blooblib/test/test.cpp

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#include <iostream>
#include "bloob.h"
struct my_game : game {
void init(settings& settings);
void update();
void render(image& target);
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image const* img;
ini const* ini;
//tileset tileset;
font const* font;
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double time;
};
void my_game::init(settings& settings) {
settings.target_fps = 60;
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img = get<image>("test.png");
ini = get<::ini>("test.ini");
font = get<::font>("habbo.png");
std::cout << ini->get<std::string>("", "meow") << std::endl;
std::cout << ini->get<std::string>("cat1", "squish") << std::endl;
std::cout << ini->get<bool>("cat1", "bool") << std::endl;
std::cout << ini->get<int>("cat1", "num") << std::endl;
//cursor(&font['\\']);
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}
void my_game::update() {
time += 1.0 / 60.0;
}
void my_game::render(image& target) {
target.clear(0xffdddd);
auto pos = vec2i(std::sin(time * TAU / 4) * 100, std::cos(time * TAU / 4) * 100);
//target.draw(img, vec2i(320, 180) + pos, recti(vec2i(8, 14), vec2i(8 * 4, 14 * 4)));
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target.draw(img, vec2i::zero);
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//target.draw(tileset[0xda], vec2i(320, 180) + pos, 0xff00ff);
target.draw("hello world!", vec2i(320, 180) + pos, font, 0xffffff, 0);
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//target.draw("\\", mouse_pos(), font, 0xffffff, 0);
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}
int main(int argc, char* argv[]) {
my_game game;
game.run();
return 0;
}