drawing hover stone

This commit is contained in:
Squishy Bloob 2024-03-23 12:54:00 +00:00
parent 3cf9d57277
commit 2a063ebcd5
6 changed files with 34 additions and 15 deletions

Binary file not shown.

Before

Width:  |  Height:  |  Size: 334 B

After

Width:  |  Height:  |  Size: 324 B

2
go.mod
View File

@ -8,6 +8,6 @@ require git.danitheskunk.com/squishy/blooblib v0.0.0-00010101000000-000000000000
require (
github.com/askeladdk/aseprite v0.0.4 // indirect
github.com/veandco/go-sdl2 v0.4.38 // indirect
github.com/veandco/go-sdl2 v0.5.0-alpha.4.0.20240323054118-79669ab74d94 // indirect
golang.org/x/exp v0.0.0-20240318143956-a85f2c67cd81 // indirect
)

4
go.sum
View File

@ -1,8 +1,8 @@
github.com/askeladdk/aseprite v0.0.4 h1:/k1VTiDkPORnrzonUUV5oXWwdHBoYjIIYJ1K/PupNMU=
github.com/askeladdk/aseprite v0.0.4/go.mod h1:lVW4EwZ7lgQjeHp7MhYj1NII5a/yLYyvAo7COPIn3WY=
github.com/google/go-cmp v0.5.8/go.mod h1:17dUlkBOakJ0+DkrSSNjCkIjxS6bF9zb3elmeNGIjoY=
github.com/veandco/go-sdl2 v0.4.38 h1:lx8syOA2ccXlgViYkQe2Kn/4xt+p9mdd1Qc/yYMrmSo=
github.com/veandco/go-sdl2 v0.4.38/go.mod h1:OROqMhHD43nT4/i9crJukyVecjPNYYuCofep6SNiAjY=
github.com/veandco/go-sdl2 v0.5.0-alpha.4.0.20240323054118-79669ab74d94 h1:7Ay2TWWqg2J4mqPj6vgbg9ib7OzO37szAnQ48MmdD/Y=
github.com/veandco/go-sdl2 v0.5.0-alpha.4.0.20240323054118-79669ab74d94/go.mod h1:OROqMhHD43nT4/i9crJukyVecjPNYYuCofep6SNiAjY=
golang.org/x/exp v0.0.0-20240318143956-a85f2c67cd81 h1:6R2FC06FonbXQ8pK11/PDFY6N6LWlf9KlzibaCapmqc=
golang.org/x/exp v0.0.0-20240318143956-a85f2c67cd81/go.mod h1:CQ1k9gNrJ50XIzaKCRR2hssIjF07kZFEiieALBM/ARQ=
golang.org/x/mod v0.16.0/go.mod h1:hTbmBsO62+eylJbnUtE2MGJUyE7QWk4xUqPFrRgJ+7c=

View File

@ -45,3 +45,16 @@ func (bs *BoardState) Clear() {
func (bs *BoardState) Draw(target *Image) {
target.DrawTilemap(bs.tilemap, Vec2i{X: 10 * 16, Y: 1 * 16})
}
func (bs *BoardState) DrawHover(target *Image, pos Vec2i, player CellState) {
if bs.Get(pos) == Empty {
switch player {
case Black:
target.Draw(tilesStones[tileStoneBlackHalf], Vec2i{X: (10 + pos.X) * 16, Y: (1 + pos.Y) * 16})
break
case White:
target.Draw(tilesStones[tileStoneWhiteHalf], Vec2i{X: (10 + pos.X) * 16, Y: (1 + pos.Y) * 16})
break
}
}
}

View File

@ -1,7 +1,9 @@
package src
import (
"fmt"
. "git.danitheskunk.com/squishy/blooblib"
"git.danitheskunk.com/squishy/blooblib/color"
)
type Game struct {
@ -9,20 +11,24 @@ type Game struct {
boardState *BoardState
}
func (g *Game) Init(settings *Settings) {
func (g *Game) Init(bloob *Bloob, settings *Settings) {
settings.Title = "Goo v0.0"
settings.TargetFps = 240
g.boardState = NewBoardState()
g.gobanRenderer = NewGobanRenderer(g.boardState)
g.boardState.Set(Vec2i{X: 3, Y: 3}, Black)
}
func (g *Game) Render(screen *Image) {
func (g *Game) Render(bloob *Bloob, screen *Image) {
mouseTilePos := DivScalar(bloob.MousePos, 16)
g.gobanRenderer.Render(screen)
//screen.DrawTilemap(g.tilemap, Vec2i{})
//screen.Render(g.tilemap.Tileset[2], Vec2i{X: 16 * 25, Y: 16 * 4})
//screen.Render(g.tilemap.Tileset[1], Vec2i{X: 16 * 13, Y: 16 * 16})
if mouseTilePos.X >= 10 && mouseTilePos.Y >= 1 && mouseTilePos.X < 29 && mouseTilePos.Y < 20 {
tilePos := Sub(mouseTilePos, Vec2i{X: 10, Y: 1})
g.boardState.DrawHover(screen, tilePos, Black)
}
screen.DrawText(fmt.Sprintf("%3d x %3d", bloob.MousePos.X, bloob.MousePos.Y), DefaultFont, Vec2i{10, 10}, color.White)
}
func (g *Game) Update() {
func (g *Game) Update(bloob *Bloob) {
}

View File

@ -24,10 +24,10 @@ const (
tileRightOfBoard = 13
tileBottomLeftOfBoard = 14
tileTopRightOfBoard = 15
tileStoneBlack = 0
tileStoneWhite = 1
tileStoneBlackHalf = 2
tileStoneWhiteHalf = 3
tileStoneBlack = 1
tileStoneWhite = 2
tileStoneBlackHalf = 3
tileStoneWhiteHalf = 4
)
var tilesGoban []*Image