#include #include "bloob.h" struct my_game : game { void init(settings& settings); void update(); void render(image& target); image const* img; ini const* ini; //tileset tileset; font const* font; double time; }; void my_game::init(settings& settings) { settings.target_fps = 60000; settings.scale = 1; settings.size = vec2i(1920, 1080); img = get("test.png"); //ini = get<::ini>("test.ini"); font = get<::font>("_/default-font-prop.png"); //cursor(&font['\\']); } void my_game::update() { time += 1.0 / 60.0; } void my_game::render(image& target) { target.clear(0xffdddd); auto pos = vec2i(std::sin(time * TAU / 4) * 100, std::cos(time * TAU / 4) * 100); //target.draw(img, vec2i(320, 180) + pos, recti(vec2i(8, 14), vec2i(8 * 4, 14 * 4))); for(int i = 0; i < 1; ++i) target.draw(img, vec2i::zero); //target.draw(tileset[0xda], vec2i(320, 180) + pos, 0xff00ff); auto str = "Can only be played if\nthere are no card in\nyour draw pile.\nDeal 50 damage to ALL\nenemies."; target.draw(str, vec2i(100, 100) + pos, font, 0xffffff, 0); target.draw(std::format("FPS: {}", fps()), vec2i(10, 10), font, 0xffffff, 0); //target.draw("\\", mouse_pos(), font, 0xffffff, 0); } int main(int argc, char* argv[]) { my_game game; game.run(); return 0; }