Debug
Gaming.Desktop.x64
Debug
Gaming.Xbox.Scarlett.x64
Debug
Gaming.Xbox.XboxOne.x64
Release
Gaming.Desktop.x64
Release
Gaming.Xbox.Scarlett.x64
Release
Gaming.Xbox.XboxOne.x64
SDL3
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
SDL
10.0
DynamicLibrary
$(DefaultPlatformToolset)
DynamicLibrary
$(DefaultPlatformToolset)
DynamicLibrary
$(DefaultPlatformToolset)
DynamicLibrary
$(DefaultPlatformToolset)
DynamicLibrary
$(DefaultPlatformToolset)
DynamicLibrary
$(DefaultPlatformToolset)
<_ProjectFileVersion>10.0.40219.1
AllRules.ruleset
AllRules.ruleset
AllRules.ruleset
AllRules.ruleset
AllRules.ruleset
AllRules.ruleset
$(SolutionDir)/../src;$(IncludePath)
$(SolutionDir)/../src;$(IncludePath)
_DEBUG;%(PreprocessorDefinitions)
true
true
.\Debug/SDL.tlb
Disabled
$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)
%(AdditionalUsingDirectories)
DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
false
Level3
OldStyle
OnlyExplicitInline
true
NotUsing
SDL_internal.h
_DEBUG;%(PreprocessorDefinitions)
setupapi.lib;winmm.lib;imm32.lib;version.lib;xgameruntime.lib;vcruntimed.lib;msvcrtd.lib;ucrtd.lib;msvcprtd.lib;%(AdditionalDependencies)
true
Windows
true
_DEBUG;%(PreprocessorDefinitions)
true
true
.\Debug/SDL.tlb
Disabled
$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)
%(AdditionalUsingDirectories)
DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
false
Level3
OldStyle
OnlyExplicitInline
true
_DEBUG;%(PreprocessorDefinitions)
setupapi.lib;winmm.lib;imm32.lib;version.lib;xgameruntime.lib;d3d12_xs.lib;uuid.lib;vcruntimed.lib;msvcrtd.lib;ucrtd.lib;msvcprtd.lib;%(AdditionalDependencies)
true
Windows
true
$(SolutionDir)..\src\render\direct3d12\compile_shaders_xbox.bat $(SolutionDir)
Building shader blobs (Xbox Series)
_DEBUG;%(PreprocessorDefinitions)
true
true
.\Debug/SDL.tlb
Disabled
$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)
%(AdditionalUsingDirectories)
DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
false
Level3
OldStyle
OnlyExplicitInline
true
_DEBUG;%(PreprocessorDefinitions)
setupapi.lib;winmm.lib;imm32.lib;version.lib;xgameruntime.lib;d3d12_x.lib;uuid.lib;vcruntimed.lib;msvcrtd.lib;ucrtd.lib;msvcprtd.lib;%(AdditionalDependencies)
true
Windows
true
$(SolutionDir)..\src\render\direct3d12\compile_shaders_xbox.bat $(SolutionDir) one
Building shader blobs (Xbox One)
NDEBUG;%(PreprocessorDefinitions)
true
true
.\Release/SDL.tlb
$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)
%(AdditionalUsingDirectories)
DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
false
Level3
ProgramDatabase
OnlyExplicitInline
true
NotUsing
SDL_internal.h
NDEBUG;%(PreprocessorDefinitions)
setupapi.lib;winmm.lib;imm32.lib;version.lib;xgameruntime.lib;vcruntime.lib;msvcrt.lib;ucrt.lib;msvcprt.lib;%(AdditionalDependencies)
true
Windows
true
true
true
NDEBUG;%(PreprocessorDefinitions)
true
true
.\Release/SDL.tlb
$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)
%(AdditionalUsingDirectories)
DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
false
Level3
ProgramDatabase
OnlyExplicitInline
true
NDEBUG;%(PreprocessorDefinitions)
setupapi.lib;winmm.lib;imm32.lib;version.lib;xgameruntime.lib;d3d12_xs.lib;uuid.lib;vcruntime.lib;msvcrt.lib;ucrt.lib;msvcprt.lib;%(AdditionalDependencies)
true
Windows
true
true
true
$(SolutionDir)..\src\render\direct3d12\compile_shaders_xbox.bat $(SolutionDir)
Building shader blobs (Xbox Series)
NDEBUG;%(PreprocessorDefinitions)
true
true
.\Release/SDL.tlb
$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)
%(AdditionalUsingDirectories)
DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
false
Level3
ProgramDatabase
OnlyExplicitInline
true
NDEBUG;%(PreprocessorDefinitions)
setupapi.lib;winmm.lib;imm32.lib;version.lib;xgameruntime.lib;d3d12_x.lib;uuid.lib;vcruntime.lib;msvcrt.lib;ucrt.lib;msvcprt.lib;%(AdditionalDependencies)
true
Windows
true
true
true
$(SolutionDir)..\src\render\direct3d12\compile_shaders_xbox.bat $(SolutionDir) one
Building shader blobs (Xbox One)
$(IntDir)$(TargetName)_cpp.pch
$(IntDir)$(TargetName)_cpp.pch
Create
Create
Create
$(IntDir)$(TargetName)_cpp.pch
Create
$(IntDir)$(TargetName)_cpp.pch
true
true
true
true
$(IntDir)$(TargetName)_cpp.pch
$(IntDir)$(TargetName)_cpp.pch
$(IntDir)$(TargetName)_cpp.pch
$(IntDir)$(TargetName)_cpp.pch
$(IntDir)$(TargetName)_cpp.pch
$(IntDir)$(TargetName)_cpp.pch
CompileAsCpp
CompileAsCpp
CompileAsCpp
CompileAsCpp
stdcpp17
stdcpp17
stdcpp17
stdcpp17
NotUsing
NotUsing
true
true
CompileAsCpp
CompileAsCpp
CompileAsCpp
CompileAsCpp
stdcpp17
stdcpp17
stdcpp17
stdcpp17
CompileAsCpp
CompileAsCpp
CompileAsCpp
CompileAsCpp
stdcpp17
stdcpp17
stdcpp17
stdcpp17
stdcpp17
stdcpp17
stdcpp17
stdcpp17
CompileAsCpp
CompileAsCpp
CompileAsCpp
CompileAsCpp
CompileAsCpp
CompileAsCpp
CompileAsCpp
CompileAsCpp
NotUsing
$(IntDir)$(TargetName)_cpp.pch
$(IntDir)$(TargetName)_cpp.pch