1250 lines
41 KiB
C
1250 lines
41 KiB
C
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#define SDL_MAIN_USE_CALLBACKS 1
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#include <SDL3/SDL_test.h>
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#include <SDL3/SDL_test_common.h>
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#include <SDL3/SDL_main.h>
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#include "testutils.h"
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#define POOF_LIFETIME 250
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#define VISUALIZER_WIDTH 100
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#define VISUALIZER_HEIGHT 50
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typedef struct Texture
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{
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SDL_Texture *texture;
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float w;
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float h;
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} Texture;
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typedef enum ThingType
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{
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THING_NULL,
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THING_PHYSDEV,
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THING_PHYSDEV_CAPTURE,
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THING_LOGDEV,
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THING_LOGDEV_CAPTURE,
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THING_TRASHCAN,
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THING_STREAM,
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THING_POOF,
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THING_WAV
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} ThingType;
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typedef struct Thing Thing;
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struct Thing
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{
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ThingType what;
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union {
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struct {
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SDL_AudioDeviceID devid;
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SDL_bool iscapture;
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SDL_AudioSpec spec;
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char *name;
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} physdev;
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struct {
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SDL_AudioDeviceID devid;
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SDL_bool iscapture;
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SDL_AudioSpec spec;
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Thing *physdev;
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SDL_bool visualizer_enabled;
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SDL_bool visualizer_updated;
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SDL_Texture *visualizer;
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SDL_Mutex *postmix_lock;
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float *postmix_buffer;
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int postmix_buflen;
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int postmix_allocated;
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SDL_AudioSpec postmix_spec;
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SDL_AtomicInt postmix_updated;
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} logdev;
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struct {
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SDL_AudioSpec spec;
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Uint8 *buf;
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Uint32 buflen;
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} wav;
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struct {
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float startw;
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float starth;
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float centerx;
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float centery;
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} poof;
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struct {
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SDL_AudioStream *stream;
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int total_bytes;
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Uint64 next_level_update;
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Uint8 levels[5];
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} stream;
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} data;
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Thing *line_connected_to;
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char *titlebar;
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SDL_FRect rect;
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float z;
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Uint8 r, g, b, a;
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float progress;
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float scale;
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Uint64 createticks;
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Texture *texture;
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const ThingType *can_be_dropped_onto;
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void (*ontick)(Thing *thing, Uint64 now);
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void (*ondrag)(Thing *thing, int button, float x, float y);
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void (*ondrop)(Thing *thing, int button, float x, float y);
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void (*ondraw)(Thing *thing, SDL_Renderer *renderer);
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Thing *prev;
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Thing *next;
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};
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static Uint64 app_ready_ticks = 0;
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static SDLTest_CommonState *state = NULL;
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static Thing *things = NULL;
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static char *current_titlebar = NULL;
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static Thing *mouseover_thing = NULL;
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static Thing *droppable_highlighted_thing = NULL;
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static Thing *dragging_thing = NULL;
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static int dragging_button = -1;
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static int dragging_button_real = -1;
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static SDL_bool ctrl_held = SDL_FALSE;
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static SDL_bool alt_held = SDL_FALSE;
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static Texture *physdev_texture = NULL;
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static Texture *logdev_texture = NULL;
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static Texture *audio_texture = NULL;
