45 lines
943 B
C++
45 lines
943 B
C++
#include <iostream>
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#include "bloob.h"
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struct my_game : game {
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my_game();
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void init(settings& settings);
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void update();
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void render(image& target);
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image img;
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tileset tileset;
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font font;
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double time;
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};
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my_game::my_game() :
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img("test.png"),
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tileset("font.png", vec2i(8, 14)),
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font("habbo.png", true),
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time(0.0) {
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}
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void my_game::init(settings& settings) {
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settings.target_fps = 60;
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}
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void my_game::update() {
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time += 1.0 / 60.0;
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}
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void my_game::render(image& target) {
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target.clear(0xffdddd);
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auto pos = vec2i(std::sin(time * TAU / 4) * 100, std::cos(time * TAU / 4) * 100);
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//target.draw(img, vec2i(320, 180) + pos, recti(vec2i(8, 14), vec2i(8 * 4, 14 * 4)));
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//target.draw(img, vec2i(320, 180) + pos);
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//target.draw(tileset[0xda], vec2i(320, 180) + pos, 0xff00ff);
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target.draw("hello world!", vec2i(320, 180) + pos, font, 0xffffff, 0);
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}
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int main(int argc, char* argv[]) {
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my_game game;
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game.run();
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return 0;
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}
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