2024-03-26 16:57:23 +01:00
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#include <iostream>
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#include "bloob.h"
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struct my_game : game {
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void init(settings& settings);
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void update();
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void render(image& target);
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2024-03-28 07:50:49 +01:00
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image const* img;
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2024-03-30 20:08:38 +01:00
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image const* slime;
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2024-03-28 07:50:49 +01:00
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ini const* ini;
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2024-03-28 09:39:33 +01:00
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2024-03-28 07:50:49 +01:00
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//tileset tileset;
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2024-03-31 03:56:47 +02:00
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font const* font1;
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font const* font2;
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2024-03-26 16:57:23 +01:00
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double time;
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};
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void my_game::init(settings& settings) {
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2024-03-30 20:08:38 +01:00
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settings.target_fps = 6000;
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time = 0.0;
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2024-03-31 03:56:47 +02:00
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settings.scale = 1;
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settings.size = vec2i(1920, 1080);
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2024-03-31 01:03:04 +01:00
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//img = get<image>("test.png");
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//slime = get<image>("slime.png");
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2024-03-30 20:08:38 +01:00
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//slime = slime->upscale_2x();
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//slime = slime->upscale_2x();
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//slime = slime->upscale_2x();
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2024-03-28 09:39:33 +01:00
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//ini = get<::ini>("test.ini");
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2024-03-31 03:56:47 +02:00
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font1 = get<::font>("_/default-font-prop.png");
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font2 = get<::font>("font.png");
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2024-03-28 07:50:49 +01:00
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//cursor(&font['\\']);
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2024-03-26 16:57:23 +01:00
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}
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void my_game::update() {
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2024-03-30 20:08:38 +01:00
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time = std::fmod(time + 1.0 / 60.0, 1.0);
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2024-03-26 16:57:23 +01:00
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}
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void my_game::render(image& target) {
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2024-03-31 01:03:04 +01:00
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target.clear(0x123456);
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2024-03-26 16:57:23 +01:00
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auto pos = vec2i(std::sin(time * TAU / 4) * 100, std::cos(time * TAU / 4) * 100);
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//target.draw(img, vec2i(320, 180) + pos, recti(vec2i(8, 14), vec2i(8 * 4, 14 * 4)));
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2024-03-30 20:08:38 +01:00
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//for(int i = 0; i < 1; ++i)
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// target.draw(img, vec2i::zero);
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//target.draw_rot(slime, vec2i(200, 200), time);
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2024-03-31 01:03:04 +01:00
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//target.draw(slime, vec2i(40, 40));
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2024-03-26 16:57:23 +01:00
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//target.draw(tileset[0xda], vec2i(320, 180) + pos, 0xff00ff);
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2024-03-28 09:39:33 +01:00
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auto str = "Can only be played if\nthere are no card in\nyour draw pile.\nDeal 50 damage to ALL\nenemies.";
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2024-03-30 20:08:38 +01:00
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//target.draw(str, vec2i(100, 100) + pos, font, 0xffffff, 0);
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2024-03-31 03:56:47 +02:00
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target.draw(std::format("FPS: {}", fps()), vec2i(10, 10), font1, 0xffffff, 0);
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for(int i = 0; i < 64; ++i)
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target.draw("C-4", vec2i(100, i * 14), font2, 0xffffff, 0);
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2024-03-26 18:32:52 +01:00
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//target.draw("\\", mouse_pos(), font, 0xffffff, 0);
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2024-03-26 16:57:23 +01:00
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}
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int main(int argc, char* argv[]) {
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my_game game;
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game.run();
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return 0;
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}
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