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static Texture *trashcan_texture = NULL;
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static Texture *soundboard_texture = NULL;
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static Texture *soundboard_levels_texture = NULL;
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static void SetTitleBar(const char *fmt, ...)
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{
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char *newstr = NULL;
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va_list ap;
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va_start(ap, fmt);
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SDL_vasprintf(&newstr, fmt, ap);
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va_end(ap);
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if (newstr && (!current_titlebar || (SDL_strcmp(current_titlebar, newstr) != 0))) {
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SDL_SetWindowTitle(state->windows[0], newstr);
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SDL_free(current_titlebar);
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current_titlebar = newstr;
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} else {
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SDL_free(newstr);
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}
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}
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static void SetDefaultTitleBar(void)
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{
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SetTitleBar("testaudio: %s", SDL_GetCurrentAudioDriver());
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}
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static Thing *FindThingAtPoint(const float x, const float y)
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{
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const SDL_FPoint pt = { x, y };
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Thing *retval = NULL;
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Thing *i;
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for (i = things; i; i = i->next) {
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if ((i != dragging_thing) && SDL_PointInRectFloat(&pt, &i->rect)) {
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retval = i; /* keep going, though, because things drawn on top are later in the list. */
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}
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}
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return retval;
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}
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static Thing *UpdateMouseOver(const float x, const float y)
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{
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Thing *thing;
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if (dragging_thing) {
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thing = dragging_thing;
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} else {
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thing = FindThingAtPoint(x, y);
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}
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mouseover_thing = thing;
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if (!thing) {
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SetDefaultTitleBar();
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} else if (thing->titlebar) {
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SetTitleBar("%s", thing->titlebar);
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}
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return thing;
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}
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static Thing *CreateThing(ThingType what, float x, float y, float z, float w, float h, Texture *texture, const char *titlebar)
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{
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Thing *last = NULL;
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Thing *i;
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Thing *thing;
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thing = (Thing *) SDL_calloc(1, sizeof (Thing));
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if (!thing) {
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SDL_Log("Out of memory!");
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return NULL;
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}
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if ((w < 0) || (h < 0)) {
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SDL_assert(texture != NULL);
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if (w < 0) {
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w = texture->w;
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}
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if (h < 0) {
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h = texture->h;
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}
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}
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thing->what = what;
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thing->rect.x = x;
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thing->rect.y = y;
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thing->rect.w = w;
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thing->rect.h = h;
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thing->z = z;
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thing->r = 255;
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thing->g = 255;
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thing->b = 255;
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thing->a = 255;
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thing->scale = 1.0f;
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thing->createticks = SDL_GetTicks();
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thing->texture = texture;
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thing->titlebar = titlebar ? SDL_strdup(titlebar) : NULL; /* if allocation fails, oh well. */
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/* insert in list by Z order (furthest from the "camera" first, so they get drawn over; negative Z is not drawn at all). */
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if (!things) {
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things = thing;
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return thing;
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}
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for (i = things; i; i = i->next) {
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if (z > i->z) { /* insert here. */
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thing->next = i;
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thing->prev = i->prev;
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SDL_assert(i->prev == last);
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if (i->prev) {
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i->prev->next = thing;
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} else {
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SDL_assert(i == things);
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things = thing;
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}
