gsa/README.md

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# gsa
## Game Skunk Advance
Game development library modelled after an imaginary console
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[Changelog](https://git.danitheskunk.com/DaniTheSkunk/gsa/src/branch/master/CHANGLOG.md)
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### Specs
- Resolution: 304x176 (19x11 tiles)
- Colors: 256 (indexed out of a possible 24-bit)
- Tilesize: 16x16 (or 8x8 for half-tiles)
- Tileset: 65536 tiles, indexed via 0xYYXX
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- rectangle(not id range) of 0x7000 to 0x7F7F semi-reserved
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- Sprites: 256 of size 16x16 (pondering allowing larger sprites)
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- Backgrounds: 4 of size 1024x1024, scrollable
### Getting started
`cargo install gsa`
`gsa new my_project`
`cd my_project`
`cargo run`
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### Features not yet implemented
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- Background effects
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- Rotation? Scaling?
- Mosaic?
- Mode7?
- Sprite Effects
- Rotation? Scaling?
- Mosaic?
- Sound (no samples)
- Synth
- Speech
- Savegames
- Helpers
- Gamepad text keyboard input
- Menus
License: 0BSD