Compare commits
No commits in common. "cpp" and "main" have entirely different histories.
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@ -1,10 +1,2 @@
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|||
################################################################################
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||||
# This .gitignore file was automatically created by Microsoft(R) Visual Studio.
|
||||
################################################################################
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||||
|
||||
.vs
|
||||
x64
|
||||
build
|
||||
*.tlog
|
||||
*.idb
|
||||
*pdb
|
||||
.fleet
|
||||
.idea
|
After Width: | Height: | Size: 128 B |
After Width: | Height: | Size: 128 B |
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@ -0,0 +1,103 @@
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package run
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import (
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_ "embed"
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"fmt"
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. "git.danitheskunk.com/squishy/blooblib"
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"git.danitheskunk.com/squishy/blooblib/gui"
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"github.com/veandco/go-sdl2/sdl"
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"time"
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)
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type Runnable interface {
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Init(bloob *Bloob, settings *Settings)
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Render(bloob *Bloob, screen *Image)
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Update(bloob *Bloob)
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}
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//go:embed "cursor.png"
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var defaultCursorBytes []byte
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func Run(game Runnable) {
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_ = sdl.Init(sdl.INIT_EVERYTHING)
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defer sdl.Quit()
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settings := Settings{
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WindowSize: Vec2i{X: 640, Y: 360},
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Scale: 3,
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TargetFps: 60,
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Title: "Blooblib",
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}
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||||
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if DefaultCursor == nil {
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DefaultCursor = LoadImageBytes(defaultCursorBytes)
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}
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bloob := Bloob{
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Cursor: DefaultCursor,
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}
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gui.InitGui(settings.WindowSize)
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game.Init(&bloob, &settings)
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window, _ := sdl.CreateWindow(
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settings.Title,
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sdl.WINDOWPOS_CENTERED,
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sdl.WINDOWPOS_CENTERED,
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int32(settings.WindowSize.X*settings.Scale),
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int32(settings.WindowSize.Y*settings.Scale),
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sdl.WINDOW_SHOWN,
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)
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window.SetBordered(false)
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surface, _ := window.GetSurface()
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windowImage := NewImageFromPointer(surface.Data(), MulScalar(settings.WindowSize, settings.Scale))
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screen := NewImage(settings.WindowSize)
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screen.Alpha = false
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sdl.ShowCursor(sdl.DISABLE)
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_ = window.UpdateSurface()
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|
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lastSecond := time.Now()
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framesSinceLastSecond := 0
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frameDuration := time.Second / time.Duration(settings.TargetFps)
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lastFrame := lastSecond
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|
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running := true
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for running {
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for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
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switch event := event.(type) {
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case sdl.QuitEvent:
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running = false
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break
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case sdl.MouseMotionEvent:
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bloob.MousePos.X = int(event.X) / settings.Scale
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bloob.MousePos.Y = int(event.Y) / settings.Scale
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break
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}
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}
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now := time.Now()
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delta := now.Sub(lastSecond)
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if delta.Seconds() >= 1.0 {
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fmt.Printf("FPS: %5d | mspf: %f\n", framesSinceLastSecond, 1000.0/float32(framesSinceLastSecond))
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framesSinceLastSecond = 0
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lastSecond = lastSecond.Add(time.Second)
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}
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delta2 := now.Sub(lastFrame)
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if delta2 >= frameDuration {
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game.Update(&bloob)
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game.Render(&bloob, screen)
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||||
gui.DrawGui(screen)
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||||
if bloob.Cursor != nil {
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screen.Draw(bloob.Cursor, bloob.MousePos)
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||||
}
|
||||
windowImage.DrawUpscale(screen)
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||||
framesSinceLastSecond += 1
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lastFrame = lastFrame.Add(frameDuration)
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}
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||||
_ = window.UpdateSurface()
|
||||
}
|
||||
|
||||
}
|
44
blooblib.sln
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@ -1,44 +0,0 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.8.34330.188
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "blooblib", "blooblib\blooblib.vcxproj", "{CF7A4698-9135-4200-9E68-B8D4F53275D7}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test", "test\test.vcxproj", "{243F1CBC-1E8B-4A9D-836A-1B616B805558}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{CF7A4698-9135-4200-9E68-B8D4F53275D7} = {CF7A4698-9135-4200-9E68-B8D4F53275D7}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{CF7A4698-9135-4200-9E68-B8D4F53275D7}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{CF7A4698-9135-4200-9E68-B8D4F53275D7}.Debug|x64.Build.0 = Debug|x64
|
||||
{CF7A4698-9135-4200-9E68-B8D4F53275D7}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{CF7A4698-9135-4200-9E68-B8D4F53275D7}.Debug|x86.Build.0 = Debug|Win32
|
||||
{CF7A4698-9135-4200-9E68-B8D4F53275D7}.Release|x64.ActiveCfg = Release|x64
|
||||
{CF7A4698-9135-4200-9E68-B8D4F53275D7}.Release|x64.Build.0 = Release|x64
|
||||
{CF7A4698-9135-4200-9E68-B8D4F53275D7}.Release|x86.ActiveCfg = Release|Win32
|
||||
{CF7A4698-9135-4200-9E68-B8D4F53275D7}.Release|x86.Build.0 = Release|Win32
|
||||
{243F1CBC-1E8B-4A9D-836A-1B616B805558}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{243F1CBC-1E8B-4A9D-836A-1B616B805558}.Debug|x64.Build.0 = Debug|x64
|
||||
{243F1CBC-1E8B-4A9D-836A-1B616B805558}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{243F1CBC-1E8B-4A9D-836A-1B616B805558}.Debug|x86.Build.0 = Debug|Win32
|
||||
{243F1CBC-1E8B-4A9D-836A-1B616B805558}.Release|x64.ActiveCfg = Release|x64
|
||||
{243F1CBC-1E8B-4A9D-836A-1B616B805558}.Release|x64.Build.0 = Release|x64
|
||||
{243F1CBC-1E8B-4A9D-836A-1B616B805558}.Release|x86.ActiveCfg = Release|Win32
|
||||
{243F1CBC-1E8B-4A9D-836A-1B616B805558}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {FFE4497E-9892-4D9E-8F2A-C7C3FA9B95DA}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -1,3 +0,0 @@
|
|||
[default-font-prop.png]
|
||||
proportional = true
|
||||
|
Before Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 439 B |
Before Width: | Height: | Size: 8.3 KiB |
|
@ -1,193 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="src\audio.cpp" />
|
||||
<ClCompile Include="src\draw\upscale.cpp" />
|
||||
<ClCompile Include="src\synth.cpp" />
|
||||
<ClCompile Include="src\util.cpp" />
|
||||
<ClCompile Include="src\ini.cpp" />
|
||||
<ClCompile Include="src\draw\draw_text.cpp" />
|
||||
<ClCompile Include="src\font.cpp" />
|
||||
<ClCompile Include="src\draw\draw_image.cpp" />
|
||||
<ClCompile Include="src\resource_manager.cpp" />
|
||||
<ClCompile Include="src\tileset.cpp" />
|
||||
<ClCompile Include="src\image.cpp" />
|
||||
<ClCompile Include="src\game.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="include\audio.h" />
|
||||
<ClInclude Include="include\bloob.h" />
|
||||
<ClInclude Include="include\font.h" />
|
||||
<ClInclude Include="include\game.h" />
|
||||
<ClInclude Include="include\image.h" />
|
||||
<ClInclude Include="include\ini.h" />
|
||||
<ClInclude Include="include\keys.h" />
|
||||
<ClInclude Include="include\rect.h" />
|
||||
<ClInclude Include="include\resource.h" />
|
||||
<ClInclude Include="include\settings.h" />
|
||||
<ClInclude Include="include\synth.h" />
|
||||
<ClInclude Include="include\tileset.h" />
|
||||
<ClInclude Include="include\util.h" />
|
||||
<ClInclude Include="include\vec2.h" />
|
||||
<ClInclude Include="include\resource_manager.h" />
|
||||
<ClInclude Include="include\math_util.h" />
|
||||
<ClInclude Include="src\miniaudio.h" />
|
||||
<ClInclude Include="src\stb_image.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="fontconvert.bat" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>17.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{cf7a4698-9135-4200-9e68-b8d4f53275d7}</ProjectGuid>
|
||||
<RootNamespace>blooblib</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>ClangCL</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>ClangCL</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)include;$(SolutionDir)extern\physfs-release-3.2.0\src;$(SolutionDir)extern\SDL3-3.1.0\include</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>user32.lib;advapi32.lib;shell32.lib;gdi32.lib;ole32.lib;oleaut32.lib;$(SolutionDir)extern\SDL3-3.1.0\VisualC\x64\Debug\SDL3.lib</AdditionalDependencies>
|
||||
<IgnoreAllDefaultLibraries>
|
||||
</IgnoreAllDefaultLibraries>
|
||||
</Link>
|
||||
<Lib>
|
||||
<AdditionalDependencies>$(SolutionDir)extern\physfs-release-3.2.0\build\Debug\physfs-static.lib</AdditionalDependencies>
|
||||
</Lib>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)include;$(SolutionDir)extern\physfs-release-3.2.0\src;$(SolutionDir)extern\SDL3-3.1.0\include</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
<OpenMPSupport>true</OpenMPSupport>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||
<OmitFramePointers>false</OmitFramePointers>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<EnableEnhancedInstructionSet>AdvancedVectorExtensions</EnableEnhancedInstructionSet>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>gdiplus.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
|
||||
</Link>
|
||||
<Lib>
|
||||
<AdditionalDependencies>$(SolutionDir)extern\physfs-release-3.2.0\build\Release\physfs-static.lib</AdditionalDependencies>
|
||||
</Lib>
|
||||
</ItemDefinitionGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
|
@ -1,116 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="src\game.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\image.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\tileset.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\draw\draw_image.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\font.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\draw\draw_text.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\resource_manager.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\ini.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\util.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\draw\upscale.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\audio.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\synth.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="include\game.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\image.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\vec2.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\settings.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\bloob.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\tileset.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\rect.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\stb_image.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\font.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\resource_manager.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\resource.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\ini.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\util.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\math_util.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\miniaudio.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\audio.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\synth.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\keys.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="fontconvert.bat">
|
||||
<Filter>Source Files</Filter>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -1,6 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ShowAllFiles>true</ShowAllFiles>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -1 +0,0 @@
|
|||
magick convert +antialias -font @%1.ttf -pointsize 16 caption:" !""#$%%%%&,()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_'abcdefghijklmnopqrstuvwxyz{|}~" -flatten %1.png
|
|
@ -1,21 +0,0 @@
|
|||
import math
|
||||
|
||||
def sin(i):
|
||||
return math.sin(i / 256.0 * math.pi * 2)
|
||||
|
||||
def sqr(i):
|
||||
if i < 128:
|
||||
return -1.0
|
||||
else:
|
||||
return 1.0
|
||||
|
||||
|
||||
def to_str(i):
|
||||
return hex(int(((i + 1.0)/2) * 65535) - 32768)
|
||||
|
||||
def note_to_freq(i): #16ths of a tone starting at c0
|
||||
return hex(round(2**(i/16.0/12)*16.3516))
|
||||
|
||||
#print(", ".join(list(map(to_str, map(sqr, range(256))))))
|
||||
|
||||
print(", ".join(list(map(note_to_freq, range(120*16)))))
|
|
@ -1,19 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
using sample = int16_t;
|
||||
|
||||
struct ma_device;
|
||||
|
||||
extern sample lookup_sin[256], lookup_square[256];
|
||||
|
||||
struct audio {
|
||||
audio(int samplerate);
|
||||
~audio();
|
||||
|
||||
void callback(sample* output, int frames);
|
||||
private:
|
||||
int _samplerate;
|
||||
ma_device* _device;
|
||||
};
|
|
@ -1,25 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
#include "audio.h"
|
||||
#include "font.h"
|
||||
#include "game.h"
|
||||
#include "image.h"
|
||||
#include "ini.h"
|
||||
#include "math_util.h"
|
||||
#include "rect.h"
|
||||
#include "resource.h"
|
||||
#include "resource_manager.h"
|
||||
#include "settings.h"
|
||||
#include "synth.h"
|
||||
#include "tileset.h"
|
||||
#include "util.h"
|
||||
#include "vec2.h"
|
||||
|
||||
|
||||
/*
|
||||
|
||||
TODO:
|
||||
make resource manager global
|
||||
disallow more than one game instance
|
||||
|
||||
*/
|
|
@ -1,27 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "resource_manager.h"
|
||||
|
||||
struct ini;
|
||||
struct image;
|
||||
|
||||
struct font : resource {
|
||||
font(resource_manager& rm, ini_category const* ini, std::string const& path, std::vector<uint8_t> const& data);
|
||||
//font(std::string const& path, bool proportional);
|
||||
|
||||
image const* get(char ch) const;
|
||||
int lineheight() const;
|
||||
private:
|
||||
std::map<char, image> _glyphs;
|
||||
int _lineheight;
|
||||
};
|
||||
|
||||
__forceinline image const* font::get(char ch) const {
|
||||
if(_glyphs.contains(ch))
|
||||
return &_glyphs.at(ch);
|
||||
else
|
||||
return &_glyphs.at(' ');
|
||||
}
|
|
@ -1,34 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
#include "audio.h"
|
||||
#include "image.h"
|
||||
#include "settings.h"
|
||||
#include "resource_manager.h"
|
||||
|
||||
struct game {
|
||||
game(int argc, char* argv[]);
|
||||
|
||||
void run();
|
||||
virtual void init(settings& settings);
|
||||
virtual void render(image& target);
|
||||
virtual void update();
|
||||
protected:
|
||||
vec2i const& mouse_pos() const;
|
||||
void cursor(image const* cursor);
|
||||
template<typename T>
|
||||
T const* get(std::string const& path);
|
||||
int fps();
|
||||
private:
|
||||
vec2i _mouse_pos;
|
||||
image const* _cursor;
|
||||
resource_manager _rm;
|
||||
int _fps;
|
||||
int _argc;
|
||||
char** _argv;
|
||||
audio* _audio;
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
inline T const* game::get(std::string const& path) {
|
||||
return _rm.get<T>(path);
|
||||
}
|
|
@ -1,59 +0,0 @@
|
|||
#pragma once
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "font.h"
|
||||
#include "rect.h"
|
||||
#include "resource.h"
|
||||
#include "vec2.h"
|
||||
|
||||
using color = uint32_t;
|
||||
struct ini;
|
||||
|
||||
enum class upscaler {
|
||||
none, scale2x, scale3x, lcd3x, rgb3x, bilinear3x, hatch3x
|
||||
};
|
||||
|
||||
int upscaler_scale(upscaler upscaler);
|
||||
|
||||
std::tuple<double, double, double, double> color_to_elements(color color);
|
||||
color elements_to_color(double r, double g, double b, double a);
|
||||
|
||||
struct image : resource {
|
||||
image(resource_manager& rm, ini_category const* ini, std::string const& path, std::vector<uint8_t> const& data);
|
||||
image(image const& other);
|
||||
image(vec2i size);
|
||||
image(vec2i size, color* data);
|
||||
~image();
|
||||
//static image_from_pointer()
|
||||
|
||||
vec2i const& size() const;
|
||||
recti const& bounds() const;
|
||||
|
||||
color* raw_pointer() const;
|
||||
color get(vec2i pos) const;
|
||||
color get_safe(vec2i pos) const;
|
||||
|
||||
void clear(color color);
|
||||
void blend_to(color color, double amount);
|
||||
|
||||
void draw(image const* image, vec2i pos);
|
||||
void draw(image const* image, vec2i pos, recti src_rect);
|
||||
void draw(image const* image, vec2i pos, color color);
|
||||
void draw(image const* image, vec2i pos, color color, recti src_rect);
|
||||
|
||||
void draw_rot(image const* image, vec2i pos, double rot);
|
||||
void draw_rot(image const* image, vec2i pos, recti src_rect, double rot);
|
||||
|
||||
void draw_upscaled(image const* image, upscaler upscaler);
|
||||
void draw_upscaled(image const* image, std::vector<upscaler> upscalers);
|
||||
|
||||
void draw(std::string const& str, vec2i pos, font const* font, color color);
|
||||
void draw(std::string const& str, vec2i pos, font const* font, color color1, color color2);
|
||||
private:
|
||||
void draw_upscaled(image const* image, vec2i size, upscaler upscaler);
|
||||
bool _alpha;
|
||||
bool _borrowed_pointer; //to know if to free or not
|
||||
color* _data; //not a vector so can wrap sdl surfaces
|
||||
recti _bounds;
|
||||
};
|
|
@ -1,62 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
#include <algorithm>
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
#include "resource.h"
|
||||
|
||||
struct resource_manager;
|
||||
|
||||
struct ini;
|
||||
|
||||
struct ini_category {
|
||||
friend struct ini;
|
||||
template<typename T>
|
||||
T get(std::string const& entry) const;
|
||||
static ini_category const empty;
|
||||
private:
|
||||
std::string const& get_string(std::string const& entry) const;
|
||||
std::map<std::string, std::string> _data;
|
||||
};
|
||||
|
||||
struct ini : resource{
|
||||
ini(resource_manager& rm, ini_category const* ini, std::string const& path, std::vector<uint8_t> data);
|
||||
|
||||
template<typename T>
|
||||
T get(std::string const& category, std::string const& entry) const;
|
||||
|
||||
ini_category const* get_category(std::string const& name) const;
|
||||
|
||||
private:
|
||||
std::map<std::string, ini_category> _data;
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
inline T ini::get(std::string const& category, std::string const& entry) const {
|
||||
if(_data.contains(category))
|
||||
return _data.at(category).get<T>(entry);
|
||||
else
|
||||
return ini_category::empty.get<T>("");
|
||||
}
|
||||
|
||||
|
||||
template<typename T>
|
||||
inline T ini_category::get(std::string const& entry) const {
|
||||
std::stringstream ss;
|
||||
T t;
|
||||
ss << get_string(entry);
|
||||
ss >> t;
|
||||
return t;
|
||||
}
|
||||
|
||||
template<>
|
||||
inline bool ini_category::get(std::string const& entry) const {
|
||||
std::vector<std::string> yes{ "true", "yes", "on" };
|
||||
auto str = get_string(entry);
|
||||
std::transform(str.begin(), str.end(), str.begin(), ::tolower);
|
||||
if(std::find(yes.begin(), yes.end(), str) != yes.end())
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
|
@ -1,12 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
enum class key {
|
||||
a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, t, u, v, w, x, y, z,
|
||||
n0, n1, n2, n3, n4, n5, n6, n7, n8, n9,
|
||||
np0, np1, np2, np3, np4, np5, np6, np7, np8, np9,
|
||||
np_mul, np_div, np_add, np_seperator, np_enter,
|
||||
f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12,
|
||||
backspace, tab, enter, lshift, ltrl, caps, esc, space,
|
||||
end, home, insert, del, page_up, page_down, up, down, left, right,
|
||||
|
||||
};
|
|
@ -1,5 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
|
||||
const double PI = 3.141592653589793238462643383279502884197169399375105820974944592307816406286;
|
||||
const double TAU = (PI * 2);
|
|
@ -1,68 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
#include "vec2.h"
|
||||
|
||||
template <typename T>
|
||||
struct rect {
|
||||
vec2<T> pos, size;
|
||||
|
||||
rect() : pos(vec2<T>::zero), size(vec2<T>::zero) {};
|
||||
rect(vec2<T> pos, vec2<T> size) : pos(pos), size(size) {};
|
||||
|
||||
rect<T> normal() const; //flip direction so size is positive
|
||||
vec2<T> pos2() const;
|
||||
|
||||
bool operator==(rect<T> const& other) const;
|
||||
|
||||
static rect<T> from_points(vec2<T> pos1, vec2<T> pos2);
|
||||
static rect<T> intersection(rect<T> const& a, rect<T> const& b);
|
||||
static bool overlap(rect<T> const& a, rect<T> const& b);
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
inline rect<T> rect<T>::normal() const {
|
||||
auto r = *this;
|
||||
if(r.size.x < 0) {
|
||||
r.pos.x += r.size.x;
|
||||
r.size.x *= -1;
|
||||
}
|
||||
if(r.size.y < 0) {
|
||||
r.pos.y += r.size.y;
|
||||
r.size.y *= -1;
|
||||
}
|
||||
return r;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline vec2<T> rect<T>::pos2() const {
|
||||
return pos + size - vec2<T>::one;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline bool rect<T>::operator==(rect<T> const& other) const {
|
||||
return pos == other.pos && size == other.size;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline rect<T> rect<T>::from_points(vec2<T> pos1, vec2<T> pos2) {
|
||||
return rect<T>(pos1, pos2-pos1+vec2<T>::one).normal();
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline rect<T> rect<T>::intersection(rect<T> const& a, rect<T> const& b) {
|
||||
if(rect<T>::overlap(a, b))
|
||||
return rect<T>::from_points(vec2<T>::max(a.pos, b.pos), vec2<T>::min(a.pos2(), b.pos2()));
|
||||
return rect<T>(vec2<T>(), vec2<T>());
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline bool rect<T>::overlap(rect<T> const& a, rect<T> const& b) {
|
||||
auto a1 = a.pos;
|
||||
auto a2 = a.pos2();
|
||||
auto b1 = b.pos;
|
||||
auto b2 = b.pos2();
|
||||
return !(b2.x < a1.x || a2.x < b1.x || b2.y < a1.y || a2.y < b1.y);
|
||||
}
|
||||
|
||||
using recti = rect<int32_t>;
|
||||
using rectf = rect<float>;
|
|
@ -1,8 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
|
||||
struct resource_manager;
|
||||
|
||||
struct resource {
|
||||
};
|
|
@ -1,52 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
#include <filesystem>
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "ini.h"
|
||||
#include "resource.h"
|
||||
|
||||
/* Resources are cached.
|
||||
* A resource of same file with different
|
||||
* type, is considered a seperate resource.
