2023-01-22 12:31:05 +01:00
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#include "gsa_input.h"
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#include "gamepad.h"
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struct gsa_input input;
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void _gsa_input_tick() {
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u8 gamepad = 0;
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input.pressed.dpad_down =
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sw_gamepads[gamepad].button_pressed[SW_GAMEPAD_BUTTON_DPAD_DOWN];
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input.pressed.dpad_up =
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sw_gamepads[gamepad].button_pressed[SW_GAMEPAD_BUTTON_DPAD_UP];
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input.pressed.dpad_left =
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sw_gamepads[gamepad].button_pressed[SW_GAMEPAD_BUTTON_DPAD_LEFT];
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input.pressed.dpad_right =
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sw_gamepads[gamepad].button_pressed[SW_GAMEPAD_BUTTON_DPAD_RIGHT];
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input.pressed.face_down =
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sw_gamepads[gamepad].button_pressed[SW_GAMEPAD_BUTTON_FACE_DOWN];
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input.pressed.face_up =
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sw_gamepads[gamepad].button_pressed[SW_GAMEPAD_BUTTON_FACE_UP];
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input.pressed.face_left =
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sw_gamepads[gamepad].button_pressed[SW_GAMEPAD_BUTTON_FACE_LEFT];
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input.pressed.face_right =
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sw_gamepads[gamepad].button_pressed[SW_GAMEPAD_BUTTON_FACE_RIGHT];
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input.pressed.l =
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sw_gamepads[gamepad].button_pressed[SW_GAMEPAD_BUTTON_LEFT_SHOULDER];
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input.pressed.r =
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sw_gamepads[gamepad].button_pressed[SW_GAMEPAD_BUTTON_RIGHT_SHOULDER];
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input.pressed.select =
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sw_gamepads[gamepad].button_pressed[SW_GAMEPAD_BUTTON_BACK];
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input.pressed.start =
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sw_gamepads[gamepad].button_pressed[SW_GAMEPAD_BUTTON_START];
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input.down.dpad_down =
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sw_gamepads[gamepad].button_down[SW_GAMEPAD_BUTTON_DPAD_DOWN];
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input.down.dpad_up =
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sw_gamepads[gamepad].button_down[SW_GAMEPAD_BUTTON_DPAD_UP];
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input.down.dpad_left =
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sw_gamepads[gamepad].button_down[SW_GAMEPAD_BUTTON_DPAD_LEFT];
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input.down.dpad_right =
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sw_gamepads[gamepad].button_down[SW_GAMEPAD_BUTTON_DPAD_RIGHT];
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input.down.face_down =
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sw_gamepads[gamepad].button_down[SW_GAMEPAD_BUTTON_FACE_DOWN];
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input.down.face_up =
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sw_gamepads[gamepad].button_down[SW_GAMEPAD_BUTTON_FACE_UP];
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input.down.face_left =
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sw_gamepads[gamepad].button_down[SW_GAMEPAD_BUTTON_FACE_LEFT];
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input.down.face_right =
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sw_gamepads[gamepad].button_down[SW_GAMEPAD_BUTTON_FACE_RIGHT];
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input.down.l =
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sw_gamepads[gamepad].button_down[SW_GAMEPAD_BUTTON_LEFT_SHOULDER];
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input.down.r =
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sw_gamepads[gamepad].button_down[SW_GAMEPAD_BUTTON_RIGHT_SHOULDER];
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input.down.select =
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sw_gamepads[gamepad].button_down[SW_GAMEPAD_BUTTON_BACK];
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input.down.start =
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sw_gamepads[gamepad].button_down[SW_GAMEPAD_BUTTON_START];
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2023-01-22 12:34:32 +01:00
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input.x_dir = input.down.dpad_left - input.down.dpad_right;
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input.y_dir = input.down.dpad_up - input.down.dpad_down;
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2023-01-22 12:31:05 +01:00
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}
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