357 lines
10 KiB
Go
357 lines
10 KiB
Go
package bloob
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import (
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"bytes"
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_ "github.com/askeladdk/aseprite"
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"image"
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_ "image/png"
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"math"
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"os"
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"runtime/pprof"
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"sync"
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"unsafe"
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)
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type Image struct {
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Data []uint32
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Size Vec2i
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Alpha bool
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}
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var wg sync.WaitGroup
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var threadProfile = pprof.Lookup("threadcreate")
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func NewImage(size Vec2i) *Image {
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return &Image{Data: make([]uint32, size.Size()), Size: Vec2i{X: size.X, Y: size.Y}, Alpha: true}
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}
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func NewImageFromPointer(pointer unsafe.Pointer, size Vec2i) *Image {
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return &Image{Data: unsafe.Slice((*uint32)(pointer), size.Size()), Size: Vec2i{X: size.X, Y: size.Y}, Alpha: true}
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}
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func LoadImage(path string) *Image {
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data, err := os.ReadFile(path)
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if err != nil {
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panic(err)
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}
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return LoadImageBytes(data)
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}
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func LoadImageBytes(data []byte) *Image {
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file, _, _ := image.Decode(bytes.NewReader(data))
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width := file.Bounds().Max.X
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height := file.Bounds().Max.Y
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img := NewImage(Vec2i{X: width, Y: height})
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for y := 0; y < height; y += 1 {
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for x := 0; x < width; x += 1 {
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r, g, b, a := file.At(x, y).RGBA()
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r = r >> 8
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g = g >> 8
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b = b >> 8
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a = a >> 8
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img.Data[x+y*width] = r<<16 | g<<8 | b | a<<24
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}
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}
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return img
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}
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func (image *Image) Clear(color uint32) {
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for i := 0; i < image.Size.X*image.Size.Y; i += 1 {
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image.Data[i] = color
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}
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}
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func CropToArea(sizeDst Vec2i, rectSrc Recti, posDst Vec2i) (start, end, dst Vec2i) {
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if posDst.X+rectSrc.Pos.X < 0 {
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start.X = -posDst.X
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} else {
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start.X = rectSrc.Pos.X
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}
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if posDst.X+rectSrc.Size.X-rectSrc.Pos.X >= sizeDst.X {
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end.X = sizeDst.X - posDst.X
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} else {
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end.X = rectSrc.Pos.X + rectSrc.Size.X
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}
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if posDst.Y+rectSrc.Pos.Y < 0 {
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start.Y = -posDst.Y
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} else {
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start.Y = rectSrc.Pos.Y
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}
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if posDst.Y+rectSrc.Size.Y-rectSrc.Pos.Y >= sizeDst.Y {
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end.Y = sizeDst.Y - posDst.Y
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} else {
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end.Y = rectSrc.Pos.Y + rectSrc.Size.Y
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}
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dst = Sub(posDst, rectSrc.Pos)
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//println(dst.X, posDst.X, rectSrc.Pos.X)
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return
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}
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func (image *Image) Draw(other *Image, dst Vec2i) {
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image.DrawSub(other, dst, Recti{Size: other.Size})
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}
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func (image *Image) DrawSub(other *Image, pos Vec2i, rect Recti) {
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start, end, dst := CropToArea(image.Size, rect, pos)
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//println(start.X, "|", end.X, "|", dst.X, "|", pos.X)
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//println(end.Y)
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if other.Alpha {
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for y := start.Y; y < end.Y; y += 1 {
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for x := start.X; x < end.X; x += 1 {
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//println(y)
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val := other.Data[x+y*other.Size.X]
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if val&0xff000000 > 0 {
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image.Data[(x+dst.X)+(y+dst.Y)*image.Size.X] = val
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}
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}
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}
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} else {
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for y := start.Y; y < end.Y; y += 1 {
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for x := start.X; x < end.X; x += 1 {
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image.Data[(x+dst.X)+(y+dst.Y)*image.Size.X] = other.Data[x+y*other.Size.X]
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}
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}
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}
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}
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func (image *Image) DrawColor(other *Image, dst Vec2i, color uint32) {
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image.DrawSubColor(other, dst, Recti{Size: other.Size}, color)
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}
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func (image *Image) DrawSubColor(other *Image, pos Vec2i, rect Recti, color uint32) {
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start, end, dst := CropToArea(image.Size, rect, pos)
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for y := start.Y; y < end.Y; y += 1 {
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for x := start.X; x < end.X; x += 1 {
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//println(y)
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val := other.Data[x+y*other.Size.X]
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if val&0xff000000 > 0 {
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image.Data[(x+dst.X)+(y+dst.Y)*image.Size.X] = color