|
||||
*
|
||||
* Each resource needs to inherit from
|
||||
* resource, and have a constructor like this:
|
||||
* (resource_manager& rm, ini_category const* ini, std::string const& path, std::vector<uint8_t> const& data)
|
||||
*/
|
||||
|
||||
struct resource_manager {
|
||||
resource_manager(int argc, char** argv);
|
||||
|
||||
void mount(std::string const& path, std::string const& mounting_point);
|
||||
template <typename T>
|
||||
T const* get(std::filesystem::path const& path);
|
||||
|
||||
private:
|
||||
std::vector<uint8_t> read(std::filesystem::path const& path);
|
||||
bool resource_exists(std::filesystem::path const& path);
|
||||
std::map<std::string, std::map<std::string, resource*>> _map;
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
T const* resource_manager::get(std::filesystem::path const& path) {
|
||||
static_assert(std::is_base_of<resource, T>::value);
|
||||
|
||||
|
||||
if(!_map[typeid(T).name()].contains(path.string())) {
|
||||
ini const* ini = 0;
|
||||
if(path.filename() != "assets.ini") {
|
||||
std::filesystem::path ini_path = path;
|
||||
ini_path.replace_filename("assets.ini");
|
||||
if(resource_exists(ini_path)) {
|
||||
ini = get<::ini>(ini_path);
|
||||
}
|
||||
}
|
||||
ini_category const* cat = &ini_category::empty;
|
||||
if(ini)
|
||||
cat = ini->get_category(path.filename().string());
|
||||
_map[typeid(T).name()].emplace(path.string(), new T(*this, cat, path.string(), read(path)));
|
||||
}
|
||||
return static_cast<T const*>(_map[typeid(T).name()].at(path.string()));
|
||||
}
|
|
@ -1,20 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include "vec2.h"
|
||||
|
||||
struct settings {
|
||||
settings() :
|
||||
scale(3),
|
||||
size(vec2i(640, 360)),
|
||||
target_fps(60),
|
||||
title("Blooblib v0.0"),
|
||||
show_logo(true)
|
||||
{}
|
||||
|
||||
int scale;
|
||||
vec2i size;
|
||||
int target_fps;
|
||||
std::string title;
|
||||
bool show_logo;
|
||||
};
|
|
@ -1,13 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
//notes are 16th steps, starting at C-0
|
||||
extern uint16_t lookup_note_to_freq[16*120];
|
||||
|
||||
struct phase_accumulator {
|
||||
phase_accumulator();
|
||||
uint16_t acc;
|
||||
uint16_t inc;
|
||||
void tick();
|
||||
};
|
|
@ -1,23 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "image.h"
|
||||
#include "resource_manager.h"
|
||||
#include "vec2.h"
|
||||
|
||||
struct font;
|
||||
|
||||
struct tileset : resource {
|
||||
friend struct font;
|
||||
tileset(image const* image, vec2i tile_size);
|
||||
//tileset(std::string path, vec2i tile_size);
|
||||
tileset(resource_manager& rm, ini_category const* ini, std::string const& path, std::vector<uint8_t> const& data);
|
||||
|
||||
image& operator[](int index);
|
||||
|
||||
vec2i const& tile_size();
|
||||
private:
|
||||
std::vector<image> _tiles;
|
||||
vec2i _tile_size;
|
||||
};
|
|
@ -1,5 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
std::string trim(std::string str);
|
|
@ -1,60 +0,0 @@
|
|||
#pragma once
|
||||
#include <algorithm>
|
||||
#include <cstdint>
|
||||
#include <iostream>
|
||||
|
||||
template <typename T>
|
||||
struct vec2 {
|
||||
T x, y;
|
||||
|
||||
vec2() : x(0), y(0) {}
|
||||
vec2(T x, T y) : x(x), y(y) {}
|
||||
|
||||
static const vec2<T> zero;
|
||||
static const vec2<T> one;
|
||||
|
||||
vec2<T> operator+(vec2<T> a) const { return vec2(x + a.x, y + a.y); }
|
||||
vec2<T> operator-(vec2<T> a) const { return vec2(x - a.x, y - a.y); }
|
||||
vec2<T> operator*(vec2<T> a) const { return vec2(x * a.x, y * a.y); }
|
||||
vec2<T> operator/(vec2<T> a) const { return vec2(x / a.x, y / a.y); }
|
||||
|
||||
vec2<T> operator+(T a) const { return vec2(x + a, y + a); }
|
||||
vec2<T> operator-(T a) const { return vec2(x - a, y - a); }
|
||||
vec2<T> operator*(T a) const { return vec2(x * a, y * a); }
|
||||
vec2<T> operator/(T a) const { return vec2(x / a, y / a); }
|
||||
|
||||
bool operator==(vec2<T> const& other) const {
|
||||
return x == other.x && y == other.y;
|
||||
}
|
||||
|
||||
static vec2<T> min(vec2<T> a, vec2<T> b);
|
||||
static vec2<T> max(vec2<T> a, vec2<T> b);
|
||||
|
||||
int32_t size() const;
|
||||
};
|
||||
|
||||
using vec2i = vec2<int32_t>;
|
||||
using vec2f = vec2<float>;
|
||||
|
||||
template <typename T>
|
||||
vec2<T> vec2<T>::min(vec2<T> a, vec2<T> b) {
|
||||
return vec2<T>(std::min(a.x, b.x), std::min(a.y, b.y));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
vec2<T> vec2<T>::max(vec2<T> a, vec2<T> b) {
|
||||
return vec2<T>(std::max(a.x, b.x), std::max(a.y, b.y));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
int32_t vec2<T>::size() const {
|
||||
return x * y;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
std::ostream& operator<<(std::ostream& os, vec2<T> const& v) {
|
||||
return os << "vec2(" << v.x << "," << v.y << ")";
|
||||
}
|
||||
|
||||
template <typename T> const vec2<T> vec2<T>::zero(0, 0);
|
||||
template <typename T> const vec2<T> vec2<T>::one(1, 1);
|
|
@ -1,5 +0,0 @@
|
|||
del src\system_assets.h
|
||||
7z a system_assets.7z _
|
||||
binpack system_assets.7z
|
||||
move Resources.h src\system_assets.h
|
||||
del system_assets.7z
|
|
@ -1,68 +0,0 @@
|
|||
#include "audio.h"
|
||||
|
||||
#include <format>
|
||||
#include <iostream>
|
||||
#include <stdexcept>
|
||||
|
||||
#include "math_util.h"
|
||||
#include "synth.h"
|
||||
|
||||
#define MA_ENABLE_ONLY_SPECIFIC_BACKENDS
|
||||
#define MA_ENABLE_WASAPI
|
||||
#define MA_NO_DECODING
|
||||
#define MA_NO_ENCODING
|
||||
#define MA_NO_WAV
|
||||
#define MA_NO_FLAC
|
||||
#define MA_NO_MP3
|
||||
#define MA_NO_RESOURCE_MANAGER
|
||||
#define MA_NO_NODE_GRAPH
|
||||
#define MA_NO_ENGINE
|
||||
#define MA_NO_GENERATION
|
||||
#define MINIAUDIO_IMPLEMENTATION
|
||||
#include "miniaudio.h"
|
||||
|
||||
void static_callback(ma_device* device, void* output, void const* input, ma_uint32 frame_count) {
|
||||
(reinterpret_cast<audio*>(device->pUserData))->callback(reinterpret_cast<sample*>(output), frame_count);
|
||||
}
|
||||
|
||||
audio::audio(int samplerate) : _samplerate(samplerate) {
|
||||
ma_device_config config = ma_device_config_init(ma_device_type_playback);
|
||||
config.playback.format = ma_format_s16;
|
||||
config.playback.channels = 2;
|
||||
config.sampleRate = samplerate;
|
||||
config.dataCallback = static_callback;
|
||||
config.pUserData = this;
|
||||
|
||||
_device = new ma_device();
|
||||
if(ma_device_init(NULL, &config, _device) != MA_SUCCESS)
|
||||
throw new std::runtime_error("couldn't initialise audio device");
|
||||
|
||||
std::cout << "opened audio device: " << _device->playback.name << std::endl;
|
||||
|
||||
if(ma_device_start(_device) != MA_SUCCESS)
|
||||
throw new std::runtime_error("couldn't start audio device");
|
||||
}
|
||||
|
||||
audio::~audio() {
|
||||
ma_device_uninit(_device);
|
||||
}
|
||||
|
||||
phase_accumulator pa;
|
||||
|
||||
void audio::callback(sample* output, int frames) {
|
||||
for(int i = 0; i < frames; ++i) {
|
||||
pa.tick();
|
||||
uint16_t s = lookup_sin[pa.acc >> 8];
|
||||
int16_t val = s;
|
||||
|
||||
val = 0;
|
||||
|
||||
*output = val;
|
||||
++output;
|
||||
*output = val;
|
||||
++output;
|
||||
}
|
||||
}
|
||||
|
||||
sample lookup_sin[256] = { -0x1, 0x323, 0x647, 0x96a, 0xc8b, 0xfaa, 0x12c7, 0x15e1, 0x18f8, 0x1c0a, 0x1f19, 0x2223, 0x2527, 0x2826, 0x2b1e, 0x2e10, 0x30fb, 0x33de, 0x36b9, 0x398c, 0x3c55, 0x3f16, 0x41cd, 0x447a, 0x471c, 0x49b3, 0x4c3f, 0x4ebf, 0x5132, 0x539a, 0x55f4, 0x5842, 0x5a81, 0x5cb3, 0x5ed6, 0x60eb, 0x62f1, 0x64e7, 0x66ce, 0x68a5, 0x6a6c, 0x6c23, 0x6dc9, 0x6f5e, 0x70e1, 0x7254, 0x73b4, 0x7503, 0x7640, 0x776b, 0x7883, 0x7989, 0x7a7c, 0x7b5c, 0x7c28, 0x7ce2, 0x7d89, 0x7e1c, 0x7e9c, 0x7f08, 0x7f61, 0x7fa6, 0x7fd7, 0x7ff5, 0x7fff, 0x7ff5, 0x7fd7, 0x7fa6, 0x7f61, 0x7f08, 0x7e9c, 0x7e1c, 0x7d89, 0x7ce2, 0x7c28, 0x7b5c, 0x7a7c, 0x7989, 0x7883, 0x776b, 0x7640, 0x7503, 0x73b4, 0x7254, 0x70e1, 0x6f5e, 0x6dc9, 0x6c23, 0x6a6c, 0x68a5, 0x66ce, 0x64e7, 0x62f1, 0x60eb, 0x5ed6, 0x5cb3, 0x5a81, 0x5842, 0x55f4, 0x539a, 0x5132, 0x4ebf, 0x4c3f, 0x49b3, 0x471c, 0x447a, 0x41cd, 0x3f16, 0x3c55, 0x398c, 0x36b9, 0x33de, 0x30fb, 0x2e10, 0x2b1e, 0x2826, 0x2527, 0x2223, 0x1f19, 0x1c0a, 0x18f8, 0x15e1, 0x12c7, 0xfaa, 0xc8b, 0x96a, 0x647, 0x323, -0x1, -0x325, -0x649, -0x96c, -0xc8d, -0xfac, -0x12c9, -0x15e3, -0x18fa, -0x1c0c, -0x1f1b, -0x2225, -0x2529, -0x2828, -0x2b20, -0x2e12, -0x30fd, -0x33e0, -0x36bb, -0x398e, -0x3c57, -0x3f18, -0x41cf, -0x447c, -0x471e, -0x49b5, -0x4c41, -0x4ec1, -0x5134, -0x539c, -0x55f6, -0x5844, -0x5a83, -0x5cb5, -0x5ed8, -0x60ed, -0x62f3, -0x64e9, -0x66d0, -0x68a7, -0x6a6e, -0x6c25, -0x6dcb, -0x6f60, -0x70e3, -0x7256, -0x73b6, -0x7505, -0x7642, -0x776d, -0x7885, -0x798b, -0x7a7e, -0x7b5e, -0x7c2a, -0x7ce4, -0x7d8b, -0x7e1e, -0x7e9e, -0x7f0a, -0x7f63, -0x7fa8, -0x7fd9, -0x7ff7, -0x8000, -0x7ff7, -0x7fd9, -0x7fa8, -0x7f63, -0x7f0a, -0x7e9e, -0x7e1e, -0x7d8b, -0x7ce4, -0x7c2a, -0x7b5e, -0x7a7e, -0x798b, -0x7885, -0x776d, -0x7642, -0x7505, -0x73b6, -0x7256, -0x70e3, -0x6f60, -0x6dcb, -0x6c25, -0x6a6e, -0x68a7, -0x66d0, -0x64e9, -0x62f3, -0x60ed, -0x5ed8, -0x5cb5, -0x5a83, -0x5844, -0x55f6, -0x539c, -0x5134, -0x4ec1, -0x4c41, -0x49b5, -0x471e, -0x447c, -0x41cf, -0x3f18, -0x3c57, -0x398e, -0x36bb, -0x33e0, -0x30fd, -0x2e12, -0x2b20, -0x2828, -0x2529, -0x2225, -0x1f1b, -0x1c0c, -0x18fa, -0x15e3, -0x12c9, -0xfac, -0xc8d, -0x96c, -0x649, -0x325 };
|
||||
sample lookup_square[256] = { -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, -0x8000, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff, 0x7fff };
|
|
@ -1,161 +0,0 @@
|
|||
#include "image.h"
|
||||
#include "math_util.h"
|
||||
|
||||
void image::draw(image const* image, vec2i pos) {
|
||||
draw(image, pos, image->bounds());
|
||||
}
|
||||
|
||||
void image::draw(image const* image, vec2i pos, recti src_rect) {
|
||||
src_rect = recti::intersection(src_rect, image->bounds());
|
||||
auto crop = recti::intersection(bounds(), recti(pos, image->bounds().size));
|
||||
crop = recti::intersection(crop, recti(crop.pos, src_rect.size));
|
||||
auto src_off = crop.pos - pos + src_rect.pos;
|
||||
auto start = crop.pos;
|
||||
auto end = crop.pos2();
|
||||
if(image->_alpha) {
|
||||
for(int y = start.y; y <= end.y; ++y) {
|
||||
for(int x = start.x; x <= end.x; ++x) {
|
||||
auto color = image->_data[
|
||||
x - start.x + src_off.x + (y - start.y + src_off.y) * image->_bounds.size.x
|
||||
];
|
||||
if(color & 0xff000000)
|
||||
_data[x + y * _bounds.size.x] = color;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for(int y = start.y; y <= end.y; ++y) {
|
||||
std::memcpy(
|
||||
_data + (y * _bounds.size.x),
|
||||
image->_data - start.x + src_off.x + (y-start.y + src_off.y) * image->_bounds.size.x,
|
||||
(end.x - start.x + 1)*4
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void image::draw(image const* image, vec2i pos, color color) {
|
||||
draw(image, pos, color, image->bounds());
|
||||
}
|
||||
|
||||
void image::draw(image const* image, vec2i pos, color color, recti src_rect) {
|
||||
color |= 0xff000000;
|
||||
src_rect = recti::intersection(src_rect, image->bounds());
|
||||
auto crop = recti::intersection(bounds(), recti(pos, image->bounds().size));
|
||||
crop = recti::intersection(crop, recti(crop.pos, src_rect.size));
|
||||
auto src_off = crop.pos - pos + src_rect.pos;
|
||||
auto start = crop.pos;
|
||||
auto end = crop.pos2();
|
||||
for(int y = start.y; y <= end.y; ++y) {
|
||||
for(int x = start.x; x <= end.x; ++x) {
|
||||
auto color_src = image->_data[
|
||||
x - start.x + src_off.x + (y - start.y + src_off.y) * image->_bounds.size.x
|
||||
];
|
||||
if(color_src & 0xff000000)
|
||||
_data[x + y * _bounds.size.x] = color;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
void image::draw_upscaled(image const* image) {
|
||||
if(image->bounds() == bounds()) {
|
||||
std::memcpy(_data, image->_data, bounds().size.size() * 4);
|
||||
return;
|
||||
}
|
||||
|
||||
auto ratio = _bounds.size / image->_bounds.size;
|
||||
auto scale = std::min(ratio.x, ratio.y);
|
||||
switch(scale) {
|
||||
case 3:
|
||||
#pragma omp parallel for
|
||||
for(int y = 0; y < image->_bounds.size.y; ++y) {
|
||||
for(int x = 0; x < image->_bounds.size.x; ++x) {
|
||||
auto color = image->_data[x + y * image->_bounds.size.x];
|
||||
auto color2 = (color & 0xfefefe) >> 1;
|
||||
_data[x * 3 + 0 + (y * 3 + 0) * _bounds.size.x] = color;
|
||||
_data[x * 3 + 1 + (y * 3 + 0) * _bounds.size.x] = color;
|
||||
_data[x * 3 + 2 + (y * 3 + 0) * _bounds.size.x] = color2;
|
||||
_data[x * 3 + 0 + (y * 3 + 1) * _bounds.size.x] = color;
|
||||
_data[x * 3 + 1 + (y * 3 + 1) * _bounds.size.x] = color;
|
||||
_data[x * 3 + 2 + (y * 3 + 1) * _bounds.size.x] = color2;
|
||||
_data[x * 3 + 0 + (y * 3 + 2) * _bounds.size.x] = color2;
|
||||
_data[x * 3 + 1 + (y * 3 + 2) * _bounds.size.x] = color2;
|
||||
_data[x * 3 + 2 + (y * 3 + 2) * _bounds.size.x] = color2;
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
#pragma omp parallel for
|
||||
for(int y = 0; y < image->_bounds.size.y; ++y) {
|
||||
for(int x = 0; x < image->_bounds.size.x; ++x) {
|
||||
auto color = image->_data[x + y * image->_bounds.size.x];
|
||||
for(int sy = 0; sy < scale; ++sy) {
|
||||
for(int sx = 0; sx < scale; ++sx) {
|
||||
_data[(x * scale + sx) + (y * scale + sy) * _bounds.size.x] = color;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
void image::draw_rot(image const* image, vec2i pos, double rot) {
|
||||
draw_rot(image, pos, image->bounds(), rot);
|
||||
}
|
||||
|
||||
void image::draw_rot(image const* image, vec2i pos, recti src_rect, double rot) {
|
||||
src_rect = recti::intersection(src_rect, image->bounds());
|
||||
//auto crop = recti::intersection(bounds(), recti(pos, image->bounds().size));
|
||||
//crop = recti::intersection(crop, recti(crop.pos, src_rect.size));
|
||||
//todo: crop to screen...
|
||||
//todo: fmod the rot?
|
||||
//rot = rot/2;
|
||||
//if(rot >= 0.5)
|
||||
// rot = 0.5 - rot;
|
||||
rot /= 2;
|
||||
if(rot >= 0.25)
|
||||
rot = 0.25 - (rot - 0.25);
|
||||
rot -= 0.125;
|
||||
auto crop = recti::intersection(recti(pos, src_rect.size), recti(pos, image->bounds().size));
|
||||
auto src_off = crop.pos - pos + src_rect.pos;
|
||||
auto start = crop.pos;
|
||||
auto end = crop.pos2();
|
||||
|
||||
auto xshear = -std::tan(rot * TAU / 2.0) *crop.size.x;
|
||||
auto yshear = std::sin(rot * TAU) * crop.size.y;
|
||||
//auto xshear = (std::cos(rot * TAU) - 1) / sin(rot * TAU);
|
||||
|
||||
std::vector<int> xshears;
|
||||
for(int y = start.y; y <= end.y; ++y) {
|
||||
auto yf = static_cast<double>(y - crop.pos.y) / crop.size.y * 2 - 0.5;
|
||||
xshears.push_back(static_cast<int>(xshear * yf));
|
||||
}
|
||||
|
||||
for(int y = 0; y <= end.y - start.y; ++y) {
|
||||
//auto yf = static_cast<double>(y) / crop.size.y * 2 - 1;
|
||||
for(int x = 0; x <= end.x - start.x; ++x) {
|
||||
double xf, yf;
|
||||
int nx, ny;
|
||||
nx = x;
|
||||
ny = y;
|
||||
|
||||
yf = (static_cast<double>(ny) / crop.size.y * 1 - 0.5);
|
||||
nx = nx + yf * xshear;
|
||||
//int nxt = x;
|
||||
|
||||
xf = (static_cast<double>(nx) / crop.size.x * 1 - 0.5);
|
||||
ny = ny + xf * yshear;
|
||||
|
||||
yf = (static_cast<double>(ny) / crop.size.y * 1 - 0.5);
|
||||
nx = nx + yf * xshear;
|
||||
|
||||
|
||||
auto color = image->_data[
|
||||
x + src_off.x + (y + src_off.y) * image->_bounds.size.x
|
||||
];
|
||||
if(color & 0xff000000)
|
||||
_data[nx + start.x + (ny+start.y) * _bounds.size.x] = color;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,37 +0,0 @@
|
|||
#include "image.h"
|
||||
|
||||
void image::draw(std::string const& str, vec2i pos, font const* font, color color) {
|
||||
auto origx = pos.x;
|
||||
for(auto ch = str.begin(); ch != str.end(); ++ch) {
|
||||
if(*ch == '\n') {
|
||||
pos.x = origx;
|
||||
pos.y += font->lineheight();
|
||||
continue;
|
||||
}
|
||||
draw(font->get(*ch), pos, color);
|
||||
pos.x += font->get(*ch)->size().x;
|
||||
}
|
||||
}
|
||||
|
||||
const std::vector<vec2i> shadow_offsets{
|
||||
vec2i(-1, 0),
|
||||
vec2i( 1, 0),
|
||||
vec2i( 0, -1),
|
||||
vec2i( 0, 1),
|
||||
|
||||
vec2i(-1, -1),
|
||||
vec2i(-1, 1),
|
||||
vec2i( 1, -1),
|
||||
vec2i( 1, 1),
|
||||
|
||||
vec2i( 0, 2),
|
||||
vec2i(-1, 2),
|
||||
vec2i( 1, 2)
|
||||
};
|
||||
|
||||
void image::draw(std::string const& str, vec2i pos, font const* font, color color1, color color2) {
|
||||
for(auto so = shadow_offsets.begin(); so != shadow_offsets.end(); ++so)
|
||||
draw(str, pos + *so, font, color2);
|
||||
draw(str, pos, font, color1);
|
||||
}
|
||||
|
|
@ -1,204 +0,0 @@
|
|||
#include "image.h"
|
||||
|
||||
#define UPSCALE_1X \
|
||||
for(int y = 0; y < s.y; ++y) {\
|
||||
for(int x = 0; x < s.x; ++x) {\
|
||||
color in, out;\
|
||||
in = img->get(vec2i(x, y));
|
||||
|
||||
#define UPSCALE_1X_END \
|
||||
_data[x + y * size().x] = out;\
|
||||
}\
|
||||
}\
|
||||
break;
|
||||
|
||||
#define UPSCALE_2X \
|
||||
for(int y = 0; y < s.y; ++y) {\
|
||||
for(int x = 0; x < s.x; ++x) {\
|
||||
color in_t, in_b, in_l, in_r, in_m;\
|
||||
color in_tl, in_tr, in_bl, in_br;\
|
||||
color out_tl, out_tr, out_bl, out_br;\
|
||||
(void)in_t; (void)in_b; (void)in_l; (void)in_r; (void)in_m;\
|
||||
(void)in_tl; (void)in_tr; (void)in_bl; (void)in_br;\
|
||||
in_t = img->get_safe(vec2i(x, y - 1));\
|
||||
in_b = img->get_safe(vec2i(x, y + 1));\
|
||||
in_l = img->get_safe(vec2i(x - 1, y));\
|
||||
in_r = img->get_safe(vec2i(x + 1, y));\
|
||||
in_tl = img->get_safe(vec2i(x - 1, y - 1));\
|
||||
in_tr = img->get_safe(vec2i(x + 1, y - 1));\
|
||||
in_bl = img->get_safe(vec2i(x - 1, y + 1));\
|
||||
in_br = img->get_safe(vec2i(x + 1, y + 1));\
|
||||
in_m = img->get(vec2i(x, y));
|
||||
|
||||
#define UPSCALE_2X_END \
|
||||
_data[(x * 2 + 0) + (y * 2 + 0) * size().x] = out_tl;\
|
||||
_data[(x * 2 + 1) + (y * 2 + 0) * size().x] = out_tr;\
|
||||
_data[(x * 2 + 0) + (y * 2 + 1) * size().x] = out_bl;\
|
||||
_data[(x * 2 + 1) + (y * 2 + 1) * size().x] = out_br;\
|
||||
}\
|
||||
}\
|
||||
break;
|
||||
|
||||
#define UPSCALE_3X \
|
||||
for(int y = 0; y < s.y; ++y) {\
|
||||
for(int x = 0; x < s.x; ++x) {\
|
||||
color in_t, in_b, in_l, in_r, in_m;\
|
||||
color in_tl, in_tr, in_bl, in_br;\
|
||||
color out_t, out_b, out_l, out_r, out_m;\
|
||||
color out_tl, out_tr, out_bl, out_br;\
|
||||
(void)in_t; (void)in_b; (void)in_l; (void)in_r; (void)in_m;\
|
||||
(void)in_tl; (void)in_tr; (void)in_bl; (void)in_br;\
|
||||
in_t = img->get_safe(vec2i(x, y - 1));\
|
||||
in_b = img->get_safe(vec2i(x, y + 1));\
|
||||
in_l = img->get_safe(vec2i(x - 1, y));\
|
||||
in_r = img->get_safe(vec2i(x + 1, y));\
|
||||
in_tl = img->get_safe(vec2i(x - 1, y - 1));\
|
||||
in_tr = img->get_safe(vec2i(x + 1, y - 1));\
|
||||
in_bl = img->get_safe(vec2i(x - 1, y + 1));\
|
||||
in_br = img->get_safe(vec2i(x + 1, y + 1));\
|
||||
in_m = img->get(vec2i(x, y));
|
||||
|
||||
#define UPSCALE_3X_END \
|
||||
_data[(x * 3 + 0) + (y * 3 + 0) * size().x] = out_tl;\
|
||||
_data[(x * 3 + 1) + (y * 3 + 0) * size().x] = out_t;\
|
||||
_data[(x * 3 + 2) + (y * 3 + 0) * size().x] = out_tr;\
|
||||
_data[(x * 3 + 0) + (y * 3 + 1) * size().x] = out_l;\
|
||||
_data[(x * 3 + 1) + (y * 3 + 1) * size().x] = out_m;\
|
||||
_data[(x * 3 + 2) + (y * 3 + 1) * size().x] = out_r;\
|
||||
_data[(x * 3 + 0) + (y * 3 + 2) * size().x] = out_bl;\
|
||||
_data[(x * 3 + 1) + (y * 3 + 2) * size().x] = out_b;\
|
||||
_data[(x * 3 + 2) + (y * 3 + 2) * size().x] = out_br;\
|
||||
}\
|
||||
}\
|
||||
break;
|
||||
|
||||
int upscaler_scale(upscaler upscaler) {
|
||||
switch(upscaler) {
|
||||
case upscaler::none: return 1;
|
||||
case upscaler::scale2x: return 2;
|
||||
case upscaler::scale3x: return 3;
|
||||
case upscaler::lcd3x: return 3;
|
||||
case upscaler::rgb3x: return 3;
|
||||
case upscaler::bilinear3x: return 3;
|
||||
case upscaler::hatch3x: return 3;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void image::draw_upscaled(image const* img, upscaler upscaler) {
|
||||
draw_upscaled(img, img->size(), upscaler);
|
||||
}
|
||||
|
||||
static std::vector<image*> scale_buffers;
|
||||
|
||||
void image::draw_upscaled(image const* img, std::vector<upscaler> upscalers) {
|
||||
if(upscalers.size() > scale_buffers.size() + 1)
|
||||
scale_buffers.resize(upscalers.size() - 1, nullptr);
|
||||
auto src = img;
|
||||
auto size = img->size();
|
||||
for(int i = 0; i + 1 < upscalers.size(); ++i) {
|
||||
auto osize = size * upscaler_scale(upscalers[i]);
|
||||
if(!scale_buffers[i] || scale_buffers[i]->size().x < osize.x || scale_buffers[i]->size().y < osize.y) {
|
||||
delete scale_buffers[i];
|
||||
scale_buffers[i] = new image(osize);
|
||||
}
|
||||
scale_buffers[i]->draw_upscaled(src, size, upscalers[i]);
|
||||
src = scale_buffers[i];
|
||||
size = osize;
|
||||
}
|
||||
this->draw_upscaled(src, size, upscalers.back());
|
||||
}
|
||||
|
||||
|
||||
void image::draw_upscaled(image const* img, vec2i s, upscaler upscaler) {
|
||||
switch(upscaler) {
