Commit Graph

  • be53e6f134 opening window directx DaniTheSkunk 2023-04-18 04:32:33 +0000
  • 213e530d88 renderer2d quads work (without textures or pixel coordinates) main DaniTheSkunk 2023-04-16 22:56:56 +0000
  • 5c8abf1a7d renderer2d work DaniTheSkunk 2023-04-16 22:40:41 +0000
  • 3ea92c4618 added vec2f and vec4f DaniTheSkunk 2023-04-15 02:21:49 +0000
  • 0df808899b big cleanup DaniTheSkunk 2023-03-31 05:05:54 +0000
  • 1066bb5af3 first draft of 2d renderer api requirements DaniTheSkunk 2023-03-28 17:06:07 +0000
  • fc8f2b387c added shader to renderer2d DaniTheSkunk 2023-03-22 23:08:34 +0000
  • 2606a344b8 still need to error when required .skip not attached to .exe <_< DaniTheSkunk 2023-03-22 04:26:17 +0000
  • 7b35a3475c load returns 0 rather than erroring if not a skip file DaniTheSkunk 2023-03-22 04:21:33 +0000
  • efe2991517 adding flag parameter to window creation DaniTheSkunk 2023-03-22 04:12:14 +0000
  • 5a14b18d2c added type variations of min max functions DaniTheSkunk 2023-03-19 06:15:48 +0000
  • b30e3e78c9 preparing http requests DaniTheSkunk 2023-03-17 21:38:58 +0000
  • 01a7e04793 moved readme to notes, and started writing a proper readme DaniTheSkunk 2023-03-17 21:29:46 +0000
  • dcaeac0b5b relicensed to 0BSD, for generally less friction DaniTheSkunk 2023-03-15 17:55:28 +0000
  • 35870a1ca9 fixed off by one in skip DaniTheSkunk 2023-03-10 22:07:03 +0000
  • 0e02a3466e added dynamic sw_vertex_buffer and changed gsa to use it DaniTheSkunk 2023-03-09 16:37:51 +0000
  • 2150ea5769 added renderer system and ported gsa to it DaniTheSkunk 2023-03-08 18:38:58 +0000
  • 42d712a26b build cleanup DaniTheSkunk 2023-03-07 19:42:50 +0000
  • daeb385bba stuff... forgot about git <_< DaniTheSkunk 2023-03-07 19:13:02 +0000
  • 12d7d0c823 added some utility functions DaniTheSkunk 2023-02-27 00:56:35 +0000
  • 4cb2893b85 added sw_win32_error DaniTheSkunk 2023-02-26 22:29:44 +0000
  • c3e8c508ae addded str prefix to string functions DaniTheSkunk 2023-02-26 22:29:17 +0000
  • 8d6775a480 replaced embed.h style embedding with skip DaniTheSkunk 2023-02-24 23:39:42 +0000
  • cd13750858 stuff and port to msvc DaniTheSkunk 2023-02-24 23:14:05 +0000
  • bf7b89c05a skip file format DaniTheSkunk 2023-02-09 18:36:39 +0000
  • 732acde1e6 added fwrite helpers DaniTheSkunk 2023-02-09 15:25:38 +0000
  • fe22fe0895 added color mixing and gsa loop stacking DaniTheSkunk 2023-01-24 11:45:52 +0000
  • c3e93ebe76 refactored tilemap stuff and added clear function DaniTheSkunk 2023-01-22 18:02:48 +0000
  • 1a6edcd22a added half tile tilemaps and text rendering DaniTheSkunk 2023-01-22 17:47:53 +0000
  • e1998aa111 added input.x_dir and input.y_dir to gsa DaniTheSkunk 2023-01-22 11:34:32 +0000
  • a67fd544a6 gameskunk advance specific input system DaniTheSkunk 2023-01-22 11:31:05 +0000
  • 131031a4f9 made work in emscripten DaniTheSkunk 2023-01-20 10:54:16 +0000
  • 647c6778e2 gamepad fully working :) DaniTheSkunk 2023-01-20 09:01:15 +0000
  • cd9a5251e0 added gamepad stuffies DaniTheSkunk 2023-01-20 08:30:34 +0000
  • fdfb5b8032 made web compatible DaniTheSkunk 2023-01-14 18:06:44 +0000
  • 3d41defaf9 implemented scalers DaniTheSkunk 2023-01-14 04:48:58 +0000
  • 35d6299688 added framebuffer; also opengl debugging DaniTheSkunk 2023-01-12 05:10:47 +0000
  • 75f83bf3f6 made work in emscripten, and fixed transparency bug in shader DaniTheSkunk 2023-01-08 09:58:57 +0000
  • 5e041ffbf0 tilemap rendering DaniTheSkunk 2023-01-07 13:22:22 +0000
  • de0e18afa4 palette drawing :) DaniTheSkunk 2023-01-05 09:59:05 +0000
  • 3c1908317b loading palette DaniTheSkunk 2023-01-05 09:01:18 +0000
  • 062067a033 gsa is rendering texture'ish now DaniTheSkunk 2022-12-31 11:14:57 +0000
  • 51fcee697d loading png DaniTheSkunk 2022-12-22 09:05:39 +0000
  • cfb2fb2ea1 added image type, and integer types DaniTheSkunk 2022-12-22 04:52:59 +0000
  • 1fa6361401 support emscripten compile DaniTheSkunk 2022-12-21 14:01:04 +0000
  • a4ce5bb09e moved from cmake to meson DaniTheSkunk 2022-12-21 11:38:50 +0000
  • 1eb96554bc trying out meson instead of cmake DaniTheSkunk 2022-12-21 11:09:42 +0000
  • a324352ee4 policy cmake DaniTheSkunk 2022-12-21 06:52:39 +0000
  • fffec0050a building on linux now? Dani The Skunk 2022-12-21 07:49:06 +0100
  • ed0a834ee2 fixed forward decleration DaniTheSkunk 2022-12-21 06:26:51 +0000
  • 9eb09be03b zlib should build on nonwindows now DaniTheSkunk 2022-12-21 06:13:00 +0000
  • 1054c18ba9 added zlib and libpng DaniTheSkunk 2022-12-21 06:09:29 +0000
  • 2ff50efb58 removed glad DaniTheSkunk 2022-12-20 03:44:37 +0000
  • 15b03529fc added glfw and glew DaniTheSkunk 2022-12-20 03:41:03 +0000
  • 72125fc7ab initial commit DaniTheSkunk 2022-12-19 20:59:02 +0000
  • 382f096187 Initial commit DaniTheSkunk 2022-12-19 14:56:01 +0100