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i->prev = thing;
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return thing;
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}
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last = i;
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}
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if (last) {
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last->next = thing;
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thing->prev = last;
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}
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return thing;
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}
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static void DestroyThing(Thing *thing)
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{
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if (!thing) {
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return;
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}
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if (mouseover_thing == thing) {
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mouseover_thing = NULL;
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}
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if (droppable_highlighted_thing == thing) {
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droppable_highlighted_thing = NULL;
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}
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if (dragging_thing == thing) {
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dragging_thing = NULL;
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}
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switch (thing->what) {
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case THING_POOF: break;
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case THING_NULL: break;
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case THING_TRASHCAN: break;
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case THING_LOGDEV:
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case THING_LOGDEV_CAPTURE:
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SDL_CloseAudioDevice(thing->data.logdev.devid);
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if (state->renderers[0] != NULL) {
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SDL_DestroyTexture(thing->data.logdev.visualizer);
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}
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SDL_DestroyMutex(thing->data.logdev.postmix_lock);
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SDL_free(thing->data.logdev.postmix_buffer);
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break;
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case THING_PHYSDEV:
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case THING_PHYSDEV_CAPTURE:
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SDL_free(thing->data.physdev.name);
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break;
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case THING_WAV:
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SDL_free(thing->data.wav.buf);
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break;
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case THING_STREAM:
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SDL_DestroyAudioStream(thing->data.stream.stream);
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break;
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}
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if (thing->prev) {
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thing->prev->next = thing->next;
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} else {
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SDL_assert(thing == things);
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things = thing->next;
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}
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if (thing->next) {
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thing->next->prev = thing->prev;
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}
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SDL_free(thing->titlebar);
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SDL_free(thing);
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}
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static void DrawOneThing(SDL_Renderer *renderer, Thing *thing)
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{
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SDL_FRect dst;
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SDL_memcpy(&dst, &thing->rect, sizeof (SDL_FRect));
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if (thing->scale != 1.0f) {
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const float centerx = thing->rect.x + (thing->rect.w / 2);
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const float centery = thing->rect.y + (thing->rect.h / 2);
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const int w = thing->texture ? (int) thing->texture->w : 128;
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const int h = thing->texture ? (int) thing->texture->h : 128;
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dst.w = w * thing->scale;
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dst.h = h * thing->scale;
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dst.x = centerx - (dst.w / 2);
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dst.y = centery - (dst.h / 2);
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}
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if (thing->texture) {
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if (droppable_highlighted_thing == thing) {
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SDL_SetRenderDrawColor(renderer, 255, 0, 255, 100);
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SDL_RenderFillRect(renderer, &dst);
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}
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SDL_SetRenderDrawColor(renderer, thing->r, thing->g, thing->b, thing->a);
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SDL_RenderTexture(renderer, thing->texture->texture, NULL, &dst);
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} else {
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SDL_SetRenderDrawColor(renderer, thing->r, thing->g, thing->b, thing->a);
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SDL_RenderFillRect(renderer, &dst);
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}
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if (thing->ondraw) {
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thing->ondraw(thing, renderer);
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}
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if (thing->progress > 0.0f) {
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SDL_FRect r = { thing->rect.x, thing->rect.y + (thing->rect.h + 2.0f), 0.0f, 10.0f };
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r.w = thing->rect.w * ((thing->progress > 1.0f) ? 1.0f : thing->progress);
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SDL_SetRenderDrawColor(renderer, 255, 255, 255, 128);
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SDL_RenderFillRect(renderer, &r);
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}
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}
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static void DrawThings(SDL_Renderer *renderer)
