player gui
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src/game.go
16
src/game.go
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@ -1,7 +1,6 @@
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package src
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package src
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import (
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import (
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"fmt"
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. "git.danitheskunk.com/squishy/blooblib"
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. "git.danitheskunk.com/squishy/blooblib"
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"git.danitheskunk.com/squishy/blooblib/color"
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"git.danitheskunk.com/squishy/blooblib/color"
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)
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)
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@ -9,25 +8,36 @@ import (
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type Game struct {
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type Game struct {
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gobanRenderer *GobanRenderer
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gobanRenderer *GobanRenderer
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boardState *BoardState
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boardState *BoardState
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imgPlayerGui *Image
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imgDefaultAvatar *Image
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}
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}
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func (g *Game) Init(bloob *Bloob, settings *Settings) {
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func (g *Game) Init(bloob *Bloob, settings *Settings) {
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settings.Title = "Goo v0.0"
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settings.Title = "Goo v0.0"
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settings.TargetFps = 240
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settings.TargetFps = 240
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g.imgPlayerGui = LoadImage("assets/player-gui.png")
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g.imgDefaultAvatar = LoadImage("assets/default-avatar.png")
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g.boardState = NewBoardState()
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g.boardState = NewBoardState()
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g.gobanRenderer = NewGobanRenderer(g.boardState)
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g.gobanRenderer = NewGobanRenderer(g.boardState)
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g.boardState.Set(Vec2i{X: 3, Y: 3}, Black)
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g.boardState.Set(Vec2i{X: 3, Y: 3}, Black)
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}
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}
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func (g *Game) Render(bloob *Bloob, screen *Image) {
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func (g *Game) Render(bloob *Bloob, screen *Image) {
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mouseTilePos := DivScalar(bloob.MousePos, 16)
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mouseTilePos := DivScalar(bloob.MousePos, 16)
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g.gobanRenderer.Render(screen)
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g.gobanRenderer.Render(screen)
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screen.Draw(g.imgDefaultAvatar, Vec2i{X: 16, Y: 18})
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screen.Draw(g.imgDefaultAvatar, Vec2i{X: 16, Y: 184})
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screen.Draw(g.imgPlayerGui, Vec2i{})
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screen.DrawTextOutline("Squishy Bloob", DefaultFontThin, Vec2i{X: 19, Y: 151}, color.White, color.Black)
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screen.DrawTextOutline("P:10 T:23:24 B:3", DefaultFontThin, Vec2i{X: 19, Y: 162}, color.White, color.Black)
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screen.DrawTextOutline("Tomato Kigu", DefaultFontThin, Vec2i{X: 19, Y: 317}, color.White, color.Black)
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screen.DrawTextOutline("P:3 T: 3:24 B:2", DefaultFontThin, Vec2i{X: 19, Y: 328}, color.White, color.Black)
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if mouseTilePos.X >= 10 && mouseTilePos.Y >= 1 && mouseTilePos.X < 29 && mouseTilePos.Y < 20 {
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if mouseTilePos.X >= 10 && mouseTilePos.Y >= 1 && mouseTilePos.X < 29 && mouseTilePos.Y < 20 {
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tilePos := Sub(mouseTilePos, Vec2i{X: 10, Y: 1})
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tilePos := Sub(mouseTilePos, Vec2i{X: 10, Y: 1})
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g.boardState.DrawHover(screen, tilePos, Black)
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g.boardState.DrawHover(screen, tilePos, Black)
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}
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}
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screen.DrawText(fmt.Sprintf("%3d x %3d", bloob.MousePos.X, bloob.MousePos.Y), DefaultFont, Vec2i{10, 10}, color.White)
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}
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}
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func (g *Game) Update(bloob *Bloob) {
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func (g *Game) Update(bloob *Bloob) {
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