skunkworks-c/examples/gsa_simple.c

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#include "gamepad.h"
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#include <gsa.h>
void init() {
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i32 x, y;
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for(y = 0; y < 11; ++y) {
for(x = 0; x < 19; ++x) {
maps[0].tiles[x][y] = 0x1000;
}
}
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for(y = 0; y < 11; y += 2) {
maps[0].tiles[0][y] = 0x1101;
maps[0].tiles[1][y] = 0x1102;
maps[0].tiles[0][y + 1] = 0x1201;
maps[0].tiles[1][y + 1] = 0x1202;
maps[0].tiles[17][y] = 0x1101;
maps[0].tiles[18][y] = 0x1102;
maps[0].tiles[17][y + 1] = 0x1201;
maps[0].tiles[18][y + 1] = 0x1202;
}
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}
void tick() {
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i32 x, y;
x = input.down.dpad_left - input.down.dpad_right;
y = input.down.dpad_up - input.down.dpad_down;
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maps[0].scrollx -= x;
maps[0].scrolly -= y;
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}