bloobtracker mockup
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4f584174a6
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@ -18,3 +18,10 @@ private:
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std::map<char, image> _glyphs;
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int _lineheight;
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};
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__forceinline image const* font::get(char ch) const {
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if(_glyphs.contains(ch))
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return &_glyphs.at(ch);
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else
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return &_glyphs.at(' ');
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}
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@ -38,13 +38,6 @@ font::font(resource_manager& rm, ini_category const* ini, std::string const& pat
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}
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}
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image const* font::get(char ch) const {
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if(_glyphs.contains(ch))
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return &_glyphs.at(ch);
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else
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return &_glyphs.at(' ');
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}
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int font::lineheight() const {
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return _lineheight;
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}
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@ -53,7 +53,8 @@ void game::run() {
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ShowWindow(window, SW_SHOWNORMAL);
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ShowCursor(FALSE);
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play_logo(window, get<image>("_/logo.png"), get<image>("_/logo-slime.png"));
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if(settings.show_logo)
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play_logo(window, get<image>("_/logo.png"), get<image>("_/logo-slime.png"));
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auto window_image = image(settings.size * settings.scale);
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auto screen = image(settings.size);
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After Width: | Height: | Size: 12 KiB |
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@ -8,6 +8,7 @@ struct my_game : game {
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image const* img;
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image const* slime;
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image const* bg;
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ini const* ini;
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@ -22,12 +23,14 @@ void my_game::init(settings& settings) {
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time = 0.0;
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settings.scale = 1;
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settings.size = vec2i(1920, 1080);
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settings.show_logo = false;
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//img = get<image>("test.png");
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//slime = get<image>("slime.png");
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//slime = slime->upscale_2x();
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//slime = slime->upscale_2x();
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//slime = slime->upscale_2x();
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//ini = get<::ini>("test.ini");
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bg = get<image>("bg.png");
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font1 = get<::font>("_/default-font-prop.png");
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font2 = get<::font>("font.png");
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//cursor(&font['\\']);
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@ -49,10 +52,29 @@ void my_game::render(image& target) {
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//target.draw(tileset[0xda], vec2i(320, 180) + pos, 0xff00ff);
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auto str = "Can only be played if\nthere are no card in\nyour draw pile.\nDeal 50 damage to ALL\nenemies.";
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//target.draw(str, vec2i(100, 100) + pos, font, 0xffffff, 0);
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target.draw(bg, vec2i::zero);
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target.draw(std::format("FPS: {}", fps()), vec2i(10, 10), font1, 0xffffff, 0);
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for(int i = 0; i < 64; ++i)
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target.draw("C-4", vec2i(100, i * 14), font2, 0xffffff, 0);
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int xoff = 40;
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int yoff = 167;
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int choff = 22 * 8 + 13;
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for(int i = 0; i < 64; ++i) {
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auto col_colour = 0x324456;
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if(i % 4 == 0) col_colour = 0x3a5167;
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if(i % 16 == 0) col_colour = 0x355777;
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target.draw(std::format("{:02X}", i), vec2i(-16-5 + xoff, i * 14 + yoff), font2, col_colour);
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for(int chan = 0; chan < 8; ++chan) {
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target.draw(i % 4 ? "..." : "C-4", vec2i(chan * choff + 0 + xoff, i * 14 + yoff), font2, 0xcccccc);
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target.draw("..", vec2i(chan * choff + 24 + xoff, i * 14 + yoff), font2, 0x8888cc);
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target.draw("..", vec2i(chan * choff + 40 + xoff, i * 14 + yoff), font2, 0x88cc88);
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target.draw("....", vec2i(chan * choff + 56 + xoff, i * 14 + yoff), font2, 0xccaa88);
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target.draw("....", vec2i(chan * choff + 88 + xoff, i * 14 + yoff), font2, 0xcc88aa);
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target.draw("....", vec2i(chan * choff + 120 + xoff, i * 14 + yoff), font2, 0xccaa88);
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target.draw("....", vec2i(chan * choff + 152 + xoff, i * 14 + yoff), font2, 0xcc88aa);
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}
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}
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for(int chan = 0; chan < 8; ++chan)
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target.draw("Channel", vec2i(xoff + chan * choff, yoff - 15), font2, 0x355777);
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//target.draw("\\", mouse_pos(), font, 0xffffff, 0);
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}
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