|
||||
case upscaler::none:
|
||||
UPSCALE_1X
|
||||
out = in;
|
||||
UPSCALE_1X_END
|
||||
case upscaler::scale2x:
|
||||
UPSCALE_2X
|
||||
out_tl = in_l == in_t && in_t != in_r && in_l != in_b ? in_l : in_m;
|
||||
out_tr = in_t == in_r && in_t != in_l && in_r != in_b ? in_r : in_m;
|
||||
out_bl = in_l == in_b && in_l != in_t && in_b != in_r ? in_l : in_m;
|
||||
out_br = in_b == in_r && in_l != in_b && in_t != in_r ? in_r : in_m;
|
||||
UPSCALE_2X_END
|
||||
case upscaler::scale3x:
|
||||
UPSCALE_3X
|
||||
out_tl = in_l == in_t && in_l != in_b && in_t != in_r ? in_l : in_m;
|
||||
out_t = (in_l == in_t && in_l != in_b && in_t != in_r && in_m != in_tr) ||
|
||||
(in_t == in_r && in_t != in_l && in_r != in_b && in_m != in_tl) ? in_t : in_m;
|
||||
out_tr = in_t == in_r && in_t != in_l && in_r != in_b ? in_r : in_m;
|
||||
out_l = (in_b == in_l && in_b != in_r && in_l != in_t && in_m != in_tl) ||
|
||||
(in_l == in_t && in_l != in_b && in_t != in_r && in_m != in_bl) ? in_l : in_m;
|
||||
out_m = in_m;
|
||||
out_r = (in_t == in_r && in_t != in_l && in_r != in_b && in_m != in_br) ||
|
||||
(in_r == in_b && in_r != in_t && in_b != in_l && in_m != in_tr) ? in_r : in_m;
|
||||
out_bl = in_b == in_l && in_b != in_r && in_l != in_t ? in_l : in_m;
|
||||
out_b = (in_r == in_b && in_r != in_t && in_b != in_l && in_m != in_bl) ||
|
||||
(in_b == in_l && in_b != in_r && in_l != in_t && in_m != in_br) ? in_b : in_m;
|
||||
out_br = in_r == in_b && in_r != in_t && in_b != in_l ? in_r : in_m;
|
||||
UPSCALE_3X_END
|
||||
case upscaler::lcd3x:
|
||||
UPSCALE_3X
|
||||
out_tl = out_t = out_l = out_m = in_m;
|
||||
out_tr = out_r = out_br = out_b = out_bl = (in_m & 0xfefefe) >> 1;
|
||||
UPSCALE_3X_END
|
||||
case upscaler::rgb3x:
|
||||
UPSCALE_3X
|
||||
out_tl = out_l = out_bl = in_m & 0xff0000;
|
||||
out_t = out_m = out_b = in_m & 0x00ff00;
|
||||
out_tr = out_r = out_br = in_m & 0x0000ff;
|
||||
UPSCALE_3X_END
|
||||
case upscaler::bilinear3x:
|
||||
UPSCALE_3X
|
||||
out_m = in_m;
|
||||
out_l = ((in_m & 0xfefefe) >> 1) + ((in_l & 0xfefefe) >> 1);
|
||||
out_r = ((in_m & 0xfefefe) >> 1) + ((in_r & 0xfefefe) >> 1);
|
||||
out_t = ((in_m & 0xfefefe) >> 1) + ((in_t & 0xfefefe) >> 1);
|
||||
out_b = ((in_m & 0xfefefe) >> 1) + ((in_b & 0xfefefe) >> 1);
|
||||
out_tl = ((in_m & 0xfcfcfc) >> 2) + ((in_t & 0xfcfcfc) >> 2) + ((in_l & 0xfcfcfc) >> 2) + ((in_tl & 0xfcfcfc) >> 2);
|
||||
out_tr = ((in_m & 0xfcfcfc) >> 2) + ((in_t & 0xfcfcfc) >> 2) + ((in_r & 0xfcfcfc) >> 2) + ((in_tr & 0xfcfcfc) >> 2);
|
||||
out_bl = ((in_m & 0xfcfcfc) >> 2) + ((in_b & 0xfcfcfc) >> 2) + ((in_l & 0xfcfcfc) >> 2) + ((in_bl & 0xfcfcfc) >> 2);
|
||||
out_br = ((in_m & 0xfcfcfc) >> 2) + ((in_b & 0xfcfcfc) >> 2) + ((in_r & 0xfcfcfc) >> 2) + ((in_br & 0xfcfcfc) >> 2);
|
||||
UPSCALE_3X_END
|
||||
case upscaler::hatch3x:
|
||||
UPSCALE_3X
|
||||
out_m = in_m;
|
||||
out_l = in_l;
|
||||
out_r = in_r;
|
||||
out_t = in_t;
|
||||
out_b = in_b;
|
||||
out_tl = in_tl;
|
||||
out_tr = in_tr;
|
||||
out_bl = in_bl;
|
||||
out_br = in_br;
|
||||
UPSCALE_3X_END
|
||||
}
|
||||
}
|
||||
/*
|
||||
image const* image::upscale_eagle_2x() const {
|
||||
auto img = new image(size() * 2);
|
||||
for(int y = 0; y < size().y; ++y) {
|
||||
for(int x = 0; x < size().x; ++x) {
|
||||
color in_t, in_b, in_l, in_r, in_m, out_tl, out_tr, out_bl, out_br;
|
||||
in_t = get_safe(vec2i(x, y - 1));
|
||||
in_b = get_safe(vec2i(x, y + 1));
|
||||
in_l = get_safe(vec2i(x - 1, y));
|
||||
in_r = get_safe(vec2i(x + 1, y));
|
||||
in_m = get(vec2i(x, y));
|
||||
|
||||
out_tl = in_l == in_t && in_t != in_r && in_l != in_b ? in_l : in_m;
|
||||
out_tr = in_t == in_r && in_t != in_l && in_r != in_b ? in_r : in_m;
|
||||
out_bl = in_l == in_b && in_l != in_t && in_b != in_r ? in_l : in_m;
|
||||
out_br = in_b == in_r && in_l != in_b && in_t != in_r ? in_r : in_m;
|
||||
|
||||
img->_data[(x * 2 + 0) + (y * 2 + 0) * img->size().x] = out_tl;
|
||||
img->_data[(x * 2 + 1) + (y * 2 + 0) * img->size().x] = out_tr;
|
||||
img->_data[(x * 2 + 0) + (y * 2 + 1) * img->size().x] = out_bl;
|
||||
img->_data[(x * 2 + 1) + (y * 2 + 1) * img->size().x] = out_br;
|
||||
}
|
||||
}
|
||||
return img;
|
||||
}
|
||||
*/
|
|
@ -1,41 +0,0 @@
|
|||
#include "font.h"
|
||||
|
||||
#include "image.h"
|
||||
#include "tileset.h"
|
||||
|
||||
font::font(resource_manager& rm, ini_category const* ini, std::string const& path, std::vector<uint8_t> const& data) {
|
||||
if(!ini)
|
||||
throw std::runtime_error("font needs assets.ini");
|
||||
if(ini->get<bool>("proportional")) {
|
||||
auto image = rm.get<::image>(path);
|
||||
//auto x = 0;
|
||||
std::vector<int> slices;
|
||||
for(int i = 0; i < image->size().x; ++i) {
|
||||
if(image->get(vec2i(i, 0)) & 0xff000000)
|
||||
slices.push_back(i);
|
||||
}
|
||||
int count = slices.size();
|
||||
slices.push_back(image->size().x);
|
||||
_lineheight = image->size().y - 1;
|
||||
|
||||
auto charset = " !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_'abcdefghijklmnopqrstuvwxyz{|}~";
|
||||
for(int i = 0; i < count; ++i) {
|
||||
auto r = recti(vec2i(slices[i], 1), vec2i(slices[i + 1] - slices[i], _lineheight));
|
||||
//auto img = ::image(r.size);
|
||||
auto ch = charset[i];
|
||||
_glyphs.emplace(ch, r.size);
|
||||
_glyphs.at(ch).clear(0);
|
||||
_glyphs.at(ch).draw(image, vec2i::zero, r);
|
||||
}
|
||||
} else {
|
||||
auto ts = rm.get<tileset>(path);
|
||||
_lineheight = ts->_tile_size.y;
|
||||
for(int i = 0; i < 256; ++i) {
|
||||
_glyphs.insert({ i, ts->_tiles[i] });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int font::lineheight() const {
|
||||
return _lineheight;
|
||||
}
|
|
@ -1,232 +0,0 @@
|
|||
#include "game.h"
|
||||
|
||||
#include <chrono>
|
||||
#include <format>
|
||||
#include <iostream>
|
||||
#include <Windows.h>
|
||||
#include "image.h"
|
||||
#include "settings.h"
|
||||
|
||||
|
||||
LRESULT WINAPI wnd_proc(HWND window, UINT msg, WPARAM w, LPARAM l) {
|
||||
switch(msg) {
|
||||
case WM_DESTROY:
|
||||
::PostQuitMessage(0);
|
||||
return 0;
|
||||
}
|
||||
return ::DefWindowProc(window, msg, w, l);
|
||||
}
|
||||
|
||||
game::game(int argc, char** argv) : _cursor(0), _rm(argc, argv), _argc(argc), _argv(argv) {
|
||||
std::cout << "a\n";
|
||||
}
|
||||
|
||||
void play_logo(HWND window, image const* logo, image const* logo_slime);
|
||||
|
||||
void game::run() {
|
||||
std::cout << "a\n";
|
||||
settings settings;
|
||||
init(settings);
|
||||
|
||||
_audio = new audio(1<<16);
|
||||
|
||||
auto title = std::wstring(settings.title.begin(), settings.title.end());
|
||||
|
||||
auto instance = GetModuleHandle(0);
|
||||
auto wc = WNDCLASS{
|
||||
.lpfnWndProc = wnd_proc,
|
||||
.hInstance = instance,
|
||||
.lpszClassName = title.c_str(),
|
||||
};
|
||||
|
||||
RegisterClass(&wc);
|
||||
auto window = CreateWindow(
|
||||
wc.lpszClassName,
|
||||
title.c_str(),
|
||||
WS_POPUP,
|
||||
0,
|
||||
0,
|
||||
settings.size.x * settings.scale,
|
||||
settings.size.y * settings.scale,
|
||||
0,
|
||||
0,
|
||||
instance,
|
||||
0
|
||||
);
|
||||
|
||||
ShowWindow(window, SW_SHOWNORMAL);
|
||||
ShowCursor(FALSE);
|
||||
|
||||
if(settings.show_logo)
|
||||
play_logo(window, get<image>("_/logo.png"), get<image>("_/logo-slime.png"));
|
||||
|
||||
auto window_image = image(settings.size * settings.scale);
|
||||
auto screen = image(settings.size);
|
||||
screen.clear(0xffdddd);
|
||||
|
||||
|
||||
|
||||
auto last_second = std::chrono::steady_clock::now();
|
||||
auto frames_since_last_second = 0;
|
||||
|
||||
std::chrono::duration<int32_t, std::nano> second(1000000000ll);
|
||||
auto frame_duration = second / settings.target_fps;
|
||||
auto last_frame = last_second;
|
||||
_fps = settings.target_fps; //just visually nicer
|
||||
|
||||
auto running = true;
|
||||
while(running) {
|
||||
MSG msg;
|
||||
while(PeekMessage(&msg, 0, 0, 0, PM_REMOVE)) {
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessage(&msg);
|
||||
switch(msg.message) {
|
||||
case WM_QUIT:
|
||||
running = false;
|
||||
break;
|
||||
case WM_MOUSEMOVE:
|
||||
_mouse_pos.x = LOWORD(msg.lParam) / settings.scale;
|
||||
_mouse_pos.y = HIWORD(msg.lParam) / settings.scale;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
auto now = std::chrono::steady_clock::now();
|
||||
if(now - last_second >= std::chrono::seconds(1)) {
|
||||
_fps = frames_since_last_second;
|
||||
std::cout << std::format("FPS: {:5} | mspf: {}", _fps, 1000.0 / _fps) << std::endl;
|
||||
frames_since_last_second = 0;
|
||||
last_second += std::chrono::seconds(1);
|
||||
}
|
||||
|
||||
if(now - last_frame >= frame_duration) {
|
||||
update();
|
||||
render(screen);
|
||||
if(_cursor)
|
||||
screen.draw(_cursor, _mouse_pos);
|
||||
auto p = screen.raw_pointer();
|
||||
if(screen.bounds() != window_image.bounds()) {
|
||||
//window_image.draw_upscaled(&screen);
|
||||
std::vector<upscaler> scalers;
|
||||
//scalers.push_back(upscaler::scale3x);
|
||||
//scalers.push_back(upscaler::scale3x);
|
||||
scalers.push_back(upscaler::lcd3x);
|
||||
//scalers.push_back(upscaler::hatch3x);
|
||||
window_image.draw_upscaled(&screen, scalers);
|
||||
p = window_image.raw_pointer();
|
||||
}
|
||||
|
||||
BITMAPINFOHEADER bi{ sizeof(bi) };
|
||||
bi.biWidth = window_image.size().x;
|
||||
bi.biHeight = -window_image.size().y;
|
||||
bi.biPlanes = 1;
|
||||
bi.biBitCount = 32;
|
||||
bi.biCompression = BI_RGB;
|
||||
|
||||
auto dc = GetDC(window);
|
||||
SetDIBitsToDevice(
|
||||
dc,
|
||||
0,
|
||||
0,
|
||||
window_image.size().x,
|
||||
window_image.size().y,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
window_image.size().y,
|
||||
p,
|
||||
(BITMAPINFO*)&bi,
|
||||
DIB_RGB_COLORS
|
||||
);
|
||||
ReleaseDC(window, dc);
|
||||
++frames_since_last_second;
|
||||
last_frame += frame_duration;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
void game::init(settings& settings) {
|
||||
|
||||
}
|
||||
|
||||
void game::render(image& target) {
|
||||
|
||||
}
|
||||
|
||||
void game::update() {
|
||||
|
||||
}
|
||||
|
||||
vec2i const& game::mouse_pos() const {
|
||||
return _mouse_pos;
|
||||
}
|
||||
|
||||
void game::cursor(image const* cursor) {
|
||||
_cursor = cursor;
|
||||
}
|
||||
|
||||
int game::fps() {
|
||||
return _fps;
|
||||
}
|
||||
|
||||
void play_logo(HWND window, image const* logo, image const* logo_slime) {
|
||||
settings settings;
|
||||
auto window_image = image(settings.size * settings.scale);
|
||||
auto screen = image(settings.size);
|
||||
|
||||
std::chrono::duration<int32_t, std::nano> second(1000000000ll);
|
||||
auto frame_duration = second / settings.target_fps;
|
||||
auto last_frame = std::chrono::steady_clock::now();
|
||||
|
||||
int frames = 180;
|
||||
while(frames) {
|
||||
MSG msg;
|
||||
while(PeekMessage(&msg, 0, 0, 0, PM_REMOVE)) {
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessage(&msg);
|
||||
}
|
||||
|
||||
auto now = std::chrono::steady_clock::now();
|
||||
|
||||
if(now - last_frame >= frame_duration) {
|
||||
|
||||
screen.clear(0x242424);
|
||||
screen.draw(logo, vec2i(0, min(-frames*12 + 1600, 0)));
|
||||
screen.draw(logo_slime, screen.size() - vec2i(34, 28));
|
||||
if(frames < 60 && frames >= 30)
|
||||
screen.blend_to(0x0, 2.0 - (frames / 30.0));
|
||||
if(frames < 30)
|
||||
screen.clear(0);
|
||||
window_image.draw_upscaled(&screen, upscaler::scale3x);
|
||||
|
||||
|
||||
BITMAPINFOHEADER bi{ sizeof(bi) };
|
||||
bi.biWidth = window_image.size().x;
|
||||
bi.biHeight = -window_image.size().y;
|
||||
bi.biPlanes = 1;
|
||||
bi.biBitCount = 32;
|
||||
bi.biCompression = BI_RGB;
|
||||
|
||||
auto dc = GetDC(window);
|
||||
SetDIBitsToDevice(
|
||||
dc,
|
||||
0,
|
||||
0,
|
||||
window_image.size().x,
|
||||
window_image.size().y,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
window_image.size().y,
|
||||
window_image.raw_pointer(),
|
||||
(BITMAPINFO*)&bi,
|
||||
DIB_RGB_COLORS
|
||||
);
|
||||
ReleaseDC(window, dc);
|
||||
last_frame += frame_duration;
|
||||
--frames;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,107 +0,0 @@
|
|||
#include "image.h"
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#define STBI_ONLY_PNG
|
||||
#include "stb_image.h"
|
||||
|
||||
image::image(resource_manager& rm, ini_category const* ini, std::string const& path, std::vector<uint8_t> const& data) :
|
||||
_alpha(false), _borrowed_pointer(false)
|
||||
{
|
||||
int w, h, n;
|
||||
auto d = reinterpret_cast<color*>(stbi_load_from_memory(data.data(), data.size(), &w, &h, &n, 4));
|
||||
_data = new color[w * h];
|
||||
for(int i = 0; i < w * h; ++i) {
|
||||
if((d[i] & 0xff000000u) == 0)
|
||||
_alpha = true;
|
||||
_data[i] = d[i];
|
||||
_data[i] = (d[i] & 0xff000000u) |
|
||||
((d[i] & 0x00ff0000u) >> 16) |
|
||||
(d[i] & 0x0000ff00u) |
|
||||
((d[i] & 0x000000ffu) << 16);
|
||||
}
|
||||
stbi_image_free(d);
|
||||
_bounds = recti(vec2i::zero, vec2i(w, h));
|
||||
}
|
||||
|
||||
image::image(vec2i size) :
|
||||
_alpha(true),
|
||||
_borrowed_pointer(false),
|
||||
_data(new color[size.size()]),
|
||||
_bounds(vec2i::zero, size)
|
||||
{}
|
||||
|
||||
image::image(vec2i size, color* data) :
|
||||
_alpha(true),
|
||||
_borrowed_pointer(true),
|
||||
_data(data),
|
||||
_bounds(vec2i::zero, size)
|
||||
{}
|
||||
|
||||
image::image(image const& other) :
|
||||
_alpha(other._alpha),
|
||||
_borrowed_pointer(false),
|
||||
_data(new color[other.size().size()]),
|
||||
_bounds(other.bounds())
|
||||
{
|
||||
std::memcpy(_data, other._data, size().size() * 4);
|
||||
}
|
||||
|
||||
image::~image() {
|
||||
if(!_borrowed_pointer && _data)
|
||||
delete[] _data;
|
||||
}
|
||||
|
||||
vec2i const& image::size() const {
|
||||
return _bounds.size;
|
||||
}
|
||||
|
||||
recti const& image::bounds() const {
|
||||
return _bounds;
|
||||
}
|
||||
|
||||
color* image::raw_pointer() const {
|
||||
return _data;
|
||||
}
|
||||
|
||||
color image::get(vec2i pos) const {
|
||||
return _data[pos.x + pos.y * _bounds.size.x];
|
||||
}
|
||||
|
||||
color image::get_safe(vec2i pos) const {
|
||||
if(pos.x < 0 || pos.y < 0 || pos.x >= _bounds.size.x || pos.y >= _bounds.size.y)
|
||||
return 0x00000000;
|
||||
return _data[pos.x + pos.y * _bounds.size.x];
|
||||
}
|
||||
|
||||
void image::clear(color color) {
|
||||
std::fill(_data, _data + size().size(), color);
|
||||
}
|
||||
|
||||
void image::blend_to(color color, double amount) {
|
||||
auto bc = color_to_elements(color);
|
||||
auto inv_amount = 1.0 - amount;
|
||||
for(int i = 0; i < _bounds.size.size(); ++i) {
|
||||
auto c = color_to_elements(_data[i]);
|
||||
double r = inv_amount * std::get<0>(c) + amount * std::get<0>(bc);
|
||||
double g = inv_amount * std::get<1>(c) + amount * std::get<1>(bc);
|
||||
double b = inv_amount * std::get<2>(c) + amount * std::get<2>(bc);
|
||||
double a = inv_amount * std::get<3>(c) + amount * std::get<3>(bc);
|
||||
_data[i] = elements_to_color(r, g, b, a);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
std::tuple<double, double, double, double> color_to_elements(color color) {
|
||||
double r = (color & 0x00ff0000) >> 16;
|
||||
double g = (color & 0x0000ff00) >> 8;
|
||||
double b = color & 0x000000ff;
|
||||
double a = (color & 0xff000000) >> 24;
|
||||
return std::make_tuple(r / 255.0, g / 255.0, b / 255.0, a / 255.0);
|
||||
}
|
||||
|
||||
color elements_to_color(double r, double g, double b, double a) {
|
||||
int ri = r * 255;
|
||||
int gi = g * 255;
|
||||
int bi = b * 255;
|
||||
int ai = a * 255;
|
||||
return ai << 24 | ri << 16 | gi << 8 | bi;
|
||||
}
|
|
@ -1,40 +0,0 @@
|
|||
#include "ini.h"
|
||||
#include "util.h"
|
||||
|
||||
ini_category const ini_category::empty;
|
||||
std::string empty_str("");
|
||||
|
||||
std::string const& ini_category::get_string(std::string const& entry) const {
|
||||
|
||||
if(_data.contains(entry))
|
||||
return _data.at(entry);
|
||||
return empty_str;
|
||||
}
|
||||
|
||||
ini::ini(resource_manager& rm, ini_category const* ini, std::string const& path, std::vector<uint8_t> data) {
|
||||
std::istringstream stream(std::string(data.begin(), data.end()));
|
||||
std::string line, category("");
|
||||
|
||||
while(std::getline(stream, line)) {
|
||||
line = trim(line);
|
||||
if(line.empty())
|
||||
continue;
|
||||
if(line.front() == ';')
|
||||
continue;
|
||||
if(line.size() >= 2 && line.front() == '[' && line.back() == ']')
|
||||
category = line.substr(1, line.size() - 2);
|
||||
auto eq_pos = line.find('=');
|
||||
if(eq_pos != std::string::npos) {
|
||||
auto left = trim(line.substr(0, eq_pos - 1));
|
||||
auto right = trim(line.substr(eq_pos + 1));
|
||||
_data[category]._data[left] = right;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ini_category const* ini::get_category(std::string const& name) const {
|
||||
if(_data.contains(name))
|
||||
return &_data.at(name);
|
||||
else
|
||||
return &ini_category::empty;
|
||||
}
|
88995
blooblib/src/miniaudio.h
|
@ -1,37 +0,0 @@
|
|||
#include "resource_manager.h"
|
||||
|
||||
#include <string>
|
||||
#include <physfs.h>
|
||||
|
||||
#define BP_INSER_RESOURCES
|
||||
#include "system_assets.h"
|
||||
|
||||
resource_manager::resource_manager(int argc, char** argv) {
|
||||
if(!PHYSFS_init(argv[0]))
|
||||
throw std::runtime_error(std::format("physfs error: {}", PHYSFS_getLastError()));
|
||||
mount("assets", "/");
|
||||
if(!PHYSFS_mountMemory(BP_system_assets, sizeof(BP_system_assets), 0, "system-assets", "/", 0))
|
||||
throw std::runtime_error(std::format("physfs error: {}", PHYSFS_getLastError()));
|
||||
}
|
||||
|
||||
void resource_manager::mount(std::string const& path, std::string const& mounting_point) {
|
||||
if(!PHYSFS_mount(path.c_str(), mounting_point.c_str(), 0))
|
||||
throw std::runtime_error(std::format("physfs error: {}", PHYSFS_getLastError()));
|
||||
}
|
||||
|
||||
std::vector<uint8_t> resource_manager::read(std::filesystem::path const& path) {
|
||||
std::vector<uint8_t> data;
|
||||
|
||||
PHYSFS_Stat stat;
|
||||
PHYSFS_stat(path.string().c_str(), &stat);
|
||||
|
||||
data.resize(stat.filesize);
|
||||
auto file = PHYSFS_openRead(path.string().c_str());
|
||||
PHYSFS_readBytes(file, data.data(), stat.filesize);
|
||||
PHYSFS_close(file);
|
||||
return data;
|
||||
}
|
||||
|
||||
bool resource_manager::resource_exists(std::filesystem::path const& path) {
|
||||
return PHYSFS_exists(path.string().c_str());
|
||||
}
|
|
@ -1,317 +0,0 @@
|
|||
// auto-generated using BinPack. https://github.com/TheOathMan/BinPack
|
||||
//IMPORTANT: You must #define BP_INSER_RESOURCES only once before including this header file in order to insert the data into the compilation process
|
||||
extern const unsigned char BP_system_assets[9242];
|
||||
#ifdef BP_INSER_RESOURCES
|
||||
const unsigned char BP_system_assets[9242] = {
|
||||
55,122,188,175,39,28,0,4,124,114,43,75,215,35,0,0,0,0,0,0,35,0,0,0,0,0,0,0,90,153,
|
||||
16,128,224,39,174,35,18,93,0,45,153,8,166,130,51,41,113,209,153,26,206,133,32,91,163,76,163,185,176,64,
|
||||
54,97,155,192,189,21,39,64,5,240,79,69,0,9,239,169,63,77,163,72,192,124,38,182,9,199,34,155,209,90,
|
||||
231,8,50,248,147,166,224,126,232,219,155,121,110,202,210,242,231,172,35,224,116,204,61,217,200,91,28,103,92,26,
|
||||
68,218,25,120,148,245,99,244,84,206,69,218,162,162,134,245,253,166,149,181,140,165,192,122,10,77,13,190,255,152,
|
||||
76,242,13,6,56,158,14,17,116,215,41,141,5,232,191,208,86,112,100,72,255,37,236,221,69,144,162,74,88,153,
|
||||
171,46,2,48,58,130,142,99,62,253,221,108,117,7,54,43,107,131,250,114,56,64,200,189,203,148,98,54,191,5,
|
||||
31,67,25,111,246,84,102,93,182,47,165,125,81,153,53,22,147,37,90,170,202,219,56,48,136,81,38,134,123,169,
|
||||
60,41,135,197,20,110,217,168,235,191,243,177,141,191,39,133,220,208,232,148,71,75,230,124,2,101,83,217,231,175,
|
||||
255,72,231,254,104,1,96,154,230,55,58,92,254,0,4,49,18,59,183,190,167,20,40,148,146,195,89,5,83,175,
|
||||
10,129,241,55,217,7,60,129,104,206,161,113,251,10,114,17,250,41,89,27,246,195,223,171,247,204,236,197,103,105,
|
||||
154,143,135,205,30,235,52,246,213,213,255,90,16,239,227,41,92,6,167,28,244,96,49,166,27,201,199,157,180,219,
|
||||
92,254,99,16,92,165,221,125,129,90,198,207,99,249,70,83,141,249,51,95,57,243,57,73,86,181,25,108,54,31,
|
||||
29,48,63,216,182,20,0,221,9,172,250,175,191,243,98,2,3,119,156,243,14,148,143,176,242,226,150,196,42,49,
|
||||
100,96,192,151,241,195,237,208,198,78,206,107,28,6,81,250,199,244,224,54,122,103,234,26,108,217,1,139,87,201,
|
||||
6,84,228,22,235,155,181,144,216,60,30,34,216,79,51,37,104,57,40,219,170,168,105,165,229,161,192,211,209,151,
|
||||
231,232,35,137,128,147,175,107,150,6,108,96,78,250,10,120,250,114,115,92,251,116,153,115,23,42,178,28,27,118,
|
||||
154,166,86,223,1,198,167,188,46,132,22,92,191,131,192,24,248,224,17,71,189,168,249,110,59,208,19,142,237,148,
|
||||
186,1,50,27,118,181,97,29,21,139,173,64,221,60,54,201,138,199,94,185,176,253,206,209,146,15,38,21,100,139,
|
||||
178,134,88,155,63,240,64,67,202,1,147,57,104,233,206,45,9,88,192,54,63,86,71,138,53,137,79,23,147,197,
