232 lines
11 KiB
Markdown
232 lines
11 KiB
Markdown
|
Wayland
|
||
|
=======
|
||
|
Wayland is a replacement for the X11 window system protocol and architecture and is favored over X11 by default in SDL3
|
||
|
for communicating with desktop compositors. It works well for the majority of applications, however, applications may
|
||
|
encounter limitations or behavior that is different from other windowing systems.
|
||
|
|
||
|
## Common issues:
|
||
|
|
||
|
### Legacy, DPI-unaware applications are blurry
|
||
|
|
||
|
- Wayland handles high-DPI displays by scaling the desktop, which causes applications that are not designed to be
|
||
|
DPI-aware to be automatically scaled by the window manager, which results in them being blurry. SDL can _attempt_ to
|
||
|
scale these applications such that they will be output with a 1:1 pixel aspect, however this may be buggy, especially
|
||
|
with odd-sized windows and/or scale factors that aren't quarter-increments (125%, 150%, etc...). To enable this, set
|
||
|
the environment variable `SDL_VIDEO_WAYLAND_SCALE_TO_DISPLAY=1`
|
||
|
|
||
|
### Window decorations are missing, or the decorations look strange
|
||
|
|
||
|
- On some desktops (i.e. GNOME), Wayland applications use a library
|
||
|
called [libdecor](https://gitlab.freedesktop.org/libdecor/libdecor) to provide window decorations. If this library is
|
||
|
not installed, the decorations will be missing. This library uses plugins to generate different decoration styles, and
|
||
|
if a plugin to generate native-looking decorations is not installed (i.e. the GTK plugin), the decorations will not
|
||
|
appear to be 'native'.
|
||
|
|
||
|
### Windows do not appear immediately after creation
|
||
|
|
||
|
- Wayland requires that the application initially present a buffer before the window becomes visible. Additionally,
|
||
|
applications _must_ have an event loop and processes messages on a regular basis, or the application can appear
|
||
|
unresponsive to both the user and desktop compositor.
|
||
|
|
||
|
### ```SDL_SetWindowPosition()``` doesn't work on non-popup windows
|
||
|
|
||
|
- Wayland does not allow toplevel windows to position themselves programmatically.
|
||
|
|
||
|
### Retrieving the global mouse cursor position when the cursor is outside a window doesn't work
|
||
|
|
||
|
- Wayland only provides applications with the cursor position within the borders of the application windows. Querying
|
||
|
the global position when an application window does not have mouse focus returns 0,0 as the actual cursor position is
|
||
|
unknown. In most cases, applications don't actually need the global cursor position and should use the window-relative
|
||
|
coordinates as provided by the mouse movement event or from ```SDL_GetMouseState()``` instead.
|
||
|
|
||
|
### Warping the global mouse cursor position via ```SDL_WarpMouseGlobal()``` doesn't work
|
||
|
|
||
|
- For security reasons, Wayland does not allow warping the global mouse cursor position.
|
||
|
|
||
|
### The application icon can't be set via ```SDL_SetWindowIcon()```
|
||
|
|
||
|
- Wayland doesn't support programmatically setting the application icon. To provide a custom icon for your application,
|
||
|
you must create an associated desktop entry file, aka a `.desktop` file, that points to the icon image. Please see the
|
||
|
[Desktop Entry Specification](https://specifications.freedesktop.org/desktop-entry-spec/latest/) for more information
|
||
|
on the format of this file. Note that if your application manually sets the application ID via the `SDL_APP_ID` hint
|
||
|
string, the desktop entry file name should match the application ID. For example, if your application ID is set
|
||
|
to `org.my_org.sdl_app`, the desktop entry file should be named `org.my_org.sdl_app.desktop`.
|
||
|
|
||
|
## Using custom Wayland windowing protocols with SDL windows
|
||
|
|
||
|
Under normal operation, an `SDL_Window` corresponds to an XDG toplevel window, which provides a standard desktop window.
|
||
|
If an application wishes to use a different windowing protocol with an SDL window (e.g. wlr_layer_shell) while still
|
||
|
having SDL handle input and rendering, it needs to create a custom, roleless surface and attach that surface to its own
|
||
|
toplevel window.
|
||
|
|
||
|
This is done by using `SDL_CreateWindowWithProperties()` and setting the
|
||
|
`SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN` property to `SDL_TRUE`. Once the window has been
|
||
|
successfully created, the `wl_display` and `wl_surface` objects can then be retrieved from the
|
||
|
`SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER` and `SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER` properties respectively.
