#include #include "bloob.h" struct my_game : game { my_game(); void init(settings& settings); void update(); void render(image& target); image img; tileset tileset; font font; double time; }; my_game::my_game() : img("test.png"), tileset("font.png", vec2i(8, 14)), font("habbo.png", true), time(0.0) { } void my_game::init(settings& settings) { settings.target_fps = 60; } void my_game::update() { time += 1.0 / 60.0; } void my_game::render(image& target) { target.clear(0xffdddd); auto pos = vec2i(std::sin(time * TAU / 4) * 100, std::cos(time * TAU / 4) * 100); //target.draw(img, vec2i(320, 180) + pos, recti(vec2i(8, 14), vec2i(8 * 4, 14 * 4))); //target.draw(img, vec2i(320, 180) + pos); //target.draw(tileset[0xda], vec2i(320, 180) + pos, 0xff00ff); target.draw("hello world!", vec2i(320, 180) + pos, font, 0xffffff, 0); } int main(int argc, char* argv[]) { my_game game; game.run(); return 0; }