DaniTheSkunk
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dcaeac0b5b
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relicensed to 0BSD, for generally less friction
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2023-03-15 17:55:28 +00:00 |
DaniTheSkunk
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35870a1ca9
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fixed off by one in skip
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2023-03-10 22:07:03 +00:00 |
DaniTheSkunk
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0e02a3466e
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added dynamic sw_vertex_buffer and changed gsa to use it
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2023-03-09 16:37:51 +00:00 |
DaniTheSkunk
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2150ea5769
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added renderer system and ported gsa to it
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2023-03-08 18:38:58 +00:00 |
DaniTheSkunk
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42d712a26b
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build cleanup
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2023-03-07 19:42:50 +00:00 |
DaniTheSkunk
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daeb385bba
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stuff... forgot about git <_<
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2023-03-07 19:13:02 +00:00 |
DaniTheSkunk
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12d7d0c823
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added some utility functions
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2023-02-27 00:56:35 +00:00 |
DaniTheSkunk
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4cb2893b85
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added sw_win32_error
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2023-02-26 22:29:44 +00:00 |
DaniTheSkunk
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c3e8c508ae
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addded str prefix to string functions
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2023-02-26 22:29:17 +00:00 |
DaniTheSkunk
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8d6775a480
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replaced embed.h style embedding with skip
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2023-02-24 23:39:42 +00:00 |
DaniTheSkunk
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cd13750858
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stuff and port to msvc
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2023-02-24 23:14:05 +00:00 |
DaniTheSkunk
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bf7b89c05a
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skip file format
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2023-02-09 18:36:39 +00:00 |
DaniTheSkunk
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732acde1e6
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added fwrite helpers
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2023-02-09 15:25:38 +00:00 |
DaniTheSkunk
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fe22fe0895
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added color mixing and gsa loop stacking
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2023-01-24 11:45:52 +00:00 |
DaniTheSkunk
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c3e93ebe76
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refactored tilemap stuff and added clear function
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2023-01-22 18:02:48 +00:00 |
DaniTheSkunk
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1a6edcd22a
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added half tile tilemaps and text rendering
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2023-01-22 17:47:53 +00:00 |
DaniTheSkunk
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e1998aa111
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added input.x_dir and input.y_dir to gsa
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2023-01-22 11:34:32 +00:00 |
DaniTheSkunk
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a67fd544a6
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gameskunk advance specific input system
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2023-01-22 11:31:05 +00:00 |
DaniTheSkunk
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131031a4f9
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made work in emscripten
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2023-01-20 10:54:16 +00:00 |
DaniTheSkunk
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647c6778e2
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gamepad fully working :)
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2023-01-20 09:01:15 +00:00 |
DaniTheSkunk
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cd9a5251e0
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added gamepad stuffies
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2023-01-20 08:30:34 +00:00 |
DaniTheSkunk
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fdfb5b8032
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made web compatible
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2023-01-14 18:06:44 +00:00 |
DaniTheSkunk
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3d41defaf9
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implemented scalers
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2023-01-14 04:48:58 +00:00 |
DaniTheSkunk
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35d6299688
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added framebuffer; also opengl debugging
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2023-01-12 05:10:47 +00:00 |
DaniTheSkunk
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75f83bf3f6
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made work in emscripten, and fixed transparency bug in shader
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2023-01-08 09:58:57 +00:00 |
DaniTheSkunk
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5e041ffbf0
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tilemap rendering
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2023-01-07 13:22:22 +00:00 |
DaniTheSkunk
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de0e18afa4
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palette drawing :)
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2023-01-05 09:59:05 +00:00 |
DaniTheSkunk
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3c1908317b
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loading palette
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2023-01-05 09:01:18 +00:00 |
DaniTheSkunk
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062067a033
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gsa is rendering texture'ish now
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2022-12-31 11:14:57 +00:00 |
DaniTheSkunk
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51fcee697d
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loading png
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2022-12-22 09:05:39 +00:00 |
DaniTheSkunk
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cfb2fb2ea1
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added image type, and integer types
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2022-12-22 04:52:59 +00:00 |
DaniTheSkunk
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1fa6361401
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support emscripten compile
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2022-12-21 14:01:04 +00:00 |
DaniTheSkunk
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a4ce5bb09e
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moved from cmake to meson
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2022-12-21 11:38:50 +00:00 |
DaniTheSkunk
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1eb96554bc
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trying out meson instead of cmake
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2022-12-21 11:09:42 +00:00 |
DaniTheSkunk
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a324352ee4
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policy cmake
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2022-12-21 06:52:39 +00:00 |
Dani The Skunk
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fffec0050a
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building on linux now?
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2022-12-21 07:49:06 +01:00 |
DaniTheSkunk
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ed0a834ee2
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fixed forward decleration
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2022-12-21 06:26:51 +00:00 |
DaniTheSkunk
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9eb09be03b
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zlib should build on nonwindows now
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2022-12-21 06:13:00 +00:00 |
DaniTheSkunk
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1054c18ba9
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added zlib and libpng
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2022-12-21 06:09:29 +00:00 |
DaniTheSkunk
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2ff50efb58
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removed glad
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2022-12-20 03:44:37 +00:00 |
DaniTheSkunk
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15b03529fc
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added glfw and glew
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2022-12-20 03:41:03 +00:00 |
DaniTheSkunk
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72125fc7ab
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initial commit
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2022-12-19 20:59:02 +00:00 |
DaniTheSkunk
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382f096187
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Initial commit
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2022-12-19 14:56:01 +01:00 |