|
||||
31,220,117,226,211,143,5,204,62,222,133,225,30,48,186,130,76,112,219,107,213,26,6,70,18,121,238,24,159,170,
|
||||
3,251,52,208,163,185,35,157,182,200,161,62,77,116,89,97,245,61,4,150,77,63,113,14,185,252,23,31,17,209,
|
||||
42,245,245,94,56,126,224,221,212,244,92,144,250,197,148,148,68,250,132,228,238,216,254,144,137,193,216,96,8,210,
|
||||
15,62,193,105,169,188,45,132,228,227,122,248,30,84,121,184,28,208,189,174,196,10,212,196,19,53,203,70,49,92,
|
||||
158,138,204,230,16,86,111,224,227,56,155,3,74,236,8,170,233,109,61,145,85,5,45,142,17,72,37,185,94,78,
|
||||
118,95,251,76,132,203,186,150,164,84,62,38,106,33,153,113,47,149,206,159,251,108,137,68,128,3,88,55,201,87,
|
||||
234,105,253,65,221,173,115,222,218,201,161,138,29,168,38,238,165,95,216,62,86,49,27,253,96,225,19,76,191,99,
|
||||
216,12,16,149,234,126,24,218,11,48,135,208,76,59,168,109,31,172,32,111,214,5,11,51,246,220,157,217,60,87,
|
||||
118,88,251,150,3,42,149,133,7,83,184,108,182,137,205,72,161,255,56,125,65,247,246,45,197,59,92,184,68,190,
|
||||
38,166,233,146,14,235,121,215,69,112,28,218,120,244,151,78,104,154,142,39,183,250,227,200,113,50,124,81,151,157,
|
||||
58,182,222,224,232,101,47,245,253,120,40,249,89,177,189,139,145,128,122,101,57,229,108,4,153,117,53,29,242,68,
|
||||
0,232,116,126,206,60,149,143,118,96,42,37,143,254,181,80,91,128,8,29,192,2,213,41,167,88,197,198,96,5,
|
||||
221,119,29,3,44,200,47,201,239,139,68,226,198,189,83,29,67,221,53,163,18,144,18,91,125,241,89,111,163,68,
|
||||
143,142,245,240,116,235,199,185,129,46,53,34,196,67,213,222,99,255,207,151,163,171,194,68,91,123,143,40,24,155,
|
||||
121,175,220,41,232,210,169,190,94,0,216,185,109,125,184,236,28,191,123,186,123,83,82,209,150,147,157,160,245,103,
|
||||
230,180,103,104,44,149,38,240,248,255,208,41,81,20,17,55,253,109,104,214,57,28,18,158,170,184,39,31,64,37,
|
||||
36,246,18,139,221,85,206,131,6,56,239,31,111,43,142,196,208,243,100,164,22,46,166,231,145,27,253,86,39,61,
|
||||
120,35,247,189,203,97,220,171,223,222,123,43,57,105,177,31,120,105,57,151,48,91,113,45,138,149,13,232,187,196,
|
||||
79,82,252,194,40,72,144,95,108,29,138,62,102,7,93,127,243,213,103,238,194,178,215,115,253,1,226,138,55,211,
|
||||
87,87,247,192,172,4,203,234,196,57,133,15,89,178,19,51,120,27,149,70,61,90,75,23,89,154,143,113,67,204,
|
||||
108,67,34,47,152,3,164,92,242,140,104,118,1,55,13,189,72,98,88,149,121,138,27,68,59,120,150,202,25,209,
|
||||
135,245,177,150,55,81,177,196,21,59,33,204,143,40,222,172,102,59,54,102,40,106,23,61,162,107,146,247,123,70,
|
||||
100,185,85,251,68,172,23,234,174,98,90,69,139,67,237,62,102,191,206,178,234,165,199,211,55,185,143,111,213,98,
|
||||
24,232,113,246,249,160,107,119,16,40,238,166,40,51,136,226,97,170,198,35,106,48,49,218,64,113,253,244,84,219,
|
||||
39,66,23,51,66,181,206,40,198,134,91,47,170,201,182,77,17,166,196,55,95,227,204,193,132,2,190,44,57,242,
|
||||
12,33,228,65,136,168,147,205,104,127,155,75,119,107,182,91,45,112,218,85,217,87,19,27,236,153,208,163,132,17,
|
||||
39,113,157,186,189,202,172,99,127,226,19,117,94,146,88,2,209,211,237,255,50,83,241,255,210,82,140,241,37,104,
|
||||
75,100,222,174,106,71,98,33,228,184,166,238,43,128,77,117,72,66,140,191,116,83,209,16,35,21,53,99,62,168,
|
||||
17,209,229,88,206,122,254,171,42,232,93,111,131,214,137,203,105,56,91,93,186,214,212,95,199,155,175,226,173,218,
|
||||
57,228,156,74,124,196,54,254,108,216,40,136,39,198,168,165,39,39,215,143,0,71,147,220,202,135,201,166,46,225,
|
||||
130,146,61,191,38,215,207,50,100,235,177,230,242,148,175,120,46,142,152,37,194,97,105,231,114,66,0,116,147,5,
|
||||
157,3,39,58,24,80,132,251,49,198,3,116,10,80,15,106,143,195,97,232,203,237,252,207,229,182,116,36,214,130,
|
||||
213,139,53,251,8,66,235,62,70,11,227,222,181,240,0,79,127,183,100,201,157,97,0,68,255,2,253,168,155,157,
|
||||
216,63,76,54,16,122,46,124,164,32,211,37,18,252,35,132,10,133,144,77,0,198,130,20,13,190,218,61,8,179,
|
||||
3,251,137,95,167,90,75,192,90,128,132,202,22,144,150,211,84,195,125,240,119,49,246,44,245,56,244,32,205,42,
|
||||
156,159,67,94,19,122,32,253,41,189,157,144,149,222,47,71,60,46,204,234,225,181,26,82,177,160,38,125,252,99,
|
||||
4,107,173,122,68,236,230,96,32,66,32,23,108,38,215,44,66,140,96,91,46,3,16,25,67,17,6,69,156,201,
|
||||
39,79,72,161,13,6,48,0,88,157,242,120,1,1,78,36,180,30,99,131,185,241,19,189,254,249,52,209,140,157,
|
||||
28,217,110,102,186,106,140,83,146,146,234,150,148,109,189,63,10,108,25,16,83,22,117,45,68,85,238,238,131,81,
|
||||
80,194,162,55,124,11,228,64,170,234,87,56,109,89,236,234,34,20,26,180,21,117,173,228,94,112,52,114,238,76,
|
||||
165,5,135,126,56,164,250,212,130,216,154,222,111,150,118,67,196,182,56,161,55,32,20,70,119,63,37,189,105,232,
|
||||
43,229,142,110,100,234,44,71,150,234,98,48,132,225,6,219,73,48,243,14,135,119,187,211,70,110,172,139,159,72,
|
||||
146,228,237,196,26,10,194,77,111,202,23,110,104,105,158,72,47,117,149,9,80,243,112,119,63,174,123,41,109,42,
|
||||
130,6,174,94,179,234,139,143,119,249,22,190,255,175,106,235,137,83,59,186,142,161,87,191,153,141,160,104,74,23,
|
||||
218,179,92,79,106,98,156,157,149,213,36,115,188,104,45,27,68,139,38,210,60,144,127,235,84,116,138,231,192,140,
|
||||
0,197,113,21,217,136,161,104,180,16,247,157,117,185,251,42,218,228,52,70,1,168,123,164,236,83,227,151,243,236,
|
||||
166,85,67,124,159,149,174,183,143,129,183,166,43,158,81,102,103,55,44,81,44,148,84,49,68,169,95,122,91,204,
|
||||
30,94,252,131,188,28,152,241,125,115,1,155,186,236,117,97,41,29,210,82,198,91,182,30,245,167,65,125,53,201,
|
||||
181,47,223,30,24,146,249,24,237,172,94,69,163,249,84,86,79,191,197,207,154,74,81,90,226,162,220,0,89,30,
|
||||
3,169,125,110,115,196,174,155,234,169,64,73,126,51,124,182,0,225,230,203,110,121,32,90,41,212,245,95,41,19,
|
||||
246,118,194,255,37,170,21,167,15,49,68,117,109,63,65,98,129,132,169,43,190,89,238,113,15,251,218,239,13,235,
|
||||
194,55,175,53,142,149,143,149,212,57,54,141,199,51,10,220,191,114,70,238,218,221,69,138,252,101,204,59,28,113,
|
||||
214,98,118,172,174,227,253,129,81,82,32,126,231,174,175,69,119,222,246,207,94,133,187,49,143,18,48,222,76,83,
|
||||
38,187,160,66,176,42,207,235,241,26,21,133,118,119,36,147,249,224,235,249,232,22,247,226,135,65,60,144,0,10,
|
||||
145,57,231,121,58,190,184,160,145,17,7,141,103,162,113,198,188,207,78,202,34,231,241,218,186,255,225,184,217,186,
|
||||
205,48,195,211,229,49,17,9,28,31,88,23,46,208,31,77,122,72,123,64,173,154,130,129,185,250,151,18,49,186,
|
||||
250,122,33,253,225,62,228,51,68,61,102,7,176,235,63,69,84,175,243,163,108,53,176,39,247,94,121,93,206,29,
|
||||
4,220,174,76,68,45,97,14,227,253,197,244,247,27,249,191,17,198,177,91,100,72,39,44,77,230,103,95,159,145,
|
||||
235,8,108,95,201,214,21,186,96,197,216,86,228,218,147,144,48,170,72,70,29,29,153,33,169,115,210,158,173,26,
|
||||
64,75,172,24,73,11,63,50,124,233,189,2,94,222,251,98,9,40,97,127,190,68,186,116,250,249,70,254,114,24,
|
||||
2,191,11,102,106,199,171,50,166,206,112,34,239,26,56,191,2,27,243,169,248,86,124,192,166,23,172,137,22,179,
|
||||
57,147,37,119,103,135,31,229,178,4,121,23,192,26,83,125,230,206,46,119,198,184,224,184,36,218,202,182,88,200,
|
||||
104,137,2,26,106,7,231,252,89,49,101,199,52,160,157,88,214,228,218,113,212,139,222,52,168,62,20,7,3,193,
|
||||
187,33,247,77,224,137,148,38,237,90,208,59,83,190,74,244,134,129,63,117,151,123,244,183,65,212,172,38,237,72,
|
||||
231,212,78,86,71,215,218,94,251,250,90,39,79,209,17,224,231,48,168,146,175,58,169,199,65,255,50,59,9,8,
|
||||
47,150,3,136,146,216,132,35,3,98,74,28,224,194,247,112,139,24,251,1,11,144,53,180,125,138,152,169,188,182,
|
||||
215,38,129,235,165,171,165,253,7,34,148,70,9,213,213,128,169,43,143,143,61,254,57,55,130,97,89,166,217,13,
|
||||
165,189,106,202,77,26,248,10,209,57,147,250,28,241,115,192,242,86,184,80,48,199,231,199,19,5,112,185,5,230,
|
||||
77,107,19,142,105,27,66,148,66,25,21,150,196,2,82,59,143,249,156,1,138,48,224,177,47,55,207,47,226,219,
|
||||
79,87,177,151,145,52,87,12,255,71,67,180,114,49,219,133,226,16,97,253,62,205,155,92,30,240,48,125,88,168,
|
||||
14,11,154,33,176,167,9,82,129,199,205,153,166,138,19,99,8,237,188,131,53,152,123,11,130,44,84,81,126,227,
|
||||
238,200,209,140,147,140,161,104,43,13,119,151,246,88,171,24,197,247,67,28,90,144,175,235,191,126,87,107,157,159,
|
||||
4,98,242,158,169,26,85,240,72,22,113,133,168,242,117,8,255,49,41,124,56,191,138,32,29,240,18,162,1,250,
|
||||
223,240,223,45,235,219,198,222,185,210,76,159,84,52,156,183,217,13,203,97,64,119,208,121,123,175,111,145,216,29,
|
||||
28,6,96,197,237,181,211,104,103,255,77,130,247,252,54,100,139,121,33,50,42,144,64,125,231,132,171,121,220,163,
|
||||
58,205,3,178,189,233,184,27,253,110,55,255,171,209,15,208,232,133,50,30,5,78,250,7,228,83,63,167,136,114,
|
||||
125,216,93,220,233,9,202,251,76,165,44,184,28,159,126,36,223,159,136,54,16,237,116,121,226,80,242,228,224,114,
|
||||
77,90,60,140,170,20,65,224,121,47,181,242,128,62,45,185,47,148,14,129,224,195,10,227,170,180,240,22,252,41,
|
||||
151,92,123,207,142,141,94,225,144,68,191,145,156,249,192,253,173,131,202,82,50,46,25,155,2,130,5,54,133,206,
|
||||
133,112,59,122,189,145,169,226,68,120,53,117,38,17,248,67,159,186,254,106,191,16,167,195,112,143,188,138,153,148,
|
||||
22,204,37,191,165,121,208,199,66,55,9,41,172,70,107,219,224,237,250,12,201,96,252,229,128,57,219,219,137,254,
|
||||
224,135,22,34,185,142,230,199,26,238,225,49,203,72,255,44,109,136,5,226,109,95,8,87,180,23,50,13,191,145,
|
||||
252,74,31,74,193,233,89,132,247,164,120,56,177,185,251,16,158,10,47,23,199,33,213,229,40,117,219,158,89,103,
|
||||
83,246,228,5,53,40,30,174,56,97,0,166,188,142,246,227,127,195,60,40,29,71,110,53,142,229,134,199,164,142,
|
||||
197,7,101,44,76,78,184,3,162,119,152,36,162,75,245,99,29,85,207,52,222,138,146,128,141,93,66,19,216,168,
|
||||
43,157,69,187,224,152,249,216,127,94,115,140,131,228,48,98,115,166,131,242,0,211,50,253,163,217,201,156,3,226,
|
||||
226,13,103,70,48,219,7,176,150,72,201,42,148,155,5,109,15,60,148,123,154,92,186,206,108,242,90,65,157,7,
|
||||
115,99,151,38,83,83,190,77,255,236,4,135,211,200,245,183,190,63,94,205,17,112,191,185,150,165,109,218,131,199,
|
||||
86,235,5,153,159,120,148,203,216,163,255,131,25,17,50,165,204,115,77,251,186,152,106,205,212,104,74,20,195,76,
|
||||
48,113,94,59,183,90,186,134,122,210,66,48,103,201,89,18,47,214,159,102,198,149,5,100,59,254,45,228,202,59,
|
||||
65,12,111,39,152,126,86,58,62,148,27,84,79,57,205,177,192,131,80,239,148,44,250,198,145,125,58,214,215,238,
|
||||
110,61,98,11,148,203,134,146,21,173,25,24,208,120,53,201,3,121,194,131,217,78,229,128,203,227,229,214,208,57,
|
||||
185,169,210,8,62,244,31,162,252,125,66,99,33,90,42,182,178,204,72,98,138,87,72,185,17,3,151,221,146,113,
|
||||
25,217,207,169,43,188,34,184,204,219,246,242,66,81,203,120,34,119,57,105,127,174,25,49,156,186,251,152,126,75,
|
||||
206,211,149,243,162,146,46,123,25,47,196,220,204,78,224,212,74,85,134,247,249,153,121,165,181,18,113,167,90,216,
|
||||
229,113,149,12,144,82,145,218,158,72,247,250,115,98,53,143,253,50,191,155,89,145,149,96,152,169,78,219,95,231,
|
||||
60,228,18,47,216,1,192,130,106,144,14,122,238,176,4,73,205,184,237,226,154,7,89,253,45,189,50,185,160,68,
|
||||
2,34,15,122,95,185,89,199,121,197,154,162,78,155,22,156,13,29,230,72,19,3,38,31,77,235,51,87,239,148,
|
||||
132,43,240,83,178,101,19,41,40,196,56,87,224,206,200,201,25,46,151,168,127,10,179,244,164,247,78,158,117,240,
|
||||
102,161,180,70,76,174,37,224,108,105,200,132,169,60,70,41,219,17,87,146,171,58,57,45,239,154,40,233,97,154,
|
||||
11,53,150,25,241,68,37,177,60,127,253,173,73,242,155,59,75,199,16,119,160,21,185,251,66,85,161,123,247,190,
|
||||
140,188,222,85,216,150,76,21,207,125,197,115,29,247,233,9,41,180,124,100,66,207,206,65,108,2,107,207,247,17,
|
||||
72,176,165,120,248,229,8,223,61,11,243,192,161,88,131,63,200,138,131,165,248,113,242,144,115,93,114,181,81,134,
|
||||
178,193,152,57,120,19,89,157,165,199,197,79,81,236,225,59,151,206,38,67,66,31,90,197,177,124,55,23,222,44,
|
||||
249,58,141,155,215,241,46,255,1,239,253,217,100,147,75,237,3,65,191,208,84,245,116,251,215,68,165,25,168,60,
|
||||
77,159,20,84,104,80,42,189,248,227,74,155,32,60,185,56,238,206,76,162,81,105,254,147,4,238,217,9,246,218,
|
||||
231,225,55,163,111,100,161,226,217,246,240,247,107,2,105,18,210,1,55,131,37,43,243,83,204,119,250,222,248,180,
|
||||
97,109,222,154,46,66,111,68,202,20,168,232,16,148,211,148,235,112,206,102,103,29,242,19,168,103,201,177,113,35,
|
||||
170,27,227,123,194,43,14,10,210,96,86,143,229,145,11,201,255,72,194,19,7,102,73,38,227,73,90,70,15,186,
|
||||
26,32,83,83,144,246,157,114,9,197,148,201,220,89,89,151,73,9,253,211,109,198,67,3,40,177,32,188,112,187,
|
||||
59,154,38,84,29,215,84,31,202,165,186,253,78,214,136,76,123,208,20,211,112,191,188,121,81,185,137,132,27,241,
|
||||
70,240,9,201,3,153,39,138,160,89,254,32,216,77,39,89,80,12,247,3,175,214,214,72,18,187,212,33,230,140,
|
||||
237,59,255,253,170,177,140,241,38,163,185,174,219,225,20,153,26,184,53,192,144,50,238,19,185,74,237,91,23,26,
|
||||
75,226,98,19,213,154,50,100,190,138,19,93,127,70,62,134,157,116,183,171,68,124,211,62,95,66,232,96,253,25,
|
||||
242,229,81,120,46,213,114,245,245,44,119,6,78,189,241,134,66,254,13,216,190,137,160,47,219,119,194,204,101,133,
|
||||
7,189,151,205,247,94,203,123,68,42,21,12,86,236,220,111,150,124,150,161,39,249,43,49,155,7,148,247,157,100,
|
||||
182,44,66,76,96,64,124,173,76,193,247,187,4,148,1,170,57,132,17,11,167,20,56,94,218,12,234,215,203,51,
|
||||
116,34,117,243,234,146,166,184,164,183,54,182,91,144,200,200,150,35,8,141,106,11,176,162,72,121,217,218,136,238,
|
||||
145,243,127,239,206,191,229,36,98,119,248,123,252,160,52,176,43,116,122,202,103,21,27,5,214,243,188,186,187,56,
|
||||
224,253,198,22,138,251,96,234,157,99,19,187,142,118,230,10,218,127,248,134,24,5,182,102,71,59,226,149,232,133,
|
||||
171,126,86,162,212,47,95,205,91,93,93,195,5,234,155,232,79,131,129,200,0,199,160,91,142,167,116,168,199,124,
|
||||
36,34,24,219,18,202,252,183,228,39,69,119,109,84,226,49,162,160,110,9,40,200,201,186,161,39,62,196,138,39,
|
||||
24,30,140,97,71,76,51,158,162,55,43,74,3,222,99,250,157,227,126,184,242,177,106,9,7,245,134,54,235,77,
|
||||
145,139,175,143,177,223,234,106,199,155,139,149,3,4,234,73,185,108,0,189,211,234,83,103,31,47,193,239,65,26,
|
||||
46,108,123,106,103,54,220,155,11,233,235,225,46,117,101,143,114,40,177,92,184,50,75,216,179,222,13,223,187,32,
|
||||
181,171,21,10,67,181,166,55,3,198,233,252,176,218,233,160,72,12,121,150,121,170,251,236,118,182,21,204,196,27,
|
||||
240,77,47,64,195,126,58,232,48,147,239,254,60,199,137,232,63,200,162,2,0,149,138,44,199,254,20,173,65,21,
|
||||
237,17,149,4,159,122,123,44,221,186,87,20,165,62,82,137,148,237,134,144,39,63,11,56,76,221,183,53,149,57,
|
||||
199,159,61,183,24,101,191,22,170,188,136,217,30,129,113,146,210,156,109,168,178,220,236,18,194,200,136,219,249,176,
|
||||
144,206,167,159,17,40,249,233,131,80,36,86,242,130,47,5,38,81,118,244,245,163,188,227,107,62,94,38,247,44,
|
||||
87,56,108,147,114,73,71,18,209,232,111,38,198,35,138,76,136,175,54,52,230,15,124,116,111,214,212,68,15,220,
|
||||
12,56,22,237,69,191,67,250,107,101,87,74,238,57,195,73,176,222,80,121,158,234,164,186,127,241,227,28,251,39,
|
||||
133,72,57,30,82,155,128,52,86,134,59,26,162,10,237,63,107,86,104,253,132,98,108,206,37,33,123,195,83,78,
|
||||
185,119,247,64,64,16,95,178,31,52,144,193,228,160,174,83,155,70,190,106,121,40,144,177,97,94,158,93,50,224,
|
||||
242,209,84,252,56,188,6,122,119,222,161,59,107,47,67,241,214,92,89,227,69,150,38,67,40,84,69,232,112,247,
|
||||
254,97,232,193,62,93,206,2,60,16,52,162,197,36,3,253,5,252,96,7,44,186,164,70,180,180,72,53,186,189,
|
||||
210,144,5,191,166,167,140,233,79,40,113,156,215,115,36,241,114,175,62,248,255,155,103,106,183,131,139,190,93,43,
|
||||
239,78,247,152,58,103,123,86,54,133,224,152,123,21,56,12,198,47,107,217,247,234,120,139,255,16,244,147,29,157,
|
||||
33,222,210,124,240,167,80,250,149,147,201,73,234,193,242,5,178,215,251,166,101,27,197,178,187,13,127,225,200,173,
|
||||
247,94,190,217,120,56,191,48,249,118,24,88,156,18,47,171,182,89,39,122,99,223,83,235,92,137,128,119,217,217,
|
||||
118,210,92,1,101,250,231,78,188,87,6,130,74,180,191,182,50,99,217,122,184,64,69,169,93,190,175,137,246,34,
|
||||
51,108,94,105,0,46,229,217,18,98,165,180,109,89,160,124,56,228,192,206,94,129,157,137,27,128,84,219,102,87,
|
||||
150,117,124,192,55,249,58,226,20,11,150,80,132,220,47,95,111,79,54,132,46,88,117,38,173,53,103,134,83,194,
|
||||
134,48,153,85,139,219,85,218,187,59,254,249,12,213,45,48,70,148,124,19,91,140,32,158,65,188,253,71,242,87,
|
||||
25,225,233,47,164,140,82,21,103,249,27,122,151,175,14,147,41,220,2,172,38,7,217,124,131,1,77,111,209,217,
|
||||
203,208,39,204,16,36,227,51,12,221,144,23,74,81,226,152,140,83,82,115,85,204,188,47,71,102,32,18,168,15,
|
||||
187,139,95,19,50,68,116,123,189,23,124,124,98,221,145,212,149,10,161,26,121,36,168,173,149,174,57,107,68,41,
|
||||
58,108,54,54,239,56,252,148,218,3,160,55,56,246,48,106,56,112,162,85,7,169,202,148,186,0,105,253,159,154,
|
||||
222,186,189,107,219,219,134,187,70,242,187,37,51,9,249,84,91,54,95,152,10,101,100,134,211,147,13,207,249,102,
|
||||
105,199,215,137,170,27,83,71,151,159,182,197,240,8,138,77,1,24,95,211,163,194,67,244,230,239,246,147,80,157,
|
||||
74,169,171,192,148,118,126,225,7,50,126,174,1,158,174,84,34,9,202,210,157,231,44,124,5,221,218,244,183,229,
|
||||
162,177,2,163,229,54,45,55,200,142,235,44,229,20,123,138,31,38,20,221,200,80,36,2,186,134,191,88,207,132,
|
||||
14,185,224,11,31,193,96,180,231,81,16,144,139,132,186,237,153,241,162,241,165,161,134,115,205,15,214,6,251,249,
|
||||
185,111,129,245,191,242,216,123,96,97,103,56,158,212,209,183,191,1,91,128,165,235,132,68,95,214,125,32,180,101,
|
||||
85,174,133,90,57,32,84,7,209,113,199,49,118,145,20,139,78,177,7,178,168,29,162,170,187,177,96,191,243,114,
|
||||
193,157,156,251,78,239,57,62,12,203,54,174,47,225,52,16,170,77,92,166,240,29,114,47,186,90,103,187,139,140,
|
||||
39,56,235,21,140,193,251,250,59,19,237,78,210,11,32,93,177,47,251,221,14,13,23,253,204,122,46,59,30,218,
|
||||
115,32,145,238,143,180,82,22,152,44,83,184,106,55,240,177,22,120,93,8,68,55,29,248,56,76,214,235,113,44,
|
||||
17,155,38,30,100,160,21,123,128,129,110,181,168,159,109,23,181,180,103,204,105,169,87,79,12,155,220,79,157,172,
|
||||
176,25,245,100,175,140,52,135,212,186,91,244,193,68,87,254,116,39,148,178,78,19,63,172,74,161,66,36,53,168,
|
||||
114,153,12,200,104,128,106,246,57,106,13,157,24,176,255,3,204,17,204,236,202,129,193,19,122,64,150,233,74,123,
|
||||
110,81,183,100,111,60,24,66,69,242,203,84,37,235,214,134,163,45,189,132,100,123,237,143,237,194,119,118,80,50,
|
||||
244,152,73,50,104,36,231,231,148,210,4,229,186,254,87,87,154,190,226,221,27,79,47,241,222,136,236,30,127,182,
|
||||
162,186,154,139,191,198,252,170,114,49,35,193,198,49,81,132,61,166,239,169,58,96,238,17,120,134,196,38,194,201,
|
||||
84,239,150,246,163,168,227,163,64,235,190,36,236,245,30,92,201,192,158,171,153,178,30,84,132,116,116,81,255,115,
|
||||
29,76,75,28,187,179,115,169,60,63,153,206,224,203,216,124,214,107,87,142,20,146,136,242,9,2,27,65,137,141,
|
||||
255,154,208,46,135,49,154,246,8,219,213,55,48,104,172,124,40,53,143,57,230,13,155,80,108,20,16,92,186,33,
|
||||
0,162,22,122,104,115,68,204,7,8,53,78,11,170,65,211,140,254,179,184,153,74,246,139,180,151,74,215,37,65,
|
||||
254,179,183,43,26,248,66,201,43,98,128,149,218,171,133,186,222,54,142,36,181,66,187,143,77,166,78,180,217,134,
|
||||
68,36,129,171,131,136,75,8,109,174,17,171,100,215,29,51,161,17,29,255,110,74,97,155,84,86,51,100,122,86,
|
||||
173,128,144,159,111,189,119,75,98,92,248,151,182,13,111,99,181,125,104,74,180,200,157,216,66,235,221,66,32,140,
|
||||
146,167,74,121,98,66,213,52,50,230,0,67,186,115,32,86,130,22,95,9,21,23,16,211,150,26,252,36,71,38,
|
||||
183,90,40,145,140,189,236,177,6,3,179,216,2,77,197,71,250,212,128,174,120,249,14,200,160,198,22,223,44,131,
|
||||
38,180,22,99,208,125,108,200,193,203,254,149,119,218,35,187,207,20,251,84,111,45,21,175,110,35,243,146,30,247,
|
||||
15,22,221,234,218,79,144,90,132,26,105,196,179,255,121,65,203,217,135,247,143,115,166,180,19,78,215,83,238,212,
|
||||
150,69,203,66,170,84,50,167,204,7,252,31,43,132,24,104,82,220,74,239,184,253,134,252,137,184,105,137,106,127,
|
||||
65,244,195,117,149,128,106,199,39,219,195,199,231,160,234,147,31,177,111,120,137,227,16,188,11,21,68,244,67,86,
|
||||
49,72,132,152,11,46,142,192,189,227,196,147,79,104,123,129,166,175,185,226,238,30,216,66,21,80,220,76,123,35,
|
||||
164,93,65,96,128,63,176,90,189,7,141,30,181,253,200,241,86,42,156,96,234,240,171,51,124,56,144,34,170,55,
|
||||
6,125,158,198,94,205,115,192,140,133,39,239,156,18,232,188,161,45,86,102,150,126,233,138,129,210,108,144,54,186,
|
||||
139,82,126,149,133,215,30,183,49,183,143,102,19,127,207,103,170,221,57,175,185,38,163,132,185,191,154,225,1,75,
|
||||
235,143,33,40,226,154,57,84,81,221,103,11,176,29,105,31,211,88,186,94,66,98,130,127,124,20,235,81,17,1,
