35 lines
648 B
C
35 lines
648 B
C
#include "gamepad.h"
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#include <gsa.h>
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void init() {
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i32 x, y;
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for(y = 0; y < 11; ++y) {
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for(x = 0; x < 19; ++x) {
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maps[0].tiles[x][y] = 0x1000;
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}
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}
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for(y = 0; y < 11; y += 2) {
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maps[0].tiles[0][y] = 0x1101;
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maps[0].tiles[1][y] = 0x1102;
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maps[0].tiles[0][y + 1] = 0x1201;
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maps[0].tiles[1][y + 1] = 0x1202;
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maps[0].tiles[17][y] = 0x1101;
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maps[0].tiles[18][y] = 0x1102;
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maps[0].tiles[17][y + 1] = 0x1201;
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maps[0].tiles[18][y + 1] = 0x1202;
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}
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}
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void tick() {
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i32 x, y;
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x = input.down.dpad_left - input.down.dpad_right;
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y = input.down.dpad_up - input.down.dpad_down;
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maps[0].scrollx -= x;
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maps[0].scrolly -= y;
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}
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