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{
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Thing *i;
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/* draw connecting lines first, so they're behind everything else. */
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for (i = things; i && (i->z >= 0.0f); i = i->next) {
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Thing *dst = i->line_connected_to;
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if (dst) {
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SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
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SDL_RenderLine(renderer, i->rect.x + (i->rect.w / 2), i->rect.y + (i->rect.h / 2), dst->rect.x + (dst->rect.w / 2), dst->rect.y + (dst->rect.h / 2));
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}
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}
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/* Draw the actual things. */
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for (i = things; i && (i->z >= 0.0f); i = i->next) {
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if (i != dragging_thing) {
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DrawOneThing(renderer, i);
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}
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}
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if (dragging_thing) {
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DrawOneThing(renderer, dragging_thing); /* draw last so it's always on top. */
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}
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}
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static void Draw(void)
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{
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SDL_Renderer *renderer = state->renderers[0];
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if (renderer) { /* might be NULL if we're shutting down. */
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SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
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SDL_SetRenderDrawColor(renderer, 64, 0, 64, 255);
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SDL_RenderClear(renderer);
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DrawThings(renderer);
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SDL_RenderPresent(renderer);
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}
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}
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static void RepositionRowOfThings(const ThingType what, const float y)
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{
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int total_things = 0;
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float texw = 0.0f;
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float texh = 0.0f;
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Thing *i;
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for (i = things; i; i = i->next) {
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if (i->what == what) {
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texw = i->rect.w;
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texh = i->rect.h;
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total_things++;
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}
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}
|
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if (total_things > 0) {
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int w, h;
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SDL_GetWindowSize(state->windows[0], &w, &h);
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const float spacing = w / ((float) total_things);
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float x = (spacing - texw) / 2.0f;
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for (i = things; i; i = i->next) {
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if (i->what == what) {
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i->rect.x = x;
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i->rect.y = (y >= 0.0f) ? y : ((h + y) - texh);
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x += spacing;
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}
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}
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}
|
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}
|
||
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static const char *AudioFmtToString(const SDL_AudioFormat fmt)
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{
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switch (fmt) {
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#define FMTCASE(x) case SDL_AUDIO_##x: return #x
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FMTCASE(U8);
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FMTCASE(S8);
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FMTCASE(S16LE);
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FMTCASE(S16BE);
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FMTCASE(S32LE);
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FMTCASE(S32BE);
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FMTCASE(F32LE);
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FMTCASE(F32BE);
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#undef FMTCASE
|
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}
|
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return "?";
|
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|
}
|
||
|
|
||
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static const char *AudioChansToStr(const int channels)
|
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{
|
||
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switch (channels) {
|
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case 1: return "mono";
|
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case 2: return "stereo";
|
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case 3: return "2.1";
|
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case 4: return "quad";
|
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case 5: return "4.1";
|
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case 6: return "5.1";
|
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|
case 7: return "6.1";
|
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case 8: return "7.1";
|
||
|
default: break;
|
||
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}
|
||
|
return "?";
|
||
|
}
|
||
|
|
||
|
static void PoofThing_ondrag(Thing *thing, int button, float x, float y)
|
||
|
{
|
||
|
dragging_thing = NULL; /* refuse to be dragged. */
|
||
|
}
|
||
|
|
||
|
static void PoofThing_ontick(Thing *thing, Uint64 now)
|
||
|
{
|
||
|
const int lifetime = POOF_LIFETIME;
|
||
|
const int elasped = (int) (now - thing->createticks);
|
||
|
if (elasped > lifetime) {
|
||
|
DestroyThing(thing);
|
||
|
} else {
|
||
|
const float pct = ((float) elasped) / ((float) lifetime);
|
||
|
thing->a = (Uint8) (int) (255.0f - (pct * 255.0f));
|
||
|
thing->scale = 1.0f - pct; /* shrink to nothing! */
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static Thing *CreatePoofThing(Thing *poofing_thing)
|
||
|
{
|
||
|
const float centerx = poofing_thing->rect.x + (poofing_thing->rect.w / 2);
|
||
|
const float centery = poofing_thing->rect.y + (poofing_thing->rect.h / 2);
|
||
