dani
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abc2d4b1f9
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target fps parameter to run
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2023-07-09 22:37:23 +00:00 |
dani
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b528c6adbe
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idx_size and cood_to_idx
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2023-07-06 14:41:36 +00:00 |
dani
|
c18b32660a
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fixed Distribution
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2023-07-06 14:13:55 +00:00 |
dani
|
36bcdd1518
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implemented Distribution for Direction
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2023-07-06 14:06:27 +00:00 |
dani
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ecaeceb1e7
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added neighbours to hexmap
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2023-07-06 13:53:36 +00:00 |
dani
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3aac7e87ab
|
cleanup
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2023-07-03 14:52:13 +00:00 |
dani
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1e80472c96
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add hexmap coord_to_pixel
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2023-07-03 14:47:05 +00:00 |
dani
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6fc78f924c
|
haaacky pixel->coord conversion
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2023-07-03 14:41:34 +00:00 |
dani
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a9ffc9bc6f
|
added console
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2023-07-02 20:16:18 +00:00 |
dani
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d264935ca3
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made vec2 and rect nicer :)
|
2023-07-02 12:01:07 +00:00 |
dani
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efe476fdda
|
added some traits to Vec2
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2023-07-02 11:21:50 +00:00 |
dani
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707a71b432
|
lifetimes are too hard, assets are now ref-counted
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2023-07-02 08:54:24 +00:00 |
dani
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150233728c
|
added tileset support
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2023-07-02 07:40:29 +00:00 |
dani
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cb668400f4
|
added Image::draw_image_partial
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2023-07-01 21:18:28 +00:00 |
dani
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10f6dc1a05
|
trying to figure out how i want hexmap to work
|
2023-07-01 21:12:44 +00:00 |
dani
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799f679be6
|
fps lock and integer pixel scaling and letterboxing
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2023-07-01 20:33:39 +00:00 |
dani
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a8aecacbdf
|
added load_data for image
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2023-07-01 18:42:02 +00:00 |
dani
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2ee1c46cb9
|
swapped out pixels for softbuffer
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2023-07-01 18:25:09 +00:00 |
dani
|
3d39d0a04f
|
stuff
|
2023-07-01 17:33:50 +00:00 |
dani
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b313c473ac
|
started implementing hexmap
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2023-07-01 14:36:51 +00:00 |
dani
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ee2eb7c34d
|
made Vec2's T ToPrimitive
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2023-07-01 14:36:32 +00:00 |
dani
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36c8b87d47
|
added Vec2::size
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2023-07-01 14:07:07 +00:00 |
dani
|
c223a2d900
|
cleanup
|
2023-07-01 11:02:29 +00:00 |
dani
|
45962a19cd
|
initial commit? <_< forgor'd
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2023-07-01 10:44:21 +00:00 |