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f0e92638af
Author | SHA1 | Date |
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DaniTheSkunk | f0e92638af | |
DaniTheSkunk | 7c3ee28ba5 | |
DaniTheSkunk | 7ace9c3409 |
13
Test.java
13
Test.java
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@ -4,10 +4,11 @@ public class Test {
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public static void main(String[] args) {
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var engine = new Engine();
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var window = engine.openWindow(1280, 720, "Skunkworks");
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var img2 = engine.loadImage("C:\\art\\pixel stuff.png");
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var img = engine.loadImage("C:\\Users\\dani\\Videos\\Screenshot 2022-06-25 17-00-59.png");
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//var img = engine.loadImage("C:\\art\\kyoko.png");
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var tex = window.loadTexture("C:\\Users\\dani\\Videos\\Screenshot 2022-06-25 17-00-59.png");
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System.out.println(img.getPixel(new Vec2i(60, 60)));
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var tex2 = window.loadTexture("C:\\art\\pixel stuff.png");
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//img.drawImage(img2, Vec2i.ZERO);
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var tex = window.loadTexture(img);
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while(!window.shouldClose()) {
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window.tick();
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@ -17,9 +18,13 @@ public class Test {
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// new Color(150, 200, 250)
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//);
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renderContext.drawTextureRectangle(
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new Recti(100, 100, 100, 100),
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new Recti(0, 0, 1280, 720),
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tex
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);
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renderContext.drawTextureRectangle(
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new Recti(new Vec2i(200, 100), tex2.getSize()),
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tex2
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);
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window.renderFinish(renderContext);
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}
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}
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@ -3,6 +3,11 @@ package com.danitheskunk.skunkworks;
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import static org.lwjgl.opengl.GL11.*;
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public class GLRenderContext implements IRenderContext{
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private GLTextureAtlas atlas;
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public GLRenderContext(GLTextureAtlas atlas) {
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this.atlas = atlas;
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}
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@Override
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public void drawRectangle(Recti rect, Color color) {
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var tl = rect.getTopLeft();
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@ -36,11 +41,18 @@ public class GLRenderContext implements IRenderContext{
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@Override
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public void drawTextureRectangle(Recti rect, ITexture texture, Color color) {
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var tex = (GLTexture)texture;
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var tl = rect.getTopLeft();
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var tr = rect.getTopRight();
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var bl = rect.getBottomLeft();
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var br = rect.getBottomRight();
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var ttl = Vec2i.divf(tex.getTexArea().getTopLeft(), atlas.getSize());
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var ttr = Vec2i.divf(tex.getTexArea().getTopRight(), atlas.getSize());
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var tbl = Vec2i.divf(tex.getTexArea().getBottomLeft(), atlas.getSize());
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var tbr = Vec2i.divf(tex.getTexArea().getBottomRight(), atlas.getSize());
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glColor4f(
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color.getR() / 255.0f,
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color.getG() / 255.0f,
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@ -49,18 +61,18 @@ public class GLRenderContext implements IRenderContext{
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);
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//counter clockwise triangles
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glTexCoord2f(0.0f, 1.0f);
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glTexCoord2d(tbl.getX(), tbl.getY());
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glVertex2i(bl.getX(), bl.getY());
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glTexCoord2f(1.0f, 0.0f);
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glTexCoord2d(ttr.getX(), ttr.getY());
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glVertex2i(tr.getX(), tr.getY());
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glTexCoord2f(0.0f, 0.0f);
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glTexCoord2d(ttl.getX(), ttl.getY());
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glVertex2i(tl.getX(), tl.getY());
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glTexCoord2f(1.0f, 0.0f);
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glTexCoord2d(ttr.getX(), ttr.getY());
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glVertex2i(tr.getX(), tr.getY());
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glTexCoord2f(0.0f, 1.0f);
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glTexCoord2d(tbl.getX(), tbl.getY());
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glVertex2i(bl.getX(), bl.getY());
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glTexCoord2f(1.0f, 1.0f);
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glTexCoord2d(tbr.getX(), tbr.getY());
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glVertex2i(br.getX(), bl.getY());
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}
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}
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@ -2,13 +2,22 @@ package com.danitheskunk.skunkworks;
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public class GLTexture implements ITexture {
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private Recti texArea;
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Image img; //for re-blitting onto texture atlas
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GLTexture(Recti texArea) {
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GLTexture(Recti texArea, Image img) {
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this.texArea = texArea;
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this.img = img;
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}
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//setters
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@Override
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public Vec2i getSize() { return this.img.getSize(); }
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void setTexArea(Recti texArea) {
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this.texArea = texArea;
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}
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public Recti getTexArea() {
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return texArea;
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}
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}
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@ -1,9 +1,12 @@
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package com.danitheskunk.skunkworks;
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import org.lwjgl.BufferUtils;
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import org.lwjgl.stb.STBRPContext;
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import org.lwjgl.stb.STBRectPack;
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import java.nio.ByteBuffer;
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import java.util.ArrayList;
