mouse pos
This commit is contained in:
parent
d01ce82106
commit
b330bfa184
2
go.mod
2
go.mod
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@ -4,6 +4,6 @@ go 1.22.1
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require (
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github.com/askeladdk/aseprite v0.0.4
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github.com/veandco/go-sdl2 v0.4.38
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github.com/veandco/go-sdl2 v0.5.0-alpha.4.0.20240323054118-79669ab74d94
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golang.org/x/exp v0.0.0-20240318143956-a85f2c67cd81
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)
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2
go.sum
2
go.sum
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@ -3,6 +3,8 @@ github.com/askeladdk/aseprite v0.0.4/go.mod h1:lVW4EwZ7lgQjeHp7MhYj1NII5a/yLYyvA
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github.com/google/go-cmp v0.5.8/go.mod h1:17dUlkBOakJ0+DkrSSNjCkIjxS6bF9zb3elmeNGIjoY=
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github.com/veandco/go-sdl2 v0.4.38 h1:lx8syOA2ccXlgViYkQe2Kn/4xt+p9mdd1Qc/yYMrmSo=
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github.com/veandco/go-sdl2 v0.4.38/go.mod h1:OROqMhHD43nT4/i9crJukyVecjPNYYuCofep6SNiAjY=
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github.com/veandco/go-sdl2 v0.5.0-alpha.4.0.20240323054118-79669ab74d94 h1:7Ay2TWWqg2J4mqPj6vgbg9ib7OzO37szAnQ48MmdD/Y=
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github.com/veandco/go-sdl2 v0.5.0-alpha.4.0.20240323054118-79669ab74d94/go.mod h1:OROqMhHD43nT4/i9crJukyVecjPNYYuCofep6SNiAjY=
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golang.org/x/exp v0.0.0-20240318143956-a85f2c67cd81 h1:6R2FC06FonbXQ8pK11/PDFY6N6LWlf9KlzibaCapmqc=
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golang.org/x/exp v0.0.0-20240318143956-a85f2c67cd81/go.mod h1:CQ1k9gNrJ50XIzaKCRR2hssIjF07kZFEiieALBM/ARQ=
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golang.org/x/mod v0.16.0/go.mod h1:hTbmBsO62+eylJbnUtE2MGJUyE7QWk4xUqPFrRgJ+7c=
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18
run.go
18
run.go
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@ -9,7 +9,7 @@ import (
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type Runnable interface {
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Init(settings *Settings)
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Render(screen *Image)
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Update()
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Update(bloob *Bloob)
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}
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type Settings struct {
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@ -19,6 +19,10 @@ type Settings struct {
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Title string
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}
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type Bloob struct {
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MousePos Vec2i
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}
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func Run(game Runnable) {
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_ = sdl.Init(sdl.INIT_EVERYTHING)
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defer sdl.Quit()
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@ -30,6 +34,8 @@ func Run(game Runnable) {
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Title: "Blooblib",
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}
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bloob := Bloob{}
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game.Init(&settings)
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window, _ := sdl.CreateWindow(
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@ -57,10 +63,14 @@ func Run(game Runnable) {
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running := true
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for running {
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for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
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switch event.(type) {
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case *sdl.QuitEvent:
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switch event := event.(type) {
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case sdl.QuitEvent:
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running = false
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break
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case sdl.MouseMotionEvent:
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bloob.MousePos.X = int(event.X) / settings.Scale
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bloob.MousePos.Y = int(event.Y) / settings.Scale
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break
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}
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}
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now := time.Now()
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@ -73,7 +83,7 @@ func Run(game Runnable) {
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delta2 := now.Sub(lastFrame)
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if delta2 >= frameDuration {
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game.Update()
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game.Update(&bloob)
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game.Render(screen)
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windowImage.DrawUpscale(screen)
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framesSinceLastSecond += 1
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