updated README.md

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## Game Skunk Advance
Game development library modelled after an imaginary console
[Changelog](https://git.danitheskunk.com/DaniTheSkunk/gsa/src/branch/master/CHANGLOG.md)
### Specs
- Resolution: 304x176 (19x11 tiles)
- Colors: 256 (indexed out of a possible 24-bit)
- Tilesize: 16x16 (or 8x8 for half-tiles)
- Tileset: 65536 tiles, indexed via 0xYYXX
- rectangle(not id range) of 0x7000 to 0x7F7F semi-reserved
- Sprites: 256 of size 16x16 (pondering allowing larger sprites)
- Tilemaps: 4 of size 1024x1024, scrollable
- Backgrounds: 4 of size 1024x1024, scrollable
### Getting started
`cargo install gsa`
`gsa new my_project`
`cd my_project`
`cargo run`
### Features not yet implemented
- Tilemap effects
- Background effects
- Rotation? Scaling?
- Mosaic?
- Mode7?