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## Game Skunk Advance
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Game development library modelled after an imaginary console
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[Changelog](https://git.danitheskunk.com/DaniTheSkunk/gsa/src/branch/master/CHANGLOG.md)
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### Specs
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- Resolution: 304x176 (19x11 tiles)
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- Colors: 256 (indexed out of a possible 24-bit)
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- Tilesize: 16x16 (or 8x8 for half-tiles)
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- Tileset: 65536 tiles, indexed via 0xYYXX
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- rectangle(not id range) of 0x7000 to 0x7F7F semi-reserved
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- Sprites: 256 of size 16x16 (pondering allowing larger sprites)
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- Tilemaps: 4 of size 1024x1024, scrollable
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- Backgrounds: 4 of size 1024x1024, scrollable
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### Getting started
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`cargo install gsa`
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`gsa new my_project`
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`cd my_project`
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`cargo run`
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### Features not yet implemented
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- Tilemap effects
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- Background effects
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- Rotation? Scaling?
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- Mosaic?
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- Mode7?
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