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}
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}
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}
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}
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func (image *Image) DrawUpscale(other *Image) {
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var scale int
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if image.Size.X/other.Size.X < image.Size.Y/other.Size.Y {
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scale = image.Size.X / other.Size.X
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} else {
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scale = image.Size.Y / other.Size.Y
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}
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switch scale {
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case 1:
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wg.Add(other.Size.Y)
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for y := 0; y < other.Size.Y; y += 1 {
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go func(image, other *Image, y int) {
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defer wg.Done()
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for x := 0; x < other.Size.X; x += 1 {
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val := other.Data[x+y*other.Size.X]
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image.Data[(x*scale)+(y*scale)*image.Size.X] = val
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}
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}(image, other, y)
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}
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wg.Wait()
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break
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case 2:
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wg.Add(other.Size.Y)
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for y := 0; y < other.Size.Y; y += 1 {
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go func(image, other *Image, y int) {
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defer wg.Done()
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for x := 0; x < other.Size.X; x += 1 {
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val := other.Data[x+y*other.Size.X]
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val2 := (val & 0xfefefe) >> 1
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dx := x * 2
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dy := y * 2
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image.Data[(dx+0)+(dy+0)*image.Size.X] = val
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image.Data[(dx+1)+(dy+0)*image.Size.X] = val
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image.Data[(dx+0)+(dy+1)*image.Size.X] = val2
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image.Data[(dx+1)+(dy+1)*image.Size.X] = val2
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}
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}(image, other, y)
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}
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wg.Wait()
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break
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case 3:
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wg.Add(other.Size.Y)
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//println("Before thread count : ", threadProfile.Count())
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for y := 0; y < other.Size.Y; y += 1 {
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go func(image, other *Image, y int) {
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defer wg.Done()
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for x := 0; x < other.Size.X; x += 1 {
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val := other.Data[x+y*other.Size.X]
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val2 := (val & 0xfefefe) >> 1
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dx := x * 3
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dy := y * 3
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image.Data[(dx+0)+(dy+0)*image.Size.X] = val
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image.Data[(dx+1)+(dy+0)*image.Size.X] = val
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image.Data[(dx+2)+(dy+0)*image.Size.X] = val2
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image.Data[(dx+0)+(dy+1)*image.Size.X] = val
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image.Data[(dx+1)+(dy+1)*image.Size.X] = val
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image.Data[(dx+2)+(dy+1)*image.Size.X] = val2
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image.Data[(dx+0)+(dy+2)*image.Size.X] = val2
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image.Data[(dx+1)+(dy+2)*image.Size.X] = val2
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image.Data[(dx+2)+(dy+2)*image.Size.X] = val2
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}
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}(image, other, y)
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}
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//println("After thread count : ", threadProfile.Count())
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wg.Wait()
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break
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case 4:
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wg.Add(other.Size.Y)
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for y := 0; y < other.Size.Y; y += 1 {
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go func(image, other *Image, y int) {
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defer wg.Done()
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for x := 0; x < other.Size.X; x += 1 {
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val := other.Data[x+y*other.Size.X]
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dx := x * 4
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dy := y * 4
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image.Data[(dx+0)+(dy+0)*image.Size.X] = val
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image.Data[(dx+1)+(dy+0)*image.Size.X] = val
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image.Data[(dx+2)+(dy+0)*image.Size.X] = val
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image.Data[(dx+3)+(dy+0)*image.Size.X] = val
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image.Data[(dx+0)+(dy+1)*image.Size.X] = val
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image.Data[(dx+1)+(dy+1)*image.Size.X] = val
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image.Data[(dx+2)+(dy+1)*image.Size.X] = val
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image.Data[(dx+3)+(dy+1)*image.Size.X] = val
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image.Data[(dx+0)+(dy+2)*image.Size.X] = val
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image.Data[(dx+1)+(dy+2)*image.Size.X] = val
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image.Data[(dx+2)+(dy+2)*image.Size.X] = val
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image.Data[(dx+3)+(dy+2)*image.Size.X] = val
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image.Data[(dx+0)+(dy+3)*image.Size.X] = val
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image.Data[(dx+1)+(dy+3)*image.Size.X] = val
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image.Data[(dx+2)+(dy+3)*image.Size.X] = val
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image.Data[(dx+3)+(dy+3)*image.Size.X] = val
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}
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}(image, other, y)
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}
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wg.Wait()
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break
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default:
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wg.Add(other.Size.Y)
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for y := 0; y < other.Size.Y; y += 1 {
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go func(image, other *Image, y int) {
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defer wg.Done()
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for x := 0; x < other.Size.X; x += 1 {
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val := other.Data[x+y*other.Size.X]
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for sy := 0; sy < scale; sy += 1 {
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for sx := 0; sx < scale; sx += 1 {
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image.Data[(x*scale+sx)+(y*scale+sy)*image.Size.X] = val
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}
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}
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}
