# SDL CMake configuration file: # This file is meant to be placed in share/cmake/SDL3, next to SDL3.xcframework # INTERFACE_LINK_OPTIONS needs CMake 3.12 cmake_minimum_required(VERSION 3.12) include(FeatureSummary) set_package_properties(SDL3 PROPERTIES URL "https://www.libsdl.org/" DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware" ) # Copied from `configure_package_config_file` macro(set_and_check _var _file) set(${_var} "${_file}") if(NOT EXISTS "${_file}") message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !") endif() endmacro() # Copied from `configure_package_config_file` macro(check_required_components _NAME) foreach(comp ${${_NAME}_FIND_COMPONENTS}) if(NOT ${_NAME}_${comp}_FOUND) if(${_NAME}_FIND_REQUIRED_${comp}) set(${_NAME}_FOUND FALSE) endif() endif() endforeach() endmacro() set(SDL3_FOUND TRUE) macro(_check_target_is_simulator) include(CheckCSourceCompiles) check_c_source_compiles([===[ #include #if defined(TARGET_OS_SIMULATOR) int target_is_simulator; #endif int main(int argc, char *argv[]) { return target_is_simulator; } ]===] SDL_TARGET_IS_SIMULATOR) endmacro() if(CMAKE_SYSTEM_NAME STREQUAL "iOS") _check_target_is_simulator() if(SDL_TARGET_IS_SIMULATOR) set(_xcfw_target_subdir "ios-arm64_x86_64-simulator") else() set(_xcfw_target_subdir "ios-arm64") endif() elseif(CMAKE_SYSTEM_NAME STREQUAL "tvOS") _check_target_is_simulator() if(SDL_TARGET_IS_SIMULATOR) set(_xcfw_target_subdir "tvos-arm64_x86_64-simulator") else() set(_xcfw_target_subdir "tvos-arm64") endif() elseif(CMAKE_SYSTEM_NAME STREQUAL "Darwin") set(_xcfw_target_subdir "macos-arm64_x86_64") else() message(WARNING "Unsupported Apple platform (${CMAKE_SYSTEM_NAME}) and broken sdl3-config-version.cmake") set(SDL3_FOUND FALSE) return() endif() # Compute the installation prefix relative to this file. get_filename_component(_sdl3_xcframework_parent_path "${CMAKE_CURRENT_LIST_DIR}" REALPATH) # /share/cmake/SDL3/ get_filename_component(_sdl3_xcframework_parent_path "${_sdl3_xcframework_parent_path}" REALPATH) # /share/cmake/SDL3/ get_filename_component(_sdl3_xcframework_parent_path "${_sdl3_xcframework_parent_path}" PATH) # /share/cmake get_filename_component(_sdl3_xcframework_parent_path "${_sdl3_xcframework_parent_path}" PATH) # /share get_filename_component(_sdl3_xcframework_parent_path "${_sdl3_xcframework_parent_path}" PATH) # / set_and_check(_sdl3_xcframework_path "${_sdl3_xcframework_parent_path}/SDL3.xcframework") # /SDL3.xcframework set_and_check(_sdl3_framework_parent_path "${_sdl3_xcframework_path}/${_xcfw_target_subdir}") # /SDL3.xcframework/macos-arm64_x86_64 set_and_check(_sdl3_framework_path "${_sdl3_framework_parent_path}/SDL3.framework") # /SDL3.xcframework/macos-arm64_x86_64/SDL3.framework set_and_check(_sdl3_include_dirs "${_sdl3_framework_path}/Headers") # All targets are created, even when some might not be requested though COMPONENTS. # This is done for compatibility with CMake generated SDL3-target.cmake files. if(NOT TARGET SDL3::Headers) add_library(SDL3::Headers INTERFACE IMPORTED) set_target_properties(SDL3::Headers PROPERTIES INTERFACE_COMPILE_OPTIONS "SHELL:-F \"${_sdl3_framework_parent_path}\"" INTERFACE_INCLUDE_DIRECTORIES "${_sdl3_include_dirs}" ) endif() set(SDL3_Headers_FOUND TRUE) if(NOT TARGET SDL3::SDL3-shared) add_library(SDL3::SDL3-shared SHARED IMPORTED) if(CMAKE_VERSION GREATER_EQUAL "3.28") set_target_properties(SDL3::SDL3-shared PROPERTIES FRAMEWORK "TRUE" IMPORTED_LOCATION "${_sdl3_xcframework_path}" INTERFACE_LINK_LIBRARIES "SDL3::Headers" ) else() set_target_properties(SDL3::SDL3-shared PROPERTIES FRAMEWORK "TRUE" IMPORTED_LOCATION "${_sdl3_framework_path}/SDL3" INTERFACE_LINK_LIBRARIES "SDL3::Headers" ) endif() set_target_properties(SDL3::SDL3-shared PROPERTIES COMPATIBLE_INTERFACE_BOOL "SDL3_SHARED" INTERFACE_SDL3_SHARED "ON" COMPATIBLE_INTERFACE_STRING "SDL_VERSION" INTERFACE_SDL_VERSION "SDL3" ) endif() set(SDL3_SDL3-shared_FOUND TRUE) set(SDL3_SDL3-static FALSE) set(SDL3_SDL3_test FALSE) unset(_sdl3_xcframework_parent_path) unset(_sdl3_xcframework_path) unset(_sdl3_framework_parent_path) unset(_sdl3_framework_path) unset(_sdl3_include_dirs) if(SDL3_SDL3-shared_FOUND) set(SDL3_SDL3_FOUND TRUE) endif() function(_sdl_create_target_alias_compat NEW_TARGET TARGET) if(CMAKE_VERSION VERSION_LESS "3.18") # Aliasing local targets is not supported on CMake < 3.18, so make it global. add_library(${NEW_TARGET} INTERFACE IMPORTED) set_target_properties(${NEW_TARGET} PROPERTIES INTERFACE_LINK_LIBRARIES "${TARGET}") else() add_library(${NEW_TARGET} ALIAS ${TARGET}) endif() endfunction() # Make sure SDL3::SDL3 always exists if(NOT TARGET SDL3::SDL3) if(TARGET SDL3::SDL3-shared) _sdl_create_target_alias_compat(SDL3::SDL3 SDL3::SDL3-shared) endif() endif() check_required_components(SDL3) set(SDL3_LIBRARIES SDL3::SDL3) set(SDL3_STATIC_LIBRARIES SDL3::SDL3-static) set(SDL3_STATIC_PRIVATE_LIBS) set(SDL3TEST_LIBRARY SDL3::SDL3_test)