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examples | ||
src | ||
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CHANGLOG.md | ||
Cargo.toml | ||
LICENSE | ||
README.md | ||
todo.md |
README.md
gsa
Game Skunk Advance
Game development library modelled after an imaginary console
Specs
- Resolution: 304x176 (19x11 tiles)
- Colors: 256 (indexed out of a possible 24-bit)
- Tilesize: 16x16 (or 8x8 for half-tiles)
- Tileset: 65536 tiles, indexed via 0xYYXX
- rectangle(not id range) of 0x7000 to 0x7F7F semi-reserved
- Sprites: 256 of size 16x16 (pondering allowing larger sprites)
- Backgrounds: 4 of size 1024x1024, scrollable
Getting started
cargo install gsa
gsa new my_project
cd my_project
cargo run
Features not yet implemented
- Background effects
- Rotation? Scaling?
- Mosaic?
- Mode7?
- Sprite Effects
- Rotation? Scaling?
- Mosaic?
- Sound (no samples)
- Synth
- Speech
- Savegames
- Helpers
- Gamepad text keyboard input
- Menus
License: 0BSD