|
const float z = poofing_thing->z;
|
||
|
Thing *thing = CreateThing(THING_POOF, poofing_thing->rect.x, poofing_thing->rect.y, z, poofing_thing->rect.w, poofing_thing->rect.h, poofing_thing->texture, NULL);
|
||
|
if (thing) {
|
||
|
thing->data.poof.startw = poofing_thing->rect.w;
|
||
|
thing->data.poof.starth = poofing_thing->rect.h;
|
||
|
thing->data.poof.centerx = centerx;
|
||
|
thing->data.poof.centery = centery;
|
||
|
thing->ontick = PoofThing_ontick;
|
||
|
thing->ondrag = PoofThing_ondrag;
|
||
|
}
|
||
|
return thing;
|
||
|
}
|
||
|
|
||
|
static void DestroyThingInPoof(Thing *thing)
|
||
|
{
|
||
|
if (thing) {
|
||
|
if (thing->what != THING_POOF) {
|
||
|
CreatePoofThing(thing);
|
||
|
}
|
||
|
DestroyThing(thing);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* this poofs a thing and additionally poofs all things connected to the thing. */
|
||
|
static void TrashThing(Thing *thing)
|
||
|
{
|
||
|
Thing *i, *next;
|
||
|
for (i = things; i; i = next) {
|
||
|
next = i->next;
|
||
|
if (i->line_connected_to == thing) {
|
||
|
TrashThing(i);
|
||
|
next = things; /* start over in case this blew up the list. */
|
||
|
}
|
||
|
}
|
||
|
DestroyThingInPoof(thing);
|
||
|
}
|
||
|
|
||
|
static void StreamThing_ontick(Thing *thing, Uint64 now)
|
||
|
{
|
||
|
if (!thing->line_connected_to) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
/* are we playing? See if we're done, or update state. */
|
||
|
if (thing->line_connected_to->what == THING_LOGDEV) {
|
||
|
const int available = SDL_GetAudioStreamAvailable(thing->data.stream.stream);
|
||
|
if (!available) {
|
||
|
DestroyThingInPoof(thing);
|
||
|
return;
|
||
|
} else {
|
||
|
thing->progress = 1.0f - (thing->data.stream.total_bytes ? (((float) (available)) / ((float) thing->data.stream.total_bytes)) : 0.0f);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (thing->data.stream.next_level_update <= now) {
|
||
|
Uint64 perf = SDL_GetPerformanceCounter();
|
||
|
int i;
|
||
|
for (i = 0; i < SDL_arraysize(thing->data.stream.levels); i++) {
|
||
|
thing->data.stream.levels[i] = (Uint8) (perf % 6);
|
||
|
perf >>= 3;
|
||
|
}
|
||
|
thing->data.stream.next_level_update += 150;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void StreamThing_ondrag(Thing *thing, int button, float x, float y)
|
||
|
{
|
||
|
if (button == SDL_BUTTON_RIGHT) { /* this is kinda hacky, but use this to disconnect from a playing source. */
|
||
|
if (thing->line_connected_to) {
|
||
|
SDL_UnbindAudioStream(thing->data.stream.stream); /* unbind from current device */
|
||
|
if (thing->line_connected_to->what == THING_LOGDEV_CAPTURE) {
|
||
|
SDL_FlushAudioStream(thing->data.stream.stream);
|
||
|
}
|
||
|
thing->line_connected_to = NULL;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void StreamThing_ondrop(Thing *thing, int button, float x, float y)
|
||
|
{
|
||
|
if (droppable_highlighted_thing) {
|
||
|
if (droppable_highlighted_thing->what == THING_TRASHCAN) {
|
||
|
TrashThing(thing);
|
||
|
} else if (((droppable_highlighted_thing->what == THING_LOGDEV) || (droppable_highlighted_thing->what == THING_LOGDEV_CAPTURE)) && (droppable_highlighted_thing != thing->line_connected_to)) {
|
||
|
/* connect to a logical device! */
|
||
|
SDL_Log("Binding audio stream ('%s') to logical device %u", thing->titlebar, (unsigned int) droppable_highlighted_thing->data.logdev.devid);
|
||
|
if (thing->line_connected_to) {
|
||
|
SDL_UnbindAudioStream(thing->data.stream.stream); /* unbind from current device */
|
||
|
if (thing->line_connected_to->what == THING_LOGDEV_CAPTURE) {
|
||
|
SDL_FlushAudioStream(thing->data.stream.stream);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
SDL_BindAudioStream(droppable_highlighted_thing->data.logdev.devid, thing->data.stream.stream); /* bind to new device! */
|
||
|
thing->data.stream.total_bytes = SDL_GetAudioStreamAvailable(thing->data.stream.stream);
|
||
|
thing->progress = 0.0f; /* ontick will adjust this if we're on an output device.*/
|
||
|
thing->data.stream.next_level_update = SDL_GetTicks() + 100;
|
||
|
thing->line_connected_to = droppable_highlighted_thing;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void StreamThing_ondraw(Thing *thing, SDL_Renderer *renderer)
|
||
|
{
|
||
|
if (thing->line_connected_to) { /* are we playing? Update progress bar, and bounce the levels a little. */
|
||
|
static const float xlocs[5] = { 18, 39, 59, 79, 99 };
|
||
|
static const float ylocs[5] = { 49, 39, 29, 19, 10 };
|
||
|
const float blockw = soundboard_levels_texture->w;
|
||
|
const float blockh = soundboard_levels_texture->h / 5.0f;
|
||
|
int i, j;
|
||
|
SDL_SetRenderDrawColor(renderer, thing->r, thing->g, thing->b, thing->a);
|
||
|
for (i = 0; i < SDL_arraysize(thing->data.stream.levels); i++) {
|
||
|
const int level = (int) thing->data.stream.levels[i];
|
||
|
const float x = xlocs[i];
|
||
|
for (j = 0; j < level; j++) {
|
||
|
const SDL_FRect src = { 0, soundboard_levels_texture->h - ((j+1) * blockh), blockw, blockh };
|
||
|
const SDL_FRect dst = { thing->rect.x + x, thing->rect.y + ylocs[j], blockw, blockh };
|
||
|
SDL_RenderTexture(renderer, soundboard_levels_texture->texture, &src, &dst);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static Thing *CreateStreamThing(const SDL_AudioSpec *spec, const Uint8 *buf, const Uint32 buflen, const char *fname, const float x, const float y)
|
||
|
{
|
||
|
static const ThingType can_be_dropped_onto[] = { THING_TRASHCAN, THING_LOGDEV, THING_LOGDEV_CAPTURE, THING_NULL };
|
||
|
Thing *thing = CreateThing(THING_STREAM, x, y, 0, -1, -1, soundboard_texture, fname);
|
||
|
if (thing) {
|
||
|
SDL_Log("Adding audio stream for %s", fname ? fname : "(null)");
|
||
|
thing->data.stream.stream = SDL_CreateAudioStream(spec, spec);
|
||
|
if (buf && buflen) {
|
||
|
SDL_PutAudioStreamData(thing->data.stream.stream, buf, (int) buflen);
|
||
|
SDL_FlushAudioStream(thing->data.stream.stream);
|
||
|
thing->data.stream.total_bytes = SDL_GetAudioStreamAvailable(thing->data.stream.stream);
|
||
|
}
|
||
|
thing->ontick = StreamThing_ontick;
|
||
|
thing->ondrag = StreamThing_ondrag;
|
||
|
thing->ondrop = StreamThing_ondrop;
|
||
|
thing->ondraw = StreamThing_ondraw;
|
||
|
thing->can_be_dropped_onto = can_be_dropped_onto;
|
||
|
}
|
||
|
return thing;
|
||
|
}
|
||
|
|
||
|
static void WavThing_ondrag(Thing *thing, int button, float x, float y)
|
||
|
{
|
||
|
if (button == SDL_BUTTON_RIGHT) { /* drag out a new audio stream. */
|
||
|
dragging_thing = CreateStreamThing(&thing->data.wav.spec, thing->data.wav.buf, thing->data.wav.buflen, thing->titlebar, x - (thing->rect.w / 2), y - (thing->rect.h / 2));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void WavThing_ondrop(Thing *thing, int button, float x, float y)
|
||
|
{
|
||
|
if (droppable_highlighted_thing) {
|
||
|
if (droppable_highlighted_thing->what == THING_TRASHCAN) {
|
||
|
TrashThing(thing);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static Thing *LoadWavThing(const char *fname, float x, float y)
|
||
|
{
|
||
|
Thing *thing = NULL;
|
||
|
char *path;
|
||
|
SDL_AudioSpec spec;
|
||
|
Uint8 *buf = NULL;
|
||
|
Uint32 buflen = 0;
|
||
|
|
||
|
path = GetNearbyFilename(fname);
|
||
|
if (path) {
|
||
|
fname = path;
|
||
|
}
|
||
|
|
||
|
if (SDL_LoadWAV(fname, &spec, &buf, &buflen) == 0) {
|
||
|
static const ThingType can_be_dropped_onto[] = { THING_TRASHCAN, THING_NULL };
|
||
|
char *titlebar = NULL;
|
||
|
const char *nodirs = SDL_strrchr(fname, '/');
|
||
|
#ifdef SDL_PLATFORM_WINDOWS
|
||
|
const char *nodirs2 = SDL_strrchr(nodirs ? nodirs : fname, '\\');
|
||