|
||||
210,37,43,174,80,22,196,181,64,187,170,118,67,201,202,167,200,89,213,187,43,90,199,94,104,44,4,102,95,98,
|
||||
100,227,46,43,97,3,19,129,234,208,125,138,204,77,141,172,184,155,215,241,95,242,85,94,143,62,16,107,146,218,
|
||||
37,7,214,53,7,196,3,223,207,111,223,40,255,103,177,9,98,79,70,245,53,163,45,15,168,103,73,154,4,10,
|
||||
73,146,134,34,239,154,15,45,92,239,64,32,152,209,5,127,98,127,91,76,68,14,51,197,6,205,6,234,4,203,
|
||||
187,55,91,30,64,115,21,144,35,11,219,250,187,73,43,180,56,42,76,128,253,51,121,216,174,230,249,59,71,199,
|
||||
128,40,71,166,152,236,50,108,207,169,191,178,137,178,217,230,125,6,73,169,78,20,138,178,106,80,233,8,36,25,
|
||||
128,176,175,185,201,81,58,254,159,123,146,201,230,35,175,62,26,8,27,129,73,180,231,60,34,232,153,162,105,2,
|
||||
254,191,174,194,89,226,158,123,192,33,76,203,22,75,78,28,110,11,25,159,243,83,48,105,171,11,45,224,104,247,
|
||||
33,244,178,17,52,85,174,57,134,45,138,218,203,123,65,135,250,173,182,29,86,237,58,43,186,231,138,116,9,140,
|
||||
79,118,105,190,148,4,138,143,42,175,24,218,159,69,248,11,141,0,46,186,84,56,236,131,203,4,173,221,6,151,
|
||||
19,142,147,162,201,44,60,78,35,218,11,59,142,227,33,109,188,45,182,229,252,103,83,175,111,233,188,212,127,65,
|
||||
125,173,85,121,170,57,89,9,52,207,93,18,126,227,252,77,252,143,56,50,226,225,19,23,43,154,80,52,64,145,
|
||||
200,8,240,242,238,235,98,197,229,240,253,217,244,198,203,235,44,121,33,88,104,12,78,35,61,134,14,16,63,228,
|
||||
105,47,110,80,198,10,108,149,16,206,78,119,47,250,164,82,84,45,116,231,191,154,137,134,172,103,50,100,219,179,
|
||||
228,7,41,186,134,0,57,64,129,242,230,251,100,44,5,160,156,232,47,127,210,92,170,9,188,45,9,191,64,38,
|
||||
8,129,131,149,108,20,221,119,54,142,61,113,16,65,242,118,127,185,181,212,181,151,238,23,206,151,150,29,170,81,
|
||||
68,41,123,47,98,13,157,51,254,8,228,126,19,123,177,53,6,122,73,232,166,187,226,138,216,237,66,36,196,246,
|
||||
1,19,48,8,188,162,45,99,118,242,242,180,218,232,176,126,126,64,65,217,255,102,171,91,194,71,90,12,183,229,
|
||||
40,38,1,134,130,57,164,207,96,14,0,54,144,198,154,74,137,121,153,255,50,240,221,30,80,148,55,161,150,186,
|
||||
89,55,47,201,181,151,232,9,169,85,58,43,112,36,166,85,231,227,150,154,5,6,180,105,211,54,97,222,88,37,
|
||||
90,62,68,50,193,17,80,233,227,123,28,166,1,120,247,26,160,176,37,251,138,157,177,247,240,102,28,233,182,43,
|
||||
238,119,123,35,247,37,7,91,71,212,175,180,103,202,254,232,209,90,197,190,31,216,53,187,42,239,235,173,216,108,
|
||||
89,176,73,161,118,10,100,242,35,91,252,29,53,205,97,55,126,187,95,223,14,194,169,138,85,50,75,168,220,222,
|
||||
50,19,165,9,246,205,129,124,197,254,240,242,49,155,197,118,174,138,198,42,89,176,87,240,211,203,7,193,233,32,
|
||||
212,79,146,218,119,55,188,254,86,63,59,149,115,65,128,209,70,198,228,196,16,19,31,234,124,198,161,82,97,152,
|
||||
189,162,21,62,91,44,181,247,33,78,182,195,160,220,43,205,124,229,5,12,188,204,113,27,148,126,56,18,156,120,
|
||||
240,98,240,1,140,6,16,25,12,116,112,151,108,20,38,232,15,27,0,194,38,193,100,185,175,172,133,228,174,27,
|
||||
251,130,107,116,196,153,142,59,198,90,107,99,139,202,103,129,240,6,36,128,44,203,99,230,123,242,105,134,2,39,
|
||||
27,232,109,8,167,103,103,126,211,61,2,208,28,232,73,148,21,182,111,151,46,192,120,78,42,230,97,193,169,17,
|
||||
118,252,153,148,135,192,151,2,152,98,49,12,185,153,60,99,2,188,34,26,179,218,170,168,247,110,105,11,231,217,
|
||||
101,229,194,41,87,124,7,30,8,46,117,198,45,114,132,86,144,242,255,171,159,118,199,22,137,80,14,19,150,38,
|
||||
168,183,86,138,210,84,181,106,151,190,140,74,51,30,135,58,3,80,85,146,144,186,183,103,244,182,204,6,158,21,
|
||||
249,17,82,163,161,242,208,32,144,56,226,239,33,129,22,243,54,49,108,170,122,63,127,90,169,72,139,169,36,72,
|
||||
181,81,116,14,33,68,1,66,254,201,141,155,224,28,31,205,15,107,9,182,198,37,139,190,32,227,83,181,92,102,
|
||||
245,180,41,161,104,148,85,104,175,191,72,125,132,1,26,215,154,164,224,215,108,252,160,55,208,162,29,176,165,148,
|
||||
74,146,100,80,105,69,163,30,223,234,94,119,145,39,14,225,15,86,208,32,237,93,203,169,71,160,204,126,152,116,
|
||||
228,135,141,113,222,99,26,212,199,249,9,150,40,168,153,208,107,87,58,73,81,20,205,57,61,234,156,23,29,109,
|
||||
143,221,83,196,3,156,87,154,17,58,20,28,32,43,223,68,19,147,88,156,66,208,204,212,8,30,27,158,109,153,
|
||||
166,15,153,71,55,49,231,103,20,33,9,153,108,162,170,48,115,41,12,38,219,135,59,183,22,43,172,29,12,4,
|
||||
161,202,39,81,210,247,100,112,104,165,182,73,158,191,123,51,20,63,52,221,176,68,38,21,237,134,118,109,41,240,
|
||||
64,198,247,114,238,87,43,91,45,199,23,243,172,134,90,180,95,236,97,219,95,34,211,147,57,144,199,236,219,129,
|
||||
68,244,182,65,226,0,110,15,86,94,109,71,227,164,133,120,239,62,196,149,240,120,41,52,82,47,171,141,159,239,
|
||||
164,150,190,78,4,81,163,108,190,203,46,88,64,86,132,70,57,37,166,142,161,127,213,171,224,225,248,27,6,246,
|
||||
242,186,224,118,142,134,164,84,49,162,149,185,131,216,124,127,70,143,151,215,170,124,3,165,87,243,191,164,113,138,
|
||||
9,132,233,59,25,247,229,65,120,72,99,203,226,237,218,25,110,162,165,177,169,215,221,166,21,128,130,254,215,227,
|
||||
224,144,201,81,238,28,136,21,184,202,236,150,247,181,58,199,16,82,47,140,247,146,25,199,36,153,202,238,203,94,
|
||||
3,131,170,46,57,234,44,168,51,223,14,124,228,124,27,215,71,120,163,120,40,129,1,132,43,51,227,104,79,90,
|
||||
61,11,199,86,34,159,173,243,112,233,179,193,84,116,202,20,237,252,44,162,245,112,52,66,114,71,228,124,58,235,
|
||||
155,19,5,30,82,202,212,146,99,232,16,66,113,181,125,12,165,79,55,41,117,152,103,246,171,183,2,129,173,102,
|
||||
56,91,226,192,197,179,68,36,111,85,198,65,241,163,65,94,147,243,140,91,44,112,32,56,162,197,41,135,18,196,
|
||||
233,73,157,152,230,60,36,149,218,2,173,187,76,74,168,5,210,124,92,142,129,145,223,25,232,128,214,34,227,247,
|
||||
243,49,224,74,197,102,11,88,133,141,41,197,20,17,59,112,201,91,239,14,219,209,100,54,111,100,18,153,201,105,
|
||||
168,172,215,47,42,161,89,15,82,242,159,72,243,208,247,69,224,44,176,151,128,214,80,197,86,163,224,67,207,58,
|
||||
82,17,251,87,35,255,169,63,96,78,196,23,204,60,34,174,219,231,24,214,40,228,236,136,231,44,101,218,109,223,
|
||||
28,122,241,21,23,9,24,192,182,84,153,253,163,122,193,34,1,28,90,97,194,170,127,62,149,232,223,106,118,202,
|
||||
115,84,7,159,82,117,196,20,76,52,83,223,195,98,68,174,238,168,121,35,117,25,104,238,153,112,46,236,92,198,
|
||||
138,146,149,218,117,160,153,158,190,95,107,166,120,121,197,119,189,252,243,67,82,140,101,236,72,15,218,206,249,123,
|
||||
171,201,23,140,116,168,102,204,214,25,127,111,50,1,6,166,215,75,12,132,232,106,226,103,203,241,119,214,243,30,
|
||||
17,221,241,147,187,243,148,116,133,120,223,241,233,172,132,4,243,22,155,143,114,105,18,212,159,92,174,156,248,68,
|
||||
202,139,80,160,43,129,208,250,31,199,111,245,98,29,225,114,72,120,84,44,83,224,179,125,145,58,251,249,7,19,
|
||||
78,83,51,62,27,136,60,45,6,166,29,225,197,180,136,112,51,15,215,139,81,80,235,5,166,167,44,164,33,33,
|
||||
181,103,21,27,161,180,217,105,85,110,158,24,189,234,226,16,200,232,8,118,200,126,123,181,233,195,114,23,123,80,
|
||||
30,98,176,207,174,220,157,205,76,110,11,124,82,116,255,108,108,194,175,53,91,44,37,140,5,56,243,238,238,98,
|
||||
169,175,127,149,42,251,77,74,159,18,35,13,10,151,103,35,148,17,45,182,87,57,122,123,49,35,121,214,47,219,
|
||||
220,205,188,59,232,209,243,149,217,107,0,58,197,245,221,150,241,40,174,155,128,21,214,86,20,172,90,56,142,97,
|
||||
20,119,245,192,84,82,41,244,187,254,47,245,135,56,93,208,13,161,189,161,154,33,1,24,79,251,101,123,62,199,
|
||||
65,160,123,101,56,184,247,162,179,224,217,131,75,207,63,250,215,117,234,237,203,233,135,234,173,177,41,200,68,64,
|
||||
240,124,212,41,146,120,212,91,37,55,7,250,192,61,205,91,141,99,69,197,121,63,143,207,245,87,10,228,245,79,
|
||||
218,245,96,213,210,14,253,8,152,246,115,109,69,205,167,224,100,201,168,106,54,64,93,60,67,55,103,5,231,18,
|
||||
44,86,18,17,213,223,34,122,174,31,158,172,233,180,251,253,207,105,180,38,58,156,132,180,136,208,67,9,213,254,
|
||||
224,62,138,148,61,200,92,16,53,216,47,87,139,140,201,27,12,3,107,247,9,9,28,248,122,220,8,152,58,232,
|
||||
72,209,231,21,41,217,50,171,53,152,138,222,117,232,167,181,114,127,219,63,173,13,23,51,105,111,250,180,227,74,
|
||||
38,40,171,233,1,185,103,48,189,253,31,38,248,11,55,223,144,138,45,32,169,246,102,64,163,172,185,40,92,38,
|
||||
133,25,221,49,15,54,113,218,112,26,34,130,214,165,226,182,53,237,202,186,197,151,109,68,55,106,97,117,37,89,
|
||||
136,179,213,46,107,110,242,12,102,158,152,36,67,21,143,213,131,129,111,56,76,15,40,195,33,89,82,61,206,212,
|
||||
11,99,194,30,40,34,218,166,181,10,154,68,8,218,251,213,30,255,68,221,124,17,125,212,232,16,247,0,50,1,
|
||||
201,124,166,10,19,172,122,239,115,251,118,183,12,82,226,187,218,213,236,75,29,222,150,65,238,89,176,109,43,215,
|
||||
240,255,96,133,136,43,36,212,132,223,56,53,153,208,178,88,211,107,107,230,209,8,245,215,70,48,188,110,97,98,
|
||||
42,22,103,218,58,6,44,200,217,7,205,7,147,87,203,54,39,164,38,3,21,208,238,80,159,111,103,85,110,180,
|
||||
217,195,34,107,136,43,172,131,197,228,69,125,141,199,87,196,161,74,162,81,75,158,12,122,73,174,78,0,220,179,
|
||||
245,47,141,57,85,94,130,185,232,219,41,84,168,133,70,27,53,107,127,110,154,122,55,77,214,45,6,85,48,37,
|
||||
73,93,113,241,117,235,210,221,236,247,38,65,206,249,40,79,54,250,80,61,54,75,182,24,81,212,115,15,20,134,
|
||||
250,43,32,227,88,128,27,114,50,41,103,54,172,17,246,30,200,100,141,11,224,62,38,12,49,122,75,155,46,134,
|
||||
184,219,255,23,122,31,143,48,115,163,206,189,152,168,75,214,18,0,246,53,103,3,196,120,210,38,206,103,88,182,
|
||||
150,244,166,168,128,26,35,139,8,60,29,241,161,190,130,136,5,82,99,56,147,131,227,241,69,34,230,79,3,51,
|
||||
199,172,19,192,190,161,201,184,179,164,178,147,152,203,106,226,230,7,86,119,42,152,194,146,5,112,99,19,4,55,
|
||||
194,73,178,82,150,118,109,104,106,226,71,128,161,234,197,81,37,135,193,30,217,143,97,97,62,90,203,182,1,249,
|
||||
52,234,88,103,34,157,74,166,166,118,44,205,132,209,158,53,240,174,62,180,18,136,162,246,248,210,182,197,238,114,
|
||||
174,82,214,197,61,171,24,141,243,168,177,251,145,7,167,60,138,28,71,225,55,239,224,231,191,138,131,36,234,194,
|
||||
7,150,177,255,223,12,140,241,14,26,166,129,187,199,135,45,39,101,206,117,86,195,124,175,229,17,53,117,34,75,
|
||||
204,84,7,37,106,221,68,242,216,145,186,217,65,49,81,207,145,186,193,19,92,159,73,74,247,208,210,204,191,154,
|
||||
115,140,102,44,222,241,209,116,191,100,18,60,83,4,38,69,197,248,221,189,76,49,150,253,92,169,252,59,8,178,
|
||||
17,214,196,116,161,192,127,37,69,50,86,108,111,233,92,218,158,25,215,72,87,132,13,95,251,2,44,68,74,25,
|
||||
154,126,175,158,5,40,123,10,20,219,57,110,30,82,88,139,238,112,255,108,50,39,73,78,61,116,206,73,182,211,
|
||||
211,137,70,214,49,128,234,187,108,70,167,11,10,100,188,25,68,4,244,32,39,47,238,193,216,122,91,121,238,229,
|
||||
97,164,201,210,167,85,23,210,218,241,79,238,222,68,15,120,204,109,155,212,45,86,187,65,25,136,35,190,214,115,
|
||||
165,143,72,247,24,70,199,16,151,87,221,190,184,236,75,181,154,54,106,77,136,193,4,252,235,250,208,24,47,1,
|
||||
144,125,135,79,84,80,89,192,22,66,151,94,42,79,163,3,14,208,149,26,140,205,109,51,240,212,34,140,202,225,
|
||||
202,52,68,186,158,153,188,244,254,178,204,211,169,86,65,249,194,0,0,0,129,51,7,174,15,214,174,118,79,185,
|
||||
198,102,218,141,243,237,208,122,208,209,23,134,171,184,35,146,202,95,120,43,87,201,55,185,61,95,217,54,39,108,
|
||||
204,172,162,65,88,180,227,102,74,77,200,142,144,212,6,169,114,93,216,150,187,221,211,22,146,242,154,109,228,202,
|
||||
251,40,244,149,201,209,112,224,165,64,209,175,180,96,58,212,246,137,212,6,172,216,105,163,86,35,191,40,222,112,
|
||||
224,170,68,100,148,44,229,43,57,157,10,30,106,232,233,142,56,255,178,238,61,203,223,114,235,94,197,254,119,184,
|
||||
174,233,172,28,188,87,206,183,26,183,34,89,123,91,243,150,98,69,157,115,151,254,85,188,51,38,182,12,252,88,
|
||||
88,123,10,166,159,101,136,111,231,200,174,176,159,49,36,180,3,115,253,74,100,61,135,75,47,148,81,23,6,163,
|
||||
26,1,9,128,189,0,7,11,1,0,1,35,3,1,1,5,93,0,16,0,0,12,129,18,10,1,27,112,209,101,
|
||||
0,0};
|
||||
|
||||
|
||||
#endif // BP_INSER_RESOURCES
|
|
@ -1,43 +0,0 @@
|
|||
#include "tileset.h"
|
||||
#include "image.h"
|
||||
|
||||
tileset::tileset(image const* image, vec2i tile_size) {
|
||||
auto tile_count = image->size() / tile_size;
|
||||
for(int y = 0; y < tile_count.y; ++y) {
|
||||
for(int x = 0; x < tile_count.x; ++x) {
|
||||
auto tile = ::image(tile_size);
|
||||
tile.clear(0);
|
||||
tile.draw(image, vec2i::zero, recti(tile_size * vec2i(x, y), tile_size));
|
||||
_tiles.push_back(tile);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tileset::tileset(resource_manager& rm, ini_category const* ini, std::string const& path, std::vector<uint8_t> const& data) {
|
||||
auto tile_size = vec2i(ini->get<int>("tile_width"), ini->get<int>("tile_height"));
|
||||
_tile_size = tile_size;
|
||||
auto image = rm.get<::image>(path);
|
||||
auto tile_count = image->size() / tile_size;
|
||||
for(int y = 0; y < tile_count.y; ++y) {
|
||||
for(int x = 0; x < tile_count.x; ++x) {
|
||||
auto tile = ::image(tile_size);
|
||||
tile.clear(0);
|
||||
tile.draw(image, vec2i::zero, recti(tile_size * vec2i(x, y), tile_size));
|
||||
_tiles.push_back(tile);
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
tileset::tileset(std::string path, vec2i tile_size) :
|
||||
tileset(new image(path), tile_size)
|
||||
{}
|
||||
*/
|
||||
|
||||
image& tileset::operator[](int index) {
|
||||
return _tiles[index];
|
||||
}
|
||||
|
||||
vec2i const& tileset::tile_size() {
|
||||
return _tile_size;
|
||||
}
|
||||
|
|
@ -1,10 +0,0 @@
|
|||
#include "util.h"
|
||||
|
||||
std::string trim(std::string str) {
|
||||
auto ws = " \t\v\r\n";
|
||||
auto begin = str.find_first_not_of(ws);
|
||||
auto end = str.find_last_not_of(ws);
|
||||
if(begin == std::string::npos)
|
||||
return "";
|
||||
return str.substr(begin, end - begin + 1);
|
||||
}
|
|
@ -0,0 +1,4 @@
|
|||
package color
|
||||
|
||||
const White = 0xffffffff
|
||||
const Black = 0xff000000
|
|
@ -0,0 +1,162 @@
|
|||
package bloob
|
||||
|
||||
func (image *Image) Draw(other *Image, dst Vec2i) {
|
||||
image.DrawSub(other, dst, Recti{Size: other.Size})
|
||||
}
|
||||
|
||||
func (image *Image) DrawSub(other *Image, pos Vec2i, rect Recti) {
|
||||
start, end, dst := CropToArea(image.Size, rect, pos)
|
||||
//println(start.X, "|", end.X, "|", dst.X, "|", pos.X)
|
||||
//println(end.Y)
|
||||
if other.Alpha {
|
||||
for y := start.Y; y < end.Y; y += 1 {
|
||||
for x := start.X; x < end.X; x += 1 {
|
||||
//println(y)
|
||||
val := other.Data[x+y*other.Size.X]
|
||||
if val&0xff000000 > 0 {
|
||||
image.Data[(x+dst.X)+(y+dst.Y)*image.Size.X] = val
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for y := start.Y; y < end.Y; y += 1 {
|
||||
for x := start.X; x < end.X; x += 1 {
|
||||
image.Data[(x+dst.X)+(y+dst.Y)*image.Size.X] = other.Data[x+y*other.Size.X]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (image *Image) DrawColor(other *Image, dst Vec2i, color Color) {
|
||||
image.DrawSubColor(other, dst, Recti{Size: other.Size}, color)
|
||||
}
|
||||
|
||||
func (image *Image) DrawSubColor(other *Image, pos Vec2i, rect Recti, color Color) {
|
||||
start, end, dst := CropToArea(image.Size, rect, pos)
|
||||
for y := start.Y; y < end.Y; y += 1 {
|
||||
for x := start.X; x < end.X; x += 1 {
|
||||
//println(y)
|
||||
val := other.Data[x+y*other.Size.X]
|
||||
if val&0xff000000 > 0 {
|
||||
image.Data[(x+dst.X)+(y+dst.Y)*image.Size.X] = color
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (image *Image) DrawUpscale(other *Image) {
|
||||
var scale int
|
||||
if image.Size.X/other.Size.X < image.Size.Y/other.Size.Y {
|
||||
scale = image.Size.X / other.Size.X
|
||||
} else {
|
||||
scale = image.Size.Y / other.Size.Y
|
||||
}
|
||||
|
||||
switch scale {
|
||||
case 1:
|
||||
wg.Add(other.Size.Y)
|
||||
for y := 0; y < other.Size.Y; y += 1 {
|
||||
go func(image, other *Image, y int) {
|
||||
defer wg.Done()
|
||||
for x := 0; x < other.Size.X; x += 1 {
|
||||
val := other.Data[x+y*other.Size.X]
|
||||
image.Data[(x*scale)+(y*scale)*image.Size.X] = val
|
||||
}
|
||||
}(image, other, y)
|
||||
}
|
||||
wg.Wait()
|
||||
break
|
||||
case 2:
|
||||
wg.Add(other.Size.Y)
|
||||
for y := 0; y < other.Size.Y; y += 1 {
|
||||
go func(image, other *Image, y int) {
|
||||
defer wg.Done()
|
||||
for x := 0; x < other.Size.X; x += 1 {
|
||||
val := other.Data[x+y*other.Size.X]
|
||||
val2 := (val & 0xfefefe) >> 1
|
||||
dx := x * 2
|
||||
dy := y * 2
|
||||
image.Data[(dx+0)+(dy+0)*image.Size.X] = val
|
||||
image.Data[(dx+1)+(dy+0)*image.Size.X] = val
|
||||
image.Data[(dx+0)+(dy+1)*image.Size.X] = val2
|
||||
image.Data[(dx+1)+(dy+1)*image.Size.X] = val2
|
||||
}
|
||||
}(image, other, y)
|
||||
}
|
||||
wg.Wait()
|
||||
break
|
||||
case 3:
|
||||
wg.Add(other.Size.Y)
|
||||
//println("Before thread count : ", threadProfile.Count())
|
||||
for y := 0; y < other.Size.Y; y += 1 {
|
||||
go func(image, other *Image, y int) {
|
||||
defer wg.Done()
|
||||
for x := 0; x < other.Size.X; x += 1 {
|
||||
val := other.Data[x+y*other.Size.X]
|
||||
val2 := (val & 0xfefefe) >> 1
|
||||
dx := x * 3
|
||||
dy := y * 3
|
||||
image.Data[(dx+0)+(dy+0)*image.Size.X] = val
|
||||
image.Data[(dx+1)+(dy+0)*image.Size.X] = val
|
||||
image.Data[(dx+2)+(dy+0)*image.Size.X] = val2
|
||||
image.Data[(dx+0)+(dy+1)*image.Size.X] = val
|
||||
image.Data[(dx+1)+(dy+1)*image.Size.X] = val
|
||||
image.Data[(dx+2)+(dy+1)*image.Size.X] = val2
|
||||
image.Data[(dx+0)+(dy+2)*image.Size.X] = val2
|
||||
image.Data[(dx+1)+(dy+2)*image.Size.X] = val2
|
||||
image.Data[(dx+2)+(dy+2)*image.Size.X] = val2
|
||||
}
|
||||
}(image, other, y)
|
||||
}
|
||||
//println("After thread count : ", threadProfile.Count())
|
||||
wg.Wait()
|
||||
break
|
||||
case 4:
|
||||
wg.Add(other.Size.Y)
|
||||
for y := 0; y < other.Size.Y; y += 1 {
|
||||
go func(image, other *Image, y int) {
|
||||
defer wg.Done()
|
||||
for x := 0; x < other.Size.X; x += 1 {
|
||||
val := other.Data[x+y*other.Size.X]
|
||||
dx := x * 4
|
||||
dy := y * 4
|
||||
image.Data[(dx+0)+(dy+0)*image.Size.X] = val
|
||||
image.Data[(dx+1)+(dy+0)*image.Size.X] = val
|
||||
image.Data[(dx+2)+(dy+0)*image.Size.X] = val
|
||||
image.Data[(dx+3)+(dy+0)*image.Size.X] = val
|
||||
image.Data[(dx+0)+(dy+1)*image.Size.X] = val
|
||||
image.Data[(dx+1)+(dy+1)*image.Size.X] = val
|
||||
image.Data[(dx+2)+(dy+1)*image.Size.X] = val
|
||||
image.Data[(dx+3)+(dy+1)*image.Size.X] = val
|
||||
image.Data[(dx+0)+(dy+2)*image.Size.X] = val
|
||||
image.Data[(dx+1)+(dy+2)*image.Size.X] = val
|
||||
image.Data[(dx+2)+(dy+2)*image.Size.X] = val
|
||||
image.Data[(dx+3)+(dy+2)*image.Size.X] = val
|
||||
image.Data[(dx+0)+(dy+3)*image.Size.X] = val
|
||||
image.Data[(dx+1)+(dy+3)*image.Size.X] = val
|
||||
image.Data[(dx+2)+(dy+3)*image.Size.X] = val
|
||||
image.Data[(dx+3)+(dy+3)*image.Size.X] = val
|
||||
}
|
||||
}(image, other, y)
|
||||
}
|
||||
wg.Wait()
|
||||
break
|
||||
default:
|
||||
wg.Add(other.Size.Y)
|
||||
for y := 0; y < other.Size.Y; y += 1 {
|
||||
go func(image, other *Image, y int) {
|
||||
defer wg.Done()
|
||||
for x := 0; x < other.Size.X; x += 1 {
|
||||
val := other.Data[x+y*other.Size.X]
|
||||
for sy := 0; sy < scale; sy += 1 {
|
||||
for sx := 0; sx < scale; sx += 1 {
|
||||
image.Data[(x*scale+sx)+(y*scale+sy)*image.Size.X] = val
|
||||
}
|
||||
}
|
||||
}
|
||||
}(image, other, y)
|
||||
}
|
||||
wg.Wait()
|
||||
break
|
||||
}
|
||||
}
|
|
@ -0,0 +1,14 @@
|
|||
package bloob
|
||||
|
||||
|
||||
func (image *Image) DrawHLine(pos Vec2i, length int, color Color) {
|
||||
for i := 0; i < length; i += 1 {
|
||||
image.Data[pos.X+i+pos.Y*image.Size.X] = color
|
||||
}
|
||||
}
|
||||
|
||||
func (image *Image) DrawVLine(pos Vec2i, length int, color Color) {
|
||||
for i := 0; i < length; i += 1 {
|
||||
image.Data[pos.X+(pos.Y+i)*image.Size.X] = color
|
||||
}
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
package bloob
|
||||
|
||||
func (image *Image) DrawRect(rect Recti, color Color) {
|
||||
start, end, _ := CropToArea(image.Size, rect, Vec2i{})
|
||||
for y := start.Y; y < end.Y; y += 1 {
|
||||
for x := start.X; x < end.X; x += 1 {
|
||||
image.Data[x+y*image.Size.X] = color
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (image *Image) DrawRectRounded(rect Recti, color Color, round int) {
|
||||
round = min(max(rect.Size.X, rect.Size.Y)/2-1, round)
|
||||
|
||||
start, end, _ := CropToArea(image.Size, rect, Vec2i{})
|
||||
for y := start.Y; y < end.Y; y += 1 {
|
||||
ri := 0
|
||||
yt := y - start.Y
|
||||
yp := -(y - end.Y + 1)
|
||||
if yt < round {
|
||||
ri = round - yt
|
||||
}
|
||||
if yp < round {
|
||||
ri = round - yp
|
||||
}
|
||||
for x := start.X + ri; x < end.X-ri; x += 1 {
|
||||
image.Data[x+y*image.Size.X] = color