|
||
|
|
||
|
Surfaces don't receive any size change notifications, so if an application changes the window size, it must inform SDL
|
||
|
that the surface size has changed by calling SDL_SetWindowSize() with the new dimensions.
|
||
|
|
||
|
Custom surfaces will automatically handle scaling internally if the window was created with the
|
||
|
`SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN` property set to `SDL_TRUE`. In this case, applications should
|
||
|
not manually attach viewports or change the surface scale value, as SDL will handle this internally. Calls
|
||
|
to `SDL_SetWindowSize()` should use the logical size of the window, and `SDL_GetWindowSizeInPixels()` should be used to
|
||
|
query the size of the backbuffer surface in pixels. If this property is not set or is `SDL_FALSE`, applications can
|
||
|
attach their own viewports or change the surface scale manually, and the SDL backend will not interfere or change any
|
||
|
values internally. In this case, calls to `SDL_SetWindowSize()` should pass the requested surface size in pixels, not
|
||
|
the logical window size, as no scaling calculations will be done internally.
|
||
|
|
||
|
All window functions that control window state aside from `SDL_SetWindowSize()` are no-ops with custom surfaces.
|
||
|
|
||
|
Please see the minimal example in `tests/testwaylandcustom.c` for an example of how to use a custom, roleless surface
|
||
|
and attach it to an application-managed toplevel window.
|
||
|
|
||
|
## Importing external surfaces into SDL windows
|
||
|
|
||
|
Wayland windows and surfaces are more intrinsically tied to the client library than other windowing systems, therefore,
|
||
|
when importing surfaces, it is necessary for both SDL and the application or toolkit to use the same `wl_display`
|
||
|
object. This can be set/queried via the global `SDL_PROP_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER` property. To
|
||
|
import an external `wl_display`, set this property before initializing the SDL video subsystem, and read the value to
|
||
|
export the internal `wl_display` after the video subsystem has been initialized. Setting this property after the video
|
||
|
subsystem has been initialized has no effect, and reading it when the video subsystem is uninitialized will either
|
||
|
return the user provided value, if one was set while in the uninitialized state, or NULL.
|
||
|
|
||
|
Once this is done, and the application has created or obtained the `wl_surface` to be wrapped in an `SDL_Window`, the
|
||
|
window is created with `SDL_CreateWindowWithProperties()` with the
|
||
|
`SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER` property to set to the `wl_surface` object that is to be
|
||
|
imported by SDL.
|
||
|
|
||
|
SDL receives no notification regarding size changes on external surfaces or toplevel windows, so if the external surface
|
||
|
needs to be resized, SDL must be informed by calling SDL_SetWindowSize() with the new dimensions.
|
||
|
|
||
|
If desired, SDL can automatically handle the scaling for the surface by setting the
|
||
|
`SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN` property to `SDL_TRUE`, however, if the surface being imported
|
||
|
already has, or will have, a viewport/fractional scale manager attached to it by the application or an external toolkit,
|
||
|
a protocol violation will result. Avoid setting this property if importing surfaces from toolkits such as Qt or GTK.
|
||
|
|
||
|
If the window is flagged as high pixel density, calls to `SDL_SetWindowSize()` should pass the logical size of the
|
||
|
window and `SDL_GetWindowSizeInPixels()` should be used to retrieve the backbuffer size in pixels. Otherwise, calls to
|
||
|
`SDL_SetWindowSize()` should pass the requested surface size in pixels, not the logical window size, as no scaling
|
||
|
calculations will be done internally.
|
||
|
|
||
|
All window functions that control window state aside from `SDL_SetWindowSize()` are no-ops with external surfaces.