|
if (nodirs2) {
|
||
|
nodirs = nodirs2;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
SDL_Log("Adding WAV file '%s'", fname);
|
||
|
|
||
|
if (nodirs) {
|
||
|
nodirs++;
|
||
|
} else {
|
||
|
nodirs = fname;
|
||
|
}
|
||
|
|
||
|
SDL_asprintf(&titlebar, "WAV file (\"%s\", %s, %s, %uHz)", nodirs, AudioFmtToString(spec.format), AudioChansToStr(spec.channels), (unsigned int) spec.freq);
|
||
|
thing = CreateThing(THING_WAV, x - (audio_texture->w / 2), y - (audio_texture->h / 2), 5, -1, -1, audio_texture, titlebar);
|
||
|
if (thing) {
|
||
|
SDL_free(titlebar);
|
||
|
SDL_memcpy(&thing->data.wav.spec, &spec, sizeof (SDL_AudioSpec));
|
||
|
thing->data.wav.buf = buf;
|
||
|
thing->data.wav.buflen = buflen;
|
||
|
thing->can_be_dropped_onto = can_be_dropped_onto;
|
||
|
thing->ondrag = WavThing_ondrag;
|
||
|
thing->ondrop = WavThing_ondrop;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
SDL_free(path);
|
||
|
|
||
|
return thing;
|
||
|
}
|
||
|
|
||
|
static Thing *LoadStockWavThing(const char *fname)
|
||
|
{
|
||
|
char *path = GetNearbyFilename(fname);
|
||
|
Thing *thing = LoadWavThing(path ? path : fname, 0.0f, 0.0f); /* will reposition in a moment. */
|
||
|
SDL_free(path);
|
||
|
return thing;
|
||
|
}
|
||
|
|
||
|
static void LoadStockWavThings(void)
|
||
|
{
|
||
|
LoadStockWavThing("sample.wav");
|
||
|
RepositionRowOfThings(THING_WAV, -10.0f);
|
||
|
}
|
||
|
|
||
|
static void DestroyTexture(Texture *tex)
|
||
|
{
|
||
|
if (tex) {
|
||
|
if (state->renderers[0] != NULL) { /* if the renderer went away, this pointer is already bogus. */
|
||
|
SDL_DestroyTexture(tex->texture);
|
||
|
}
|
||
|
SDL_free(tex);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static Texture *CreateTexture(const char *fname)
|
||
|
{
|
||
|
Texture *tex = (Texture *) SDL_calloc(1, sizeof (Texture));
|
||
|
if (!tex) {
|
||
|
SDL_Log("Out of memory!");
|
||
|
} else {
|
||
|
int texw, texh;
|
||
|
tex->texture = LoadTexture(state->renderers[0], fname, SDL_TRUE, &texw, &texh);
|
||
|
if (!tex->texture) {
|
||
|
SDL_Log("Failed to load '%s': %s", fname, SDL_GetError());
|
||
|
SDL_free(tex);
|
||
|
return NULL;
|
||
|
}
|
||
|
SDL_SetTextureBlendMode(tex->texture, SDL_BLENDMODE_BLEND);
|
||
|
tex->w = (float) texw;
|
||
|
tex->h = (float) texh;
|
||
|
}
|
||
|
return tex;
|
||
|
}
|
||
|
|
||
|
static Thing *CreateLogicalDeviceThing(Thing *parent, const SDL_AudioDeviceID which, const float x, const float y);
|
||
|
|
||
|
static void DeviceThing_ondrag(Thing *thing, int button, float x, float y)
|
||
|
{
|
||
|
if ((button == SDL_BUTTON_MIDDLE) && (thing->what == THING_LOGDEV_CAPTURE)) { /* drag out a new stream. This is a UX mess. :/ */
|
||
|
dragging_thing = CreateStreamThing(&thing->data.logdev.spec, NULL, 0, NULL, x, y);
|
||
|
if (dragging_thing) {
|
||
|
dragging_thing->data.stream.next_level_update = SDL_GetTicks() + 100;
|
||
|
SDL_BindAudioStream(thing->data.logdev.devid, dragging_thing->data.stream.stream); /* bind to new device! */
|
||
|
dragging_thing->line_connected_to = thing;
|
||
|
}
|
||
|
} else if (button == SDL_BUTTON_RIGHT) { /* drag out a new logical device. */
|
||
|
const SDL_AudioDeviceID which = ((thing->what == THING_LOGDEV) || (thing->what == THING_LOGDEV_CAPTURE)) ? thing->data.logdev.devid : thing->data.physdev.devid;
|
||
|
const SDL_AudioDeviceID devid = SDL_OpenAudioDevice(which, NULL);
|
||
|
dragging_thing = devid ? CreateLogicalDeviceThing(thing, devid, x - (thing->rect.w / 2), y - (thing->rect.h / 2)) : NULL;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void SetLogicalDeviceTitlebar(Thing *thing)
|
||
|
{
|
||
|
SDL_AudioSpec *spec = &thing->data.logdev.spec;
|
||
|
int frames = 0;
|
||
|
SDL_GetAudioDeviceFormat(thing->data.logdev.devid, spec, &frames);
|
||
|
SDL_free(thing->titlebar);
|
||
|
SDL_asprintf(&thing->titlebar, "Logical device #%u (%s, %s, %s, %uHz, %d frames)", (unsigned int) thing->data.logdev.devid, thing->data.logdev.iscapture ? "CAPTURE" : "OUTPUT", AudioFmtToString(spec->format), AudioChansToStr(spec->channels), (unsigned int) spec->freq, frames);
|
||
|
}
|
||
|
|
||
|
static void LogicalDeviceThing_ondrop(Thing *thing, int button, float x, float y)
|
||
|
{
|
||
|
if (droppable_highlighted_thing) {
|
||
|
if (droppable_highlighted_thing->what == THING_TRASHCAN) {
|
||
|
TrashThing(thing);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void SDLCALL PostmixCallback(void *userdata, const SDL_AudioSpec *spec, float *buffer, int buflen)
|
||
|
{
|
||
|
Thing *thing = (Thing *) userdata;
|
||
|
|
||
|
SDL_LockMutex(thing->data.logdev.postmix_lock);
|
||
|
|
||
|
if (thing->data.logdev.postmix_allocated < buflen) {
|
||
|
void *ptr = SDL_realloc(thing->data.logdev.postmix_buffer, buflen);
|
||
|
if (!ptr) {
|
||
|
SDL_UnlockMutex(thing->data.logdev.postmix_lock);
|
||
|
return; /* oh well. */
|
||
|
}
|
||
|
thing->data.logdev.postmix_buffer = (float *) ptr;
|
||
|
thing->data.logdev.postmix_allocated = buflen;
|
||
|
}
|
||
|
|
||
|
SDL_copyp(&thing->data.logdev.postmix_spec, spec);
|
||
|
SDL_memcpy(thing->data.logdev.postmix_buffer, buffer, buflen);
|
||
|
thing->data.logdev.postmix_buflen = buflen;
|
||
|
SDL_AtomicSet(&thing->data.logdev.postmix_updated, 1);
|
||
|
|
||
|
SDL_UnlockMutex(thing->data.logdev.postmix_lock);
|
||
|
}
|
||
|
|
||
|
static void UpdateVisualizer(SDL_Renderer *renderer, SDL_Texture *visualizer, const int channels, const float *buffer, const int buflen)
|
||
|
{
|
||
|
static const SDL_Color channel_colors[8] = {
|
||
|
{ 255, 255, 255, 255 },
|
||
|
{ 255, 0, 0, 255 },
|
||
|
{ 0, 255, 0, 255 },
|
||
|
{ 0, 0, 255, 255 },
|
||
|
{ 255, 255, 0, 255 },
|
||
|
{ 0, 255, 255, 255 },
|
||
|
{ 255, 0, 255, 255 },
|
||
|
{ 127, 127, 127, 255 }
|
||
|
};
|
||
|
|
||
|
SDL_SetRenderTarget(renderer, visualizer);
|
||
|
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
|
||
|
SDL_RenderClear(renderer);
|
||
|
|
||
|
if (buffer && buflen) {
|
||
|
const int frames = (buflen / sizeof (float)) / channels;
|
||
|
const int skip = frames / (VISUALIZER_WIDTH * 2);
|
||
|
int i, j;
|
||
|
|
||
|
for (i = channels - 1; i >= 0; i--) {
|
||
|
const SDL_Color *color = &channel_colors[i % SDL_arraysize(channel_colors)];
|
||
|
SDL_FPoint points[VISUALIZER_WIDTH + 2];
|
||
|
float prevx = 0.0f;
|
||
|
int pointidx = 1;
|
||
|
|
||
|
points[0].x = 0.0f;
|
||
|
points[0].y = VISUALIZER_HEIGHT * 0.5f;
|
||
|
|
||
|
for (j = 0; j < (SDL_arraysize(points)-1); j++) {
|
||
|
const float val = buffer[((j * skip) * channels) + i];
|
||
|
const float x = prevx + 2;
|
||
|
const float y = (VISUALIZER_HEIGHT * 0.5f) - (VISUALIZER_HEIGHT * (val * 0.5f));
|
||
|
SDL_assert(pointidx < SDL_arraysize(points));
|
||
|
points[pointidx].x = x;
|
||
|
points[pointidx].y = y;
|
||
|
pointidx++;
|
||
|
prevx = x;
|
||
|
}
|
||
|
|
||
|
SDL_SetRenderDrawColor(renderer, color->r, color->g, color->b, 255);
|
||
|
SDL_RenderLines(renderer, points, pointidx);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
SDL_SetRenderTarget(renderer, NULL);
|
||
|
}
|
||
|
|
||
|
static void LogicalDeviceThing_ontick(Thing *thing, Uint64 now)
|
||
|
{
|
||
|
const SDL_bool ismousedover = (thing == mouseover_thing);
|
||
|
|
||
|
if (!thing->data.logdev.visualizer || !thing->data.logdev.postmix_lock) { /* need these to work, skip if they failed. */
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (thing->data.logdev.visualizer_enabled != ismousedover) {
|
||
|
thing->data.logdev.visualizer_enabled = ismousedover;
|
||
|
if (!ismousedover) {
|
||
|
SDL_SetAudioPostmixCallback(thing->data.logdev.devid, NULL, NULL);
|
||
|
} else {
|
||