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}(image, other, y)
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}
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wg.Wait()
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break
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}
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}
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func (image *Image) DrawText(str string, font *Font, pos Vec2i, color uint32) {
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origX := pos.X
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for _, ch := range str {
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c := font.chars[ch]
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if ch == 10 {
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pos.X = origX
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pos.Y += font.lineHeight
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continue
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}
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image.DrawColor(c.image, pos, color)
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pos.X += c.xForward
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}
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}
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func (image *Image) DrawTextSin(str string, font *Font, pos Vec2i, color uint32, freq, amplitude, phase float64) {
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origX := pos.X
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for _, ch := range str {
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c := font.chars[ch]
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if ch == 10 {
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pos.X = origX
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pos.Y += font.lineHeight
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continue
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}
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image.DrawColor(c.image, Vec2i{X: pos.X, Y: int(math.Sin(float64(pos.X)*math.Pi/4/freq+phase*math.Pi*2)*amplitude) + pos.Y}, color)
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pos.X += c.xForward
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}
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}
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func (image *Image) DrawTextOutline(str string, font *Font, pos Vec2i, color, outlineColor uint32) {
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origX := pos.X
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for _, ch := range str {
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c := font.chars[ch]
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if ch == 10 {
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pos.X = origX
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pos.Y += font.lineHeight
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continue
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}
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x := pos.X
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y := pos.Y
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image.DrawColor(c.image, Vec2i{X: x - 1, Y: y}, outlineColor)
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image.DrawColor(c.image, Vec2i{X: x + 1, Y: y}, outlineColor)
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image.DrawColor(c.image, Vec2i{X: x, Y: y - 1}, outlineColor)
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image.DrawColor(c.image, Vec2i{X: x, Y: y + 1}, outlineColor)
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image.DrawColor(c.image, Vec2i{X: x - 1, Y: y - 1}, outlineColor)
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image.DrawColor(c.image, Vec2i{X: x + 1, Y: y + 1}, outlineColor)
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image.DrawColor(c.image, Vec2i{X: x + 1, Y: y - 1}, outlineColor)
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image.DrawColor(c.image, Vec2i{X: x - 1, Y: y + 1}, outlineColor)
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image.DrawColor(c.image, Vec2i{X: x, Y: y + 2}, outlineColor)
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image.DrawColor(c.image, Vec2i{X: x - 1, Y: y + 2}, outlineColor)
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image.DrawColor(c.image, Vec2i{X: x + 1, Y: y + 2}, outlineColor)
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image.DrawColor(c.image, pos, color)
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pos.X += c.xForward
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}
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}
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func (image *Image) DrawTextOutlineSin(str string, font *Font, pos Vec2i, color, outlineColor uint32, freq, amplitude, phase float64) {
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origX := pos.X
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for _, ch := range str {
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c := font.chars[ch]
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if ch == 10 {
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pos.X = origX
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pos.Y += font.lineHeight
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continue
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}
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x := pos.X
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y := int(math.Sin(float64(pos.X)*math.Pi/4/freq+phase*math.Pi*2)*amplitude) + pos.Y
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image.DrawColor(c.image, Vec2i{X: x - 1, Y: y}, outlineColor)
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image.DrawColor(c.image, Vec2i{X: x + 1, Y: y}, outlineColor)
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image.DrawColor(c.image, Vec2i{X: x, Y: y - 1}, outlineColor)
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image.DrawColor(c.image, Vec2i{X: x, Y: y + 1}, outlineColor)
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image.DrawColor(c.image, Vec2i{X: x - 1, Y: y - 1}, outlineColor)
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image.DrawColor(c.image, Vec2i{X: x + 1, Y: y + 1}, outlineColor)
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image.DrawColor(c.image, Vec2i{X: x + 1, Y: y - 1}, outlineColor)
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image.DrawColor(c.image, Vec2i{X: x - 1, Y: y + 1}, outlineColor)
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image.DrawColor(c.image, Vec2i{X: x, Y: y + 2}, outlineColor)
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image.DrawColor(c.image, Vec2i{X: x - 1, Y: y + 2}, outlineColor)
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image.DrawColor(c.image, Vec2i{X: x + 1, Y: y + 2}, outlineColor)
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image.DrawColor(c.image, Vec2i{X: x, Y: y}, color)
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pos.X += c.xForward
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}
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}
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func (image *Image) DrawTilemap(tilemap *Tilemap, pos Vec2i) {
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tilesize := tilemap.Tileset[0].Size
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for y := 0; y < tilemap.Size.Y; y += 1 {
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for x := 0; x < tilemap.Size.X; x += 1 {
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tpos := Vec2i{X: x, Y: y}
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image.Draw(tilemap.Tileset[tilemap.Get(tpos)], Add(Mul(tpos, tilesize), pos))
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}
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}
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}
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func (image *Image) MakeTileset(tileSize Vec2i) []*Image {
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tileCount := Div(image.Size, tileSize)
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var tiles []*Image
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for y := 0; y < tileCount.Y; y += 1 {
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for x := 0; x < tileCount.X; x += 1 {
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tile := NewImage(tileSize)
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tile.DrawSub(image, Vec2i{}, Recti{Pos: Vec2i{X: x * tileSize.X, Y: y * tileSize.Y}, Size: tileSize})
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tiles = append(tiles, tile)
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}
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}
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return tiles
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}
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