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,97 @@
|
|||
package bloob
|
||||
|
||||
import "math"
|
||||
|
||||
func (image *Image) DrawText(str string, font *Font, pos Vec2i, color Color) {
|
||||
origX := pos.X
|
||||
for _, ch := range str {
|
||||
c := font.chars[ch]
|
||||
if ch == 10 {
|
||||
pos.X = origX
|
||||
pos.Y += font.lineHeight
|
||||
continue
|
||||
}
|
||||
image.DrawColor(c.image, pos, color)
|
||||
pos.X += c.xForward
|
||||
}
|
||||
}
|
||||
|
||||
func (image *Image) DrawTextCenter(str string, font *Font, rect Recti, color Color) {
|
||||
size := font.StringBounds(str)
|
||||
pos := Add(DivScalar(Sub(rect.Size, size), 2), Add(rect.Pos, Vec2i{X: 0, Y: 1}))
|
||||
image.DrawText(str, font, pos, color)
|
||||
}
|
||||
|
||||
func (image *Image) DrawTextSin(str string, font *Font, pos Vec2i, color Color, freq, amplitude, phase float64) {
|
||||
origX := pos.X
|
||||
for _, ch := range str {
|
||||
c := font.chars[ch]
|
||||
if ch == 10 {
|
||||
pos.X = origX
|
||||
pos.Y += font.lineHeight
|
||||
continue
|
||||
}
|
||||
image.DrawColor(c.image, Vec2i{X: pos.X, Y: int(math.Sin(float64(pos.X)*math.Pi/4/freq+phase*math.Pi*2)*amplitude) + pos.Y}, color)
|
||||
pos.X += c.xForward
|
||||
}
|
||||
}
|
||||
|
||||
func (image *Image) DrawTextOutline(str string, font *Font, pos Vec2i, color, outlineColor Color) {
|
||||
origX := pos.X
|
||||
for _, ch := range str {
|
||||
c := font.chars[ch]
|
||||
if ch == 10 {
|
||||
pos.X = origX
|
||||
pos.Y += font.lineHeight
|
||||
continue
|
||||
}
|
||||
x := pos.X
|
||||
y := pos.Y
|
||||
image.DrawColor(c.image, Vec2i{X: x - 1, Y: y}, outlineColor)
|
||||
image.DrawColor(c.image, Vec2i{X: x + 1, Y: y}, outlineColor)
|
||||
image.DrawColor(c.image, Vec2i{X: x, Y: y - 1}, outlineColor)
|
||||
image.DrawColor(c.image, Vec2i{X: x, Y: y + 1}, outlineColor)
|
||||
image.DrawColor(c.image, Vec2i{X: x - 1, Y: y - 1}, outlineColor)
|
||||
image.DrawColor(c.image, Vec2i{X: x + 1, Y: y + 1}, outlineColor)
|
||||
image.DrawColor(c.image, Vec2i{X: x + 1, Y: y - 1}, outlineColor)
|
||||
image.DrawColor(c.image, Vec2i{X: x - 1, Y: y + 1}, outlineColor)
|
||||
image.DrawColor(c.image, Vec2i{X: x, Y: y + 2}, outlineColor)
|
||||
image.DrawColor(c.image, Vec2i{X: x - 1, Y: y + 2}, outlineColor)
|
||||
image.DrawColor(c.image, Vec2i{X: x + 1, Y: y + 2}, outlineColor)
|
||||
image.DrawColor(c.image, pos, color)
|
||||
pos.X += c.xForward
|
||||
}
|
||||
}
|
||||
|
||||
func (image *Image) DrawTextOutlineCenter(str string, font *Font, rect Recti, color, outlineColor Color) {
|
||||
size := font.StringBounds(str)
|
||||
pos := Add(DivScalar(Sub(rect.Size, size), 2), Add(rect.Pos, Vec2i{X: 0, Y: 1}))
|
||||
image.DrawTextOutline(str, font, pos, color, outlineColor)
|
||||
}
|
||||
|
||||
func (image *Image) DrawTextOutlineSin(str string, font *Font, pos Vec2i, color, outlineColor Color, freq, amplitude, phase float64) {
|
||||
origX := pos.X
|
||||
for _, ch := range str {
|
||||
c := font.chars[ch]
|
||||
if ch == 10 {
|
||||
pos.X = origX
|
||||
pos.Y += font.lineHeight
|
||||
continue
|
||||
}
|
||||
x := pos.X
|
||||
y := int(math.Sin(float64(pos.X)*math.Pi/4/freq+phase*math.Pi*2)*amplitude) + pos.Y
|
||||
image.DrawColor(c.image, Vec2i{X: x - 1, Y: y}, outlineColor)
|
||||
image.DrawColor(c.image, Vec2i{X: x + 1, Y: y}, outlineColor)
|
||||
image.DrawColor(c.image, Vec2i{X: x, Y: y - 1}, outlineColor)
|
||||
image.DrawColor(c.image, Vec2i{X: x, Y: y + 1}, outlineColor)
|
||||
image.DrawColor(c.image, Vec2i{X: x - 1, Y: y - 1}, outlineColor)
|
||||
image.DrawColor(c.image, Vec2i{X: x + 1, Y: y + 1}, outlineColor)
|
||||
image.DrawColor(c.image, Vec2i{X: x + 1, Y: y - 1}, outlineColor)
|
||||
image.DrawColor(c.image, Vec2i{X: x - 1, Y: y + 1}, outlineColor)
|
||||
image.DrawColor(c.image, Vec2i{X: x, Y: y + 2}, outlineColor)
|
||||
image.DrawColor(c.image, Vec2i{X: x - 1, Y: y + 2}, outlineColor)
|
||||
image.DrawColor(c.image, Vec2i{X: x + 1, Y: y + 2}, outlineColor)
|
||||
image.DrawColor(c.image, Vec2i{X: x, Y: y}, color)
|
||||
pos.X += c.xForward
|
||||
}
|
||||
}
|
|
@ -0,0 +1,24 @@
|
|||
package bloob
|
||||
|
||||
func (image *Image) DrawTilemap(tilemap *Tilemap, pos Vec2i) {
|
||||
tilesize := tilemap.Tileset[0].Size
|
||||
for y := 0; y < tilemap.Size.Y; y += 1 {
|
||||
for x := 0; x < tilemap.Size.X; x += 1 {
|
||||
tpos := Vec2i{X: x, Y: y}
|
||||
image.Draw(tilemap.Tileset[tilemap.Get(tpos)], Add(Mul(tpos, tilesize), pos))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (image *Image) MakeTileset(tileSize Vec2i) []*Image {
|
||||
tileCount := Div(image.Size, tileSize)
|
||||
var tiles []*Image
|
||||
for y := 0; y < tileCount.Y; y += 1 {
|
||||
for x := 0; x < tileCount.X; x += 1 {
|
||||
tile := NewImage(tileSize)
|
||||
tile.DrawSub(image, Vec2i{}, Recti{Pos: Vec2i{X: x * tileSize.X, Y: y * tileSize.Y}, Size: tileSize})
|
||||
tiles = append(tiles, tile)
|
||||
}
|
||||
}
|
||||
return tiles
|
||||
}
|
|
@ -1,91 +0,0 @@
|
|||
---
|
||||
AlignConsecutiveMacros: Consecutive
|
||||
AlignConsecutiveAssignments: None
|
||||
AlignConsecutiveBitFields: None
|
||||
AlignConsecutiveDeclarations: None
|
||||
AlignEscapedNewlines: Right
|
||||
AlignOperands: Align
|
||||
AlignTrailingComments: true
|
||||
|
||||
AllowAllArgumentsOnNextLine: true
|
||||
AllowAllParametersOfDeclarationOnNextLine: true
|
||||
AllowShortEnumsOnASingleLine: true
|
||||
AllowShortBlocksOnASingleLine: Never
|
||||
AllowShortCaseLabelsOnASingleLine: false
|
||||
AllowShortFunctionsOnASingleLine: All
|
||||
AllowShortIfStatementsOnASingleLine: Never
|
||||
AllowShortLoopsOnASingleLine: false
|
||||
|
||||
AlwaysBreakAfterDefinitionReturnType: None
|
||||
AlwaysBreakAfterReturnType: None
|
||||
AlwaysBreakBeforeMultilineStrings: false
|
||||
AlwaysBreakTemplateDeclarations: MultiLine
|
||||
|
||||
# Custom brace breaking
|
||||
BreakBeforeBraces: Custom
|
||||
BraceWrapping:
|
||||
AfterCaseLabel: true
|
||||
AfterClass: true
|
||||
AfterControlStatement: Never
|
||||
AfterEnum: true
|
||||
AfterFunction: true
|
||||
AfterNamespace: true
|
||||
AfterObjCDeclaration: true
|
||||
AfterStruct: true
|
||||
AfterUnion: true
|
||||
AfterExternBlock: false
|
||||
BeforeElse: false
|
||||
BeforeWhile: false
|
||||
IndentBraces: false
|
||||
SplitEmptyFunction: true
|
||||
SplitEmptyRecord: true
|
||||
|
||||
# Make the closing brace of container literals go to a new line
|
||||
Cpp11BracedListStyle: false
|
||||
|
||||
# Never format includes
|
||||
IncludeBlocks: Preserve
|
||||
# clang-format version 4.0 through 12.0:
|
||||
#SortIncludes: false
|
||||
# clang-format version 13.0+:
|
||||
#SortIncludes: Never
|
||||
|
||||
# No length limit, in case it breaks macros, you can
|
||||
# disable it with /* clang-format off/on */ comments
|
||||
ColumnLimit: 0
|
||||
|
||||
IndentWidth: 4
|
||||
ContinuationIndentWidth: 4
|
||||
IndentCaseLabels: false
|
||||
IndentCaseBlocks: false
|
||||
IndentGotoLabels: true
|
||||
IndentPPDirectives: None
|
||||
IndentExternBlock: NoIndent
|
||||
|
||||
PointerAlignment: Right
|
||||
SpaceAfterCStyleCast: false
|
||||
SpacesInCStyleCastParentheses: false
|
||||
SpacesInConditionalStatement: false
|
||||
SpacesInContainerLiterals: true
|
||||
SpaceBeforeAssignmentOperators: true
|
||||
SpaceBeforeCaseColon: false
|
||||
SpaceBeforeParens: ControlStatements
|
||||
SpaceAroundPointerQualifiers: Default
|
||||
SpaceInEmptyBlock: false
|
||||
SpaceInEmptyParentheses: false
|
||||
|
||||
UseCRLF: false
|
||||
UseTab: Never
|
||||
|
||||
ForEachMacros:
|
||||
[
|
||||
"spa_list_for_each",
|
||||
"spa_list_for_each_safe",
|
||||
"wl_list_for_each",
|
||||
"wl_list_for_each_safe",
|
||||
"wl_array_for_each",
|
||||
"udev_list_entry_foreach",
|
||||
]
|
||||
|
||||
---
|
||||
|
|
@ -1,59 +0,0 @@
|
|||
---
|
||||
Checks: >
|
||||
-*,
|
||||
bugprone-assert-side-effect,
|
||||
bugprone-assignment-in-if-condition,
|
||||
bugprone-bool-pointer-implicit-conversion,
|
||||
bugprone-dangling-handle,
|
||||
bugprone-dynamic-static-initializers,
|
||||
bugprone-infinite-loop,
|
||||
bugprone-integer-division,
|
||||
bugprone-macro-repeated-side-effects,
|
||||
bugprone-misplaced-operator-in-strlen-in-alloc,
|
||||
bugprone-misplaced-pointer-arithmetic-in-alloc,
|
||||
bugprone-misplaced-widening-cast,
|
||||
bugprone-not-null-terminated-result,
|
||||
bugprone-posix-return,
|
||||
bugprone-redundant-branch-condition,
|
||||
bugprone-string-literal-with-embedded-nul,
|
||||
bugprone-suspicious-memset-usage,
|
||||
bugprone-suspicious-semicolon,
|
||||
bugprone-suspicious-string-compare,
|
||||
bugprone-too-small-loop-variable,
|
||||
bugprone-unused-return-value,
|
||||
cert-err33-c,
|
||||
clang-analyzer-core.*,
|
||||
clang-analyzer-valist.*,
|
||||
clang-analyzer-unix.Malloc,
|
||||
clang-diagnostic-*,
|
||||
google-readability-casting,
|
||||
misc-misleading-bidirectional,
|
||||
misc-misleading-identifier,
|
||||
misc-misplaced-const,
|
||||
misc-redundant-expression,
|
||||
objc-*,
|
||||
performance-type-promotion-in-math-fn,
|
||||
readability-avoid-const-params-in-decls,
|
||||
readability-braces-around-statements,
|
||||
readability-const-return-type,
|
||||
readability-duplicate-include,
|
||||
readability-inconsistent-declaration-parameter-name,
|
||||
readability-misplaced-array-index,
|
||||
readability-non-const-parameter,
|
||||
readability-redundant-control-flow,
|
||||
readability-redundant-declaration,
|
||||
readability-redundant-function-ptr-dereference,
|
||||
readability-redundant-preprocessor,
|
||||
readability-simplify-boolean-expr
|
||||
|
||||
CheckOptions:
|
||||
- key: bugprone-assert-side-effect.AssertMacros
|
||||
value: "SDL_assert, SDL_assert_release, SDL_assert_paranoid, SDL_assert_always, SDL_COMPILE_TIME_ASSERT"
|
||||
- key: bugprone-misplaced-widening-cast.CheckImplicitCasts
|
||||
value: true
|
||||
- key: bugprone-not-null-terminated-result.WantToUseSafeFunctions
|
||||
value: false # Do not recommend _s functions
|
||||
|
||||
FormatStyle: "file"
|
||||
HeaderFilterRegex: "*.h$"
|
||||
WarningsAsErrors: ""
|
|
@ -1,69 +0,0 @@
|
|||
# For format see editorconfig.org
|
||||
# Copyright 2022 Collabora Ltd.
|
||||
# SPDX-License-Identifier: Zlib
|
||||
|
||||
root = true
|
||||
|
||||
[*.{c,cc,cg,cpp,gradle,h,java,m,metal,pl,py,S,sh,txt}]
|
||||
indent_size = 4
|
||||
indent_style = space
|
||||
insert_final_newline = true
|
||||
trim_trailing_whitespace = true
|
||||
|
||||
[*.{html,js,json,m4,yml,yaml,vcxproj,vcxproj.filters}]
|
||||
indent_size = 2
|
||||
indent_style = space
|
||||
trim_tailing_whitespace = true
|
||||
|
||||
[*.xml]
|
||||
indent_size = 4
|
||||
indent_style = space
|
||||
|
||||
[{CMakeLists.txt,cmake/*.cmake}]
|
||||
indent_size = 2
|
||||
indent_style = space
|
||||
insert_final_newline = true
|
||||
trim_trailing_whitespace = true
|
||||
|
||||
[{cmake/cmake_uninstall.cmake.in,test/CMakeLists.txt,cmake/SDL3Config.cmake.in}]
|
||||
indent_size = 4
|
||||
indent_style = space
|
||||
insert_final_newline = true
|
||||
trim_trailing_whitespace = true
|
||||
|
||||
[{Makefile.*,*.mk,*.sln,*.pbxproj,*.plist}]
|
||||
indent_size = 8
|
||||
indent_style = tab
|
||||
tab_width = 8
|
||||
|
||||
[src/joystick/controller_type.*]
|
||||
indent_style = tab
|
||||
|
||||
[src/joystick/hidapi/steam/*.h]
|
||||
indent_style = tab
|
||||
|
||||
[src/libm/*.c]
|
||||
indent_style = tab
|
||||
|
||||
[src/test/SDL_test_{crc32,md5,random}.c]
|
||||
indent_size = 2
|
||||
indent_style = space
|
||||
|
||||
[src/video/yuv2rgb/*.{c,h}]
|
||||
indent_style = tab
|
||||
|
||||
[wayland-protocols/*.xml]
|
||||
indent_size = 2
|
||||
indent_style = space
|
||||
|
||||
[*.{markdown,md}]
|
||||
indent_size = 4
|
||||
indent_style = space
|
||||
# Markdown syntax treats tabs as 4 spaces
|
||||
tab_width = 4
|
||||
|
||||
[{*.bat,*.rc}]
|
||||
end_of_line = crlf
|
||||
|
||||
[*.cocci]'
|
||||
insert_final_newline = true
|
|
@ -1 +0,0 @@
|
|||
36e73bdda4471b303d06f215ce054270ac55c284
|
|
@ -1,17 +0,0 @@
|
|||
projectfullname = SDL
|
||||
projectshortname = SDL
|
||||
incsubdir = include/SDL3
|
||||
wikisubdir =
|
||||
readmesubdir = docs
|
||||
apiprefixregex = (SDL_|SDLK_|KMOD_|AUDIO_)
|
||||
mainincludefname = SDL3/SDL.h
|
||||
versionfname = include/SDL3/SDL_version.h
|
||||
versionmajorregex = \A\#define\s+SDL_MAJOR_VERSION\s+(\d+)\Z
|
||||
versionminorregex = \A\#define\s+SDL_MINOR_VERSION\s+(\d+)\Z
|
||||
versionpatchregex = \A\#define\s+SDL_PATCHLEVEL\s+(\d+)\Z
|
||||
selectheaderregex = \ASDL.*?\.h\Z
|
||||
projecturl = https://libsdl.org/
|
||||
wikiurl = https://wiki.libsdl.org
|
||||
bugreporturl = https://github.com/libsdl-org/sdlwiki/issues/new
|
||||
warn_about_missing = 0
|
||||
wikipreamble = (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!)
|
|
@ -1,145 +0,0 @@
|
|||
LOCAL_PATH := $(call my-dir)
|
||||
|
||||
###########################
|
||||
#
|
||||
# SDL shared library
|
||||
#
|
||||
###########################
|
||||
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_MODULE := SDL3
|
||||
|
||||
LOCAL_C_INCLUDES := $(LOCAL_PATH)/include $(LOCAL_PATH)/src
|
||||
|
||||
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_C_INCLUDES)
|
||||
|
||||
LOCAL_SRC_FILES := \
|
||||
$(subst $(LOCAL_PATH)/,, \
|
||||
$(wildcard $(LOCAL_PATH)/src/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/audio/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/audio/android/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/audio/dummy/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/audio/aaudio/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/audio/openslES/*.c) \
|
||||
$(LOCAL_PATH)/src/atomic/SDL_atomic.c.arm \
|
||||
$(LOCAL_PATH)/src/atomic/SDL_spinlock.c.arm \
|
||||
$(wildcard $(LOCAL_PATH)/src/camera/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/camera/android/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/camera/dummy/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/core/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/core/android/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/cpuinfo/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/dynapi/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/events/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/file/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/haptic/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/haptic/android/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/hidapi/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/hidapi/android/*.cpp) \
|
||||
$(wildcard $(LOCAL_PATH)/src/joystick/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/joystick/android/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/joystick/hidapi/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/joystick/virtual/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/loadso/dlopen/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/locale/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/locale/android/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/main/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/main/generic/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/misc/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/misc/android/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/power/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/power/android/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/filesystem/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/filesystem/android/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/filesystem/posix/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/sensor/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/sensor/android/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/render/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/render/*/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/stdlib/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/thread/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/thread/pthread/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/time/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/time/unix/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/timer/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/timer/unix/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/video/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/video/android/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/video/yuv2rgb/*.c))
|
||||
|
||||
LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES
|
||||
LOCAL_CFLAGS += \
|
||||
-Wall -Wextra \
|
||||
-Wmissing-prototypes \
|
||||
-Wunreachable-code-break \
|
||||
-Wunneeded-internal-declaration \
|
||||
-Wmissing-variable-declarations \
|
||||
-Wfloat-conversion \
|
||||
-Wshorten-64-to-32 \
|
||||
-Wunreachable-code-return \
|
||||
-Wshift-sign-overflow \
|
||||
-Wstrict-prototypes \
|
||||
-Wkeyword-macro \
|
||||
|
||||
# Warnings we haven't fixed (yet)
|
||||
LOCAL_CFLAGS += -Wno-unused-parameter -Wno-sign-compare
|
||||
|
||||
LOCAL_CXXFLAGS += -std=gnu++11
|
||||
|
||||
LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -lOpenSLES -llog -landroid
|
||||
|
||||
LOCAL_LDFLAGS := -Wl,--no-undefined -Wl,--version-script=$(LOCAL_PATH)/src/dynapi/SDL_dynapi.sym
|
||||
|
||||
ifeq ($(NDK_DEBUG),1)
|
||||
cmd-strip :=
|
||||
endif
|
||||
|
||||
LOCAL_STATIC_LIBRARIES := cpufeatures
|
||||
|
||||
include $(BUILD_SHARED_LIBRARY)
|
||||
|
||||
|
||||
###########################
|
||||
#
|
||||
# SDL_test static library
|
||||
#
|
||||
###########################
|
||||
|
||||
LOCAL_MODULE := SDL3_test
|
||||
|
||||
LOCAL_MODULE_FILENAME := libSDL3_test
|
||||
|
||||
LOCAL_SRC_FILES := \
|
||||
$(subst $(LOCAL_PATH)/,, \
|
||||
$(wildcard $(LOCAL_PATH)/src/test/*.c))
|
||||
|
||||
LOCAL_LDLIBS :=
|
||||
|
||||
LOCAL_LDFLAGS :=
|
||||
|
||||
LOCAL_EXPORT_LDLIBS :=
|
||||
|
||||
include $(BUILD_STATIC_LIBRARY)
|
||||
|
||||
|
||||
###########################
|
||||
#
|
||||
# SDL static library
|
||||
#
|
||||
###########################
|
||||
|
||||
LOCAL_MODULE := SDL3_static
|
||||
|
||||
LOCAL_MODULE_FILENAME := libSDL3
|
||||
|
||||
LOCAL_LDLIBS :=
|
||||
|
||||
LOCAL_LDFLAGS :=
|
||||
|
||||
LOCAL_EXPORT_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -llog -landroid
|
||||
|
||||
include $(BUILD_STATIC_LIBRARY)
|
||||
|
||||
$(call import-module,android/cpufeatures)
|
||||
|
|
@ -1,16 +0,0 @@
|
|||
|
||||
Bugs are now managed in the SDL issue tracker, here:
|
||||
|
||||
https://github.com/libsdl-org/SDL/issues
|
||||
|
||||
You may report bugs there, and search to see if a given issue has already
|
||||
been reported, discussed, and maybe even fixed.
|
||||
|
||||
|
||||
You may also find help at the SDL forums/mailing list:
|
||||
|
||||
https://discourse.libsdl.org/
|
||||
|
||||
Bug reports are welcome here, but we really appreciate if you use the issue
|
||||
tracker, as bugs discussed on the mailing list may be forgotten or missed.
|
||||
|
|
@ -1,34 +0,0 @@
|
|||
# Simple DirectMedia Layer CREDITS
|
||||
|
||||
Thanks to everyone who made this possible, including:
|
||||
|
||||
- Cliff Matthews, for giving me a reason to start this project. :) -- Executor rocks! *grin*
|
||||
- Ryan Gordon for helping everybody out and keeping the dream alive. :)
|
||||
- Gabriel Jacobo for his work on the Android port and generally helping out all around.
|
||||
- Philipp Wiesemann for his attention to detail reviewing the entire SDL code base and proposes patches.
|
||||
- Andreas Schiffler for his dedication to unit tests, Visual Studio projects, and managing the Google Summer of Code.
|
||||
- Mike Sartain for incorporating SDL into Team Fortress 2 and cheering me on at Valve.
|
||||
- Alfred Reynolds for the game controller API and general (in)sanity
|
||||
- Jørgen Tjernø¸ for numerous magical macOS fixes.
|
||||
- Pierre-Loup Griffais for his deep knowledge of OpenGL drivers.
|
||||
- Julian Winter for the SDL 2.0 website.
|
||||
- Sheena Smith for many months of great work on the SDL wiki creating the API documentation and style guides.
|
||||
- Paul Hunkin for his port of SDL to Android during the Google Summer of Code 2010.
|
||||
- Eli Gottlieb for his work on shaped windows during the Google Summer of Code 2010.
|
||||
- Jim Grandpre for his work on multi-touch and gesture recognition during
|
||||
the Google Summer of Code 2010.
|
||||
- Edgar "bobbens" Simo for his force feedback API development during the
|
||||
Google Summer of Code 2008.
|
||||
- Aaron Wishnick for his work on audio resampling and pitch shifting during
|
||||
the Google Summer of Code 2008.
|
||||
- Holmes Futrell for his port of SDL to the iPhone and iPod Touch during the
|
||||
Google Summer of Code 2008.
|
||||
- Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation.
|
||||
- Everybody at Loki Software, Inc. for their great contributions!
|
||||
|
||||
And a big hand to everyone else who has contributed over the years.
