17 lines
742 B
Markdown
17 lines
742 B
Markdown
# Skunkworks
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A planned to be comprehensive 2D and 3D game engine, written in C. Currently in very early development.
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## Scope
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- Hardware accelerated 2D graphics
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- 3D Graphics
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- Limited subset 2D (gameskunk advance)
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- Text rendering
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- Networking (multiple models, replication and message based)
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- Audio (including softsynth)
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## State
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Very early state, first targeted milestone is gameskunk advance(a limited subset of skunkworks). Which can currently load a tileset, display multiple layers of tiles, do tile based text rendering, basic sprite support, and gamepad input.
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With a handful more features it will be ready for gamejams atleast. The experience of using gameskunk advance in those will shape the apis and features going forward.
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