205 lines
6.0 KiB
C
205 lines
6.0 KiB
C
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_begin_code.h
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*
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* This file sets things up for C dynamic library function definitions,
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* static inlined functions, and structures aligned at 4-byte alignment.
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* If you don't like ugly C preprocessor code, don't look at this file. :)
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*/
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/* This shouldn't be nested -- included it around code only. */
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#ifdef SDL_begin_code_h
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#error Nested inclusion of SDL_begin_code.h
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#endif
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#define SDL_begin_code_h
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#ifndef SDL_DEPRECATED
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# if defined(__GNUC__) && (__GNUC__ >= 4) /* technically, this arrived in gcc 3.1, but oh well. */
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# define SDL_DEPRECATED __attribute__((deprecated))
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# elif defined(_MSC_VER)
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# define SDL_DEPRECATED __declspec(deprecated)
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# else
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# define SDL_DEPRECATED
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# endif
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#endif
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#ifndef SDL_UNUSED
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# ifdef __GNUC__
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# define SDL_UNUSED __attribute__((unused))
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# else
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# define SDL_UNUSED
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# endif
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#endif
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/* Some compilers use a special export keyword */
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#ifndef DECLSPEC
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# if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINRT) || defined(SDL_PLATFORM_CYGWIN) || defined(SDL_PLATFORM_GDK)
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# ifdef DLL_EXPORT
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# define DECLSPEC __declspec(dllexport)
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# else
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# define DECLSPEC
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# endif
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# else
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# if defined(__GNUC__) && __GNUC__ >= 4
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# define DECLSPEC __attribute__ ((visibility("default")))
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# else
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# define DECLSPEC
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# endif
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# endif
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#endif
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/* By default SDL uses the C calling convention */
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#ifndef SDLCALL
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#if (defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINRT) || defined(SDL_PLATFORM_GDK)) && !defined(__GNUC__)
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#define SDLCALL __cdecl
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#else
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#define SDLCALL
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#endif
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#endif /* SDLCALL */
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/* Force structure packing at 4 byte alignment.
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This is necessary if the header is included in code which has structure
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packing set to an alternate value, say for loading structures from disk.
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The packing is reset to the previous value in SDL_close_code.h
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*/
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#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__)
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#ifdef _MSC_VER
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#pragma warning(disable: 4103)
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#endif
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#ifdef __clang__
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#pragma clang diagnostic ignored "-Wpragma-pack"
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#endif
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#ifdef __BORLANDC__
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#pragma nopackwarning
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#endif
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#ifdef _WIN64
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/* Use 8-byte alignment on 64-bit architectures, so pointers are aligned */
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#pragma pack(push,8)
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#else
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#pragma pack(push,4)
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#endif
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#endif /* Compiler needs structure packing set */
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#ifndef SDL_INLINE
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#ifdef __GNUC__
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#define SDL_INLINE __inline__
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#elif defined(_MSC_VER) || defined(__BORLANDC__) || \
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defined(__DMC__) || defined(__SC__) || \
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defined(__WATCOMC__) || defined(__LCC__) || \
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defined(__DECC) || defined(__CC_ARM)
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#define SDL_INLINE __inline
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#ifndef __inline__
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#define __inline__ __inline
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#endif
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#else
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#define SDL_INLINE inline
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#ifndef __inline__
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#define __inline__ inline
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#endif
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#endif
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#endif /* SDL_INLINE not defined */
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#ifndef SDL_FORCE_INLINE
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#ifdef _MSC_VER
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#define SDL_FORCE_INLINE __forceinline
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#elif ( (defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__) )
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#define SDL_FORCE_INLINE __attribute__((always_inline)) static __inline__
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#else
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#define SDL_FORCE_INLINE static SDL_INLINE
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#endif
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#endif /* SDL_FORCE_INLINE not defined */
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#ifndef SDL_NORETURN
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#ifdef __GNUC__
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#define SDL_NORETURN __attribute__((noreturn))
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#elif defined(_MSC_VER)
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#define SDL_NORETURN __declspec(noreturn)
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#else
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#define SDL_NORETURN
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#endif
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#endif /* SDL_NORETURN not defined */
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/* Apparently this is needed by several Windows compilers */
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#ifndef __MACH__
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#ifndef NULL
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#ifdef __cplusplus
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#define NULL 0
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#else
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#define NULL ((void *)0)
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#endif
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#endif /* NULL */
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#endif /* ! macOS - breaks precompiled headers */
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#ifndef SDL_FALLTHROUGH
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#if (defined(__cplusplus) && __cplusplus >= 201703L) || \
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(defined(__STDC_VERSION__) && __STDC_VERSION__ >= 202000L)
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#define SDL_FALLTHROUGH [[fallthrough]]
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#else
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#ifdef __has_attribute
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#define SDL_HAS_FALLTHROUGH __has_attribute(__fallthrough__)
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#else
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#define SDL_HAS_FALLTHROUGH 0
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#endif /* __has_attribute */
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#if SDL_HAS_FALLTHROUGH && \
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((defined(__GNUC__) && __GNUC__ >= 7) || \
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(defined(__clang_major__) && __clang_major__ >= 10))
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#define SDL_FALLTHROUGH __attribute__((__fallthrough__))
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#else
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#define SDL_FALLTHROUGH do {} while (0) /* fallthrough */
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#endif /* SDL_HAS_FALLTHROUGH */
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#undef SDL_HAS_FALLTHROUGH
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#endif /* C++17 or C2x */
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#endif /* SDL_FALLTHROUGH not defined */
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#ifndef SDL_MALLOC
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#if defined(__GNUC__) && (__GNUC__ >= 3)
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#define SDL_MALLOC __attribute__((malloc))
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/** FIXME
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#elif defined(_MSC_VER)
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#define SDL_MALLOC __declspec(allocator) __desclspec(restrict)
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**/
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#else
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#define SDL_MALLOC
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#endif
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#endif /* SDL_MALLOC not defined */
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#ifndef SDL_ALLOC_SIZE
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#if (defined(__clang__) && __clang_major__ >= 4) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)))
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#define SDL_ALLOC_SIZE(p) __attribute__((alloc_size(p)))
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#elif defined(_MSC_VER)
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#define SDL_ALLOC_SIZE(p)
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#else
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#define SDL_ALLOC_SIZE(p)
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#endif
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#endif /* SDL_ALLOC_SIZE not defined */
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#ifndef SDL_ALLOC_SIZE2
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#if (defined(__clang__) && __clang_major__ >= 4) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)))
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#define SDL_ALLOC_SIZE2(p1, p2) __attribute__((alloc_size(p1, p2)))
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#elif defined(_MSC_VER)
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#define SDL_ALLOC_SIZE2(p1, p2)
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#else
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#define SDL_ALLOC_SIZE2(p1, p2)
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#endif
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#endif /* SDL_ALLOC_SIZE2 not defined */
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