|
if (thing->data.logdev.postmix_buffer) {
|
||
|
SDL_memset(thing->data.logdev.postmix_buffer, '\0', thing->data.logdev.postmix_buflen);
|
||
|
}
|
||
|
SDL_AtomicSet(&thing->data.logdev.postmix_updated, 1); /* so this will at least clear the texture later. */
|
||
|
SDL_SetAudioPostmixCallback(thing->data.logdev.devid, PostmixCallback, thing);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void LogicalDeviceThing_ondraw(Thing *thing, SDL_Renderer *renderer)
|
||
|
{
|
||
|
if (thing->data.logdev.visualizer_enabled) {
|
||
|
SDL_FRect dst;
|
||
|
dst.w = thing->rect.w;
|
||
|
dst.h = thing->rect.h;
|
||
|
dst.x = thing->rect.x + ((thing->rect.w - dst.w) / 2);
|
||
|
dst.y = thing->rect.y + ((thing->rect.h - dst.h) / 2);
|
||
|
|
||
|
if (SDL_AtomicGet(&thing->data.logdev.postmix_updated)) {
|
||
|
float *buffer;
|
||
|
int channels;
|
||
|
int buflen;
|
||
|
|
||
|
SDL_LockMutex(thing->data.logdev.postmix_lock);
|
||
|
channels = thing->data.logdev.postmix_spec.channels;
|
||
|
buflen = thing->data.logdev.postmix_buflen;
|
||
|
buffer = (float *) SDL_malloc(thing->data.logdev.postmix_buflen);
|
||
|
if (buffer) {
|
||
|
SDL_memcpy(buffer, thing->data.logdev.postmix_buffer, thing->data.logdev.postmix_buflen);
|
||
|
SDL_AtomicSet(&thing->data.logdev.postmix_updated, 0);
|
||
|
}
|
||
|
SDL_UnlockMutex(thing->data.logdev.postmix_lock);
|
||
|
|
||
|
UpdateVisualizer(renderer, thing->data.logdev.visualizer, channels, buffer, buflen);
|
||
|
SDL_free(buffer);
|
||
|
}
|
||
|
|
||
|
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 30);
|
||
|
SDL_RenderTexture(renderer, thing->data.logdev.visualizer, NULL, &dst);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static Thing *CreateLogicalDeviceThing(Thing *parent, const SDL_AudioDeviceID which, const float x, const float y)
|
||
|
{
|
||
|
static const ThingType can_be_dropped_onto[] = { THING_TRASHCAN, THING_NULL };
|
||
|
Thing *physthing = ((parent->what == THING_LOGDEV) || (parent->what == THING_LOGDEV_CAPTURE)) ? parent->data.logdev.physdev : parent;
|
||
|
const SDL_bool iscapture = physthing->data.physdev.iscapture;
|
||
|
Thing *thing;
|
||
|
|
||
|
SDL_Log("Adding logical audio device %u", (unsigned int) which);
|
||
|
thing = CreateThing(iscapture ? THING_LOGDEV_CAPTURE : THING_LOGDEV, x, y, 5, -1, -1, logdev_texture, NULL);
|
||
|
if (thing) {
|
||
|
thing->data.logdev.devid = which;
|
||
|
thing->data.logdev.iscapture = iscapture;
|
||
|
thing->data.logdev.physdev = physthing;
|
||
|
thing->data.logdev.visualizer = SDL_CreateTexture(state->renderers[0], SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, VISUALIZER_WIDTH, VISUALIZER_HEIGHT);
|
||
|
thing->data.logdev.postmix_lock = SDL_CreateMutex();
|
||
|
if (thing->data.logdev.visualizer) {
|
||
|
SDL_SetTextureBlendMode(thing->data.logdev.visualizer, SDL_BLENDMODE_BLEND);
|
||
|
}
|
||
|
thing->line_connected_to = physthing;
|
||
|
thing->ontick = LogicalDeviceThing_ontick;
|
||
|
thing->ondrag = DeviceThing_ondrag;
|
||
|
thing->ondrop = LogicalDeviceThing_ondrop;
|
||
|
thing->ondraw = LogicalDeviceThing_ondraw;
|
||
|
thing->can_be_dropped_onto = can_be_dropped_onto;
|
||
|
|
||
|
SetLogicalDeviceTitlebar(thing);
|
||
|
}
|
||
|
return thing;
|
||
|
}
|
||
|
|
||
|
static void SetPhysicalDeviceTitlebar(Thing *thing)
|
||
|
{
|
||
|
int frames = 0;
|
||
|
SDL_AudioSpec *spec = &thing->data.physdev.spec;
|
||
|
SDL_GetAudioDeviceFormat(thing->data.physdev.devid, spec, &frames);
|
||
|
SDL_free(thing->titlebar);
|
||
|
if (thing->data.physdev.devid == SDL_AUDIO_DEVICE_DEFAULT_CAPTURE) {
|
||
|
SDL_asprintf(&thing->titlebar, "Default system device (CAPTURE, %s, %s, %uHz, %d frames)", AudioFmtToString(spec->format), AudioChansToStr(spec->channels), (unsigned int) spec->freq, frames);
|
||
|
} else if (thing->data.physdev.devid == SDL_AUDIO_DEVICE_DEFAULT_OUTPUT) {
|
||
|
SDL_asprintf(&thing->titlebar, "Default system device (OUTPUT, %s, %s, %uHz, %d frames)", AudioFmtToString(spec->format), AudioChansToStr(spec->channels), (unsigned int) spec->freq, frames);
|
||
|
} else {
|
||
|
SDL_asprintf(&thing->titlebar, "Physical device #%u (%s, \"%s\", %s, %s, %uHz, %d frames)", (unsigned int) thing->data.physdev.devid, thing->data.physdev.iscapture ? "CAPTURE" : "OUTPUT", thing->data.physdev.name, AudioFmtToString(spec->format), AudioChansToStr(spec->channels), (unsigned int) spec->freq, frames);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void PhysicalDeviceThing_ondrop(Thing *thing, int button, float x, float y)
|
||
|
{
|
||
|
if (droppable_highlighted_thing) {
|
||
|
if (droppable_highlighted_thing->what == THING_TRASHCAN) {
|
||
|
TrashThing(thing);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void PhysicalDeviceThing_ontick(Thing *thing, Uint64 now)
|
||
|
{
|
||
|
const int lifetime = POOF_LIFETIME;
|
||
|
const int elasped = (int) (now - thing->createticks);
|
||
|
if (elasped > lifetime) {
|
||
|
thing->scale = 1.0f;
|
||
|
thing->a = 255;
|
||
|
thing->ontick = NULL; /* no more ticking. */
|
||
|
} else {
|
||
|
const float pct = ((float) elasped) / ((float) lifetime);
|
||
|
thing->a = (Uint8) (int) (pct * 255.0f);
|
||
|
thing->scale = pct; /* grow to normal size */
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
static Thing *CreatePhysicalDeviceThing(const SDL_AudioDeviceID which, const SDL_bool iscapture)
|
||
|
{
|
||
|
static const ThingType can_be_dropped_onto[] = { THING_TRASHCAN, THING_NULL };
|
||
|
static float next_physdev_x = 0;
|
||
|
Thing *thing;
|
||
|
int winw, winh;
|
||
|
|
||
|
SDL_GetWindowSize(state->windows[0], &winw, &winh);
|
||
|
if (next_physdev_x > (winw-physdev_texture->w)) {
|
||
|
next_physdev_x = 0;
|
||
|
}
|
||
|
|
||
|
SDL_Log("Adding physical audio device %u", (unsigned int) which);
|
||
|
thing = CreateThing(iscapture ? THING_PHYSDEV_CAPTURE : THING_PHYSDEV, next_physdev_x, 170, 5, -1, -1, physdev_texture, NULL);
|
||
|
if (thing) {
|
||
|
thing->data.physdev.devid = which;
|
||
|
thing->data.physdev.iscapture = iscapture;
|
||
|
thing->data.physdev.name = SDL_GetAudioDeviceName(which);
|
||
|
thing->ondrag = DeviceThing_ondrag;
|
||
|
thing->ondrop = PhysicalDeviceThing_ondrop;
|
||
|
thing->ontick = PhysicalDeviceThing_ontick;
|
||
|
thing->can_be_dropped_onto = can_be_dropped_onto;
|
||
|
|
||
|
SetPhysicalDeviceTitlebar(thing);
|
||
|
if (SDL_GetTicks() <= (app_ready_ticks + 2000)) { /* assume this is the initial batch if it happens in the first two seconds. */
|
||
|
RepositionRowOfThings(THING_PHYSDEV, 10.0f); /* don't rearrange them after the initial add. */
|
||
|
RepositionRowOfThings(THING_PHYSDEV_CAPTURE, 170.0f); /* don't rearrange them after the initial add. */
|
||
|
next_physdev_x = 0.0f;
|
||
|
} else {
|
||
|
next_physdev_x += physdev_texture->w * 1.5f;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return thing;
|
||
|
}
|
||
|
|
||
|
static Thing *CreateTrashcanThing(void)
|
||
|
{
|
||
|
int winw, winh;
|
||
|
SDL_GetWindowSize(state->windows[0], &winw, &winh);
|
||
|
return CreateThing(THING_TRASHCAN, winw - trashcan_texture->w, winh - trashcan_texture->h, 10, -1, -1, trashcan_texture, "Drag things here to remove them.");
|
||
|
}
|
||
|
|
||
|
static Thing *CreateDefaultPhysicalDevice(const SDL_bool iscapture)
|
||
|
{
|
||
|
return CreatePhysicalDeviceThing(iscapture ? SDL_AUDIO_DEVICE_DEFAULT_CAPTURE : SDL_AUDIO_DEVICE_DEFAULT_OUTPUT, iscapture);
|
||
|
}
|
||
|
|
||
|
static void TickThings(void)
|
||
|
{
|
||
|
Thing *i;
|
||
|
Thing *next;
|
||
|
const Uint64 now = SDL_GetTicks();
|
||
|
for (i = things; i; i = next) {
|
||
|
next = i->next; /* in case this deletes itself. */
