skunkworks-c/src/gsa_input.c

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#include "gsa_input.h"
#include "gamepad.h"
struct gsa_input input;
void _gsa_input_tick() {
u8 gamepad = 0;
input.pressed.dpad_down =
sw_gamepads[gamepad].button_pressed[SW_GAMEPAD_BUTTON_DPAD_DOWN];
input.pressed.dpad_up =
sw_gamepads[gamepad].button_pressed[SW_GAMEPAD_BUTTON_DPAD_UP];
input.pressed.dpad_left =
sw_gamepads[gamepad].button_pressed[SW_GAMEPAD_BUTTON_DPAD_LEFT];
input.pressed.dpad_right =
sw_gamepads[gamepad].button_pressed[SW_GAMEPAD_BUTTON_DPAD_RIGHT];
input.pressed.face_down =
sw_gamepads[gamepad].button_pressed[SW_GAMEPAD_BUTTON_FACE_DOWN];
input.pressed.face_up =
sw_gamepads[gamepad].button_pressed[SW_GAMEPAD_BUTTON_FACE_UP];
input.pressed.face_left =
sw_gamepads[gamepad].button_pressed[SW_GAMEPAD_BUTTON_FACE_LEFT];
input.pressed.face_right =
sw_gamepads[gamepad].button_pressed[SW_GAMEPAD_BUTTON_FACE_RIGHT];
input.pressed.l =
sw_gamepads[gamepad].button_pressed[SW_GAMEPAD_BUTTON_LEFT_SHOULDER];
input.pressed.r =
sw_gamepads[gamepad].button_pressed[SW_GAMEPAD_BUTTON_RIGHT_SHOULDER];
input.pressed.select =
sw_gamepads[gamepad].button_pressed[SW_GAMEPAD_BUTTON_BACK];
input.pressed.start =
sw_gamepads[gamepad].button_pressed[SW_GAMEPAD_BUTTON_START];
input.down.dpad_down =
sw_gamepads[gamepad].button_down[SW_GAMEPAD_BUTTON_DPAD_DOWN];
input.down.dpad_up =
sw_gamepads[gamepad].button_down[SW_GAMEPAD_BUTTON_DPAD_UP];
input.down.dpad_left =
sw_gamepads[gamepad].button_down[SW_GAMEPAD_BUTTON_DPAD_LEFT];
input.down.dpad_right =
sw_gamepads[gamepad].button_down[SW_GAMEPAD_BUTTON_DPAD_RIGHT];
input.down.face_down =
sw_gamepads[gamepad].button_down[SW_GAMEPAD_BUTTON_FACE_DOWN];
input.down.face_up =
sw_gamepads[gamepad].button_down[SW_GAMEPAD_BUTTON_FACE_UP];
input.down.face_left =
sw_gamepads[gamepad].button_down[SW_GAMEPAD_BUTTON_FACE_LEFT];
input.down.face_right =
sw_gamepads[gamepad].button_down[SW_GAMEPAD_BUTTON_FACE_RIGHT];
input.down.l =
sw_gamepads[gamepad].button_down[SW_GAMEPAD_BUTTON_LEFT_SHOULDER];
input.down.r =
sw_gamepads[gamepad].button_down[SW_GAMEPAD_BUTTON_RIGHT_SHOULDER];
input.down.select =
sw_gamepads[gamepad].button_down[SW_GAMEPAD_BUTTON_BACK];
input.down.start =
sw_gamepads[gamepad].button_down[SW_GAMEPAD_BUTTON_START];
input.x_dir = input.down.dpad_left - input.down.dpad_right;
input.y_dir = input.down.dpad_up - input.down.dpad_down;
}