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import java.util.Comparator;
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import java.util.List;
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import static org.lwjgl.opengl.GL11.*;
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@ -26,14 +29,63 @@ class GLTextureAtlas {
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ITexture addTexture(Image img) {
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//todo: do the actual texture stuff
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this.img = img;
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update();
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var texture = new GLTexture(new Recti(new Vec2i(0, 0), img.getSize()));
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//this.img = img;
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var texture = new GLTexture(new Recti(new Vec2i(0, 0), img.getSize()), img);
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textures.add(texture);
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repack();
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updateImage();
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uploadToGpu();
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return texture;
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}
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void update() {
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void doubleAtlasSize() {
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img = new Image(Vec2i.mul(img.getSize(), 2));
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System.out.printf("Resized atlas to %dx%d\n", img.getSize().getX(), img.getSize().getY());
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}
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void repack() {
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int x = 0;
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int y = 0;
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int height;
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textures.sort(new TextureHeightComparator().reversed());
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height = textures.get(0).img.getHeight();
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for(var tex : textures) {
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//texture larger than atlas? resize atlas and try again
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if(tex.img.getHeight() > img.getHeight() || tex.img.getWidth() > img.getWidth()) {
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doubleAtlasSize();
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repack();
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return;
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}
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//row full? start the next row
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if(img.getWidth() - x < tex.img.getWidth()) {
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x = 0;
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y += height;
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height = tex.img.getHeight();
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//not enough space for new row? resize atlas and try again
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if(y + height > tex.img.getHeight()) {
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doubleAtlasSize();
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repack();
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return;
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}
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}
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//take space, advance to right
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tex.setTexArea(new Recti(new Vec2i(x, y), tex.img.getSize()));
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x += tex.img.getWidth();
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}
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}
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void updateImage() {
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for(var tex : textures) {
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img.drawImage(tex.img, tex.getTexArea().getPos());
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}
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}
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void uploadToGpu() {
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var buf = BufferUtils.createByteBuffer(img.getData().length);
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buf.put(img.getData());
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buf.flip();
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@ -50,4 +102,16 @@ class GLTextureAtlas {
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buf
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);
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}
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public Vec2i getSize() {
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return img.getSize();
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}
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private class TextureHeightComparator implements Comparator<GLTexture> {
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@Override
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public int compare(GLTexture o1, GLTexture o2) {
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return o1.img.getHeight() - o2.img.getHeight();
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}
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}
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}
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@ -38,8 +38,8 @@ public class GLWindow implements IWindow {
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glEnable(GL_COLOR);
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glEnable(GL_TEXTURE_2D);
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renderContext = new GLRenderContext();
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textureAtlas = new GLTextureAtlas();
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renderContext = new GLRenderContext(textureAtlas);
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shouldClose = false;
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@ -1,5 +1,5 @@
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package com.danitheskunk.skunkworks;
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public interface ITexture {
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Vec2i getSize();
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}
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@ -43,8 +43,26 @@ public final class Vec2i {
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public static Vec2i mul(Vec2i a, int b) {
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return new Vec2i(a.x * b, a.y * b);
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}
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public static Vec2i mul(Vec2i a, Vec2i b) {
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return new Vec2i(a.x * b.x, a.y * b.y);
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}
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public static Vec2i div(Vec2i a, int b) {
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return new Vec2i(a.x / b, a.y / b);
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}
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public static Vec2i div(Vec2i a, Vec2i b) {
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return new Vec2i(a.x / b.x, a.y / b.y);
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}
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public static Vec2f divf(Vec2i a, double b) {
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return new Vec2f(a.x / b, a.y / b);
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}
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public static Vec2f divf(Vec2i a, Vec2f b) {
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return new Vec2f(a.x / b.x, a.y / b.y);
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}
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public static Vec2f divf(Vec2i a, int b) {
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return new Vec2f(a.x / (double)b, a.y / (double)b);
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}
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public static Vec2f divf(Vec2i a, Vec2i b) {
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return new Vec2f(a.x / (double)b.x, a.y / (double)b.y);
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}
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}
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