|
||||
|
||||
THANKS! :)
|
||||
|
||||
-- Sam Lantinga <slouken@libsdl.org>
|
||||
|
|
@ -1,64 +0,0 @@
|
|||
# To compile and install SDL:
|
||||
|
||||
## Windows with Visual Studio:
|
||||
|
||||
Read ./docs/README-visualc.md
|
||||
|
||||
## Windows building with mingw-w64 for x86:
|
||||
|
||||
Run: `cmake -S . -B build -DCMAKE_TOOLCHAIN_FILE=build-scripts/cmake-toolchain-mingw64-i686.cmake && cmake --build build && cmake --install build`
|
||||
|
||||
## Windows building with mingw-w64 for x64:
|
||||
|
||||
Run: `cmake -S . -B build -DCMAKE_TOOLCHAIN_FILE=build-scripts/cmake-toolchain-mingw64-x86_64.cmake && cmake --build build && cmake --install build`
|
||||
|
||||
## macOS with Xcode:
|
||||
|
||||
Read docs/README-macos.md
|
||||
|
||||
## macOS from the command line:
|
||||
|
||||
Run: `cmake -S . -B build && cmake --build build && cmake --install build`
|
||||
|
||||
## Linux and other UNIX systems:
|
||||
|
||||
Run: `cmake -S . -B build && cmake --build build && cmake --install build`
|
||||
|
||||
## Android:
|
||||
|
||||
Read docs/README-android.md
|
||||
|
||||
## iOS:
|
||||
|
||||
Read docs/README-ios.md
|
||||
|
||||
## Using CMake:
|
||||
|
||||
Read docs/README-cmake.md
|
||||
|
||||
# Example code
|
||||
|
||||
Look at the example programs in ./test, and check out the online
|
||||
documentation at https://wiki.libsdl.org/SDL3/
|
||||
|
||||
# Discussion
|
||||
|
||||
## Forums/mailing lists
|
||||
|
||||
Join the SDL developer discussions, sign up on
|
||||
|
||||
https://discourse.libsdl.org/
|
||||
|
||||
and go to the development forum
|
||||
|
||||
https://discourse.libsdl.org/c/sdl-development/6
|
||||
|
||||
Once you sign up, you can use the forum through the website, or as a mailing
|
||||
list from your email client.
|
||||
|
||||
## Announcement list
|
||||
|
||||
Sign up for the announcement list through the web interface:
|
||||
|
||||
https://www.libsdl.org/mailing-list.php
|
||||
|
|
@ -1,18 +0,0 @@
|
|||
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
|
|
@ -1,13 +0,0 @@
|
|||
|
||||
Please distribute this file with the SDL runtime environment:
|
||||
|
||||
The Simple DirectMedia Layer (SDL for short) is a cross-platform library
|
||||
designed to make it easy to write multi-media software, such as games
|
||||
and emulators.
|
||||
|
||||
The Simple DirectMedia Layer library source code is available from:
|
||||
https://www.libsdl.org/
|
||||
|
||||
This library is distributed under the terms of the zlib license:
|
||||
http://www.zlib.net/zlib_license.html
|
||||
|
|
@ -1,17 +0,0 @@
|
|||
|
||||
# Simple DirectMedia Layer (SDL) Version 3.0
|
||||
|
||||
https://www.libsdl.org/
|
||||
|
||||
Simple DirectMedia Layer is a cross-platform development library designed
|
||||
to provide low level access to audio, keyboard, mouse, joystick, and graphics
|
||||
hardware. It is used by video playback software, emulators, and popular games
|
||||
including Valve's award winning catalog and many Humble Bundle games.
|
||||
|
||||
More extensive documentation is available in the docs directory, starting
|
||||
with [README.md](docs/README.md). If you are migrating to SDL 3.0 from SDL 2.0,
|
||||
the changes are extensively documented in [README-migration.md](docs/README-migration.md).
|
||||
|
||||
Enjoy!
|
||||
|
||||
Sam Lantinga (slouken@libsdl.org)
|
|
@ -1 +0,0 @@
|
|||
3.1.0
|
|
@ -1,120 +0,0 @@
|
|||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.1.32414.318
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{D69D5741-611F-4E14-8541-1FEE94F50B5A}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3", "SDL\SDL.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite", "tests\testsprite\testsprite.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C96635682}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3_test", "SDL_test\SDL_test.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testcontroller", "tests\testcontroller\testcontroller.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08305}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgdk", "tests\testgdk\testgdk.vcxproj", "{1C9A3F71-35A5-4C56-B292-F4375B3C3649}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Gaming.Desktop.x64 = Debug|Gaming.Desktop.x64
|
||||
Debug|Gaming.Xbox.Scarlett.x64 = Debug|Gaming.Xbox.Scarlett.x64
|
||||
Debug|Gaming.Xbox.XboxOne.x64 = Debug|Gaming.Xbox.XboxOne.x64
|
||||
Release|Gaming.Desktop.x64 = Release|Gaming.Desktop.x64
|
||||
Release|Gaming.Xbox.Scarlett.x64 = Release|Gaming.Xbox.Scarlett.x64
|
||||
Release|Gaming.Xbox.XboxOne.x64 = Release|Gaming.Xbox.XboxOne.x64
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Gaming.Desktop.x64.ActiveCfg = Debug|Gaming.Desktop.x64
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Gaming.Desktop.x64.Build.0 = Debug|Gaming.Desktop.x64
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Gaming.Xbox.Scarlett.x64.ActiveCfg = Debug|Gaming.Xbox.Scarlett.x64
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Gaming.Xbox.Scarlett.x64.Build.0 = Debug|Gaming.Xbox.Scarlett.x64
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Gaming.Xbox.XboxOne.x64.ActiveCfg = Debug|Gaming.Xbox.XboxOne.x64
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Gaming.Xbox.XboxOne.x64.Build.0 = Debug|Gaming.Xbox.XboxOne.x64
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Gaming.Desktop.x64.ActiveCfg = Release|Gaming.Desktop.x64
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Gaming.Desktop.x64.Build.0 = Release|Gaming.Desktop.x64
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Gaming.Xbox.Scarlett.x64.ActiveCfg = Release|Gaming.Xbox.Scarlett.x64
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Gaming.Xbox.Scarlett.x64.Build.0 = Release|Gaming.Xbox.Scarlett.x64
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Gaming.Xbox.XboxOne.x64.ActiveCfg = Release|Gaming.Xbox.XboxOne.x64
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Gaming.Xbox.XboxOne.x64.Build.0 = Release|Gaming.Xbox.XboxOne.x64
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Gaming.Desktop.x64.ActiveCfg = Debug|Gaming.Desktop.x64
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Gaming.Desktop.x64.Build.0 = Debug|Gaming.Desktop.x64
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Gaming.Desktop.x64.Deploy.0 = Debug|Gaming.Desktop.x64
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Gaming.Xbox.Scarlett.x64.ActiveCfg = Debug|Gaming.Xbox.Scarlett.x64
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Gaming.Xbox.Scarlett.x64.Build.0 = Debug|Gaming.Xbox.Scarlett.x64
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Gaming.Xbox.Scarlett.x64.Deploy.0 = Debug|Gaming.Xbox.Scarlett.x64
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Gaming.Xbox.XboxOne.x64.ActiveCfg = Debug|Gaming.Xbox.XboxOne.x64
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Gaming.Xbox.XboxOne.x64.Build.0 = Debug|Gaming.Xbox.XboxOne.x64
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Gaming.Xbox.XboxOne.x64.Deploy.0 = Debug|Gaming.Xbox.XboxOne.x64
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Gaming.Desktop.x64.ActiveCfg = Release|Gaming.Desktop.x64
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Gaming.Desktop.x64.Build.0 = Release|Gaming.Desktop.x64
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Gaming.Desktop.x64.Deploy.0 = Release|Gaming.Desktop.x64
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Gaming.Xbox.Scarlett.x64.ActiveCfg = Release|Gaming.Xbox.Scarlett.x64
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Gaming.Xbox.Scarlett.x64.Build.0 = Release|Gaming.Xbox.Scarlett.x64
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Gaming.Xbox.Scarlett.x64.Deploy.0 = Release|Gaming.Xbox.Scarlett.x64
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Gaming.Xbox.XboxOne.x64.ActiveCfg = Release|Gaming.Xbox.XboxOne.x64
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Gaming.Xbox.XboxOne.x64.Build.0 = Release|Gaming.Xbox.XboxOne.x64
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Gaming.Xbox.XboxOne.x64.Deploy.0 = Release|Gaming.Xbox.XboxOne.x64
|
||||
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|
@ -1,7 +0,0 @@
|
|||
#!/bin/sh
|
||||
find . -type f \( -name '*.user' -o -name '*.sdf' -o -name '*.ncb' -o -name '*.suo' \) -print -delete
|
||||
find . -type f \( -name '*.bmp' -o -name '*.wav' -o -name '*.dat' \) -print -delete
|
||||
find . -depth -type d \( -name Gaming.Desktop.x64 \) -exec rm -rv {} \;
|
||||
find . -depth -type d \( -name Gaming.Xbox.Scarlett.x64 \) -exec rm -rv {} \;
|
||||
find . -depth -type d \( -name Gaming.Xbox.XboxOne.x64 \) -exec rm -rv {} \;
|
||||
rm shaders/*.h
|
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 7.3 KiB |
Before Width: | Height: | Size: 28 KiB |
Before Width: | Height: | Size: 6.4 KiB |
|
@ -1,9 +0,0 @@
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|
|
@ -1,339 +0,0 @@
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@ -1,52 +0,0 @@
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|
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|
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|
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|
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|
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|
||||
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|
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|
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
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|
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
@ -1,34 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Game configVersion="1">
|
||||
|
||||
<!-- Set these to the correct identifiers from Partner Center -->
|
||||
<Identity Name="SDL"
|
||||
Version="1.0.0.0"
|
||||
Publisher="CN=Publisher"/>
|
||||
|
||||
<ExecutableList>
|
||||
<Executable Name="testcontroller.exe"
|
||||
TargetDeviceFamily="PC"
|
||||
Id="Game" />
|
||||
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|
||||
|
||||
<DesktopRegistration>
|
||||
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|
||||
<KnownDependency Name="VC14"/>
|
||||
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|
||||
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|
||||
|
||||
<!-- Set these to the correct values from Partner Center -->
|
||||
<MSAAppId>PleaseChangeMe</MSAAppId>
|
||||
<TitleId>FFFFFFFF</TitleId>
|
||||
|
||||
<ShellVisuals DefaultDisplayName="testcontroller"
|
||||
PublisherDisplayName="SDL"
|
||||
Square480x480Logo="Logo480x480.png"
|
||||
Square150x150Logo="Logo150x150.png"
|
||||
Square44x44Logo="Logo44x44.png"
|
||||
Description="testcontroller"
|
||||
ForegroundText="light"
|
||||
BackgroundColor="#000000"
|
||||
StoreLogo="Logo100x100.png"/>
|
||||
</Game>
|
|
@ -1,29 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
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|
||||
|
||||
<!-- Set these to the correct identifiers from Partner Center -->
|
||||
<Identity Name="SDL"
|
||||
Version="1.0.0.0"
|
||||
Publisher="CN=Publisher"/>
|
||||
|
||||
<ExecutableList>
|
||||
<Executable Name="testcontroller.exe"
|
||||
TargetDeviceFamily="XboxOne"
|
||||
Id="Game" />
|
||||
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|
||||
|
||||
<!-- Set these to the correct values from Partner Center -->
|
||||
<MSAAppId>PleaseChangeMe</MSAAppId>
|
||||
<TitleId>FFFFFFFF</TitleId>
|
||||
|
||||
<ShellVisuals DefaultDisplayName="testcontroller"
|
||||
PublisherDisplayName="SDL"
|
||||
Square480x480Logo="Logo480x480.png"
|
||||
Square150x150Logo="Logo150x150.png"
|
||||
Square44x44Logo="Logo44x44.png"
|
||||
SplashScreenImage="SplashScreenImage.png"
|
||||
Description="testcontroller"
|
||||
ForegroundText="light"
|
||||
BackgroundColor="#000000"
|
||||
StoreLogo="Logo100x100.png"/>
|
||||
</Game>
|
|
@ -1,29 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Game configVersion="1">
|
||||
|
||||
<!-- Set these to the correct identifiers from Partner Center -->
|
||||
<Identity Name="SDL"
|
||||
Version="1.0.0.0"
|
||||
Publisher="CN=Publisher"/>
|
||||
|
||||
<ExecutableList>
|
||||
<Executable Name="testcontroller.exe"
|
||||
TargetDeviceFamily="Scarlett"
|
||||
Id="Game" />
|
||||
</ExecutableList>
|
||||
|
||||
<!-- Set these to the correct values from Partner Center -->
|
||||
<MSAAppId>PleaseChangeMe</MSAAppId>
|
||||
<TitleId>FFFFFFFF</TitleId>
|
||||
|
||||
<ShellVisuals DefaultDisplayName="testcontroller"
|
||||
PublisherDisplayName="SDL"
|
||||
Square480x480Logo="Logo480x480.png"
|
||||
Square150x150Logo="Logo150x150.png"
|
||||
Square44x44Logo="Logo44x44.png"
|
||||
SplashScreenImage="SplashScreenImage.png"
|
||||
Description="testcontroller"
|
||||
ForegroundText="light"
|
||||
BackgroundColor="#000000"
|
||||
StoreLogo="Logo100x100.png"/>
|
||||
</Game>
|
|
@ -1,10 +0,0 @@
|
|||
<Package>
|
||||
<Chunk Id="1000" Marker="Launch">
|
||||
<FileGroup DestinationPath="." SourcePath="." Include="testgdk.exe" />
|
||||
<FileGroup DestinationPath="." SourcePath="." Include="MicrosoftGame.config" />
|
||||
<FileGroup DestinationPath="." SourcePath="." Include="*.bmp" />
|
||||
<FileGroup DestinationPath="." SourcePath="." Include="*.wav" />
|
||||
<FileGroup DestinationPath="." SourcePath="." Include="*.png" />
|
||||
<FileGroup DestinationPath="." SourcePath="." Include="*.dll" />
|
||||
</Chunk>
|
||||
</Package>
|
|
@ -1,462 +0,0 @@
|
|||
/*
|
||||
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely.
|
||||
*/
|
||||
/* testgdk: Basic tests of using task queue/xbl (with simple drawing) in GDK.
|
||||
* NOTE: As of June 2022 GDK, login will only work if MicrosoftGame.config is
|
||||
* configured properly. See README-gdk.md.
|
||||
*/
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <time.h>
|
||||
|
||||
#include <SDL3/SDL_test.h>
|
||||
#include <SDL3/SDL_test_common.h>
|
||||
#include "../src/core/windows/SDL_windows.h"
|
||||
#include <SDL3/SDL_main.h>
|
||||
|
||||
extern "C" {
|
||||
#include "../test/testutils.h"
|
||||
}
|
||||
|
||||
#include <XGameRuntime.h>
|
||||
|
||||
#define NUM_SPRITES 100
|
||||
#define MAX_SPEED 1
|
||||
|
||||
static SDLTest_CommonState *state;
|
||||
static int num_sprites;
|
||||
static SDL_Texture **sprites;
|
||||
static SDL_bool cycle_color;
|
||||
static SDL_bool cycle_alpha;
|
||||
static int cycle_direction = 1;
|
||||
static int current_alpha = 0;
|
||||
static int current_color = 0;
|
||||
static int sprite_w, sprite_h;
|
||||
static SDL_BlendMode blendMode = SDL_BLENDMODE_BLEND;
|
||||
|
||||
int done;
|
||||
|
||||
static struct
|
||||
{
|
||||
SDL_AudioSpec spec;
|
||||
Uint8 *sound; /* Pointer to wave data */
|
||||
Uint32 soundlen; /* Length of wave data */
|
||||
int soundpos; /* Current play position */
|
||||
} wave;
|
||||
|
||||
static SDL_AudioStream *stream;
|
||||
|
||||
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
|
||||
static void
|
||||
quit(int rc)
|
||||
{
|
||||
SDL_free(sprites);
|
||||
SDL_DestroyAudioStream(stream);
|
||||
SDL_free(wave.sound);
|
||||
SDLTest_CommonQuit(state);
|
||||
/* If rc is 0, just let main return normally rather than calling exit.
|
||||
* This allows testing of platforms where SDL_main is required and does meaningful cleanup.
|
||||
*/
|
||||
if (rc != 0) {
|
||||
exit(rc);
|
||||
}
|
||||
}
|
||||
|
||||
static int fillerup(void)
|
||||
{
|
||||
const int minimum = (wave.soundlen / SDL_AUDIO_FRAMESIZE(wave.spec)) / 2;
|
||||
if (SDL_GetAudioStreamQueued(stream) < minimum) {
|
||||
SDL_PutAudioStreamData(stream, wave.sound, wave.soundlen);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void
|
||||
UserLoggedIn(XUserHandle user)
|
||||
{
|
||||
HRESULT hr;
|
||||
char gamertag[128];
|
||||
hr = XUserGetGamertag(user, XUserGamertagComponent::UniqueModern, sizeof(gamertag), gamertag, NULL);
|
||||
|
||||
if (SUCCEEDED(hr)) {
|
||||
SDL_Log("User logged in: %s", gamertag);
|
||||
} else {
|
||||
SDL_Log("[GDK] UserLoggedIn -- XUserGetGamertag failed: 0x%08x.", hr);
|
||||
}
|
||||
|
||||
XUserCloseHandle(user);
|
||||
}
|
||||
|
||||
void
|
||||
AddUserUICallback(XAsyncBlock *asyncBlock)
|
||||
{
|
||||
HRESULT hr;
|
||||
XUserHandle user = NULL;
|
||||
|
||||
hr = XUserAddResult(asyncBlock, &user);
|
||||
if (SUCCEEDED(hr)) {
|
||||
uint64_t userId;
|
||||
|
||||
hr = XUserGetId(user, &userId);
|
||||
if (FAILED(hr)) {
|
||||
/* If unable to get the user ID, it means the account is banned, etc. */
|
||||
SDL_Log("[GDK] AddUserSilentCallback -- XUserGetId failed: 0x%08x.", hr);
|
||||
XUserCloseHandle(user);
|
||||
|
||||
/* Per the docs, likely should call XUserResolveIssueWithUiAsync here. */
|
||||
} else {
|
||||
UserLoggedIn(user);
|
||||
}
|
||||
} else {
|
||||
SDL_Log("[GDK] AddUserUICallback -- XUserAddAsync failed: 0x%08x.", hr);
|
||||
}
|
||||
|
||||
delete asyncBlock;
|
||||
}
|
||||
|
||||
void
|
||||
AddUserUI()
|
||||
{
|
||||
HRESULT hr;
|
||||
XAsyncBlock *asyncBlock = new XAsyncBlock;
|
||||
|
||||
asyncBlock->context = NULL;
|
||||
asyncBlock->queue = NULL; /* A null queue will use the global process task queue */
|
||||
asyncBlock->callback = &AddUserUICallback;
|
||||
|
||||
hr = XUserAddAsync(XUserAddOptions::None, asyncBlock);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
delete asyncBlock;
|
||||
SDL_Log("[GDK] AddUserSilent -- failed: 0x%08x", hr);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
AddUserSilentCallback(XAsyncBlock *asyncBlock)
|
||||
{
|
||||
HRESULT hr;
|
||||
XUserHandle user = NULL;
|
||||
|
||||
hr = XUserAddResult(asyncBlock, &user);
|
||||
if (SUCCEEDED(hr)) {
|
||||
uint64_t userId;
|
||||
|
||||
hr = XUserGetId(user, &userId);
|
||||
if (FAILED(hr)) {
|
||||
/* If unable to get the user ID, it means the account is banned, etc. */
|
||||
SDL_Log("[GDK] AddUserSilentCallback -- XUserGetId failed: 0x%08x. Trying with UI.", hr);
|
||||
XUserCloseHandle(user);
|
||||
AddUserUI();
|
||||
} else {
|
||||
UserLoggedIn(user);
|
||||
}
|
||||
} else {
|
||||
SDL_Log("[GDK] AddUserSilentCallback -- XUserAddAsync failed: 0x%08x. Trying with UI.", hr);
|
||||
AddUserUI();
|
||||
}
|
||||
|
||||
delete asyncBlock;
|
||||
}
|
||||
|
||||
void
|
||||
AddUserSilent()
|
||||
{
|
||||
HRESULT hr;
|
||||
XAsyncBlock *asyncBlock = new XAsyncBlock;
|
||||
|
||||
asyncBlock->context = NULL;
|
||||
asyncBlock->queue = NULL; /* A null queue will use the global process task queue */
|
||||
asyncBlock->callback = &AddUserSilentCallback;
|
||||
|
||||
hr = XUserAddAsync(XUserAddOptions::AddDefaultUserSilently, asyncBlock);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
delete asyncBlock;
|
||||
SDL_Log("[GDK] AddUserSilent -- failed: 0x%08x", hr);
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
LoadSprite(const char *file)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < state->num_windows; ++i) {
|
||||
/* This does the SDL_LoadBMP step repeatedly, but that's OK for test code. */
|
||||
sprites[i] = LoadTexture(state->renderers[i], file, SDL_TRUE, &sprite_w, &sprite_h);
|
||||
if (!sprites[i]) {
|
||||
return -1;
|
||||
}
|
||||
if (SDL_SetTextureBlendMode(sprites[i], blendMode) < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set blend mode: %s\n", SDL_GetError());
|
||||
SDL_DestroyTexture(sprites[i]);
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
/* We're ready to roll. :) */
|
||||
return 0;
|
||||
}
|
||||
|
||||
void
|
||||
DrawSprites(SDL_Renderer * renderer, SDL_Texture * sprite)
|
||||
{
|
||||
SDL_Rect viewport;
|
||||
SDL_FRect temp;
|
||||
|
||||
/* Query the sizes */
|
||||
SDL_GetRenderViewport(renderer, &viewport);
|
||||
|
||||
/* Cycle the color and alpha, if desired */
|
||||
if (cycle_color) {
|
||||
current_color += cycle_direction;
|
||||
if (current_color < 0) {
|
||||
current_color = 0;
|
||||
cycle_direction = -cycle_direction;
|
||||
}
|
||||
if (current_color > 255) {
|
||||
current_color = 255;
|
||||
cycle_direction = -cycle_direction;
|
||||
}
|
||||
SDL_SetTextureColorMod(sprite, 255, (Uint8) current_color,
|
||||
(Uint8) current_color);
|
||||
}
|
||||
if (cycle_alpha) {
|
||||
current_alpha += cycle_direction;
|
||||
if (current_alpha < 0) {
|
||||
current_alpha = 0;
|
||||
cycle_direction = -cycle_direction;
|
||||
}
|
||||
if (current_alpha > 255) {
|
||||
current_alpha = 255;
|
||||
cycle_direction = -cycle_direction;
|
||||
}
|
||||
SDL_SetTextureAlphaMod(sprite, (Uint8) current_alpha);
|
||||
}
|
||||
|
||||
/* Draw a gray background */
|
||||
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
|
||||
SDL_RenderClear(renderer);
|
||||
|
||||
/* Test points */
|
||||
SDL_SetRenderDrawColor(renderer, 0xFF, 0x00, 0x00, 0xFF);
|
||||
SDL_RenderPoint(renderer, 0.0f, 0.0f);
|
||||
SDL_RenderPoint(renderer, (float)(viewport.w - 1), 0.0f);
|
||||
SDL_RenderPoint(renderer, 0.0f, (float)(viewport.h - 1));
|
||||
SDL_RenderPoint(renderer, (float)(viewport.w - 1), (float)(viewport.h - 1));
|
||||
|
||||
/* Test horizontal and vertical lines */
|
||||
SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF);
|
||||
SDL_RenderLine(renderer, 1.0f, 0.0f, (float)(viewport.w - 2), 0.0f);
|
||||
SDL_RenderLine(renderer, 1.0f, (float)(viewport.h - 1), (float)(viewport.w - 2), (float)(viewport.h - 1));
|
||||
SDL_RenderLine(renderer, 0.0f, 1.0f, 0.0f, (float)(viewport.h - 2));
|
||||
SDL_RenderLine(renderer, (float)(viewport.w - 1), 1, (float)(viewport.w - 1), (float)(viewport.h - 2));
|
||||
|
||||
/* Test fill and copy */
|
||||
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
|
||||
temp.x = 1.0f;
|
||||
temp.y = 1.0f;
|
||||
temp.w = (float)sprite_w;
|
||||
temp.h = (float)sprite_h;
|
||||
SDL_RenderFillRect(renderer, &temp);
|
||||
SDL_RenderTexture(renderer, sprite, NULL, &temp);
|
||||
temp.x = (float)(viewport.w-sprite_w-1);
|
||||
temp.y = 1.0f;
|
||||
temp.w = (float)sprite_w;
|
||||
temp.h = (float)sprite_h;
|
||||
SDL_RenderFillRect(renderer, &temp);
|
||||
SDL_RenderTexture(renderer, sprite, NULL, &temp);
|
||||
temp.x = 1.0f;
|
||||
temp.y = (float)(viewport.h-sprite_h-1);
|
||||
temp.w = (float)sprite_w;
|
||||
temp.h = (float)sprite_h;
|
||||
SDL_RenderFillRect(renderer, &temp);
|
||||
SDL_RenderTexture(renderer, sprite, NULL, &temp);
|
||||
temp.x = (float)(viewport.w-sprite_w-1);
|
||||
temp.y = (float)(viewport.h-sprite_h-1);
|
||||
temp.w = (float)(sprite_w);
|
||||
temp.h = (float)(sprite_h);
|
||||
SDL_RenderFillRect(renderer, &temp);
|
||||
SDL_RenderTexture(renderer, sprite, NULL, &temp);
|
||||
|
||||
/* Test diagonal lines */
|
||||
SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF);
|
||||
SDL_RenderLine(renderer, (float)sprite_w, (float)sprite_h,
|
||||
(float)(viewport.w-sprite_w-2), (float)(viewport.h-sprite_h-2));
|
||||
SDL_RenderLine(renderer, (float)(viewport.w-sprite_w-2), (float)sprite_h,
|
||||
(float)sprite_w, (float)(viewport.h-sprite_h-2));
|
||||
|
||||
/* Update the screen! */
|
||||
SDL_RenderPresent(renderer);
|
||||
}
|
||||
|
||||
void
|
||||
loop()
|
||||
{
|
||||
int i;
|
||||
SDL_Event event;
|
||||
|
||||
/* Check for events */
|
||||
while (SDL_PollEvent(&event)) {
|
||||
if (event.type == SDL_EVENT_KEY_DOWN && !event.key.repeat) {
|
||||
SDL_Log("Initial SDL_EVENT_KEY_DOWN: %s", SDL_GetScancodeName(event.key.keysym.scancode));
|
||||
}
|
||||
#if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
|
||||
/* On Xbox, ignore the keydown event because the features aren't supported */
|
||||
if (event.type != SDL_EVENT_KEY_DOWN) {
|
||||
SDLTest_CommonEvent(state, &event, &done);
|
||||
}
|
||||
#else
|
||||
SDLTest_CommonEvent(state, &event, &done);
|
||||
#endif
|
||||
}
|
||||
for (i = 0; i < state->num_windows; ++i) {
|
||||
if (state->windows[i] == NULL) {
|
||||
continue;
|
||||
}
|
||||
DrawSprites(state->renderers[i], sprites[i]);
|
||||
}
|
||||
fillerup();
|
||||
}
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
int i;
|
||||
const char *icon = "icon.bmp";
|
||||
char *soundname = NULL;
|
||||
|
||||
/* Initialize parameters */
|
||||
num_sprites = NUM_SPRITES;
|
||||
|
||||
/* Initialize test framework */
|
||||
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO | SDL_INIT_AUDIO);
|
||||
if (!state) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
for (i = 1; i < argc;) {
|
||||
int consumed;
|
||||
|
||||
consumed = SDLTest_CommonArg(state, i);
|
||||
if (consumed == 0) {
|
||||
consumed = -1;
|
||||
if (SDL_strcasecmp(argv[i], "--blend") == 0) {
|
||||
if (argv[i + 1]) {
|
||||
if (SDL_strcasecmp(argv[i + 1], "none") == 0) {
|
||||
blendMode = SDL_BLENDMODE_NONE;
|
||||
consumed = 2;
|
||||
} else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) {
|
||||
blendMode = SDL_BLENDMODE_BLEND;
|
||||
consumed = 2;
|
||||
} else if (SDL_strcasecmp(argv[i + 1], "add") == 0) {
|
||||
blendMode = SDL_BLENDMODE_ADD;
|
||||
consumed = 2;
|
||||
} else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) {
|
||||
blendMode = SDL_BLENDMODE_MOD;
|
||||
consumed = 2;
|
||||
} else if (SDL_strcasecmp(argv[i + 1], "sub") == 0) {
|
||||
blendMode = SDL_ComposeCustomBlendMode(SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_SUBTRACT, SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_SUBTRACT);
|
||||
consumed = 2;
|
||||
}
|
||||
}
|
||||
} else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) {
|
||||
cycle_color = SDL_TRUE;
|
||||
consumed = 1;
|
||||
} else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) {
|
||||
cycle_alpha = SDL_TRUE;
|
||||
consumed = 1;
|
||||
} else if (SDL_isdigit(*argv[i])) {
|
||||
num_sprites = SDL_atoi(argv[i]);
|
||||
consumed = 1;
|
||||
} else if (argv[i][0] != '-') {
|
||||
icon = argv[i];
|
||||
consumed = 1;
|
||||
}
|
||||
}
|
||||
if (consumed < 0) {
|
||||
static const char *options[] = {
|
||||
"[--blend none|blend|add|mod]",
|
||||
"[--cyclecolor]",
|
||||
"[--cyclealpha]",
|
||||
"[num_sprites]",
|
||||
"[icon.bmp]",
|
||||
NULL };
|
||||
SDLTest_CommonLogUsage(state, argv[0], options);
|
||||
quit(1);
|
||||
}
|
||||
i += consumed;
|
||||
}
|
||||
if (!SDLTest_CommonInit(state)) {
|
||||
quit(2);
|
||||
}
|
||||
|
||||
/* Create the windows, initialize the renderers, and load the textures */
|
||||
sprites =
|
||||
(SDL_Texture **) SDL_malloc(state->num_windows * sizeof(*sprites));
|
||||
if (!sprites) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
|
||||
quit(2);
|
||||
}
|
||||
for (i = 0; i < state->num_windows; ++i) {
|
||||
SDL_Renderer *renderer = state->renderers[i];
|
||||
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
|
||||
SDL_RenderClear(renderer);
|
||||
}
|
||||
if (LoadSprite(icon) < 0) {
|
||||
quit(2);
|
||||
}
|
||||
|
||||
soundname = GetResourceFilename(argc > 1 ? argv[1] : NULL, "sample.wav");
|
||||
|
||||
if (!soundname) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s\n", SDL_GetError());
|
||||
quit(1);
|
