blooblib/test/test.cpp

50 lines
1.3 KiB
C++

#include <iostream>
#include "bloob.h"
struct my_game : game {
void init(settings& settings);
void update();
void render(image& target);
image const* img;
ini const* ini;
//tileset tileset;
font const* font;
double time;
};
void my_game::init(settings& settings) {
settings.target_fps = 60000;
settings.scale = 1;
settings.size = vec2i(1920, 1080);
img = get<image>("test.png");
//ini = get<::ini>("test.ini");
font = get<::font>("_/default-font-prop.png");
//cursor(&font['\\']);
}
void my_game::update() {
time += 1.0 / 60.0;
}
void my_game::render(image& target) {
target.clear(0xffdddd);
auto pos = vec2i(std::sin(time * TAU / 4) * 100, std::cos(time * TAU / 4) * 100);
//target.draw(img, vec2i(320, 180) + pos, recti(vec2i(8, 14), vec2i(8 * 4, 14 * 4)));
for(int i = 0; i < 1; ++i)
target.draw(img, vec2i::zero);
//target.draw(tileset[0xda], vec2i(320, 180) + pos, 0xff00ff);
auto str = "Can only be played if\nthere are no card in\nyour draw pile.\nDeal 50 damage to ALL\nenemies.";
target.draw(str, vec2i(100, 100) + pos, font, 0xffffff, 0);
target.draw(std::format("FPS: {}", fps()), vec2i(10, 10), font, 0xffffff, 0);
//target.draw("\\", mouse_pos(), font, 0xffffff, 0);
}
int main(int argc, char* argv[]) {
my_game game;
game.run();
return 0;
}