package src import ( . "git.danitheskunk.com/squishy/blooblib" ) type Game struct { gobanRenderer *GobanRenderer boardState *BoardState } func (g *Game) Init(settings *Settings) { settings.Title = "Goo v0.0" g.boardState = NewBoardState() g.gobanRenderer = NewGobanRenderer(g.boardState) g.boardState.Set(Vec2i{X:3,Y:3}, Black) } func (g *Game) Render(screen *Image) { g.gobanRenderer.Render(screen) //screen.DrawTilemap(g.tilemap, Vec2i{}) //screen.Render(g.tilemap.Tileset[2], Vec2i{X: 16 * 25, Y: 16 * 4}) //screen.Render(g.tilemap.Tileset[1], Vec2i{X: 16 * 13, Y: 16 * 16}) } func (g *Game) Update() { }