|
||
|
|
||
|
An example of how to use external surfaces with a `wl_display` owned by SDL can be seen in `tests/testnativewayland.c`,
|
||
|
and the following is a minimal example of interoperation with Qt 6, with Qt owning the `wl_display`:
|
||
|
|
||
|
```c++
|
||
|
#include <QApplication>
|
||
|
#include <QWindow>
|
||
|
#include <qpa/qplatformnativeinterface.h>
|
||
|
|
||
|
#include <SDL3/SDL.h>
|
||
|
|
||
|
int main(int argc, char *argv[])
|
||
|
{
|
||
|
int ret = -1;
|
||
|
int done = 0;
|
||
|
SDL_PropertiesID props;
|
||
|
SDL_Event e;
|
||
|
SDL_Window *sdlWindow = NULL;
|
||
|
SDL_Renderer *sdlRenderer = NULL;
|
||
|
struct wl_display *display = NULL;
|
||
|
struct wl_surface *surface = NULL;
|
||
|
|
||
|
/* Initialize Qt */
|
||
|
QApplication qtApp(argc, argv);
|
||
|
QWindow qtWindow;
|
||
|
|
||
|
/* The windowing system must be Wayland. */
|
||
|
if (QApplication::platformName() != "wayland") {
|
||
|
goto exit;
|
||
|
}
|
||
|
|
||
|
{
|
||
|
/* Get the wl_display object from Qt */
|
||
|
QNativeInterface::QWaylandApplication *qtWlApp = qtApp.nativeInterface<QNativeInterface::QWaylandApplication>();
|
||
|
display = qtWlApp->display();
|
||
|
|
||
|
if (!display) {
|
||
|
goto exit;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* Set SDL to use the existing wl_display object from Qt and initialize. */
|
||
|
SDL_SetProperty(SDL_GetGlobalProperties(), SDL_PROP_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER, display);
|
||
|
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS);
|
||
|
|
||
|
/* Create a basic, frameless QWindow */
|
||
|
qtWindow.setFlags(Qt::FramelessWindowHint);
|
||
|
qtWindow.setGeometry(0, 0, 640, 480);
|
||
|
qtWindow.show();
|
||
|
|
||
|
{
|
||
|
/* Get the native wl_surface backing resource for the window */
|
||
|
QPlatformNativeInterface *qtNative = qtApp.platformNativeInterface();
|
||
|
surface = (struct wl_surface *)qtNative->nativeResourceForWindow("surface", &qtWindow);
|
||
|
|
||
|
if (!surface) {
|
||
|
goto exit;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* Create a window that wraps the wl_surface from the QWindow.
|
||
|
* Qt objects should not be flagged as DPI-aware or protocol violations will result.
|
||
|
*/
|
||
|
props = SDL_CreateProperties();
|
||
|
SDL_SetProperty(props, SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER, surface);
|
||
|
SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN, SDL_TRUE);
|
||
|
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, 640);
|
||
|
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, 480);
|
||
|
sdlWindow = SDL_CreateWindowWithProperties(props);
|
||
|
SDL_DestroyProperties(props);
|
||
|
if (!sdlWindow) {
|
||
|
goto exit;
|
||
|
}
|
||
|
|
||
|
/* Create a renderer */
|
||
|
sdlRenderer = SDL_CreateRenderer(sdlWindow, NULL, 0);
|
||
|
if (!sdlRenderer) {
|
||
|
goto exit;
|
||
|
}
|
||
|
|
||
|
/* Draw a blue screen for the window until ESC is pressed or the window is no longer visible. */
|
||
|
while (!done) {
|
||
|
while (SDL_PollEvent(&e)) {
|
||
|
if (e.type == SDL_EVENT_KEY_DOWN && e.key.keysym.sym == SDLK_ESCAPE) {
|
||
|
done = 1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
qtApp.processEvents();
|
||
|
|
||
|
/* Update the backbuffer size if the window scale changed. */
|
||
|
qreal scale = qtWindow.devicePixelRatio();
|
||
|
SDL_SetWindowSize(sdlWindow, SDL_lround(640. * scale), SDL_lround(480. * scale));
|
||
|
|
||
|
if (qtWindow.isVisible()) {
|
||
|
SDL_SetRenderDrawColor(sdlRenderer, 0, 0, 255, 255);
|
||
|
SDL_RenderClear(sdlRenderer);
|
||
|
SDL_RenderPresent(sdlRenderer);
|
||
|
} else {
|
||
|
done = 1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
ret = 0;
|
||
|
|
||
|
exit:
|
||
|
/* Cleanup */
|
||
|
if (sdlRenderer) {
|
||
|
SDL_DestroyRenderer(sdlRenderer);
|
||
|
}
|
||
|
if (sdlWindow) {
|
||
|
SDL_DestroyWindow(sdlWindow);
|
||
|
}
|
||
|
|
||
|
SDL_Quit();
|
||
|
return ret;
|
||
|
}
|
||
|
```
|
||
|
|