||||
}
|
||||
|
||||
/* Load the wave file into memory */
|
||||
if (SDL_LoadWAV(soundname, &wave.spec, &wave.sound, &wave.soundlen) == -1) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", soundname, SDL_GetError());
|
||||
quit(1);
|
||||
}
|
||||
|
||||
/* Show the list of available drivers */
|
||||
SDL_Log("Available audio drivers:");
|
||||
for (i = 0; i < SDL_GetNumAudioDrivers(); ++i) {
|
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|
||||
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|
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|
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|
||||
|
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|
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if (!stream) {
|
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|
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return -1;
|
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|
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SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(stream));
|
||||
|
||||
/* Main render loop */
|
||||
done = 0;
|
||||
|
||||
/* Try to add the default user silently */
|
||||
AddUserSilent();
|
||||
|
||||
while (!done) {
|
||||
loop();
|
||||
}
|
||||
|
||||
quit(0);
|
||||
|
||||
SDL_free(soundname);
|
||||
return 0;
|
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}
|
|
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">Copying %(Filename)%(Extension)</Message>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">Copying %(Filename)%(Extension)</Message>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">Copying %(Filename)%(Extension)</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">copy "%(FullPath)" "$(ProjectDir)\"
|
||||
copy "%(FullPath)" "$(OutDir)\"</Command>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">copy "%(FullPath)" "$(ProjectDir)\"
|
||||
copy "%(FullPath)" "$(OutDir)\"</Command>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">copy "%(FullPath)" "$(ProjectDir)\"
|
||||
copy "%(FullPath)" "$(OutDir)\"</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
||||
</CopyFileToFolders>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\test\testutils.c" />
|
||||
<ClCompile Include="src\testgdk.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CopyFileToFolders Include="wingdk\MicrosoftGame.config">
|
||||
<FileType>Document</FileType>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
|
||||
</CopyFileToFolders>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.GDK.C.Thunks.dll">
|
||||
<FileType>Document</FileType>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
|
||||
</CopyFileToFolders>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CopyFileToFolders Include="..\..\logos\Logo100x100.png" />
|
||||
<CopyFileToFolders Include="..\..\logos\Logo150x150.png" />
|
||||
<CopyFileToFolders Include="..\..\logos\Logo44x44.png" />
|
||||
<CopyFileToFolders Include="..\..\logos\Logo480x480.png" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CopyFileToFolders Include="PackageLayout.xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CopyFileToFolders Include="xboxseries\MicrosoftGame.config">
|
||||
<FileType>Document</FileType>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
|
||||
</CopyFileToFolders>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CopyFileToFolders Include="..\..\..\test\sample.wav">
|
||||
<FileType>Document</FileType>
|
||||
</CopyFileToFolders>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CopyFileToFolders Include="xboxone\MicrosoftGame.config">
|
||||
<FileType>Document</FileType>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
|
||||
</CopyFileToFolders>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CopyFileToFolders Include="..\..\logos\SplashScreenImage.png" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
|
@ -1,53 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\test\testutils.c" />
|
||||
<ClCompile Include="src\testgdk.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CopyFileToFolders Include="..\..\..\test\icon.bmp" />
|
||||
<CopyFileToFolders Include="..\..\logos\Logo44x44.png">
|
||||
<Filter>logos</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="..\..\logos\Logo100x100.png">
|
||||
<Filter>logos</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="..\..\logos\Logo150x150.png">
|
||||
<Filter>logos</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="..\..\logos\Logo480x480.png">
|
||||
<Filter>logos</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="wingdk\MicrosoftGame.config">
|
||||
<Filter>wingdk</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="xboxseries\MicrosoftGame.config">
|
||||
<Filter>xboxseries</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="..\..\..\test\sample.wav" />
|
||||
<CopyFileToFolders Include="xboxone\MicrosoftGame.config">
|
||||
<Filter>xboxone</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="..\..\logos\SplashScreenImage.png">
|
||||
<Filter>logos</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="PackageLayout.xml" />
|
||||
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.GDK.C.Thunks.dll">
|
||||
<Filter>wingdk</Filter>
|
||||
</CopyFileToFolders>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Filter Include="logos">
|
||||
<UniqueIdentifier>{c3c871f2-c7b7-4025-8ba4-037dde717fe1}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="wingdk">
|
||||
<UniqueIdentifier>{1678a80d-0ee8-4f48-bf89-9462d82dd98a}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="xboxseries">
|
||||
<UniqueIdentifier>{1b47b96b-507e-40ec-9c25-99b1a4d5b575}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="xboxone">
|
||||
<UniqueIdentifier>{ac7aa2d5-f0f7-46eb-a548-5b6316f3b63b}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -1,34 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Game configVersion="1">
|
||||
|
||||
<!-- Set these to the correct identifiers from Partner Center -->
|
||||
<Identity Name="SDL"
|
||||
Version="1.0.0.0"
|
||||
Publisher="CN=Publisher"/>
|
||||
|
||||
<ExecutableList>
|
||||
<Executable Name="testgdk.exe"
|
||||
TargetDeviceFamily="PC"
|
||||
Id="Game" />
|
||||
</ExecutableList>
|
||||
|
||||
<DesktopRegistration>
|
||||
<DependencyList>
|
||||
<KnownDependency Name="VC14"/>
|
||||
</DependencyList>
|
||||
</DesktopRegistration>
|
||||
|
||||
<!-- Set these to the correct values from Partner Center -->
|
||||
<MSAAppId>PleaseChangeMe</MSAAppId>
|
||||
<TitleId>FFFFFFFF</TitleId>
|
||||
|
||||
<ShellVisuals DefaultDisplayName="testgdk"
|
||||
PublisherDisplayName="SDL"
|
||||
Square480x480Logo="Logo480x480.png"
|
||||
Square150x150Logo="Logo150x150.png"
|
||||
Square44x44Logo="Logo44x44.png"
|
||||
Description="testgdk"
|
||||
ForegroundText="light"
|
||||
BackgroundColor="#000000"
|
||||
StoreLogo="Logo100x100.png"/>
|
||||
</Game>
|
|
@ -1,29 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Game configVersion="1">
|
||||
|
||||
<!-- Set these to the correct identifiers from Partner Center -->
|
||||
<Identity Name="SDL"
|
||||
Version="1.0.0.0"
|
||||
Publisher="CN=Publisher"/>
|
||||
|
||||
<ExecutableList>
|
||||
<Executable Name="testgdk.exe"
|
||||
TargetDeviceFamily="XboxOne"
|
||||
Id="Game" />
|
||||
</ExecutableList>
|
||||
|
||||
<!-- Set these to the correct values from Partner Center -->
|
||||
<MSAAppId>PleaseChangeMe</MSAAppId>
|
||||
<TitleId>FFFFFFFF</TitleId>
|
||||
|
||||
<ShellVisuals DefaultDisplayName="testgdk"
|
||||
PublisherDisplayName="SDL"
|
||||
Square480x480Logo="Logo480x480.png"
|
||||
Square150x150Logo="Logo150x150.png"
|
||||
Square44x44Logo="Logo44x44.png"
|
||||
SplashScreenImage="SplashScreenImage.png"
|
||||
Description="testgdk"
|
||||
ForegroundText="light"
|
||||
BackgroundColor="#000000"
|
||||
StoreLogo="Logo100x100.png"/>
|
||||
</Game>
|
|
@ -1,29 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Game configVersion="1">
|
||||
|
||||
<!-- Set these to the correct identifiers from Partner Center -->
|
||||
<Identity Name="SDL"
|
||||
Version="1.0.0.0"
|
||||
Publisher="CN=Publisher"/>
|
||||
|
||||
<ExecutableList>
|
||||
<Executable Name="testgdk.exe"
|
||||
TargetDeviceFamily="Scarlett"
|
||||
Id="Game" />
|
||||
</ExecutableList>
|
||||
|
||||
<!-- Set these to the correct values from Partner Center -->
|
||||
<MSAAppId>PleaseChangeMe</MSAAppId>
|
||||
<TitleId>FFFFFFFF</TitleId>
|
||||
|
||||
<ShellVisuals DefaultDisplayName="testgdk"
|
||||
PublisherDisplayName="SDL"
|
||||
Square480x480Logo="Logo480x480.png"
|
||||
Square150x150Logo="Logo150x150.png"
|
||||
Square44x44Logo="Logo44x44.png"
|
||||
SplashScreenImage="SplashScreenImage.png"
|
||||
Description="testgdk"
|
||||
ForegroundText="light"
|
||||
BackgroundColor="#000000"
|
||||
StoreLogo="Logo100x100.png"/>
|
||||
</Game>
|
|
@ -1,9 +0,0 @@
|
|||
<Package>
|
||||
<Chunk Id="1000" Marker="Launch">
|
||||
<FileGroup DestinationPath="." SourcePath="." Include="testsprite.exe" />
|
||||
<FileGroup DestinationPath="." SourcePath="." Include="MicrosoftGame.config" />
|
||||
<FileGroup DestinationPath="." SourcePath="." Include="*.bmp" />
|
||||
<FileGroup DestinationPath="." SourcePath="." Include="*.png" />
|
||||
<FileGroup DestinationPath="." SourcePath="." Include="*.dll" />
|
||||
</Chunk>
|
||||
</Package>
|
|
@ -1,389 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Gaming.Desktop.x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Gaming.Desktop.x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Gaming.Xbox.Scarlett.x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Gaming.Xbox.Scarlett.x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Gaming.Xbox.XboxOne.x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Gaming.Xbox.XboxOne.x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Gaming.Desktop.x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Gaming.Desktop.x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Gaming.Xbox.Scarlett.x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Gaming.Xbox.Scarlett.x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Gaming.Xbox.XboxOne.x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Gaming.Xbox.XboxOne.x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{40FB7794-D3C3-4CFE-BCF4-A80C96635682}</ProjectGuid>
|
||||
<RootNamespace>testsprite</RootNamespace>
|
||||
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(Platform)\$(Configuration)\</IntDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">$(Platform)\$(Configuration)\</IntDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">$(Platform)\$(Configuration)\</IntDir>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(Platform)\$(Configuration)\</IntDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">$(Platform)\$(Configuration)\</IntDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">$(Platform)\$(Configuration)\</IntDir>
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" />
|
||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" />
|
||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" />
|
||||
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|
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@ -1,52 +0,0 @@
|
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|
||||
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|
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|
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|
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
|
@ -1,34 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Game configVersion="1">
|
||||
|
||||
<!-- Set these to the correct identifiers from Partner Center -->
|
||||
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|
||||
Version="1.0.0.0"
|
||||
Publisher="CN=Publisher"/>
|
||||
|
||||
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|
||||
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|
||||
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|
||||
Id="Game" />
|
||||
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|
||||
|
||||
<DesktopRegistration>
|
||||
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|
||||
<KnownDependency Name="VC14"/>
|
||||
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|
||||
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|
||||
|
||||
<!-- Set these to the correct values from Partner Center -->
|
||||
<MSAAppId>PleaseChangeMe</MSAAppId>
|
||||
<TitleId>FFFFFFFF</TitleId>
|
||||
|
||||
<ShellVisuals DefaultDisplayName="testsprite"
|
||||
PublisherDisplayName="SDL"
|
||||
Square480x480Logo="Logo480x480.png"
|
||||
Square150x150Logo="Logo150x150.png"
|
||||
Square44x44Logo="Logo44x44.png"
|
||||
Description="testsprite"
|
||||
ForegroundText="light"
|
||||
BackgroundColor="#000000"
|
||||
StoreLogo="Logo100x100.png"/>
|
||||
</Game>
|
|
@ -1,29 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Game configVersion="1">
|
||||
|
||||
<!-- Set these to the correct identifiers from Partner Center -->
|
||||
<Identity Name="SDL"
|
||||
Version="1.0.0.0"
|
||||
Publisher="CN=Publisher"/>
|
||||
|
||||
<ExecutableList>
|
||||
<Executable Name="testsprite.exe"
|
||||
TargetDeviceFamily="XboxOne"
|
||||
Id="Game" />
|
||||
</ExecutableList>
|
||||
|
||||
<!-- Set these to the correct values from Partner Center -->
|
||||
<MSAAppId>PleaseChangeMe</MSAAppId>
|
||||
<TitleId>FFFFFFFF</TitleId>
|
||||
|
||||
<ShellVisuals DefaultDisplayName="testsprite"
|
||||
PublisherDisplayName="SDL"
|
||||
Square480x480Logo="Logo480x480.png"
|
||||
Square150x150Logo="Logo150x150.png"
|
||||
Square44x44Logo="Logo44x44.png"
|
||||
SplashScreenImage="SplashScreenImage.png"
|
||||
Description="testsprite"
|
||||
ForegroundText="light"
|
||||
BackgroundColor="#000000"
|
||||
StoreLogo="Logo100x100.png"/>
|
||||
</Game>
|
|
@ -1,29 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Game configVersion="1">
|
||||
|
||||
<!-- Set these to the correct identifiers from Partner Center -->
|
||||
<Identity Name="SDL"
|
||||
Version="1.0.0.0"
|
||||
Publisher="CN=Publisher"/>
|
||||
|
||||
<ExecutableList>
|
||||
<Executable Name="testsprite.exe"
|
||||
TargetDeviceFamily="Scarlett"
|
||||
Id="Game" />
|
||||
</ExecutableList>
|
||||
|
||||
<!-- Set these to the correct values from Partner Center -->
|
||||
<MSAAppId>PleaseChangeMe</MSAAppId>
|
||||
<TitleId>FFFFFFFF</TitleId>
|
||||
|
||||
<ShellVisuals DefaultDisplayName="testsprite"
|
||||
PublisherDisplayName="SDL"
|
||||
Square480x480Logo="Logo480x480.png"
|
||||
Square150x150Logo="Logo150x150.png"
|
||||
Square44x44Logo="Logo44x44.png"
|
||||
Description="testsprite"
|
||||
SplashScreenImage="SplashScreenImage.png"
|
||||
ForegroundText="light"
|
||||
BackgroundColor="#000000"
|
||||
StoreLogo="Logo100x100.png"/>
|
||||
</Game>
|
|
@ -1,69 +0,0 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.33027.164
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3-UWP", "SDL-UWP.vcxproj", "{89E9B32E-A86A-47C3-A948-D2B1622925CE}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testdraw", "testdraw\testdraw.vcxproj", "{95943BBE-F378-4068-A3FD-DAE1B8309B6E}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|ARM = Debug|ARM
|
||||
Debug|ARM64 = Debug|ARM64
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|ARM = Release|ARM
|
||||
Release|ARM64 = Release|ARM64
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.ActiveCfg = Debug|ARM
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.Build.0 = Debug|ARM
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.Build.0 = Debug|x64
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.Build.0 = Debug|Win32
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.ActiveCfg = Release|ARM
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.Build.0 = Release|ARM
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM64.ActiveCfg = Release|ARM64
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM64.Build.0 = Release|ARM64
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.ActiveCfg = Release|x64
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.Build.0 = Release|x64
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.ActiveCfg = Release|Win32
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.Build.0 = Release|Win32
|
||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM.ActiveCfg = Debug|ARM
|
||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM.Build.0 = Debug|ARM
|
||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM.Deploy.0 = Debug|ARM
|
||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM64.Deploy.0 = Debug|ARM64
|
||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x64.Build.0 = Debug|x64
|
||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x64.Deploy.0 = Debug|x64
|
||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x86.Build.0 = Debug|Win32
|
||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x86.Deploy.0 = Debug|Win32
|
||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM.ActiveCfg = Release|ARM
|
||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM.Build.0 = Release|ARM
|
||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM.Deploy.0 = Release|ARM
|
||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM64.ActiveCfg = Release|ARM64
|
||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM64.Build.0 = Release|ARM64
|
||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM64.Deploy.0 = Release|ARM64
|
||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x64.ActiveCfg = Release|x64
|
||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x64.Build.0 = Release|x64
|
||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x64.Deploy.0 = Release|x64
|
||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x86.ActiveCfg = Release|Win32
|
||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x86.Build.0 = Release|Win32
|
||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x86.Deploy.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {30680F51-7BB9-41D0-A0D6-BC44A1557D87}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -1,906 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|ARM64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|ARM">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|ARM">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|ARM64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\include\SDL3\SDL_begin_code.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_camera.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_close_code.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_assert.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_atomic.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_audio.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_blendmode.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_clipboard.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_copying.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_cpuinfo.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_egl.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_endian.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_error.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_events.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_filesystem.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_guid.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_haptic.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_hints.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_hidapi.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_input.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_joystick.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_keyboard.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_keycode.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_loadso.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_locale.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_log.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_main.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_main_impl.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_misc.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_mouse.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_mutex.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_opengles2.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_pen.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_pixels.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_platform.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_platform_defines.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_power.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_properties.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_quit.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_rect.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_render.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_revision.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_iostream.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_scancode.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_sensor.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_stdinc.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_storage.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_surface.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_system.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_thread.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_time.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_timer.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_touch.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_types.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_version.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_video.h" />
|
||||
<ClInclude Include="..\src\audio\disk\SDL_diskaudio.h" />
|
||||
<ClInclude Include="..\src\audio\dummy\SDL_dummyaudio.h" />
|
||||
<ClInclude Include="..\src\audio\SDL_audiodev_c.h" />
|
||||
<ClInclude Include="..\src\audio\SDL_audio_c.h" />
|
||||
<ClInclude Include="..\src\audio\SDL_sysaudio.h" />
|
||||
<ClInclude Include="..\src\audio\SDL_audioqueue.h" />
|
||||
<ClInclude Include="..\src\audio\SDL_audioresample.h" />
|
||||
<ClInclude Include="..\src\audio\SDL_wave.h" />
|
||||
<ClInclude Include="..\src\audio\wasapi\SDL_wasapi.h" />
|
||||
<ClInclude Include="..\src\camera\SDL_camera_c.h" />
|
||||
<ClInclude Include="..\src\camera\SDL_syscamera.h" />
|
||||
<ClInclude Include="..\src\core\windows\SDL_directx.h" />
|
||||
<ClInclude Include="..\src\core\windows\SDL_windows.h" />
|
||||
<ClInclude Include="..\src\core\windows\SDL_xinput.h" />
|
||||
<ClInclude Include="..\src\core\winrt\SDL_winrtapp_common.h" />
|
||||
<ClInclude Include="..\src\core\winrt\SDL_winrtapp_direct3d.h" />
|
||||
<ClInclude Include="..\src\core\winrt\SDL_winrtapp_xaml.h" />
|
||||
<ClInclude Include="..\src\cpuinfo\SDL_cpuinfo_c.h" />
|
||||
<ClInclude Include="..\src\dynapi\SDL_dynapi.h" />
|
||||
<ClInclude Include="..\src\dynapi\SDL_dynapi_overrides.h" />
|
||||
<ClInclude Include="..\src\dynapi\SDL_dynapi_procs.h" />
|
||||
<ClInclude Include="..\src\events\blank_cursor.h" />
|
||||
<ClInclude Include="..\src\events\default_cursor.h" />
|
||||
<ClInclude Include="..\src\events\SDL_clipboardevents_c.h" />
|
||||
<ClInclude Include="..\src\events\SDL_displayevents_c.h" />
|
||||
<ClInclude Include="..\src\events\SDL_dropevents_c.h" />
|
||||
<ClInclude Include="..\src\events\SDL_events_c.h" />
|
||||
<ClInclude Include="..\src\events\SDL_keyboard_c.h" />
|
||||
<ClInclude Include="..\src\events\SDL_mouse_c.h" />
|
||||
<ClInclude Include="..\src\events\SDL_touch_c.h" />
|
||||
<ClInclude Include="..\src\events\SDL_windowevents_c.h" />
|
||||
<ClInclude Include="..\src\filesystem\SDL_filesystem.h" />
|
||||
<ClInclude Include="..\src\haptic\SDL_haptic_c.h" />
|
||||
<ClInclude Include="..\src\haptic\SDL_syshaptic.h" />
|
||||
<ClInclude Include="..\src\haptic\windows\SDL_dinputhaptic_c.h" />
|
||||
<ClInclude Include="..\src\haptic\windows\SDL_windowshaptic_c.h" />
|
||||
<ClInclude Include="..\src\joystick\controller_type.h" />
|
||||
<ClInclude Include="..\src\joystick\SDL_gamepad_c.h" />
|
||||
<ClInclude Include="..\src\joystick\SDL_gamepad_db.h" />
|
||||
<ClInclude Include="..\src\joystick\SDL_joystick_c.h" />
|
||||
<ClInclude Include="..\src\joystick\SDL_steam_virtual_gamepad.h" />
|
||||
<ClInclude Include="..\src\joystick\SDL_sysjoystick.h" />
|
||||
<ClInclude Include="..\src\joystick\virtual\SDL_virtualjoystick_c.h" />
|
||||
<ClInclude Include="..\src\joystick\windows\SDL_dinputjoystick_c.h" />
|
||||
<ClInclude Include="..\src\joystick\windows\SDL_windowsjoystick_c.h" />
|
||||
<ClInclude Include="..\src\joystick\windows\SDL_xinputjoystick_c.h" />
|
||||
<ClInclude Include="..\src\locale\SDL_syslocale.h" />
|
||||
<ClInclude Include="..\src\main\SDL_main_callbacks.h" />
|
||||
<ClInclude Include="..\src\render\direct3d11\SDL_render_winrt.h" />
|
||||
<ClInclude Include="..\src\render\direct3d11\SDL_shaders_d3d11.h" />
|
||||
<ClInclude Include="..\src\render\opengles2\SDL_gles2funcs.h" />
|
||||
<ClInclude Include="..\src\render\opengles2\SDL_shaders_gles2.h" />
|
||||
<ClInclude Include="..\src\render\SDL_d3dmath.h" />
|
||||
<ClInclude Include="..\src\render\SDL_sysrender.h" />
|
||||
<ClInclude Include="..\src\render\SDL_yuv_sw_c.h" />
|
||||
<ClInclude Include="..\src\render\software\SDL_blendfillrect.h" />
|
||||
<ClInclude Include="..\src\render\software\SDL_blendline.h" />
|
||||
<ClInclude Include="..\src\render\software\SDL_blendpoint.h" />
|
||||
<ClInclude Include="..\src\render\software\SDL_draw.h" />
|
||||
<ClInclude Include="..\src\render\software\SDL_drawline.h" />
|
||||
<ClInclude Include="..\src\render\software\SDL_drawpoint.h" />
|
||||
<ClInclude Include="..\src\render\software\SDL_render_sw_c.h" />
|
||||
<ClInclude Include="..\src\render\software\SDL_rotate.h" />
|
||||
<ClInclude Include="..\src\render\software\SDL_triangle.h" />
|
||||
<ClInclude Include="..\src\SDL_assert_c.h" />
|
||||
<ClInclude Include="..\src\SDL_error_c.h" />
|
||||
<ClInclude Include="..\src\SDL_fatal.h" />
|
||||
<ClInclude Include="..\src\SDL_hashtable.h" />
|
||||
<ClInclude Include="..\src\SDL_hints_c.h" />
|
||||
<ClInclude Include="..\src\SDL_internal.h" />
|
||||
<ClInclude Include="..\src\SDL_list.h" />
|
||||
<ClInclude Include="..\src\SDL_log_c.h" />
|
||||
<ClInclude Include="..\src\SDL_properties_c.h" />
|
||||
<ClInclude Include="..\src\sensor\dummy\SDL_dummysensor.h" />
|
||||
<ClInclude Include="..\src\sensor\SDL_sensor_c.h" />
|
||||
<ClInclude Include="..\src\sensor\SDL_syssensor.h" />
|
||||
<ClInclude Include="..\src\thread\SDL_systhread.h" />
|
||||
<ClInclude Include="..\src\thread\SDL_thread_c.h" />
|
||||
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