DaniTheSkunk
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d77c3eefd4
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implemented Engine.watchFile
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2022-11-18 02:55:58 +00:00 |
DaniTheSkunk
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63c1def130
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made rendering transparent (for obs capture) work with scaling and terminal
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2022-11-17 01:47:51 +00:00 |
DaniTheSkunk
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cafd9f8132
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fixed Recti.contains
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2022-11-08 01:39:06 +00:00 |
DaniTheSkunk
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a7d8b9f5c7
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added Recti.contains
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2022-11-08 00:17:52 +00:00 |
DaniTheSkunk
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21c4d8ccdc
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changed border of scaling to black
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2022-11-07 23:52:50 +00:00 |
DaniTheSkunk
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82dd72b15c
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mouse button input working
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2022-11-07 23:17:09 +00:00 |
DaniTheSkunk
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4a54b21136
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mouse pos implemented, with scaling for stretchmodes
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2022-11-07 22:53:14 +00:00 |
DaniTheSkunk
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bc706369d0
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added aspect stretch and dumb stretch mode to window
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2022-11-05 23:54:24 +00:00 |
DaniTheSkunk
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87c6bd90e9
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added integer scaling window
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2022-11-05 23:30:49 +00:00 |
DaniTheSkunk
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55c521e69b
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added missing openal library
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2022-11-01 21:09:00 +00:00 |
DaniTheSkunk
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90b21ce6a4
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delta was supposed to be in seconds, not ms
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2022-10-24 22:41:11 +00:00 |
DaniTheSkunk
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4957968eb8
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implemented terminal.clear function
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2022-10-21 05:29:46 +00:00 |
DaniTheSkunk
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477d08a1e3
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allow terminal without half width font
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2022-10-21 05:19:14 +00:00 |
DaniTheSkunk
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16fdcee057
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helper function for loading texture in basegame
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2022-10-15 05:54:44 +00:00 |
DaniTheSkunk
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e398f7a095
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added sample functions to BaseGame
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2022-10-15 05:52:41 +00:00 |
DaniTheSkunk
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f52d6e66e3
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made looping sample-perfect
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2022-10-15 05:40:21 +00:00 |
DaniTheSkunk
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de325c72b5
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started implement SamplePlayer
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2022-10-15 05:05:16 +00:00 |
DaniTheSkunk
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37e0b931ae
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started sample loading code
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2022-10-15 04:39:19 +00:00 |
DaniTheSkunk
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a05892e677
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added audio sample class
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2022-10-14 17:29:57 +00:00 |
DaniTheSkunk
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abc460e59b
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implement Mixer
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2022-10-13 06:35:45 +00:00 |
DaniTheSkunk
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49f1a19af1
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added Sine node
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2022-10-13 06:19:59 +00:00 |
DaniTheSkunk
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e2d039f380
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audio nodes store engine reference
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2022-10-13 06:06:23 +00:00 |
DaniTheSkunk
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6c9aa03341
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started implementing audio node system
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2022-10-13 06:05:01 +00:00 |
DaniTheSkunk
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f96b2802f6
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added AudioBuffer
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2022-10-13 06:04:48 +00:00 |
DaniTheSkunk
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87b3faaa81
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started implementing AudioEngine
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2022-10-13 05:09:22 +00:00 |
DaniTheSkunk
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4486bb67a9
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testing audio stuffs
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2022-10-12 06:23:19 +00:00 |
DaniTheSkunk
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ca7a74f774
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added .then function to tweens
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2022-10-12 01:42:59 +00:00 |
DaniTheSkunk
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2ac964feeb
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first successful tween
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2022-10-12 00:57:26 +00:00 |
DaniTheSkunk
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91169a40b0
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started implementing tweening system
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2022-10-11 21:23:34 +00:00 |
DaniTheSkunk
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66c05256e6
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added tweening functions for int, double, vec2i, vec2f
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2022-10-11 20:45:52 +00:00 |
DaniTheSkunk
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74b2c36243
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changed formatting rules
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2022-10-11 07:49:22 +00:00 |
DaniTheSkunk
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661fc6d275
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started writing node system
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2022-10-11 02:15:14 +00:00 |
DaniTheSkunk
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e81af5e193
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vec2f and vec2i conversion functions
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2022-10-11 01:52:59 +00:00 |
DaniTheSkunk
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2809079025
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BaseGame draws a default screen
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2022-10-10 23:16:09 +00:00 |
DaniTheSkunk
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09362620e5
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added BaseGame
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2022-10-10 21:54:49 +00:00 |
DaniTheSkunk
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b90784f744
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added lots of line drawing functions to virtual terminal
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2022-10-09 06:40:43 +00:00 |
DaniTheSkunk
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ab90320e9c
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created cp437 box drawing constants
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2022-10-09 06:01:52 +00:00 |
DaniTheSkunk
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5a786a9f5d
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added vt string drawing
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2022-10-09 05:23:50 +00:00 |
DaniTheSkunk
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1f4d3f4d83
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started implementing virtual terminal
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2022-10-09 03:36:12 +00:00 |
DaniTheSkunk
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94d657d7be
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added monospace functions to fonts
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2022-10-09 02:25:15 +00:00 |
DaniTheSkunk
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f02b2a984e
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changed window clear colour to black
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2022-10-09 01:03:46 +00:00 |
DaniTheSkunk
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0cfbf54f7e
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added thin-6x12 and thin-12x12 fonts (incomplete)
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2022-10-09 01:03:26 +00:00 |
DaniTheSkunk
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61c660c0ce
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isCP437 for fonts
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2022-10-09 01:02:58 +00:00 |
DaniTheSkunk
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bb54dea3b2
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added some basic static colours
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2022-10-09 01:02:25 +00:00 |
DaniTheSkunk
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2dc18a01fb
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added colour parameter to string drawing functions
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2022-10-06 07:02:24 +00:00 |
DaniTheSkunk
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903e5246dc
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implemented 9slice
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2022-10-06 06:22:30 +00:00 |
DaniTheSkunk
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009f80dd3a
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repeat parameter for textures
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2022-10-06 05:37:54 +00:00 |
DaniTheSkunk
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721185c413
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refactored, and changed gl backend to use shaders
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2022-10-06 01:46:14 +00:00 |
DaniTheSkunk
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9c992aa27e
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stuff before modern opengl rewrite
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2022-10-05 00:36:19 +00:00 |
DaniTheSkunk
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ed672439a4
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some windows code
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2022-10-05 00:35:31 +00:00 |