|
||
|
if (i->ontick) {
|
||
|
i->ontick(i, now);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void WindowResized(const int newwinw, const int newwinh)
|
||
|
{
|
||
|
Thing *i;
|
||
|
const float neww = (float) newwinw;
|
||
|
const float newh = (float) newwinh;
|
||
|
const float oldw = (float) state->window_w;
|
||
|
const float oldh = (float) state->window_h;
|
||
|
for (i = things; i; i = i->next) {
|
||
|
const float halfw = i->rect.w / 2.0f;
|
||
|
const float halfh = i->rect.h / 2.0f;
|
||
|
const float x = (i->rect.x + halfw) / oldw;
|
||
|
const float y = (i->rect.y + halfh) / oldh;
|
||
|
i->rect.x = (x * neww) - halfw;
|
||
|
i->rect.y = (y * newh) - halfh;
|
||
|
}
|
||
|
state->window_w = newwinw;
|
||
|
state->window_h = newwinh;
|
||
|
}
|
||
|
|
||
|
int SDL_AppInit(int argc, char *argv[])
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO | SDL_INIT_AUDIO);
|
||
|
if (!state) {
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
state->window_flags |= SDL_WINDOW_RESIZABLE;
|
||
|
|
||
|
for (i = 1; i < argc;) {
|
||
|
int consumed = SDLTest_CommonArg(state, i);
|
||
|
if (consumed == 0) {
|
||
|
consumed = -1;
|
||
|
/* add our own command lines here. */
|
||
|
}
|
||
|
if (consumed < 0) {
|
||
|
static const char *options[] = {
|
||
|
/* add our own command lines here. */
|
||
|
/*"[--blend none|blend|add|mod|mul|sub]",*/
|
||
|
NULL
|
||
|
};
|
||
|
SDLTest_CommonLogUsage(state, argv[0], options);
|
||
|
return -1;
|
||
|
}
|
||
|
i += consumed;
|
||
|
}
|
||
|
|
||
|
if (!SDLTest_CommonInit(state)) {
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
if (state->audio_id) {
|
||
|
SDL_CloseAudioDevice(state->audio_id);
|
||
|
state->audio_id = 0;
|
||
|
}
|
||
|
|
||
|
SetDefaultTitleBar();
|
||
|
|
||
|
if ((physdev_texture = CreateTexture("physaudiodev.bmp")) == NULL) { return -1; }
|
||
|
if ((logdev_texture = CreateTexture("logaudiodev.bmp")) == NULL) { return -1; }
|
||
|
if ((audio_texture = CreateTexture("audiofile.bmp")) == NULL) { return -1; }
|
||
|
if ((trashcan_texture = CreateTexture("trashcan.bmp")) == NULL) { return -1; }
|
||
|
if ((soundboard_texture = CreateTexture("soundboard.bmp")) == NULL) { return -1; }
|
||
|
if ((soundboard_levels_texture = CreateTexture("soundboard_levels.bmp")) == NULL) { return -1; }
|
||
|
|
||
|
LoadStockWavThings();
|
||
|
CreateTrashcanThing();
|
||
|
CreateDefaultPhysicalDevice(SDL_FALSE);
|
||
|
CreateDefaultPhysicalDevice(SDL_TRUE);
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
static SDL_bool saw_event = SDL_FALSE;
|
||
|
|
||
|
int SDL_AppEvent(const SDL_Event *event)
|
||
|
{
|
||
|
Thing *thing = NULL;
|
||
|
|
||
|
saw_event = SDL_TRUE;
|
||
|
|
||
|
switch (event->type) {
|
||
|
case SDL_EVENT_MOUSE_MOTION:
|
||
|
thing = UpdateMouseOver(event->motion.x, event->motion.y);
|
||
|
if ((dragging_button == -1) && event->motion.state) {
|
||
|
if (event->motion.state & SDL_BUTTON_LMASK) {
|
||
|
/* for people that don't have all three buttons... */
|
||
|
if (ctrl_held) {
|
||
|
dragging_button = SDL_BUTTON_RIGHT;
|
||
|
} else if (alt_held) {
|
||
|
dragging_button = SDL_BUTTON_MIDDLE;
|
||
|
} else {
|
||
|
dragging_button = SDL_BUTTON_LEFT;
|
||
|
}
|
||
|
dragging_button_real = SDL_BUTTON_LEFT;
|
||
|
} else if (event->motion.state & SDL_BUTTON_RMASK) {
|
||
|
dragging_button = SDL_BUTTON_RIGHT;
|
||
|
dragging_button_real = SDL_BUTTON_RIGHT;
|
||
|
} else if (event->motion.state & SDL_BUTTON_MMASK) {
|
||
|
dragging_button = SDL_BUTTON_MIDDLE;
|
||
|
dragging_button_real = SDL_BUTTON_MIDDLE;
|
||
|
}
|
||
|
|
||
|
if (dragging_button != -1) {
|
||
|
dragging_thing = thing;
|
||
|
if (thing && thing->ondrag) {
|
||
|
thing->ondrag(thing, dragging_button, event->motion.x, event->motion.y);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
droppable_highlighted_thing = NULL;
|
||
|
if (dragging_thing) {
|
||
|
dragging_thing->rect.x = event->motion.x - (dragging_thing->rect.w / 2);
|
||
|
dragging_thing->rect.y = event->motion.y - (dragging_thing->rect.h / 2);
|
||
|
if (dragging_thing->can_be_dropped_onto) {
|
||
|
thing = FindThingAtPoint(event->motion.x, event->motion.y);
|
||
|
if (thing) {
|
||
|
int i;
|
||
|
for (i = 0; dragging_thing->can_be_dropped_onto[i]; i++) {
|
||
|
if (dragging_thing->can_be_dropped_onto[i] == thing->what) {
|
||
|
droppable_highlighted_thing = thing;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case SDL_EVENT_MOUSE_BUTTON_DOWN:
|
||
|
thing = UpdateMouseOver(event->button.x, event->button.y);
|
||
|
break;
|
||
|
|
||
|
case SDL_EVENT_MOUSE_BUTTON_UP:
|
||
|
if (dragging_button_real == event->button.button) {
|
||
|
Thing *dropped_thing = dragging_thing;
|
||
|
dragging_thing = NULL;
|
||
|
dragging_button = -1;
|
||
|
dragging_button_real = -1;
|
||
|
if (dropped_thing && dropped_thing->ondrop) {
|
||
|
dropped_thing->ondrop(dropped_thing, event->button.button, event->button.x, event->button.y);
|
||
|
}
|
||
|
droppable_highlighted_thing = NULL;
|
||
|
}
|
||
|
thing = UpdateMouseOver(event->button.x, event->button.y);
|
||
|
break;
|
||
|
|
||
|
case SDL_EVENT_MOUSE_WHEEL:
|
||
|
UpdateMouseOver(event->wheel.mouse_x, event->wheel.mouse_y);
|
||
|
break;
|
||
|
|
||
|
case SDL_EVENT_KEY_DOWN:
|
||
|
case SDL_EVENT_KEY_UP:
|
||
|
ctrl_held = ((event->key.keysym.mod & SDL_KMOD_CTRL) != 0);
|
||
|
alt_held = ((event->key.keysym.mod & SDL_KMOD_ALT) != 0);
|
||
|
break;
|
||
|
|
||
|
case SDL_EVENT_DROP_FILE:
|
||
|
SDL_Log("Drop file! '%s'", event->drop.data);
|
||
|
LoadWavThing(event->drop.data, event->drop.x, event->drop.y);
|
||
|
/* SDL frees event->drop.data for you when you use SDL_AppEvent(). */
|
||
|
break;
|
||
|
|
||
|
case SDL_EVENT_WINDOW_RESIZED:
|
||
|
WindowResized(event->window.data1, event->window.data2);
|
||
|
break;
|
||
|
|
||
|
case SDL_EVENT_AUDIO_DEVICE_ADDED:
|
||
|
CreatePhysicalDeviceThing(event->adevice.which, event->adevice.iscapture);
|
||
|
break;
|
||
|
|
||
|
case SDL_EVENT_AUDIO_DEVICE_REMOVED: {
|
||
|
const SDL_AudioDeviceID which = event->adevice.which;
|
||
|
Thing *i, *next;
|
||
|
SDL_Log("Removing audio device %u", (unsigned int) which);
|
||
|
for (i = things; i; i = next) {
|
||
|
next = i->next;
|
||
|
if (((i->what == THING_PHYSDEV) || (i->what == THING_PHYSDEV_CAPTURE)) && (i->data.physdev.devid == which)) {
|
||
|
TrashThing(i);
|
||
|
next = things; /* in case we mangled the list. */
|
||
|
} else if (((i->what == THING_LOGDEV) || (i->what == THING_LOGDEV_CAPTURE)) && (i->data.logdev.devid == which)) {
|
||
|
TrashThing(i);
|
||
|
next = things; /* in case we mangled the list. */
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
default: break;
|
||
|
}
|
||
|
|
||
|
return SDLTest_CommonEventMainCallbacks(state, event);
|
||
|
}
|
||
|
|
||
|
int SDL_AppIterate(void)
|
||
|
{
|
||
|
if (app_ready_ticks == 0) {
|
||
|
app_ready_ticks = SDL_GetTicks();
|
||
|
}
|
||
|
|
||
|
TickThings();
|
||
|
Draw();
|
||
|
|
||
|
if (saw_event) {
|
||
|
saw_event = SDL_FALSE; /* reset this so we know when SDL_AppEvent() runs again */
|
||
|
} else {
|
||
|
SDL_Delay(10);
|
||
|
}
|
||
|
|
||
|
return 0; /* keep going. */
|
||
|
}
|
||
|
|
||
|
void SDL_AppQuit(void)
|
||
|
{
|
||
|
while (things) {
|
||
|
DestroyThing(things); /* make sure all the audio devices are closed, etc. */
|
||
|
}
|
||
|
|
||
|
DestroyTexture(physdev_texture);
|
||
|
DestroyTexture(logdev_texture);
|
||
|
DestroyTexture(audio_texture);
|
||
|
DestroyTexture(trashcan_texture);
|
||
|
DestroyTexture(soundboard_texture);
|
||
|
DestroyTexture(soundboard_levels_texture);
|
||
|
SDLTest_CommonQuit(state);
|
||
|
}
|
||
|
|