changed runtime
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e2c10228aa
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@ -19,8 +19,12 @@
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</ProjectConfiguration>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="src\game.cpp" />
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<ClCompile Include="src\main.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="include\game.h" />
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>17.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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@ -107,13 +111,15 @@
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<AdditionalIncludeDirectories>$(SolutionDir)extern\SDL3-3.1.0\include</AdditionalIncludeDirectories>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<AdditionalIncludeDirectories>$(ProjectDir)include;$(SolutionDir)extern\SDL3-3.1.0\include</AdditionalIncludeDirectories>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>$(SolutionDir)extern\SDL3-3.1.0\VisualC\x64\Release\SDL3.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>user32.lib;advapi32.lib;shell32.lib;gdi32.lib;ole32.lib;oleaut32.lib;$(SolutionDir)extern\SDL3-3.1.0\VisualC\x64\Debug\SDL3.lib</AdditionalDependencies>
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<IgnoreAllDefaultLibraries>
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</IgnoreAllDefaultLibraries>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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@ -124,8 +130,8 @@
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<AdditionalIncludeDirectories>$(SolutionDir)extern\SDL3-3.1.0\include</AdditionalIncludeDirectories>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<AdditionalIncludeDirectories>$(ProjectDir)include;$(SolutionDir)extern\SDL3-3.1.0\include</AdditionalIncludeDirectories>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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@ -155,7 +155,7 @@
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@ -167,6 +167,7 @@
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</Link>
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<Lib>
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<AdditionalDependencies>winmm.lib;setupapi.lib;version.lib;imm32.lib</AdditionalDependencies>
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<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
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</Lib>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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@ -225,7 +226,7 @@
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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