
|
{
|
||
|
int i, done;
|
||
|
SDL_Event event;
|
||
|
char *fontname = NULL;
|
||
|
|
||
|
/* Initialize test framework */
|
||
|
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
|
||
|
if (!state) {
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
/* Enable standard application logging */
|
||
|
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
|
||
|
|
||
|
/* Parse commandline */
|
||
|
for (i = 1; i < argc;) {
|
||
|
int consumed;
|
||
|
|
||
|
consumed = SDLTest_CommonArg(state, i);
|
||
|
if (SDL_strcmp(argv[i], "--font") == 0) {
|
||
|
if (*argv[i+1]) {
|
||
|
fontname = argv[i+1];
|
||
|
consumed = 2;
|
||
|
}
|
||
|
}
|
||
|
if (consumed <= 0) {
|
||
|
static const char *options[] = { "[--font fontfile]", NULL };
|
||
|
SDLTest_CommonLogUsage(state, argv[0], options);
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
i += consumed;
|
||
|
}
|
||
|
|
||
|
if (!SDLTest_CommonInit(state)) {
|
||
|
return 2;
|
||
|
}
|
||
|
|
||
|
fontname = GetResourceFilename(fontname, DEFAULT_FONT);
|
||
|
|
||
|
#ifdef HAVE_SDL_TTF
|
||
|
/* Initialize fonts */
|
||
|
TTF_Init();
|
||
|
|
||
|
font = TTF_OpenFont(fontname, DEFAULT_PTSIZE);
|
||
|
if (!font) {
|
||
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to find font: %s\n", TTF_GetError());
|
||
|
return -1;
|
||
|
}
|
||
|
#else
|
||
|
if (unifont_init(fontname) < 0) {
|
||
|
return -1;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
SDL_Log("Using font: %s\n", fontname);
|
||
|
|
||
|
InitInput();
|
||
|
/* Create the windows and initialize the renderers */
|
||
|
for (i = 0; i < state->num_windows; ++i) {
|
||
|
SDL_Renderer *renderer = state->renderers[i];
|
||
|
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
|
||
|
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
|
||
|
SDL_RenderClear(renderer);
|
||
|
}
|
||
|
Redraw();
|
||
|
/* Main render loop */
|
||
|
done = 0;
|
||
|
while (!done) {
|
||
|
/* Check for events */
|
||
|
while (SDL_PollEvent(&event)) {
|
||
|
SDLTest_CommonEvent(state, &event, &done);
|
||
|
switch (event.type) {
|
||
|
case SDL_EVENT_KEY_DOWN:
|
||
|
switch (event.key.keysym.sym) {
|
||
|
case SDLK_RETURN:
|
||
|
text[0] = 0x00;
|
||
|
Redraw();
|
||
|
break;
|
||
|
case SDLK_BACKSPACE:
|
||
|
/* Only delete text if not in editing mode. */
|
||
|
if (!markedText[0]) {
|
||
|
size_t textlen = SDL_strlen(text);
|
||
|
|
||
|
do {
|
||
|
if (textlen == 0) {
|
||
|
break;
|
||
|
}
|
||
|
if (!(text[textlen - 1] & 0x80)) {
|
||
|
/* One byte */
|
||
|
text[textlen - 1] = 0x00;
|
||
|
break;
|
||
|
}
|
||
|
if ((text[textlen - 1] & 0xC0) == 0x80) {
|
||
|
/* Byte from the multibyte sequence */
|
||
|
text[textlen - 1] = 0x00;
|
||
|
textlen--;
|
||
|
}
|
||
|
if ((text[textlen - 1] & 0xC0) == 0xC0) {
|
||
|
/* First byte of multibyte sequence */
|
||
|
text[textlen - 1] = 0x00;
|
||
|
break;
|
||
|
}
|
||
|
} while (1);
|
||
|
|
||
|
Redraw();
|
||
|
}
|
||
|
break;
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (done) {
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
SDL_Log("Keyboard: scancode 0x%08X = %s, keycode 0x%08" SDL_PRIX32 " = %s\n",
|
||
|
event.key.keysym.scancode,
|
||
|
SDL_GetScancodeName(event.key.keysym.scancode),
|
||
|
SDL_static_cast(Uint32, event.key.keysym.sym),
|
||
|
SDL_GetKeyName(event.key.keysym.sym));
|
||
|
break;
|
||
|
|
||
|
case SDL_EVENT_TEXT_INPUT:
|
||
|
if (event.text.text[0] == '\0' || event.text.text[0] == '\n' || markedRect.w < 0) {
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
SDL_Log("Keyboard: text input \"%s\"\n", event.text.text);
|
||
|
|
||
|
if (SDL_strlen(text) + SDL_strlen(event.text.text) < sizeof(text)) {
|
||
|
SDL_strlcat(text, event.text.text, sizeof(text));
|
||
|
}
|
||
|
|
||
|
SDL_Log("text inputted: %s\n", text);
|
||
|
|
||
|
/* After text inputted, we can clear up markedText because it */
|
||
|
/* is committed */
|
||
|
markedText[0] = 0;
|
||
|
Redraw();
|
||
|
break;
|
||
|
|
||
|
case SDL_EVENT_TEXT_EDITING:
|
||
|
SDL_Log("text editing \"%s\", selected range (%" SDL_PRIs32 ", %" SDL_PRIs32 ")\n",
|
||
|
event.edit.text, event.edit.start, event.edit.length);
|
||
|
|
||
|
SDL_strlcpy(markedText, event.edit.text, SDL_TEXTEDITINGEVENT_TEXT_SIZE);
|
||
|
cursor = event.edit.start;
|
||
|
Redraw();
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
SDL_free(fontname);
|
||
|
CleanupVideo();
|
||
|
SDLTest_CommonQuit(state);
|
||
|
return 0;
|
||
|
}
|